Disable option that are currently not available. (#5742)
Signed-off-by: rhhong <rhhong@amazon.com>
This commit is contained in:
@@ -34,8 +34,9 @@ namespace EMStudio
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CreateViewOptionEntry(contextMenu, "Solid", EMotionFX::ActorRenderFlag::RENDER_SOLID);
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CreateViewOptionEntry(contextMenu, "Wireframe", EMotionFX::ActorRenderFlag::RENDER_WIREFRAME);
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CreateViewOptionEntry(contextMenu, "Lighting", EMotionFX::ActorRenderFlag::RENDER_LIGHTING);
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CreateViewOptionEntry(contextMenu, "Backface Culling", EMotionFX::ActorRenderFlag::RENDER_BACKFACECULLING);
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// [EMFX-TODO] Add those option once implemented.
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// CreateViewOptionEntry(contextMenu, "Lighting", EMotionFX::ActorRenderFlag::RENDER_LIGHTING);
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// CreateViewOptionEntry(contextMenu, "Backface Culling", EMotionFX::ActorRenderFlag::RENDER_BACKFACECULLING);
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contextMenu->addSeparator();
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CreateViewOptionEntry(contextMenu, "Vertex Normals", EMotionFX::ActorRenderFlag::RENDER_VERTEXNORMALS);
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CreateViewOptionEntry(contextMenu, "Face Normals", EMotionFX::ActorRenderFlag::RENDER_FACENORMALS);
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@@ -45,8 +46,9 @@ namespace EMStudio
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CreateViewOptionEntry(contextMenu, "Line Skeleton", EMotionFX::ActorRenderFlag::RENDER_LINESKELETON);
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CreateViewOptionEntry(contextMenu, "Solid Skeleton", EMotionFX::ActorRenderFlag::RENDER_SKELETON);
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CreateViewOptionEntry(contextMenu, "Joint Names", EMotionFX::ActorRenderFlag::RENDER_NODENAMES);
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CreateViewOptionEntry(contextMenu, "Joint Orientations", EMotionFX::ActorRenderFlag::RENDER_NODEORIENTATION);
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CreateViewOptionEntry(contextMenu, "Actor Bind Pose", EMotionFX::ActorRenderFlag::RENDER_ACTORBINDPOSE);
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// [EMFX-TODO] Add those option once implemented.
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// CreateViewOptionEntry(contextMenu, "Joint Orientations", EMotionFX::ActorRenderFlag::RENDER_NODEORIENTATION);
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// CreateViewOptionEntry(contextMenu, "Actor Bind Pose", EMotionFX::ActorRenderFlag::RENDER_ACTORBINDPOSE);
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contextMenu->addSeparator();
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CreateViewOptionEntry(contextMenu, "Hit Detection Colliders", EMotionFX::ActorRenderFlag::RENDER_HITDETECTION_COLLIDERS);
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CreateViewOptionEntry(contextMenu, "Ragdoll Colliders", EMotionFX::ActorRenderFlag::RENDER_RAGDOLL_COLLIDERS);
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