diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp index b95e82a090..4fb59afd1b 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp @@ -34,8 +34,9 @@ namespace EMStudio CreateViewOptionEntry(contextMenu, "Solid", EMotionFX::ActorRenderFlag::RENDER_SOLID); CreateViewOptionEntry(contextMenu, "Wireframe", EMotionFX::ActorRenderFlag::RENDER_WIREFRAME); - CreateViewOptionEntry(contextMenu, "Lighting", EMotionFX::ActorRenderFlag::RENDER_LIGHTING); - CreateViewOptionEntry(contextMenu, "Backface Culling", EMotionFX::ActorRenderFlag::RENDER_BACKFACECULLING); + // [EMFX-TODO] Add those option once implemented. + // CreateViewOptionEntry(contextMenu, "Lighting", EMotionFX::ActorRenderFlag::RENDER_LIGHTING); + // CreateViewOptionEntry(contextMenu, "Backface Culling", EMotionFX::ActorRenderFlag::RENDER_BACKFACECULLING); contextMenu->addSeparator(); CreateViewOptionEntry(contextMenu, "Vertex Normals", EMotionFX::ActorRenderFlag::RENDER_VERTEXNORMALS); CreateViewOptionEntry(contextMenu, "Face Normals", EMotionFX::ActorRenderFlag::RENDER_FACENORMALS); @@ -45,8 +46,9 @@ namespace EMStudio CreateViewOptionEntry(contextMenu, "Line Skeleton", EMotionFX::ActorRenderFlag::RENDER_LINESKELETON); CreateViewOptionEntry(contextMenu, "Solid Skeleton", EMotionFX::ActorRenderFlag::RENDER_SKELETON); CreateViewOptionEntry(contextMenu, "Joint Names", EMotionFX::ActorRenderFlag::RENDER_NODENAMES); - CreateViewOptionEntry(contextMenu, "Joint Orientations", EMotionFX::ActorRenderFlag::RENDER_NODEORIENTATION); - CreateViewOptionEntry(contextMenu, "Actor Bind Pose", EMotionFX::ActorRenderFlag::RENDER_ACTORBINDPOSE); + // [EMFX-TODO] Add those option once implemented. + // CreateViewOptionEntry(contextMenu, "Joint Orientations", EMotionFX::ActorRenderFlag::RENDER_NODEORIENTATION); + // CreateViewOptionEntry(contextMenu, "Actor Bind Pose", EMotionFX::ActorRenderFlag::RENDER_ACTORBINDPOSE); contextMenu->addSeparator(); CreateViewOptionEntry(contextMenu, "Hit Detection Colliders", EMotionFX::ActorRenderFlag::RENDER_HITDETECTION_COLLIDERS); CreateViewOptionEntry(contextMenu, "Ragdoll Colliders", EMotionFX::ActorRenderFlag::RENDER_RAGDOLL_COLLIDERS);