Fix incorrect blending math

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-29 13:35:32 -07:00
parent 496a0f686f
commit 8612d7bce2
3 changed files with 6 additions and 5 deletions
@@ -156,6 +156,7 @@ namespace Multiplayer
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
float m_tickFactor = 0.0f;
#if !defined(AZ_RELEASE_BUILD)