Fix incorrect blending math
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -156,6 +156,7 @@ namespace Multiplayer
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HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
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double m_serverSendAccumulator = 0.0;
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float m_renderBlendFactor = 0.0f;
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float m_tickFactor = 0.0f;
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#if !defined(AZ_RELEASE_BUILD)
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