Integrating github/staging through commit 5f214be

main
alexpete 5 years ago
parent 2a9dfb7a1d
commit 8469c9ca0a

@ -0,0 +1,14 @@
{
"Amazon": {
"AssetProcessor": {
"Settings": {
"RC cgf": {
"ignore": true
},
"RC fbx": {
"ignore": true
}
}
}
}
}

@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Pytest fixture for standardizing key external project file locations. Pytest fixture for standardizing key external project file locations.
Houses a mock workspace for the external project. Only has enough information Houses a mock workspace for the external project. Only has enough information
to satisfy a ly_test_tools.lumberyard.asset_processor.AssetProcessor object. to satisfy a ly_test_tools.o3de.asset_processor.AssetProcessor object.
""" """

@ -19,8 +19,8 @@ import logging
# ly-shared import # ly-shared import
from automatedtesting_shared.platform_setting import PlatformSetting from automatedtesting_shared.platform_setting import PlatformSetting
from ly_test_tools.lumberyard.pipeline_utils import AP_FASTSCAN_KEY as fast_scan_key from ly_test_tools.o3de.pipeline_utils import AP_FASTSCAN_KEY as fast_scan_key
from ly_test_tools.lumberyard.pipeline_utils import AP_FASTSCAN_SUBKEY as fast_scan_subkey from ly_test_tools.o3de.pipeline_utils import AP_FASTSCAN_SUBKEY as fast_scan_subkey
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -21,7 +21,7 @@ from . import ap_setup_fixture
# Import LyTestTools # Import LyTestTools
import ly_test_tools.environment.waiter as waiter import ly_test_tools.environment.waiter as waiter
from ly_test_tools.lumberyard.ap_log_parser import APLogParser from ly_test_tools.o3de.ap_log_parser import APLogParser
@pytest.mark.usefixtures("test_assets") @pytest.mark.usefixtures("test_assets")

@ -21,7 +21,7 @@ from typing import Dict, List, Tuple, Any, Set
from ly_test_tools.environment.file_system import create_backup, restore_backup, unlock_file from ly_test_tools.environment.file_system import create_backup, restore_backup, unlock_file
from automatedtesting_shared import asset_database_utils as db_utils from automatedtesting_shared import asset_database_utils as db_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser from ly_test_tools.o3de.ap_log_parser import APLogParser
from . import ap_setup_fixture as ap_setup_fixture from . import ap_setup_fixture as ap_setup_fixture

@ -16,7 +16,7 @@ import os
import time import time
import pytest import pytest
from typing import Dict from typing import Dict
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
@pytest.fixture @pytest.fixture
def ap_setup_fixture(request, workspace) -> Dict: def ap_setup_fixture(request, workspace) -> Dict:

@ -18,7 +18,7 @@ import pytest
import logging import logging
# Import LyTestTools # Import LyTestTools
import ly_test_tools.lumberyard.asset_processor as asset_processor_commands import ly_test_tools.o3de.asset_processor as asset_processor_commands
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
@ -28,7 +28,7 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
""" """
Sets up usage of the asset proc Sets up usage of the asset proc
:param request: :param request:
:return: ly_test_tools.lumberyard.asset_processor.AssetProcessor :return: ly_test_tools.03de.asset_processor.AssetProcessor
""" """
# Initialize the Asset Processor # Initialize the Asset Processor

@ -26,8 +26,8 @@ from . import timeout_option_fixture as timeout
from . import ap_config_backup_fixture as config_backup from . import ap_config_backup_fixture as config_backup
import ly_test_tools.environment.file_system as fs import ly_test_tools.environment.file_system as fs
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -15,7 +15,7 @@ Fixture for clearing out 'MoveOutput' folders from \dev and \dev\PROJECT
import pytest import pytest
# Import ly_shared # Import ly_shared
import ly_test_tools.lumberyard.pipeline_utils as pipeline_utils import ly_test_tools.o3de.pipeline_utils as pipeline_utils
@pytest.fixture @pytest.fixture

@ -25,8 +25,8 @@ from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_proce
from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
# Configuring the logging is done in ly_test_tools at the following location: # Configuring the logging is done in ly_test_tools at the following location:

@ -36,8 +36,8 @@ from ..ap_fixtures.bundler_batch_setup_fixture \
from ..ap_fixtures.ap_config_backup_fixture import ap_config_backup_fixture as config_backup from ..ap_fixtures.ap_config_backup_fixture import ap_config_backup_fixture as config_backup
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
win_and_mac_platforms = [ASSET_PROCESSOR_PLATFORM_MAP['windows'], win_and_mac_platforms = [ASSET_PROCESSOR_PLATFORM_MAP['windows'],
ASSET_PROCESSOR_PLATFORM_MAP['mac']] ASSET_PROCESSOR_PLATFORM_MAP['mac']]

@ -24,8 +24,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared # Import LyShared
from automatedtesting_shared import file_utils as file_utils from automatedtesting_shared import file_utils as file_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -24,8 +24,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared # Import LyShared
from automatedtesting_shared import file_utils as file_utils from automatedtesting_shared import file_utils as file_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -18,7 +18,7 @@ import os
import stat import stat
# Import LyTestTools # Import LyTestTools
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils from ly_test_tools.o3de import asset_processor as asset_processor_utils
# Import fixtures # Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -26,8 +26,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared # Import LyShared
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -19,8 +19,8 @@ import subprocess
# Import LyTestTools # Import LyTestTools
from ly_test_tools.lumberyard.asset_processor import AssetProcessor from ly_test_tools.o3de.asset_processor import AssetProcessor
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils from ly_test_tools.o3de import asset_processor as asset_processor_utils
import ly_test_tools.environment.file_system as fs import ly_test_tools.environment.file_system as fs
# Import fixtures # Import fixtures
@ -29,8 +29,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared # Import LyShared
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -25,8 +25,8 @@ import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.file_system as fs import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.launchers.launcher_helper as launcher_helper import ly_test_tools.launchers.launcher_helper as launcher_helper
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.lumberyard.asset_processor import AssetProcessorError from ly_test_tools.o3de.asset_processor import AssetProcessorError
# Import fixtures # Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -38,7 +38,7 @@ from ..ap_fixtures.ap_fast_scan_setting_backup_fixture import (
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -25,7 +25,7 @@ import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.file_system as fs import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.launchers.launcher_helper as launcher_helper import ly_test_tools.launchers.launcher_helper as launcher_helper
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP, ASSET_PROCESSOR_SETTINGS_ROOT_KEY from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP, ASSET_PROCESSOR_SETTINGS_ROOT_KEY
# Import fixtures # Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -37,7 +37,7 @@ from ..ap_fixtures.ap_fast_scan_setting_backup_fixture import (
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -26,8 +26,8 @@ from typing import List
import ly_test_tools.builtin.helpers as helpers import ly_test_tools.builtin.helpers as helpers
import ly_test_tools.environment.file_system as fs import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils import ly_test_tools.environment.process_utils as process_utils
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils from ly_test_tools.o3de import asset_processor as asset_processor_utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Import fixtures # Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -37,7 +37,7 @@ from ..ap_fixtures.clear_moveoutput_fixture import clear_moveoutput_fixture as c
from ..ap_fixtures.clear_testingAssets_dir import clear_testingAssets_dir as clear_testingAssets_dir from ..ap_fixtures.clear_testingAssets_dir import clear_testingAssets_dir as clear_testingAssets_dir
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -20,8 +20,8 @@ from typing import List, Tuple
from ..ap_fixtures.asset_processor_fixture import asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor
from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils from ly_test_tools.o3de import asset_processor as asset_processor_utils
# fmt:off # fmt:off
from ..ap_fixtures.ap_missing_dependency_fixture \ from ..ap_fixtures.ap_missing_dependency_fixture \
@ -32,7 +32,7 @@ from ..ap_fixtures.ap_missing_dependency_fixture \
import ly_test_tools.builtin.helpers as helpers import ly_test_tools.builtin.helpers as helpers
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
from automatedtesting_shared import asset_database_utils as db_utils from automatedtesting_shared import asset_database_utils as db_utils
# Use the following logging pattern to hook all test logging together: # Use the following logging pattern to hook all test logging together:

@ -19,7 +19,7 @@ import subprocess
import glob import glob
from ly_test_tools.builtin.helpers import * from ly_test_tools.builtin.helpers import *
from ly_test_tools.environment.process_utils import * from ly_test_tools.environment.process_utils import *
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -18,8 +18,8 @@ from typing import List
# Import LyTestTools # Import LyTestTools
import ly_test_tools.builtin.helpers as helpers import ly_test_tools.builtin.helpers as helpers
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils from ly_test_tools.o3de import asset_processor as asset_processor_utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Import fixtures # Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -29,7 +29,7 @@ from ..ap_fixtures.ap_config_default_platform_fixture import ap_config_default_p
# Import LyShared # Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
from automatedtesting_shared import asset_database_utils as asset_db_utils from automatedtesting_shared import asset_database_utils as asset_db_utils
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -16,7 +16,7 @@ import sqlite3
import os import os
from typing import List from typing import List
import ly_test_tools.lumberyard.pipeline_utils as pipeline_utils import ly_test_tools.o3de.pipeline_utils as pipeline_utils
# Index for ProductID in Products table in DB # Index for ProductID in Products table in DB
PRODUCT_ID_INDEX = 0 PRODUCT_ID_INDEX = 0

@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Built-in Imports # Built-in Imports
from __future__ import annotations from __future__ import annotations
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr.bus as bus import azlmbr.bus as bus
import azlmbr.asset as azasset import azlmbr.asset as azasset
import azlmbr.math as math import azlmbr.math as math

@ -20,7 +20,7 @@ import ly_test_tools.environment.file_system as file_system
import ly_test_tools.environment.process_utils as process_utils import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.environment.waiter as waiter import ly_test_tools.environment.waiter as waiter
from ly_test_tools.lumberyard.asset_processor import AssetProcessor from ly_test_tools.o3de.asset_processor import AssetProcessor
from ly_test_tools.launchers.exceptions import WaitTimeoutError from ly_test_tools.launchers.exceptions import WaitTimeoutError
from ly_test_tools.log.log_monitor import LogMonitor, LogMonitorException from ly_test_tools.log.log_monitor import LogMonitor, LogMonitorException

@ -16,7 +16,7 @@ from typing import List, Tuple, Union
# Helper file Imports # Helper file Imports
import utils import utils
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr import azlmbr
import azlmbr.bus as bus import azlmbr.bus as bus
import azlmbr.editor as editor import azlmbr.editor as editor

@ -17,7 +17,7 @@ import time
from typing import Sequence from typing import Sequence
from .report import Report from .report import Report
# Lumberyard specific imports # Open 3D Engine specific imports
import azlmbr.legacy.general as general import azlmbr.legacy.general as general
import azlmbr.legacy.settings as settings import azlmbr.legacy.settings as settings

@ -296,8 +296,8 @@ def get_set_test(entity: object, component_index: int, path: str, value: object)
def get_set_property_test(ly_object: object, attribute_name: str, value: object, expected_result: object = None) -> bool: def get_set_property_test(ly_object: object, attribute_name: str, value: object, expected_result: object = None) -> bool:
""" """
Used to set and validate BehaviorContext property changes in Lumberyard objects Used to set and validate BehaviorContext property changes in Open 3D Engine objects
:param ly_object: The lumberyard object to test :param ly_object: The Open 3D Engine object to test
:param attribute_name: property (attribute) name in the BehaviorContext :param attribute_name: property (attribute) name in the BehaviorContext
:param value: new value for the variable being changed in the component :param value: new value for the variable being changed in the component
:param expected_result: (optional) check the result against a specific expected value other than the one set :param expected_result: (optional) check the result against a specific expected value other than the one set
@ -410,7 +410,7 @@ def set_editor_settings_by_path(path, value, is_bool = False):
def get_component_type_id_map(component_name_list): def get_component_type_id_map(component_name_list):
""" """
Given a list of component names, returns a map of component name -> component type id Given a list of component names, returns a map of component name -> component type id
:param component_name_list: The lumberyard object to test :param component_name_list: The Open 3D Engine object to test
:return: Dictionary of component name -> component type id pairs :return: Dictionary of component name -> component type id pairs
""" """
# Remove any duplicates so we don't have to query for the same TypeId # Remove any duplicates so we don't have to query for the same TypeId

@ -16,7 +16,7 @@ import pytest
import logging import logging
from typing import Optional, Any from typing import Optional, Any
import ly_test_tools.lumberyard.pipeline_utils as utils import ly_test_tools.o3de.pipeline_utils as utils
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)

@ -57,7 +57,7 @@ class AssetBrowserSearchFilteringTest(EditorTestHelper):
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class AssetBrowserTreeNavigationTest(EditorTestHelper):
6) Verify if the ScrollBar appears after expanding the tree 6) Verify if the ScrollBar appears after expanding the tree
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -58,7 +58,7 @@ class AddDeleteComponentsTest(EditorTestHelper):
7) Undo deletion of component 7) Undo deletion of component
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -58,7 +58,7 @@ class AddRemoveInputEventsTest(EditorTestHelper):
10) Close Asset Editor 10) Close Asset Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ class TestAltitudeFilterComponentAndOverrides(EditorTestHelper):
8) Instance counts post-filter are verified. 8) Instance counts post-filter are verified.
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestAltitudeFilterShapeSample(EditorTestHelper):
6) Instance counts post-filter are verified. 6) Instance counts post-filter are verified.
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -57,7 +57,7 @@ class TestAssetListCombiner(EditorTestHelper):
Combiner component to force a refresh, and validate instance count Combiner component to force a refresh, and validate instance count
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestAssetWeightSelectorSortByWeight(EditorTestHelper):
8) Change sort values and validate instance count 8) Change sort values and validate instance count
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ class TestDistanceBetweenFilterComponentOverrides(EditorTestHelper):
expected instance counts with a few different Radius values expected instance counts with a few different Radius values
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestDistanceBetweenFilterComponent(EditorTestHelper):
5-8) Add the Distance Between Filter, and validate expected instance counts with a few different Radius values 5-8) Add the Distance Between Filter, and validate expected instance counts with a few different Radius values
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestDynamicSliceInstanceSpawnerEmbeddedEditor(EditorTestHelper):
6) Save and export to engine 6) Save and export to engine
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestDynamicSliceInstanceSpawnerExternalEditor(EditorTestHelper):
6) Save and export to engine 6) Save and export to engine
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestInstanceSpawnerPriority(EditorTestHelper):
6) Validate instance counts in the spawner area 6) Validate instance counts in the spawner area
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -59,7 +59,7 @@ class TestVegLayerBlenderCreated(EditorTestHelper):
7) Export to engine 7) Export to engine
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestLayerBlocker(EditorTestHelper):
7. Post-blocker instance counts are validated 7. Post-blocker instance counts are validated
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ class TestMeshSurfaceTagEmitter(EditorTestHelper):
5) Make sure Mesh Surface Tag Emitter is enabled after adding Mesh 5) Make sure Mesh Surface Tag Emitter is enabled after adding Mesh
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestMeshSurfaceTagEmitter(EditorTestHelper):
3) Add/ remove Surface Tags 3) Add/ remove Surface Tags
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ class TestPositionModifierAutoSnapToSurface(EditorTestHelper):
8) Validate instance counts on top of and inside the sphere mesh with Auto Snap to Surface disabled 8) Validate instance counts on top of and inside the sphere mesh with Auto Snap to Surface disabled
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestPositionModifierComponentAndOverrides(EditorTestHelper):
are validated are validated
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestShapeIntersectionFilter(EditorTestHelper):
7) Remove the shape reference on the Intersection Filter and validate instance counts 7) Remove the shape reference on the Intersection Filter and validate instance counts
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ class TestSlopeFilterComponentAndOverrides(EditorTestHelper):
9) Instance counts are validated 9) Instance counts are validated
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -51,7 +51,7 @@ class TestSurfaceMaskFilterMultipleOverrides(EditorTestHelper):
7) Test 3 setup and validation: Inclusion tag matching surface c is set on a single descriptor 7) Test 3 setup and validation: Inclusion tag matching surface c is set on a single descriptor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -65,7 +65,7 @@ class TestGradientPreviewSettings(EditorTestHelper):
10) Create entity with Perlin Noise Gradient and verify gradient position after clearing pinned entity 10) Create entity with Perlin Noise Gradient and verify gradient position after clearing pinned entity
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestGradientSampling(EditorTestHelper):
field in Gradient Modifier field in Gradient Modifier
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestGradientSurfaceTagEmitter(EditorTestHelper):
3) Add/ remove Surface Tags 3) Add/ remove Surface Tags
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestGradientTransform_ComponentIncompatibleWithExpectedGradients(EditorTes
5) Make sure all newly added components are disabled 5) Make sure all newly added components are disabled
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ class TestGradientTransform_ComponentIncompatibleWithSpawners(EditorTestHelper):
5) Make sure newly added component is disabled 5) Make sure newly added component is disabled
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestGradientTransformFrequencyZoom(EditorTestHelper):
5) Verify if the frequency value is set to higher value 5) Verify if the frequency value is set to higher value
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ class TestImageGradient(EditorTestHelper):
3) Assign the newly processed gradient image as Image asset. 3) Assign the newly processed gradient image as Image asset.
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -62,7 +62,7 @@ def C12712452_ScriptCanvas_CollisionEvents():
8) Exit game mode and close editor 8) Exit game mode and close editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -93,7 +93,7 @@ def C12712454_ScriptCanvas_OverlapNodeVerification():
13) Close Editor 13) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -63,7 +63,7 @@ def C12712455_ScriptCanvas_ShapeCastVerification():
8) Close Editor 8) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -82,7 +82,7 @@ def C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude():
8) Close Editor 8) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -69,7 +69,7 @@ def C12868580_ForceRegion_SplineModifiedTransform():
7) Close the editor 7) Close the editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C12905527_ForceRegion_MagnitudeDeviation():
7) Close the editor 7) Close the editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -41,7 +41,7 @@ def run():
6) Verify there is warning in the logs 6) Verify there is warning in the logs
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ def C13351703_COM_NotIncludeTriggerShapes():
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test critical_results. Parsing the file or running a log_monitor are required to observe the test critical_results.

@ -54,7 +54,7 @@ def C13895144_Ragdoll_ChangeLevel():
9) Close the editor 9) Close the editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -57,7 +57,7 @@ def C14195074_ScriptCanvas_PostUpdateEvent():
11) Close Editor 11) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -65,7 +65,7 @@ def C14654882_Ragdoll_ragdollAPTest():
5.3) Search the recorded lines for an Unexpected Line 5.3) Search the recorded lines for an Unexpected Line
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -37,7 +37,7 @@ def C14861500_DefaultSetting_ColliderShape():
4) Check value of Shape property on PhysX Collider 4) Check value of Shape property on PhysX Collider
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.
@ -51,7 +51,7 @@ def C14861500_DefaultSetting_ColliderShape():
from utils import TestHelper as helper from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr.legacy.general as general import azlmbr.legacy.general as general
PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property

@ -42,7 +42,7 @@ def run():
6) The physics asset in PhysX Collider component is auto-assigned. 6) The physics asset in PhysX Collider component is auto-assigned.
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
6) The physics asset in PhysX Collider component is auto-assigned. 6) The physics asset in PhysX Collider component is auto-assigned.
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.
@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
from editor_entity_utils import EditorEntity as Entity from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset from asset_utils import Asset
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr.legacy.general as general import azlmbr.legacy.general as general
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf") MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")

@ -46,7 +46,7 @@ def run():
7) Enter GameMode and check for warnings 7) Enter GameMode and check for warnings
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.
@ -65,7 +65,7 @@ def run():
from editor_entity_utils import EditorEntity as Entity from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset from asset_utils import Asset
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr.asset as azasset import azlmbr.asset as azasset
# Asset paths # Asset paths

@ -59,7 +59,7 @@ def C14902097_ScriptCanvas_PreUpdateEvent():
11) Close Editor 11) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -70,7 +70,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ def C14976307_Gravity_SetGravityWorks():
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -86,7 +86,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
13) Exit game mode and close editor 13) Exit game mode and close editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -95,7 +95,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after():
5) Close Editor 5) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -88,7 +88,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before():
4) Close Editor 4) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -136,7 +136,7 @@ def C15096735_Materials_DefaultLibraryConsistency():
4) Exit game mode / Close editor 4) Exit game mode / Close editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
6) Close the editor 6) Close the editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.
@ -63,7 +63,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
from editor_entity_utils import EditorEntity from editor_entity_utils import EditorEntity
from asset_utils import Asset from asset_utils import Asset
# Lumberyard Imports # Open 3D Engine Imports
import azlmbr.asset as azasset import azlmbr.asset as azasset
# Constants # Constants

@ -57,7 +57,7 @@ def C15308217_NoCrash_LevelSwitch():
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -101,7 +101,7 @@ def C15308221_Material_ComponentsInSyncWithLibrary():
7) Close editor 7) Close editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -108,7 +108,7 @@ def C15425935_Material_LibraryUpdatedAcrossLevels():
4) Close Editor 4) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -103,7 +103,7 @@ def C15563573_Material_AddModifyDeleteOnCharacterController():
to change in mesh surfaces, during the game mode. to change in mesh surfaces, during the game mode.
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ def C15845879_ForceRegion_HighLinearDampingForce():
8) Close Editor 8) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ def run():
6) Verify there are no errors/warnings in the entity outliner 6) Verify there are no errors/warnings in the entity outliner
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243580_Joints_Fixed2BodiesConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ def C18243581_Joints_FixedBreakable():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ def C18243582_Joints_FixedLeadFollowerCollide():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243583_Joints_Hinge2BodiesConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243584_Joints_HingeSoftLimitsConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243585_Joints_HingeNoLimitsConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243586_Joints_HingeLeadFollowerCollide():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ def C18243587_Joints_HingeBreakable():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -47,7 +47,7 @@ def C18243588_Joints_Ball2BodiesConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ def C18243590_Joints_BallNoLimitsConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243591_Joints_BallLeadFollowerCollide():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243592_Joints_BallBreakable():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C18243593_Joints_GlobalFrameConstrained():
7) Close Editor 7) Close Editor
Note: Note:
- This test file must be called from the Lumberyard Editor command terminal - This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file. - Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results. Parsing the file or running a log_monitor are required to observe the test results.

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