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296 lines
14 KiB
Python
296 lines
14 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C12868578
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# Test Case Title : Check that World space and local space force direction doesn't affect magnitude of force exerted
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12868578
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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entity_position = ("All entities in good relative position", "Not all entities in correct position")
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sphere_collisions = ("All spheres collided with Force Regions", "Not All spheres collided")
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initial_velocity = ("Spheres started moving correctly", "Spheres not moving correctly")
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velocity_updated = ("Sphere velocities updated", "Sphere velocities didn't update")
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# Z Direction
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sphere_0_found = ("sphere_0 is found", "sphere_0 is not found")
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sphere_1_found = ("sphere_1 is found", "sphere_1 is not found")
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force_region_0_found = ("force_region_0 is found", "force_region_0 is not found")
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force_region_1_found = ("force_region_1 is found", "force_region_1 is not found")
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local_force_mag_z = ("z-axis Local Space force magnitude valid", "z-axis Local Space force magnitude invalid")
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local_force_dir_z = ("z-axis Local Space force direction valid", "z-axis Local Space force direction invalid")
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world_force_mag_z = ("z-axis World Space force magnitude valid", "z-axis World Space force magnitude invalid")
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world_force_dir_z = ("z-axis World Space force direction valid", "z-axis World Space force direction invalid")
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# X Direction
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sphere_2_found = ("sphere_2 is found", "sphere_2 is not found")
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sphere_3_found = ("sphere_3 is found", "sphere_3 is not found")
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force_region_2_found = ("force_region_2 is found", "force_region_2 is not found")
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force_region_3_found = ("force_region_3 is found", "force_region_3 is not found")
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local_force_mag_x = ("x-axis Local Space force magnitude valid", "x-axis Local Space force magnitude invalid")
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local_force_dir_x = ("x-axis Local Space force direction valid", "x-axis Local Space force direction invalid")
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world_force_mag_x = ("x-axis World Space force magnitude valid", "x-axis World Space force magnitude invalid")
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world_force_dir_x = ("x-axis World Space force direction valid", "x-axis World Space force direction invalid")
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# Y Direction
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sphere_4_found = ("sphere_4 is found", "sphere_4 is not found")
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sphere_5_found = ("sphere_5 is found", "sphere_5 is not found")
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force_region_4_found = ("force_region_4 is found", "force_region_4 is not found")
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force_region_5_found = ("force_region_5 is found", "force_region_5 is not found")
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local_force_mag_y = ("y-axis Local Space force magnitude valid", "y-axis Local Space force magnitude invalid")
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local_force_dir_y = ("y-axis Local Space force direction valid", "y-axis Local Space force direction invalid")
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world_force_mag_y = ("y-axis World Space force magnitude valid", "y-axis World Space force magnitude invalid")
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world_force_dir_y = ("y-axis World Space force direction valid", "y-axis World Space force direction invalid")
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# fmt: on
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def C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude():
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"""
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Summary: Check that world and local space force direction should not affect magnitude of force exerted on entity.
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Level Description:
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sphere_0 - Directly above force_region_0 with velocity of 10.0 in the negative z direction; has sphere shape
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collider, rigid body, and sphere shape
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sphere_1 - Directly above force_region_1 with velocity of 10.0 in the negative z direction; has sphere shape
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collider, rigid body, and sphere shape
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force_region_0 - Directly below sphere_0 with world space force of magnitude 100.0 and direction vector of
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<0.0,0.0,999.0>; has box shape collider and force region
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force_region_1 - Directly below sphere_1 with local space force of magnitude 100.0 and direction vector of
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<0.0,0.0,999.0>; has box shape collider and force region
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Expected Behavior: Both spheres bounce off of there respective force regions with a force of magnitude that is close
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to 100.0 in positive z direction. The direction is normalized from the manual entered direction input.
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Test Steps:
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1) Open Level
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2) Enter Game Mode
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3) Set up and validate entities
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4) Wait for collision
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5) Wait for velocities to become positive
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6) Log and validate results
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7) Exit Game Mode
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8) Close Editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Constants
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FLOAT_THRESHOLD = sys.float_info.epsilon
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TIMEOUT = 1
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MAGNITUDE_THRESHOLD = 0.1
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FORCE_VECTOR_THRESHOLD = 0.001
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# Helper Functions
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class Entity:
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def __init__(self, name):
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# type (str, hex) -> None
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self.id = general.find_game_entity(name)
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self.name = name
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self.collision_happened = False
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# ID validation
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self.found = Tests.__dict__[self.name + "_found"]
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Report.critical_result(self.found, self.id.isValid())
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@property
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def position(self):
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# type () -> Vector3
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return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", self.id)
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class Sphere(Entity):
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def __init__(self, name, axis, force_region):
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Entity.__init__(self, name)
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self.paired_force_region = force_region
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self.axis = axis
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self.force_vector = None
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self.force_magnitude = None
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# Set Handler
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self.handler = azlmbr.physics.ForceRegionNotificationBusHandler()
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self.handler.connect(None)
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self.handler.add_callback("OnCalculateNetForce", self.on_calculate_net_force)
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# Report initial values
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Report.info_vector3(self.position, "{} initial position: ".format(self.name))
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Report.info_vector3(self.velocity, "{} initial velocity: ".format(self.name))
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@property
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def velocity(self):
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# type () -> Vector3
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return azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", self.id)
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@property
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def is_moving_in_positive_direction(self):
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# type () -> bool
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# A List of the attribute names for the velocity (Vector3)
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axis = ["x", "y", "z"]
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# Finds the index in the list of the attribute in which the sphere is moving in
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index = axis.index(self.axis)
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# Checking that we are moving along that axis
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moving_component = getattr(self.velocity, axis[index]) > 0.0
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# Getting rid of moving axis from list
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axis.pop(index)
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# Checking that the sphere is not moving along either of the remaining two axis.
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stationary_components = (
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abs(getattr(self.velocity, axis[0])) < FLOAT_THRESHOLD
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and abs(getattr(self.velocity, axis[1])) < FLOAT_THRESHOLD
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)
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return moving_component and stationary_components
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def report_values(self):
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# type () -> None
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# Reports final position and velocity information
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Report.info_vector3(self.position, "{} final position: ".format(self.name))
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Report.info_vector3(self.velocity, "{} final velocity: ".format(self.name))
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def on_calculate_net_force(self, args):
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# type (list) -> None
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# Flips the collision happened boolean for the sphere object and prints the force values.
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if self.paired_force_region.id.Equal(args[0]) and self.id.equal(args[1]) and not self.collision_happened:
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self.collision_happened = True
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self.force_vector = args[2]
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self.force_magnitude = args[3]
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# Report force vector information
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Report.info_vector3(self.force_vector, "{} had following force vector applied".format(self.name))
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Report.info("{} is the applied force magnitude".format(self.force_magnitude))
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def validate_local_force_results(sphere):
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# type (Sphere) -> None
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local_force_direction = Tests.__dict__["local_force_dir_{}".format(sphere.axis)]
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local_force_magnitude = Tests.__dict__["local_force_mag_{}".format(sphere.axis)]
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Report.result(local_force_direction, check_applied_force_vector(sphere.force_vector))
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force_region_magnitude = azlmbr.physics.ForceLocalSpaceRequestBus(azlmbr.bus.Event,"GetMagnitude", sphere.paired_force_region.id)
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print(force_region_magnitude)
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print("LOOKKKK ABOVE!")
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Report.result(local_force_magnitude, abs(sphere.force_magnitude - force_region_magnitude) < MAGNITUDE_THRESHOLD)
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def validate_world_force_results(sphere):
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# type (Sphere) -> None
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world_force_direction = Tests.__dict__["world_force_dir_{}".format(sphere.axis)]
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world_force_magnitude = Tests.__dict__["world_force_mag_{}".format(sphere.axis)]
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Report.result(world_force_direction, check_applied_force_vector(sphere.force_vector))
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force_region_magnitude = azlmbr.physics.ForceWorldSpaceRequestBus(azlmbr.bus.Event,"GetMagnitude", sphere.paired_force_region.id)
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Report.result(world_force_magnitude, abs(sphere.force_magnitude - force_region_magnitude) < MAGNITUDE_THRESHOLD)
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def check_pair_position(sphere):
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# type (Sphere) -> bool
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# Ensures sphere lines up with its associated force region
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force_region_position = sphere.paired_force_region.position
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axis = ["x", "y", "z"]
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index = axis.index(sphere.axis)
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offset_component = getattr(force_region_position, axis[index]) < getattr(sphere.position, axis[index])
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axis.pop(index)
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zero_components = (
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abs(getattr(force_region_position, axis[0]) - getattr(sphere.position, axis[0])) < FLOAT_THRESHOLD
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and abs(getattr(force_region_position, axis[1]) - getattr(sphere.position, axis[1])) < FLOAT_THRESHOLD
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)
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return offset_component and zero_components
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def check_applied_force_vector(vector):
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# type (Sphere) -> bool
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# Ensures the force vector is within expected threshold. The components of the vector can either be 0 or 1
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axis = ["x", "y", "z"]
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return all(
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[
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True
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for component in axis
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if abs(getattr(vector, component) - 1.00) < FORCE_VECTOR_THRESHOLD
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or abs(getattr(vector, component)) < FORCE_VECTOR_THRESHOLD
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]
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)
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# Main Script
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Physics", "C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude")
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# 2) Enter Game Mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Set up and validate entities
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force_region_0 = Entity("force_region_0")
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force_region_1 = Entity("force_region_1")
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force_region_2 = Entity("force_region_2")
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force_region_3 = Entity("force_region_3")
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force_region_4 = Entity("force_region_4")
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force_region_5 = Entity("force_region_5")
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sphere_0 = Sphere("sphere_0", "z", force_region_0)
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sphere_1 = Sphere("sphere_1", "z", force_region_1)
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sphere_2 = Sphere("sphere_2", "x", force_region_2)
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sphere_3 = Sphere("sphere_3", "x", force_region_3)
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sphere_4 = Sphere("sphere_4", "y", force_region_4)
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sphere_5 = Sphere("sphere_5", "y", force_region_5)
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sphere_list = [sphere_0, sphere_1, sphere_2, sphere_3, sphere_4, sphere_5]
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local_force_list = [sphere_1, sphere_3, sphere_5]
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world_force_list = [sphere_0, sphere_2, sphere_4]
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Report.critical_result(
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Tests.entity_position, all([check_pair_position(sphere) for sphere in sphere_list])
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)
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Report.critical_result(
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Tests.initial_velocity,
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all([not sphere.is_moving_in_positive_direction for sphere in sphere_list]),
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)
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# 4) Wait for collision
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Report.critical_result(
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Tests.sphere_collisions,
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helper.wait_for_condition(
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lambda: all([sphere.collision_happened for sphere in sphere_list]), TIMEOUT
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),
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)
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# 5) Wait for velocities to become positive
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Report.critical_result(
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Tests.velocity_updated,
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helper.wait_for_condition(
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lambda: all([sphere.is_moving_in_positive_direction for sphere in sphere_list]), TIMEOUT
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),
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)
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# 6) Log and validate results
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[validate_local_force_results(sphere) for sphere in local_force_list]
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[validate_world_force_results(sphere) for sphere in world_force_list]
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[sphere.report_values() for sphere in sphere_list]
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# 7) Exit Game Mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude)
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