Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere
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0.0
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"Cached World Transform Parent": "Entity_[1146574390643]"
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{
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"EntityId": "Entity_[1180934129011]",
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"SortIndex": 1
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{
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"EntityId": "Entity_[1172344194419]",
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"SortIndex": 2
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{
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"EntityId": "Entity_[1168049227123]",
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"SortIndex": 3
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{
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"EntityId": "Entity_[1163754259827]",
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"SortIndex": 4
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{
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"EntityId": "Entity_[1159459292531]",
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"SortIndex": 5
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"IsDependencyReady": true
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},
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"Entity_[1180934129011]": {
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"Id": "Entity_[1180934129011]",
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"Name": "Global Sky",
|
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"Components": {
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"Component_[11231930600558681245]": {
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"$type": "AZ::Render::EditorHDRiSkyboxComponent",
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"Id": 11231930600558681245,
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"Controller": {
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"Configuration": {
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"CubemapAsset": {
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"assetId": {
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"guid": "{215E47FD-D181-5832-B1AB-91673ABF6399}",
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"subId": 1000
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},
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"assetHint": "lightingpresets/highcontrast/goegap_4k_skyboxcm.exr.streamingimage"
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||||
}
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}
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}
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},
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"Component_[11980494120202836095]": {
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"Controller": {
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"Configuration": {
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"diffuseImageAsset": {
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"assetId": {
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"guid": "{3FD09945-D0F2-55C8-B9AF-B2FD421FE3BE}",
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"subId": 3000
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},
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"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_ibldiffuse.exr.streamingimage"
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||||
},
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"specularImageAsset": {
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||||
"assetId": {
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"guid": "{3FD09945-D0F2-55C8-B9AF-B2FD421FE3BE}",
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"subId": 2000
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},
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"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_iblspecular.exr.streamingimage"
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}
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}
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}
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},
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"Component_[14994774102579326069]": {
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"$type": "EditorDisabledCompositionComponent",
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"Component_[15417479889044493340]": {
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"$type": "EditorPendingCompositionComponent",
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0.0,
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0.0
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"Cached World Transform Parent": "Entity_[1176639161715]"
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"IsDependencyReady": true
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}
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}
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}
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@ -1,51 +0,0 @@
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||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
// its licensors.
|
||||
//
|
||||
// For complete copyright and license terms please see the LICENSE at the root of this
|
||||
// distribution (the "License"). All use of this software is governed by the License,
|
||||
// or, if provided, by the license below or the license accompanying this file. Do not
|
||||
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
//
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
//
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||||
|
||||
// Description: Particles shader extension used by the editor
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||||
// for automatic shader generation (based on "Particles" shader template)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Version (1.00)
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %DIFFUSE
|
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Mask = 0x1
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %SIMPLE
|
||||
Mask = 0x2
|
||||
Property (Simple distance clouds)
|
||||
Description (Use distance clouds with no volumetric shading computations)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %ADVANCED
|
||||
Mask = 0x4
|
||||
Property (Advanced distance clouds)
|
||||
Description (Use distance clouds with more accurate shading computations)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %DEPTH_FADE
|
||||
Mask = 0x8
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Property (Depth Fade)
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||||
Description (Fades the output based on closeness of objects behind it)
|
||||
}
|
||||
@ -1,74 +0,0 @@
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||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
// its licensors.
|
||||
//
|
||||
// For complete copyright and license terms please see the LICENSE at the root of this
|
||||
// distribution (the "License"). All use of this software is governed by the License,
|
||||
// or, if provided, by the license below or the license accompanying this file. Do not
|
||||
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
//
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
//
|
||||
|
||||
// Description: Eye shader extension used by the editor
|
||||
// for automatic shader generation (based on "Eye" shader template)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Version (1.00)
|
||||
|
||||
UsesCommonGlobalFlags
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %NORMAL_MAP
|
||||
Mask = 0x1
|
||||
Property (Normal map)
|
||||
Description (Use normal-map texture)
|
||||
DependencySet = $TEX_Normals
|
||||
DependencyReset = $TEX_Normals
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %ENVIRONMENT_MAP
|
||||
Mask = 0x2
|
||||
Property (Environment map)
|
||||
Description (Use environment map as separate texture)
|
||||
DependencyReset = $TEX_EnvCM
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %EYE_AO_OVERLAY
|
||||
Mask = 0x4
|
||||
Property (Ambient occlusion overlay)
|
||||
Description (Use for ambient occlusion overlay rendering)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %EYE_SPECULAR_OVERLAY
|
||||
Mask = 0x8
|
||||
Property (Specular overlay)
|
||||
Description (Use for specular overlay rendering)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %VERTCOLORS
|
||||
Mask = 0x400000
|
||||
DependencySet = $UserEnabled
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %TEMP_EYES
|
||||
Mask = 0x80000000
|
||||
DependencySet = $UserEnabled
|
||||
Hidden
|
||||
}
|
||||
@ -1,126 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
// its licensors.
|
||||
//
|
||||
// For complete copyright and license terms please see the LICENSE at the root of this
|
||||
// distribution (the "License"). All use of this software is governed by the License,
|
||||
// or, if provided, by the license below or the license accompanying this file. Do not
|
||||
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
//
|
||||
|
||||
// Description: Fur shader extension used by the editor
|
||||
// for automatic shader generation (based on "Fur" shader template)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Version (1.00)
|
||||
|
||||
UsesCommonGlobalFlags
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %NORMAL_MAP
|
||||
Mask = 0x1
|
||||
Property (Normal map)
|
||||
Description (Use normal-map texture)
|
||||
DependencySet = $TEX_Normals
|
||||
DependencyReset = $TEX_Normals
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %SPECULAR_MAP
|
||||
Mask = 0x2
|
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Property (Specular map)
|
||||
Description (Use specular map as separate texture)
|
||||
DependencySet = $TEX_Specular
|
||||
DependencyReset = $TEX_Specular
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %CUSTOM_MODIFICATOR
|
||||
Mask = 0x4
|
||||
Property (Call CustomModificator function in vertex shader)
|
||||
DependencySet = $UserEnabled
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %FUR_VERT_COLORS
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||||
Mask = 0x8
|
||||
Property (Fur Color Data)
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||||
Description (Vertex color channel contains fur combing and scaling info)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %FUR_WIND_BENDING
|
||||
Mask = 0x10
|
||||
Property (Wind bending)
|
||||
Description (Enable wind bending for fur)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %FUR_BLENDLAYER
|
||||
Mask = 0x20
|
||||
Property (Fur Blendlayer)
|
||||
Description (Diffuse layer blended into fur as it grows from base to tip)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %FUR_BLENDCOLOR
|
||||
Mask = 0x40
|
||||
Property (Fur Blend color)
|
||||
Description (Specified color blended into fur diffuse as it grows from base to tip)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %FUR_LENGTH_SCALED
|
||||
Mask = 0x80
|
||||
Property (Scale fur length)
|
||||
Description (Fur length scales with object scale)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %MODEL_SPACE_Z_UP
|
||||
Mask = 0x100
|
||||
Property (Model Space Z Up)
|
||||
Description (Check if model was generated with Z up, if unchecked, assumes Y up)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %DEPTH_FIXUP
|
||||
Mask = 0x200
|
||||
Property (Depth Fixup)
|
||||
Description (Write depth for depth of field and postprocessing)
|
||||
DependencySet = $UserEnabled
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %ZPASS_CUSTOM_DIFFUSE
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||||
Mask = 0x400
|
||||
Property (Calls GetZPassDiffuse function in z pass pixel shader for custom diffuse handling)
|
||||
DependencySet = $UserEnabled
|
||||
Hidden
|
||||
}
|
||||
|
||||
Property
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||||
{
|
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Name = %FUR_MULTI_LAYER_ALPHA_BLEND
|
||||
Mask = 0x800
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Property(Enable OIT)
|
||||
Description(Use OIT for accurate alpha blending - performance penalty expected)
|
||||
}
|
||||
@ -1,43 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
// its licensors.
|
||||
//
|
||||
// For complete copyright and license terms please see the LICENSE at the root of this
|
||||
// distribution (the "License"). All use of this software is governed by the License,
|
||||
// or, if provided, by the license below or the license accompanying this file. Do not
|
||||
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
//
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
//
|
||||
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %NOISE
|
||||
Mask = 0x1
|
||||
Property (Dust & Turbulence)
|
||||
Description (Add a dust overlay [spec map for dust, bump map for turbulence] )
|
||||
}
|
||||
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %RECEIVE_SHADOWS
|
||||
Mask = 0x2
|
||||
Property (Receive Shadows)
|
||||
Description (Enable shadow receiving)
|
||||
}
|
||||
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %UV_VIGNETTING
|
||||
Mask = 0x4
|
||||
Property (UV Vignetting)
|
||||
Description (Enabling this will cause contents to fade out at UV boundaries)
|
||||
}
|
||||
@ -1,111 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
// its licensors.
|
||||
//
|
||||
// For complete copyright and license terms please see the LICENSE at the root of this
|
||||
// distribution (the "License"). All use of this software is governed by the License,
|
||||
// or, if provided, by the license below or the license accompanying this file. Do not
|
||||
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
//
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
//
|
||||
|
||||
// Description: Glass shader extension used by the editor
|
||||
// for automatic shader generation (based on "Glass" shader template)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Version (2.00)
|
||||
|
||||
UsesCommonGlobalFlags
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %DIRT_MAP
|
||||
Mask = 0x100000
|
||||
Property (Use Diffuse map)
|
||||
Description (Use Diffuse map for dirt, etc. Requires Alpha channel)
|
||||
}
|
||||
|
||||
Property
|
||||
{
|
||||
Name = %SPECULAR_MAP
|
||||
Mask = 0x200000
|
||||
Property (Specular map)
|
||||
Description (Use specular map as separate texture)
|
||||
DependencySet = $TEX_Specular
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||||
DependencyReset = $TEX_Specular
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||||
Hidden
|
||||
}
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||||
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Property
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||||
{
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||||
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Mask = 0x10
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Property (Environment map)
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Description (Use environment map as separate texture)
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Property
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Property (Tint map - Tint/Gloss/Spec)
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Property
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Property (Use Tint Color Map)
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Description (Use Tint Color Map for multi-colored glass, goes in the custom Tint Color Map slot)
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Property
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Property (Blur refraction - PC Only)
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Description (Blur objects seen through the glass)
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Property
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Property (Depth Fog)
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Description (Enables depth fog behind glass surface)
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Property
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Property (Disable Lights)
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Description (Disables the reflection of lights)
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Property
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Property (Depth Fixup)
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Description (Write depth for depth of field and postprocessing)
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Property
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{
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Property (Specular Antialiasing)
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Reference in New Issue