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o3de/Assets/Engine/Shaders/GeometryBeam.ext

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////////////////////////////////////////////////////////////////////////////
//
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
// its licensors.
//
// For complete copyright and license terms please see the LICENSE at the root of this
// distribution (the "License"). All use of this software is governed by the License,
// or, if provided, by the license below or the license accompanying this file. Do not
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
// Original file Copyright Crytek GMBH or its affiliates, used under license.
//
//
////////////////////////////////////////////////////////////////////////////
Property
{
Name = %NOISE
Mask = 0x1
Property (Dust & Turbulence)
Description (Add a dust overlay [spec map for dust, bump map for turbulence] )
}
Property
{
Name = %RECEIVE_SHADOWS
Mask = 0x2
Property (Receive Shadows)
Description (Enable shadow receiving)
}
Property
{
Name = %UV_VIGNETTING
Mask = 0x4
Property (UV Vignetting)
Description (Enabling this will cause contents to fade out at UV boundaries)
}