fix variable capitalization

Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
greerdv
2021-11-23 21:25:50 +00:00
parent 23750b8c81
commit 75d7c61ba1
@@ -429,11 +429,11 @@ namespace UnitTest
->MousePosition(screenEnd) ->MousePosition(screenEnd)
->MouseLButtonUp(); ->MouseLButtonUp();
const auto WorldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState); const auto worldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState);
const auto assetScale = colliderEntity->FindComponent<TestColliderComponentMode>()->GetAssetScale(); const auto assetScale = colliderEntity->FindComponent<TestColliderComponentMode>()->GetAssetScale();
// need quite a large tolerance because using screen co-ordinates limits precision // need quite a large tolerance because using screen co-ordinates limits precision
const float tolerance = 0.01f; const float tolerance = 0.01f;
EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * WorldToScreenMultiplier, tolerance); EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * worldToScreenMultiplier, tolerance);
EXPECT_NEAR(assetScale.GetY(), 1.0f, tolerance); EXPECT_NEAR(assetScale.GetY(), 1.0f, tolerance);
EXPECT_NEAR(assetScale.GetZ(), 1.0f, tolerance); EXPECT_NEAR(assetScale.GetZ(), 1.0f, tolerance);
} }