From 75d7c61ba1070cc167ef9fe01bf73eadcbf3a20f Mon Sep 17 00:00:00 2001 From: greerdv Date: Tue, 23 Nov 2021 21:25:50 +0000 Subject: [PATCH] fix variable capitalization Signed-off-by: greerdv --- Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp b/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp index 85168d17d0..c3966daea7 100644 --- a/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp +++ b/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp @@ -429,11 +429,11 @@ namespace UnitTest ->MousePosition(screenEnd) ->MouseLButtonUp(); - const auto WorldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState); + const auto worldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState); const auto assetScale = colliderEntity->FindComponent()->GetAssetScale(); // need quite a large tolerance because using screen co-ordinates limits precision const float tolerance = 0.01f; - EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * WorldToScreenMultiplier, tolerance); + EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * worldToScreenMultiplier, tolerance); EXPECT_NEAR(assetScale.GetY(), 1.0f, tolerance); EXPECT_NEAR(assetScale.GetZ(), 1.0f, tolerance); }