diff --git a/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp b/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp index 85168d17d0..c3966daea7 100644 --- a/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp +++ b/Gems/PhysX/Code/Tests/PhysXColliderComponentModeTests.cpp @@ -429,11 +429,11 @@ namespace UnitTest ->MousePosition(screenEnd) ->MouseLButtonUp(); - const auto WorldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState); + const auto worldToScreenMultiplier = 1.0f / AzToolsFramework::CalculateScreenToWorldMultiplier(worldStart, m_cameraState); const auto assetScale = colliderEntity->FindComponent()->GetAssetScale(); // need quite a large tolerance because using screen co-ordinates limits precision const float tolerance = 0.01f; - EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * WorldToScreenMultiplier, tolerance); + EXPECT_NEAR(assetScale.GetX(), 1.0f + xDelta * worldToScreenMultiplier, tolerance); EXPECT_NEAR(assetScale.GetY(), 1.0f, tolerance); EXPECT_NEAR(assetScale.GetZ(), 1.0f, tolerance); }