Fixing mistakes

main
mriegger 5 years ago
parent 8d04154fb9
commit 6dfa9d269c

@ -802,7 +802,7 @@ namespace AZ::AtomBridge
constexpr float sweepAngleDegrees = 360.0f;
const float stepAngle = DegToRad(angularStepDegrees);
const float startAngle = DegToRad(startAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle;
SingleColorDynamicSizeLineHelper lines(1+static_cast<int>(sweepAngleDegrees/angularStepDegrees));
AZ::Vector3 radiusV3 = AZ::Vector3(radius);
AZ::Vector3 pos = AZ::Vector3(center.GetX(), center.GetY(), z);
@ -832,7 +832,7 @@ namespace AZ::AtomBridge
// Draw axis aligned arc
const float stepAngle = DegToRad(angularStepDegrees);
const float startAngle = DegToRad(startAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle;
SingleColorDynamicSizeLineHelper lines(1+static_cast<int>(sweepAngleDegrees/angularStepDegrees));
AZ::Vector3 radiusV3 = AZ::Vector3(radius);
CreateAxisAlignedArc(
@ -861,7 +861,7 @@ namespace AZ::AtomBridge
// Draw arbitraty axis arc
const float stepAngle = DegToRad(angularStepDegrees);
const float startAngle = DegToRad(startAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees);
const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle;
SingleColorDynamicSizeLineHelper lines(1+static_cast<int>(sweepAngleDegrees/angularStepDegrees));
AZ::Vector3 radiusV3 = AZ::Vector3(radius);
CreateArbitraryAxisArc(

Loading…
Cancel
Save