From 6dfa9d269cb102ea6d37c374acedee8886b79d4d Mon Sep 17 00:00:00 2001 From: mriegger Date: Tue, 22 Jun 2021 10:19:21 -0700 Subject: [PATCH] Fixing mistakes --- .../Code/Source/AtomDebugDisplayViewportInterface.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp index 4407e02b9f..3610e671f1 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp @@ -802,7 +802,7 @@ namespace AZ::AtomBridge constexpr float sweepAngleDegrees = 360.0f; const float stepAngle = DegToRad(angularStepDegrees); const float startAngle = DegToRad(startAngleDegrees); - const float stopAngle = DegToRad(sweepAngleDegrees); + const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle; SingleColorDynamicSizeLineHelper lines(1+static_cast(sweepAngleDegrees/angularStepDegrees)); AZ::Vector3 radiusV3 = AZ::Vector3(radius); AZ::Vector3 pos = AZ::Vector3(center.GetX(), center.GetY(), z); @@ -832,7 +832,7 @@ namespace AZ::AtomBridge // Draw axis aligned arc const float stepAngle = DegToRad(angularStepDegrees); const float startAngle = DegToRad(startAngleDegrees); - const float stopAngle = DegToRad(sweepAngleDegrees); + const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle; SingleColorDynamicSizeLineHelper lines(1+static_cast(sweepAngleDegrees/angularStepDegrees)); AZ::Vector3 radiusV3 = AZ::Vector3(radius); CreateAxisAlignedArc( @@ -861,7 +861,7 @@ namespace AZ::AtomBridge // Draw arbitraty axis arc const float stepAngle = DegToRad(angularStepDegrees); const float startAngle = DegToRad(startAngleDegrees); - const float stopAngle = DegToRad(sweepAngleDegrees); + const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle; SingleColorDynamicSizeLineHelper lines(1+static_cast(sweepAngleDegrees/angularStepDegrees)); AZ::Vector3 radiusV3 = AZ::Vector3(radius); CreateArbitraryAxisArc(