Add Light component GPU (screenshot) test to AutomatedTesting nightly o3de runs. (#2923)
* adds the Light component GPU screenshot test to AutomatedTesting Signed-off-by: jromnoa <jromnoa@amazon.com> * add LIGHT_TYPE_PROPERTY constant to test script since it is re-used multiple times Signed-off-by: jromnoa <jromnoa@amazon.com> * removes redundant f strings, adds LIGHT_COMPONENT and LIGHT_TYPE_PROPERTY constants for re-use, removed formattng errors, increase CMakeLists.txt timeout, add attach_component_to_entity() to hydra_editor_utils.py Signed-off-by: jromnoa <jromnoa@amazon.com> * fix ImportError Signed-off-by: jromnoa <jromnoa@amazon.com> * moves the LIGHT_TYPES constant to a new file since scripts rely on it that do not have the Editor launched (can't see hydra bindings so failes with ModuleNotFound error) Signed-off-by: jromnoa <jromnoa@amazon.com>
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"""
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Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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Hold constants used across both hydra and non-hydra scripts.
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"""
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# Light type options for the Light component.
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LIGHT_TYPES = {
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'unknown': 0,
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'sphere': 1,
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'spot_disk': 2,
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'capsule': 3,
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'quad': 4,
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'polygon': 5,
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'simple_point': 6,
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'simple_spot': 7,
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}
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