Updated PrefabBuilder to not error when prefabs are present at end

main
sconel 5 years ago
parent c2a9ab18e4
commit 6b72646b61

@ -261,21 +261,15 @@ namespace AZ::Prefab
if (context.HasCompletedSuccessfully()) if (context.HasCompletedSuccessfully())
{ {
AZ_TracePrintf("Prefab Builder", "Finalizing products.\n"); AZ_TracePrintf("Prefab Builder", "Finalizing products.\n");
if (!context.HasPrefabs())
if (StoreProducts(tempDirPath, context.GetProcessedObjects(),
context.GetRegisteredProductAssetDependencies(), jobProducts))
{ {
if (StoreProducts(tempDirPath, context.GetProcessedObjects(), return true;
context.GetRegisteredProductAssetDependencies(), jobProducts))
{
return true;
}
else
{
AZ_Error("Prefab Builder", false, "One or more objects couldn't be committed to disk.");
}
} }
else else
{ {
AZ_Error("Prefab Builder", false, "After processing there were still Prefabs left."); AZ_Error("Prefab Builder", false, "One or more objects couldn't be committed to disk.");
} }
} }
else else

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