Updated PrefabBuilder to not error when prefabs are present at end

main
sconel 5 years ago
parent c2a9ab18e4
commit 6b72646b61

@ -261,8 +261,7 @@ namespace AZ::Prefab
if (context.HasCompletedSuccessfully()) if (context.HasCompletedSuccessfully())
{ {
AZ_TracePrintf("Prefab Builder", "Finalizing products.\n"); AZ_TracePrintf("Prefab Builder", "Finalizing products.\n");
if (!context.HasPrefabs())
{
if (StoreProducts(tempDirPath, context.GetProcessedObjects(), if (StoreProducts(tempDirPath, context.GetProcessedObjects(),
context.GetRegisteredProductAssetDependencies(), jobProducts)) context.GetRegisteredProductAssetDependencies(), jobProducts))
{ {
@ -274,11 +273,6 @@ namespace AZ::Prefab
} }
} }
else else
{
AZ_Error("Prefab Builder", false, "After processing there were still Prefabs left.");
}
}
else
{ {
AZ_Error("Prefab Builder", false, "Failed to fully process the target prefab."); AZ_Error("Prefab Builder", false, "Failed to fully process the target prefab.");
} }

Loading…
Cancel
Save