Merge branch 'stabilization/2106' into redcode/SPEC-7563

This commit is contained in:
Esteban Papp
2021-06-30 09:20:08 -07:00
55 changed files with 1182 additions and 972 deletions
-9
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@@ -7,15 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios
// -------------------------------------------------------------------------
// Created: 13/2/2003 by Timur.
// Description: Main header included by every file in Editor.
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_EDITORDEFS_H
#define CRYINCLUDE_EDITOR_EDITORDEFS_H
+2 -1
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@@ -462,7 +462,6 @@ void EditorViewportWidget::Update()
SetViewTM(m);
SetFOV(cameraState.m_fovOrZoom);
m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip);
m_updateCameraPositionNextTick = false;
}
else if (!ed_useNewCameraSystem)
{
@@ -483,6 +482,8 @@ void EditorViewportWidget::Update()
);
m_renderViewport->GetViewportContext()->SetCameraProjectionMatrix(clipMatrix);
}
// Reset the camera update flag now that we're finished updating our viewport context
m_updateCameraPositionNextTick = false;
// Don't wait for changes to update the focused viewport.
if (CheckRespondToInput())
-14
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@@ -7,20 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: newleveldialog.h
// Version: v1.00
// Created: 24/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
#define CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
-14
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@@ -5,20 +5,6 @@
*
*/
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: newterraindialog.h
// Version: v1.00
// Created: 24/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_NEWTERRAINDIALOG_H
#define CRYINCLUDE_EDITOR_NEWTERRAINDIALOG_H
-9
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@@ -7,15 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012
// -------------------------------------------------------------------------
// Created: 15/1/2003 by Timur.
// Description: Plugin architecture supporting classes
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_PLUGIN_H
#define CRYINCLUDE_EDITOR_PLUGIN_H
#include "Include/IEditorClassFactory.h"
-8
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@@ -7,14 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012.
// -------------------------------------------------------------------------
// Description: The plugin manager, central point for loading/unloading plugins
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_PLUGINMANAGER_H
#define CRYINCLUDE_EDITOR_PLUGINMANAGER_H
Binary file not shown.
@@ -7,10 +7,7 @@
#pragma once
////////////////////////////////// CRYTEK ////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2011.
////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------
// File Name : FFMPEGPlugin.h
// Author : Jaewon Jung
-14
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@@ -7,20 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: settings.h
// Version: v1.00
// Created: 14/1/2003 by Timur.
// Compilers: Visual Studio.NET
// Description: General editor settings.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_SETTINGS_H
#define CRYINCLUDE_EDITOR_SETTINGS_H
#include "SettingsManager.h"
-11
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@@ -7,17 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012
// -------------------------------------------------------------------------
// File name: UsedResources.h
// Created: 28/11/2003 by Timur.
// Description: Class to gather used resources
//
////////////////////////////////////////////////////////////////////////////
//! Class passed to resource gathering functions
#ifndef CRYINCLUDE_EDITOR_USEDRESOURCES_H
#define CRYINCLUDE_EDITOR_USEDRESOURCES_H
-6
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@@ -8,12 +8,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002-2012.
// -------------------------------------------------------------------------
// File name: waitprogress.h
// Created: 10/5/2002 by Timur.
// Description: CWaitProgress class adds information about lengthy process
// Usage:
//