Merge pull request #1547 from aws-lumberyard-dev/build_game_launcher
Test game launcher with GPUmain
commit
6392788212
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"""
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Copyright (c) Contributors to the Open 3D Engine Project
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SPDX-License-Identifier: Apache-2.0 OR MIT
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UI Apps: AutomatedTesting.GameLauncher
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Launch AutomatedTesting.GameLauncher with Simple level
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Test should run in both gpu and non gpu
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"""
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import pytest
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import psutil
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# Bail on the test if ly_test_tools doesn't exist.
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pytest.importorskip("ly_test_tools")
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import ly_test_tools.environment.waiter as waiter
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from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
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from ly_remote_console.remote_console_commands import (
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send_command_and_expect_response as send_command_and_expect_response,
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)
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@pytest.mark.parametrize("launcher_platform", ["windows"])
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("level", ["Simple"])
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@pytest.mark.SUITE_sandbox
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class TestRemoteConsoleLoadLevelWorks(object):
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@pytest.fixture
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def remote_console_instance(self, request):
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console = RemoteConsole()
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def teardown():
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if console.connected:
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console.stop()
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request.addfinalizer(teardown)
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return console
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def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform):
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expected_lines = ['Level system is loading "Simple"']
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self.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines)
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def launch_and_validate_results_launcher(
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self,
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launcher,
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level,
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remote_console_instance,
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expected_lines,
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null_renderer=False,
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port_listener_timeout=120,
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log_monitor_timeout=300,
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remote_console_port=4600,
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):
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"""
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Runs the launcher with the specified level, and monitors Game.log for expected lines.
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:param launcher: Configured launcher object to run test against.
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:param level: The level to load in the launcher.
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:param remote_console_instance: Configured Remote Console object.
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:param expected_lines: Expected lines to search log for.
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:oaram null_renderer: Specifies the test does not require the renderer. Defaults to True.
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:param port_listener_timeout: Timeout for verifying successful connection to Remote Console.
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:param log_monitor_timeout: Timeout for monitoring for lines in Game.log
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:param remote_console_port: The port used to communicate with the Remote Console.
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"""
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def _check_for_listening_port(port):
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"""
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Checks to see if the connection to the designated port was established.
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:param port: Port to listen to.
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:return: True if port is listening.
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"""
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port_listening = False
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for conn in psutil.net_connections():
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if "port={}".format(port) in str(conn):
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port_listening = True
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return port_listening
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if null_renderer:
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launcher.args.extend(["-NullRenderer"])
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# Start the Launcher
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with launcher.start():
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# Ensure Remote Console can be reached
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waiter.wait_for(
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lambda: _check_for_listening_port(remote_console_port),
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port_listener_timeout,
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exc=AssertionError("Port {} not listening.".format(remote_console_port)),
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)
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remote_console_instance.start(timeout=30)
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# Load the specified level in the launcher
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send_command_and_expect_response(
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remote_console_instance, f"loadlevel {level}", "LEVEL_LOAD_END", timeout=30
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)
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# Monitor the console for expected lines
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for line in expected_lines:
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assert remote_console_instance.expect_log_line(
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line, log_monitor_timeout
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), f"Expected line not found: {line}"
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