Fixed compile errors in Material Editor.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
santorac
2021-12-28 17:52:13 -08:00
parent 1fa1eaad15
commit 4ade6bc88a
@@ -713,7 +713,7 @@ namespace MaterialEditor
// Long term, the material document should not be concerned with assets at all. The viewport window should be the
// only thing concerned with assets or instances.
auto materialAssetResult =
m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, true, &m_sourceDependencies);
m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, &m_sourceDependencies);
if (!materialAssetResult)
{
AZ_Error("MaterialDocument", false, "Material asset could not be created from source data: '%s'.", m_absolutePath.c_str());
@@ -753,7 +753,7 @@ namespace MaterialEditor
}
auto parentMaterialAssetResult = parentMaterialSourceData.CreateMaterialAssetFromSourceData(
parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true, true);
parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true);
if (!parentMaterialAssetResult)
{
AZ_Error("MaterialDocument", false, "Material parent asset could not be created from source data: '%s'.", m_materialSourceData.m_parentMaterial.c_str());