Fixed compile errors in Material Editor.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -713,7 +713,7 @@ namespace MaterialEditor
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// Long term, the material document should not be concerned with assets at all. The viewport window should be the
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// only thing concerned with assets or instances.
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auto materialAssetResult =
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m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, true, &m_sourceDependencies);
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m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, &m_sourceDependencies);
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if (!materialAssetResult)
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{
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AZ_Error("MaterialDocument", false, "Material asset could not be created from source data: '%s'.", m_absolutePath.c_str());
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@@ -753,7 +753,7 @@ namespace MaterialEditor
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}
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auto parentMaterialAssetResult = parentMaterialSourceData.CreateMaterialAssetFromSourceData(
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parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true, true);
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parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true);
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if (!parentMaterialAssetResult)
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{
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AZ_Error("MaterialDocument", false, "Material parent asset could not be created from source data: '%s'.", m_materialSourceData.m_parentMaterial.c_str());
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