From 4ade6bc88a2432a0073c2edf521d6c8ab5cf0716 Mon Sep 17 00:00:00 2001 From: santorac <55155825+santorac@users.noreply.github.com> Date: Tue, 28 Dec 2021 17:52:13 -0800 Subject: [PATCH] Fixed compile errors in Material Editor. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> --- .../MaterialEditor/Code/Source/Document/MaterialDocument.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp index 93da118b5b..641d586ea7 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp @@ -713,7 +713,7 @@ namespace MaterialEditor // Long term, the material document should not be concerned with assets at all. The viewport window should be the // only thing concerned with assets or instances. auto materialAssetResult = - m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, true, &m_sourceDependencies); + m_materialSourceData.CreateMaterialAssetFromSourceData(Uuid::CreateRandom(), m_absolutePath, elevateWarnings, &m_sourceDependencies); if (!materialAssetResult) { AZ_Error("MaterialDocument", false, "Material asset could not be created from source data: '%s'.", m_absolutePath.c_str()); @@ -753,7 +753,7 @@ namespace MaterialEditor } auto parentMaterialAssetResult = parentMaterialSourceData.CreateMaterialAssetFromSourceData( - parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true, true); + parentMaterialAssetIdResult.GetValue(), m_materialSourceData.m_parentMaterial, true); if (!parentMaterialAssetResult) { AZ_Error("MaterialDocument", false, "Material parent asset could not be created from source data: '%s'.", m_materialSourceData.m_parentMaterial.c_str());