LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on

Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
pereslav
2021-07-07 00:12:30 +01:00
parent 5fdb33b1d7
commit 4a42c32a4b
2 changed files with 3 additions and 3 deletions
@@ -735,7 +735,7 @@ namespace Multiplayer
NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
{
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()));
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
NetworkEntityHandle controlledEntity;