From 4a42c32a4b6b4a624aeccae26ee3a74b022162ca Mon Sep 17 00:00:00 2001 From: pereslav Date: Wed, 7 Jul 2021 00:12:30 +0100 Subject: [PATCH] LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on Signed-off-by: pereslav --- Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp | 2 +- .../Code/Include/ScriptCanvas/Execution/RuntimeComponent.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 841c22aa8b..488f891e06 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -735,7 +735,7 @@ namespace Multiplayer NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab() { - PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast(sv_defaultPlayerSpawnAsset).c_str()), 1); + PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast(sv_defaultPlayerSpawnAsset).c_str())); INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity()); NetworkEntityHandle controlledEntity; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/RuntimeComponent.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/RuntimeComponent.cpp index 64d6a9339e..88ada9ddb1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/RuntimeComponent.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/RuntimeComponent.cpp @@ -60,7 +60,7 @@ namespace ScriptCanvas void RuntimeComponent::Execute() { - AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeAsset.GetId().ToString().c_str()); + AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString().c_str()); AZ_Assert(m_executionState, "RuntimeComponent::Execute called without an execution state"); SC_EXECUTION_TRACE_GRAPH_ACTIVATED(CreateActivationInfo()); SCRIPT_CANVAS_PERFORMANCE_SCOPE_EXECUTION(m_executionState->GetScriptCanvasId(), m_runtimeOverrides.m_runtimeAsset.GetId()); @@ -116,7 +116,7 @@ namespace ScriptCanvas AZ_Assert(m_runtimeAsset.Get(), "RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run", m_runtimeOverrides.m_runtimeAsset.GetId().ToString().data()); #endif - AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeAsset.GetId().ToString().c_str()); + AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString().c_str()); SCRIPT_CANVAS_PERFORMANCE_SCOPE_INITIALIZATION(m_scriptCanvasId, m_runtimeOverrides.m_runtimeAsset.GetId()); m_executionState = ExecutionState::Create(ExecutionStateConfig(m_runtimeOverrides.m_runtimeAsset, *this));