Added a ${GemName}.Builders variant to Asset-Only Gems (#1324)
* Creating Builder variant aliases for all Asset Gems * Added an AssetGem template for creating an Asset Gem The AssetGem template is meant for non-code Gems * Updated the engine_template.py commands to use pathlib Each of the four commands: create-template, create-from-template, create-project and create-gem have been updated to use pathlib.Path or any path manipulation Fix several python errors when instantiating a template with missing o3de objects. For example attempting to use the create-project command with the "DefaultGem" template would result in a python exception instaed of a error log and a return value 0.. Added a **force** option to the engine_template commands to force overriding of existing files * Optimized search through text files when the create-template command is run when attempting to replace the license text section * Adding a Minimal Project Template that contains the minimal set of gems as stated by UX * Minor changes to the DefaultProject template. Added a license section to the EngineFinder.cmake * Adding the MinimalProject to the engine.json file
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// {BEGIN_LICENSE}
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// {END_LICENSE}
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include "${Name}SystemComponent.h"
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namespace ${SanitizedCppName}
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{
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class ${SanitizedCppName}Module
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: public AZ::Module
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{
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public:
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AZ_RTTI(${SanitizedCppName}Module, "${ModuleClassId}", AZ::Module);
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AZ_CLASS_ALLOCATOR(${SanitizedCppName}Module, AZ::SystemAllocator, 0);
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${SanitizedCppName}Module()
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: AZ::Module()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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${SanitizedCppName}SystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<${SanitizedCppName}SystemComponent>(),
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};
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}
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};
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}// namespace ${SanitizedCppName}
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AZ_DECLARE_MODULE_CLASS(Gem_${SanitizedCppName}, ${SanitizedCppName}::${SanitizedCppName}Module)
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