Fix comments

This commit is contained in:
jiaweig
2021-05-24 10:04:08 -07:00
parent 13893e77f3
commit 3dc76d76c0
@@ -195,7 +195,7 @@ void SurfaceGradientNormalMapping_GenerateTB(float2 uv, out float3 tangentWS, ou
//! If anything uses the second UV stream, and it is not a duplication of the first stream,
//! generated tangent/bitangent will be applied.
//! (As it implies, cases may occur where all/none of the UV steams use the default TB.)
//! What tangent/bitangent a UV stream uses is encoded in MaterialDrawSrg.
//! What tangent/bitangent a UV stream uses is encoded in DrawSrg.
#define PrepareGeneratedTangent(normal, worldPos, isFrontFace, uvSets, uvSetCount, outTangents, outBitangents) \
{ \
SurfaceGradientNormalMapping_Init(normal, worldPos, !isFrontFace); \