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@@ -195,7 +195,7 @@ void SurfaceGradientNormalMapping_GenerateTB(float2 uv, out float3 tangentWS, ou
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//! If anything uses the second UV stream, and it is not a duplication of the first stream,
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//! generated tangent/bitangent will be applied.
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//! (As it implies, cases may occur where all/none of the UV steams use the default TB.)
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//! What tangent/bitangent a UV stream uses is encoded in MaterialDrawSrg.
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//! What tangent/bitangent a UV stream uses is encoded in DrawSrg.
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#define PrepareGeneratedTangent(normal, worldPos, isFrontFace, uvSets, uvSetCount, outTangents, outBitangents) \
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{ \
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SurfaceGradientNormalMapping_Init(normal, worldPos, !isFrontFace); \
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