diff --git a/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli b/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli index 7e4dc0fd22..eb049d4676 100644 --- a/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli +++ b/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli @@ -195,7 +195,7 @@ void SurfaceGradientNormalMapping_GenerateTB(float2 uv, out float3 tangentWS, ou //! If anything uses the second UV stream, and it is not a duplication of the first stream, //! generated tangent/bitangent will be applied. //! (As it implies, cases may occur where all/none of the UV steams use the default TB.) -//! What tangent/bitangent a UV stream uses is encoded in MaterialDrawSrg. +//! What tangent/bitangent a UV stream uses is encoded in DrawSrg. #define PrepareGeneratedTangent(normal, worldPos, isFrontFace, uvSets, uvSetCount, outTangents, outBitangents) \ { \ SurfaceGradientNormalMapping_Init(normal, worldPos, !isFrontFace); \