Made formatting changes per pull comments, incuding adding comments, changing spacing, and changing the ui type of component fields

Signed-off-by: Kyle B <kylebirnbaum@gmail.com>
This commit is contained in:
Kyle B
2021-08-03 18:28:55 -07:00
parent 1a48118ece
commit 3db93a564d
4 changed files with 13 additions and 13 deletions
@@ -62,13 +62,13 @@ namespace AZ
void BuildDrawPacketList(size_t modelLodIndex);
void SetRayTracingData();
void SetSortKey(RHI::DrawItemSortKey sortKey);
RHI::DrawItemSortKey GetSortKey();
RHI::DrawItemSortKey GetSortKey() const;
void SetLodOverride(RPI::Cullable::LodOverride lodOverride);
RPI::Cullable::LodOverride GetLodOverride();
RPI::Cullable::LodOverride GetLodOverride() const;
void SetMinimumScreenCoverage(float minimumScreenCoverage);
float GetMinimumScreenCoverage();
float GetMinimumScreenCoverage() const;
void SetQualityDecayRate(float qualityDecayRate);
float GetQualityDecayRate();
float GetQualityDecayRate() const;
void UpdateDrawPackets(bool forceUpdate = false);
void BuildCullable();
void UpdateCullBounds(const TransformServiceFeatureProcessor* transformService);
@@ -380,7 +380,7 @@ namespace AZ
}
}
void MeshFeatureProcessor::SetMinimumScreenCoverage( const MeshHandle& meshHandle, float minimumScreenCoverage)
void MeshFeatureProcessor::SetMinimumScreenCoverage(const MeshHandle& meshHandle, float minimumScreenCoverage)
{
if (meshHandle.IsValid())
{
@@ -388,7 +388,7 @@ namespace AZ
}
}
float MeshFeatureProcessor::GetMinimumScreenCoverage(const MeshHandle& meshHandle)
float MeshFeatureProcessor::GetMinimumScreenCoverage(const MeshHandle& meshHandle) const
{
if (meshHandle.IsValid())
{
@@ -1028,7 +1028,7 @@ namespace AZ
}
}
RHI::DrawItemSortKey MeshDataInstance::GetSortKey()
RHI::DrawItemSortKey MeshDataInstance::GetSortKey() const
{
return m_sortKey;
}
@@ -1038,7 +1038,7 @@ namespace AZ
m_cullable.m_lodData.m_lodOverride = lodOverride;
}
RPI::Cullable::LodOverride MeshDataInstance::GetLodOverride()
RPI::Cullable::LodOverride MeshDataInstance::GetLodOverride() const
{
return m_cullable.m_lodData.m_lodOverride;
}
@@ -1048,7 +1048,7 @@ namespace AZ
m_cullable.m_lodData.m_minimumScreenCoverage = minimumScreenCoverage;
}
float MeshDataInstance::GetMinimumScreenCoverage()
float MeshDataInstance::GetMinimumScreenCoverage() const
{
return m_cullable.m_lodData.m_minimumScreenCoverage;
}
@@ -1058,7 +1058,7 @@ namespace AZ
m_cullable.m_lodData.m_qualityDecayRate = qualityDecayRate;
}
float MeshDataInstance::GetQualityDecayRate()
float MeshDataInstance::GetQualityDecayRate() const
{
return m_cullable.m_lodData.m_qualityDecayRate;
}
@@ -89,7 +89,7 @@ namespace AZ
float m_lodSelectionRadius = 1.0f;
// the minimum possibe area a sphere enclosing a mesh projected onto the screen should have before it is culled.
float m_minimumScreenCoverage = 1.0f / 1080.0f;
float m_minimumScreenCoverage = 1.0f / 1080.0f; //For default, mesh should cover at least a screen pixel at 1080p to be drawn
// The screen area decay between 0 and 1, i.e. closer to 1 -> lose quality immediately, closer to 0 -> never lose quality
float m_qualityDecayRate = 0.5f;
@@ -76,11 +76,11 @@ namespace AZ
->DataElement(AZ::Edit::UIHandlers::ComboBox, &MeshComponentConfig::m_lodOverride, "Lod Override", "Allows the rendered LOD to be overridden instead of being calculated automatically.")
->Attribute(AZ::Edit::Attributes::EnumValues, &MeshComponentConfig::GetLodOverrideValues)
->Attribute(AZ::Edit::Attributes::Visibility, &MeshComponentConfig::IsAssetSet)
->DataElement(AZ::Edit::UIHandlers::Default, &MeshComponentConfig::m_minimumScreenCoverage, "Minimum Screen Coverage", "Minimum proportion of screen area an entitiy takes up, after that the entitiy is culled.")
->DataElement(AZ::Edit::UIHandlers::Slider, &MeshComponentConfig::m_minimumScreenCoverage, "Minimum Screen Coverage", "Minimum proportion of screen area an entitiy takes up, after that the entitiy is culled.")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, 1.f)
->Attribute(AZ::Edit::Attributes::Suffix, " percent")
->DataElement(AZ::Edit::UIHandlers::Default, &MeshComponentConfig::m_qualityDecayRate, "Quality Decay Rate",
->DataElement(AZ::Edit::UIHandlers::Slider, &MeshComponentConfig::m_qualityDecayRate, "Quality Decay Rate",
"Rate at which mesh quality decays (0 -> always stay highest quality, 1 -> quality falls off to lowest quality immediately).")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, 1.f)