Merge branch 'main' into transform-float-scale-3

This commit is contained in:
greerdv
2021-05-28 19:14:45 +01:00
192 changed files with 3065 additions and 2090 deletions
@@ -137,8 +137,20 @@ namespace AzAssetBrowserRequestHandlerPrivate
entityName = AZStd::string::format("Entity%d", GetIEditor()->GetObjectManager()->GetObjectCount());
}
AZ::Entity* newEntity = aznew AZ::Entity(entityName.c_str());
EditorEntityContextRequestBus::Broadcast(&EditorEntityContextRequests::AddRequiredComponents, *newEntity);
AZ::EntityId targetEntityId;
EditorRequests::Bus::BroadcastResult(targetEntityId, &EditorRequests::CreateNewEntityAtPosition, worldTransform.GetTranslation(), AZ::EntityId());
AZ::Entity* newEntity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(newEntity, &AZ::ComponentApplicationRequests::FindEntity, targetEntityId);
if (newEntity == nullptr)
{
return;
}
newEntity->SetName(entityName);
newEntity->Deactivate();
// Create component.
AZ::Component* newComponent = newEntity->CreateComponent(componentTypeId);
@@ -151,15 +163,7 @@ namespace AzAssetBrowserRequestHandlerPrivate
newEntity->AddComponent(newComponent);
}
// Set entity position.
auto* transformComponent = newEntity->FindComponent<Components::TransformComponent>();
if (transformComponent)
{
transformComponent->SetWorldTM(worldTransform);
}
// Add the entity to the editor context, which activates it and creates the sandbox object.
EditorEntityContextRequestBus::Broadcast(&EditorEntityContextRequests::AddEditorEntity, newEntity);
newEntity->Activate();
// set asset after components have been activated in AddEditorEntity method
if (newComponent)
+62 -39
View File
@@ -1221,50 +1221,73 @@ void EditorViewportWidget::SetViewportId(int id)
AzFramework::ReloadCameraKeyBindings();
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
controller->SetCameraListBuilderCallback([](AzFramework::Cameras& cameras)
{
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
auto firstPersonPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
controller->SetCameraListBuilderCallback(
[](AzFramework::Cameras& cameras)
{
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
auto firstPersonPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
orbitCamera->SetLookAtFn([]() -> AZStd::optional<AZ::Vector3> {
AZStd::optional<AZ::Transform> manipulatorTransform;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
manipulatorTransform, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
orbitCamera->SetLookAtFn(
[](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
{
AZStd::optional<AZ::Transform> manipulatorTransform;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
manipulatorTransform, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
if (manipulatorTransform)
{
return manipulatorTransform->GetTranslation();
}
// initially attempt to use manipulator transform if one exists (there is a selection)
if (manipulatorTransform)
{
return manipulatorTransform->GetTranslation();
}
return {};
const float RayDistance = 1000.0f;
AzFramework::RenderGeometry::RayRequest ray;
ray.m_startWorldPosition = position;
ray.m_endWorldPosition = position + direction * RayDistance;
ray.m_onlyVisible = true;
AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
AzFramework::RenderGeometry::IntersectorBus::EventResult(
renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
&AzFramework::RenderGeometry::IntersectorInterface::RayIntersect, ray);
// attempt a ray intersection with any visible mesh and return the intersection position if successful
if (renderGeometryIntersectionResult)
{
return renderGeometryIntersectionResult.m_worldPosition;
}
// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
// intersection)
return {};
});
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
auto orbitDollyMoveCamera =
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
auto orbitPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
cameras.AddCamera(firstPersonRotateCamera);
cameras.AddCamera(firstPersonPanCamera);
cameras.AddCamera(firstPersonTranslateCamera);
cameras.AddCamera(firstPersonWheelCamera);
cameras.AddCamera(orbitCamera);
});
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
auto orbitDollyMoveCamera =
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
auto orbitPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
cameras.AddCamera(firstPersonRotateCamera);
cameras.AddCamera(firstPersonPanCamera);
cameras.AddCamera(firstPersonTranslateCamera);
cameras.AddCamera(firstPersonWheelCamera);
cameras.AddCamera(orbitCamera);
});
m_renderViewport->GetControllerList()->Add(controller);
}
else
+1
View File
@@ -200,6 +200,7 @@ public:
{
return {};
}
float DeviceScalingFactor() override { return 1.0f; }
// AzToolsFramework::ViewportFreezeRequestBus
bool IsViewportInputFrozen() override;