Adding m_exposure field to terrain's object srg to sync it with the default object srg. (#5462)
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
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@@ -56,6 +56,7 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
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float m_padding;
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bool m_useReflectionProbe;
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bool m_useParallaxCorrection;
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float m_exposure;
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};
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ReflectionProbeData m_reflectionProbeData;
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