Adding m_exposure field to terrain's object srg to sync it with the default object srg. (#5462)

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
This commit is contained in:
Ken Pruiksma
2021-11-09 17:52:26 -06:00
committed by GitHub
parent 15586ee53e
commit 31439eb7c8
@@ -56,6 +56,7 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject
float m_padding;
bool m_useReflectionProbe;
bool m_useParallaxCorrection;
float m_exposure;
};
ReflectionProbeData m_reflectionProbeData;