From 31439eb7c85c91d39835f43c79d904e3375f5afe Mon Sep 17 00:00:00 2001 From: Ken Pruiksma Date: Tue, 9 Nov 2021 17:52:26 -0600 Subject: [PATCH] Adding m_exposure field to terrain's object srg to sync it with the default object srg. (#5462) Signed-off-by: Ken Pruiksma --- Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli | 1 + 1 file changed, 1 insertion(+) diff --git a/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli b/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli index cd680f721a..52d0e0a6cc 100644 --- a/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli +++ b/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli @@ -56,6 +56,7 @@ ShaderResourceGroup ObjectSrg : SRG_PerObject float m_padding; bool m_useReflectionProbe; bool m_useParallaxCorrection; + float m_exposure; }; ReflectionProbeData m_reflectionProbeData;