Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/bugfix
This commit is contained in:
@@ -15,12 +15,12 @@ namespace AzNetworking
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, m_startOffset(startOffset)
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, m_count(startOffset < bitset.GetValidBitCount() && startOffset + count <= bitset.GetValidBitCount() ? count : 0)
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{
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AZ_Assert(startOffset + count <= bitset.GetValidBitCount(), "Out of bounds setup in BitsetSubset. Defaulting to 0 bit count.");
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AZ_Warning("FixedSizeBitsetView", startOffset + count <= bitset.GetValidBitCount(), "Out of bounds setup in BitsetSubset. Defaulting to 0 bit count.");
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}
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inline void FixedSizeBitsetView::SetBit(uint32_t index, bool value)
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{
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AZ_Assert(index < m_count, "Out of bounds access in BitsetSubset (requested %u, count %u)", index, m_count);
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AZ_Warning("FixedSizeBitsetView", index < m_count, "Out of bounds access in BitsetSubset (requested %u, count %u)", index, m_count);
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if (m_count)
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{
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m_bitset.SetBit(m_startOffset + index, value);
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@@ -29,7 +29,7 @@ namespace AzNetworking
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inline bool FixedSizeBitsetView::GetBit(uint32_t index) const
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{
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AZ_Assert(index < m_count, "Out of bounds access in BitsetSubset (requested %u, count %u)", index, m_count);
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AZ_Warning("FixedSizeBitsetView", index < m_count, "Out of bounds access in BitsetSubset (requested %u, count %u)", index, m_count);
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if (m_count)
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{
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return m_bitset.GetBit(m_startOffset + index);
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@@ -55,5 +55,8 @@ namespace UnitTest
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unusedBitTest.SetBit(i, false);
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}
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EXPECT_FALSE(unusedBitTest.AnySet());
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unusedBitTest.SetBit(0, true);
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EXPECT_TRUE(unusedBitTest.AnySet());
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}
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}
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@@ -42,4 +42,29 @@ namespace UnitTest
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EXPECT_FALSE(view.GetBit(0));
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}
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}
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TEST(FixedSizeBitsetView, EmptyBitset)
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{
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AzNetworking::FixedSizeBitset<32> bitset;
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AzNetworking::FixedSizeBitsetView view(bitset, 10, 0);
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EXPECT_FALSE(view.GetBit(0));
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}
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TEST(FixedSizeBitsetView, TestAnySet)
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{
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const uint32_t VIEW_SIZE = 5;
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AzNetworking::FixedSizeBitset<9> unusedBitTest(true);
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AzNetworking::FixedSizeBitsetView view(unusedBitTest, 0, VIEW_SIZE);
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for (uint32_t i = 0; i < VIEW_SIZE; ++i)
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{
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view.SetBit(i, false);
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}
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EXPECT_FALSE(view.AnySet());
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view.SetBit(0, true);
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EXPECT_TRUE(view.AnySet());
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EXPECT_EQ(view.GetValidBitCount(), VIEW_SIZE);
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}
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}
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@@ -148,6 +148,11 @@ namespace UnitTest
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EXPECT_EQ(testServer.m_serverNetworkInterface->GetConnectionSet().GetConnectionCount(), 1);
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EXPECT_EQ(testClient.m_clientNetworkInterface->GetConnectionSet().GetConnectionCount(), 1);
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testClient.m_clientNetworkInterface->SetTimeoutEnabled(true);
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EXPECT_TRUE(testClient.m_clientNetworkInterface->IsTimeoutEnabled());
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EXPECT_TRUE(testServer.m_serverNetworkInterface->StopListening());
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}
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#if AZ_TRAIT_DISABLE_FAILED_NETWORKING_TESTS
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@@ -125,6 +125,18 @@ namespace UnitTest
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AzNetworking::NetworkingSystemComponent* m_networkingSystemComponent;
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};
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TEST_F(UdpTransportTests, PacketIdWrap)
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{
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const uint32_t SEQUENCE_BOUNDARY = 0xFFFF;
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UdpPacketTracker tracker;
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for (uint32_t i = 0; i < SEQUENCE_BOUNDARY; ++i)
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{
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tracker.GetNextPacketId();
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}
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EXPECT_EQ(tracker.GetNextPacketId(), PacketId(SEQUENCE_BOUNDARY + 1));
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}
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TEST_F(UdpTransportTests, AckReplication)
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{
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static const SequenceId TestReliableSequenceId = InvalidSequenceId;
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@@ -266,6 +278,15 @@ namespace UnitTest
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EXPECT_EQ(testServer.m_serverNetworkInterface->GetConnectionSet().GetConnectionCount(), 1);
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EXPECT_EQ(testClient.m_clientNetworkInterface->GetConnectionSet().GetConnectionCount(), 1);
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testClient.m_clientNetworkInterface->SetTimeoutEnabled(true);
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EXPECT_TRUE(testClient.m_clientNetworkInterface->IsTimeoutEnabled());
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EXPECT_FALSE(dynamic_cast<UdpNetworkInterface*>(testClient.m_clientNetworkInterface)->IsEncrypted());
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EXPECT_TRUE(testServer.m_serverNetworkInterface->StopListening());
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EXPECT_FALSE(testServer.m_serverNetworkInterface->StopListening());
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EXPECT_FALSE(dynamic_cast<UdpNetworkInterface*>(testServer.m_serverNetworkInterface)->IsOpen());
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}
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TEST_F(UdpTransportTests, TestMultipleClients)
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@@ -11,4 +11,16 @@
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namespace UnitTest
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{
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TEST(IpAddressTests, TestIpQuads)
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{
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const AzNetworking::IpAddress ip = AzNetworking::IpAddress(127, 0, 0, 1, 12345);
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EXPECT_EQ(ip.GetQuadA(), 127);
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EXPECT_EQ(ip.GetQuadB(), 0);
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EXPECT_EQ(ip.GetQuadC(), 0);
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EXPECT_EQ(ip.GetQuadD(), 1);
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EXPECT_EQ(ip.GetString(), "127.0.0.1:12345");
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EXPECT_EQ(ip.GetIpString(), "127.0.0.1");
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}
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}
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@@ -79,13 +79,12 @@ namespace UnitTest
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template <uint32_t NUM_ELEMENTS, uint32_t NUM_BYTES>
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void TestQuantizedValuesHelper01()
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{
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AzNetworking::QuantizedValues<NUM_ELEMENTS, NUM_BYTES, 0, 1> testIn, testOut; // Transmits float values between 0 and 1 using NUM_BYTES
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AzNetworking::QuantizedValues<NUM_ELEMENTS, NUM_BYTES, 0, 1> testIn(ValueFromFloat<NUM_ELEMENTS>::Construct(0.0f)), testOut; // Transmits float values between 0 and 1 using NUM_BYTES
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AZStd::array<uint8_t, 1024> buffer;
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AzNetworking::NetworkInputSerializer inputSerializer(buffer.data(), static_cast<uint32_t>(buffer.size()));
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AzNetworking::NetworkOutputSerializer outputSerializer(buffer.data(), static_cast<uint32_t>(buffer.size()));
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testIn = ValueFromFloat<NUM_ELEMENTS>::Construct(0.0f);
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EXPECT_EQ(static_cast<typename ValueFromFloat<NUM_ELEMENTS>::ValueType>(testIn), ValueFromFloat<NUM_ELEMENTS>::Construct(0.0f));
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testIn.Serialize(inputSerializer);
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EXPECT_EQ(inputSerializer.GetSize(), NUM_BYTES * NUM_ELEMENTS);
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@@ -95,6 +94,8 @@ namespace UnitTest
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testIn = ValueFromFloat<NUM_ELEMENTS>::Construct(1.0f);
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EXPECT_EQ(static_cast<typename ValueFromFloat<NUM_ELEMENTS>::ValueType>(testIn), ValueFromFloat<NUM_ELEMENTS>::Construct(1.0f));
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testIn.Serialize(inputSerializer);
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EXPECT_NE(testIn, testOut);
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EXPECT_NE(testIn.GetQuantizedIntegralValues()[0], testOut.GetQuantizedIntegralValues()[0]);
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testOut.Serialize(outputSerializer);
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EXPECT_EQ(testIn, testOut);
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+1
-1
@@ -5,7 +5,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Platform.h"
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#include <AzTest/Platform.h>
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#include <iostream>
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class ModuleHandle
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@@ -0,0 +1,60 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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||||
*
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||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
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||||
*
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||||
*/
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#include <Tests/BoundsTestComponent.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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namespace UnitTest
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{
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AZ::Aabb BoundsTestComponent::GetEditorSelectionBoundsViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo)
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{
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return GetWorldBounds();
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}
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bool BoundsTestComponent::EditorSelectionIntersectRayViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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return AzToolsFramework::AabbIntersectRay(src, dir, GetWorldBounds(), distance);
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}
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bool BoundsTestComponent::SupportsEditorRayIntersect()
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{
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return true;
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}
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void BoundsTestComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
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{
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// noop
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}
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void BoundsTestComponent::Activate()
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{
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AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
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}
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void BoundsTestComponent::Deactivate()
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{
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
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AzFramework::BoundsRequestBus::Handler::BusDisconnect();
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}
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AZ::Aabb BoundsTestComponent::GetWorldBounds()
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{
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AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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return GetLocalBounds().GetTransformedAabb(worldFromLocal);
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}
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AZ::Aabb BoundsTestComponent::GetLocalBounds()
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{
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return AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
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}
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} // namespace UnitTest
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@@ -0,0 +1,46 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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||||
*
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||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
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||||
*
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||||
*/
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||||
#pragma once
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#include <AzFramework/Visibility/BoundsBus.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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||||
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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||||
namespace UnitTest
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||||
{
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//! Basic component that implements BoundsRequestBus and EditorComponentSelectionRequestsBus to be compatible
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||||
//! with the Editor visibility system.
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//! Note: Used for simulating selection (picking) in the viewport.
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class BoundsTestComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, public AzFramework::BoundsRequestBus::Handler
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, public AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(
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BoundsTestComponent, "{E6312E9D-8489-4677-9980-C93C328BC92C}", AzToolsFramework::Components::EditorComponentBase);
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||||
|
||||
static void Reflect(AZ::ReflectContext* context);
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||||
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||||
// AZ::Component overrides ...
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||||
void Activate() override;
|
||||
void Deactivate() override;
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||||
|
||||
// EditorComponentSelectionRequestsBus overrides ...
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AZ::Aabb GetEditorSelectionBoundsViewport(const AzFramework::ViewportInfo& viewportInfo) override;
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||||
bool EditorSelectionIntersectRayViewport(
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const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
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bool SupportsEditorRayIntersect() override;
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||||
|
||||
// BoundsRequestBus overrides ...
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||||
AZ::Aabb GetWorldBounds() override;
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||||
AZ::Aabb GetLocalBounds() override;
|
||||
};
|
||||
|
||||
} // namespace UnitTest
|
||||
@@ -13,7 +13,6 @@
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Entity/EntityContext.h>
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||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
#include <AzFramework/Visibility/BoundsBus.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
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||||
@@ -22,12 +21,10 @@
|
||||
#include <AzManipulatorTestFramework/ViewportInteraction.h>
|
||||
#include <AzQtComponents/Components/GlobalEventFilter.h>
|
||||
#include <AzTest/AzTest.h>
|
||||
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityActionComponent.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityModel.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorLockComponent.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorVisibilityComponent.h>
|
||||
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
|
||||
@@ -41,6 +38,8 @@
|
||||
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
|
||||
#include <AzToolsFramework/ViewportUi/ViewportUiManager.h>
|
||||
|
||||
#include<Tests/BoundsTestComponent.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
std::ostream& operator<<(std::ostream& os, const EntityId entityId)
|
||||
@@ -123,80 +122,6 @@ namespace UnitTest
|
||||
EXPECT_FALSE(m_cache.IsVisibleEntityVisible(m_cache.GetVisibleEntityIndexFromId(m_entityIds[2]).value()));
|
||||
}
|
||||
|
||||
//! Basic component that implements BoundsRequestBus and EditorComponentSelectionRequestsBus to be compatible
|
||||
//! with the Editor visibility system.
|
||||
//! Note: Used for simulating selection (picking) in the viewport.
|
||||
class BoundsTestComponent
|
||||
: public AzToolsFramework::Components::EditorComponentBase
|
||||
, public AzFramework::BoundsRequestBus::Handler
|
||||
, public AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_EDITOR_COMPONENT(
|
||||
BoundsTestComponent, "{E6312E9D-8489-4677-9980-C93C328BC92C}", AzToolsFramework::Components::EditorComponentBase);
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
// AZ::Component overrides ...
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
|
||||
// EditorComponentSelectionRequestsBus overrides ...
|
||||
AZ::Aabb GetEditorSelectionBoundsViewport(const AzFramework::ViewportInfo& viewportInfo) override;
|
||||
bool EditorSelectionIntersectRayViewport(
|
||||
const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
|
||||
bool SupportsEditorRayIntersect() override;
|
||||
|
||||
// BoundsRequestBus overrides ...
|
||||
AZ::Aabb GetWorldBounds() override;
|
||||
AZ::Aabb GetLocalBounds() override;
|
||||
};
|
||||
|
||||
AZ::Aabb BoundsTestComponent::GetEditorSelectionBoundsViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo)
|
||||
{
|
||||
return GetWorldBounds();
|
||||
}
|
||||
|
||||
bool BoundsTestComponent::EditorSelectionIntersectRayViewport(
|
||||
[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
|
||||
{
|
||||
return AzToolsFramework::AabbIntersectRay(src, dir, GetWorldBounds(), distance);
|
||||
}
|
||||
|
||||
bool BoundsTestComponent::SupportsEditorRayIntersect()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void BoundsTestComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
||||
void BoundsTestComponent::Activate()
|
||||
{
|
||||
AzFramework::BoundsRequestBus::Handler::BusConnect(GetEntityId());
|
||||
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(GetEntityId());
|
||||
}
|
||||
|
||||
void BoundsTestComponent::Deactivate()
|
||||
{
|
||||
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
|
||||
AzFramework::BoundsRequestBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
AZ::Aabb BoundsTestComponent::GetWorldBounds()
|
||||
{
|
||||
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
|
||||
return GetLocalBounds().GetTransformedAabb(worldFromLocal);
|
||||
}
|
||||
|
||||
AZ::Aabb BoundsTestComponent::GetLocalBounds()
|
||||
{
|
||||
return AZ::Aabb::CreateFromMinMax(AZ::Vector3(-0.5f), AZ::Vector3(0.5f));
|
||||
}
|
||||
|
||||
// Fixture to support testing EditorTransformComponentSelection functionality on an Entity selection.
|
||||
class EditorTransformComponentSelectionFixture : public ToolsApplicationFixture
|
||||
{
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Tests/FocusMode/EditorFocusModeFixture.h>
|
||||
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
|
||||
#include <Tests/BoundsTestComponent.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
void EditorFocusModeFixture::SetUpEditorFixtureImpl()
|
||||
{
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
|
||||
// in the unit tests.
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
|
||||
m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
ASSERT_TRUE(m_focusModeInterface != nullptr);
|
||||
|
||||
// register a simple component implementing BoundsRequestBus and EditorComponentSelectionRequestsBus
|
||||
GetApplication()->RegisterComponentDescriptor(UnitTest::BoundsTestComponent::CreateDescriptor());
|
||||
|
||||
GenerateTestHierarchy();
|
||||
}
|
||||
|
||||
void EditorFocusModeFixture::GenerateTestHierarchy()
|
||||
{
|
||||
/*
|
||||
* City
|
||||
* |_ Street
|
||||
* |_ Car
|
||||
* | |_ Passenger
|
||||
* |_ SportsCar
|
||||
* |_ Passenger
|
||||
*/
|
||||
|
||||
m_entityMap[CityEntityName] = CreateEditorEntity(CityEntityName, AZ::EntityId());
|
||||
m_entityMap[StreetEntityName] = CreateEditorEntity(StreetEntityName, m_entityMap[CityEntityName]);
|
||||
m_entityMap[CarEntityName] = CreateEditorEntity(CarEntityName, m_entityMap[StreetEntityName]);
|
||||
m_entityMap[Passenger1EntityName] = CreateEditorEntity(Passenger1EntityName, m_entityMap[CarEntityName]);
|
||||
m_entityMap[SportsCarEntityName] = CreateEditorEntity(SportsCarEntityName, m_entityMap[StreetEntityName]);
|
||||
m_entityMap[Passenger2EntityName] = CreateEditorEntity(Passenger2EntityName, m_entityMap[SportsCarEntityName]);
|
||||
|
||||
// Add a BoundsTestComponent to the Car entity.
|
||||
AZ::Entity* entity = GetEntityById(m_entityMap[CarEntityName]);
|
||||
|
||||
entity->Deactivate();
|
||||
entity->CreateComponent<UnitTest::BoundsTestComponent>();
|
||||
entity->Activate();
|
||||
|
||||
// Move the CarEntity so it's out of the way.
|
||||
AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, CarEntityPosition);
|
||||
|
||||
// Setup the camera so the Car entity is in view.
|
||||
AzFramework::SetCameraTransform(
|
||||
m_cameraState,
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 0.0f)), CameraPosition));
|
||||
}
|
||||
|
||||
AZ::EntityId EditorFocusModeFixture::CreateEditorEntity(const char* name, AZ::EntityId parentId)
|
||||
{
|
||||
AZ::Entity* entity = nullptr;
|
||||
UnitTest::CreateDefaultEditorEntity(name, &entity);
|
||||
|
||||
// Parent
|
||||
AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
|
||||
|
||||
return entity->GetId();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
#include <AzTest/AzTest.h>
|
||||
|
||||
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
|
||||
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorFocusModeFixture
|
||||
: public UnitTest::ToolsApplicationFixture
|
||||
{
|
||||
protected:
|
||||
void SetUpEditorFixtureImpl() override;
|
||||
|
||||
void GenerateTestHierarchy();
|
||||
AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId);
|
||||
|
||||
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
|
||||
FocusModeInterface* m_focusModeInterface = nullptr;
|
||||
|
||||
public:
|
||||
AzFramework::CameraState m_cameraState;
|
||||
|
||||
inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
|
||||
|
||||
inline static const char* CityEntityName = "City";
|
||||
inline static const char* StreetEntityName = "Street";
|
||||
inline static const char* CarEntityName = "Car";
|
||||
inline static const char* SportsCarEntityName = "SportsCar";
|
||||
inline static const char* Passenger1EntityName = "Passenger1";
|
||||
inline static const char* Passenger2EntityName = "Passenger2";
|
||||
|
||||
inline static AZ::Vector3 CarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Tests/FocusMode/EditorFocusModeFixture.h>
|
||||
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
|
||||
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
|
||||
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
|
||||
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
|
||||
|
||||
#include <AzToolsFramework/Component/EditorComponentAPIBus.h>
|
||||
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
|
||||
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorFocusModeSelectionFixture
|
||||
: public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>
|
||||
{
|
||||
public:
|
||||
void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition)
|
||||
{
|
||||
// Calculate the world position in screen space
|
||||
const auto carScreenPosition = AzFramework::WorldToScreen(worldPosition, m_cameraState);
|
||||
|
||||
// Click the entity in the viewport
|
||||
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp();
|
||||
}
|
||||
};
|
||||
|
||||
void ClearSelectedEntities()
|
||||
{
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
||||
&AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList());
|
||||
}
|
||||
|
||||
AzToolsFramework::EntityIdList GetSelectedEntities()
|
||||
{
|
||||
AzToolsFramework::EntityIdList selectedEntities;
|
||||
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
|
||||
selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities);
|
||||
return selectedEntities;
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnLevel)
|
||||
{
|
||||
// Clear the focus, disabling focus mode
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
// Clear selection
|
||||
ClearSelectedEntities();
|
||||
|
||||
// Click on Car Entity
|
||||
ClickAtWorldPositionOnViewport(CarEntityPosition);
|
||||
|
||||
// Verify entity is selected
|
||||
auto selectedEntitiesAfter = GetSelectedEntities();
|
||||
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
|
||||
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnAncestor)
|
||||
{
|
||||
// Set the focus on the Street Entity (parent of the test entity)
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
|
||||
// Clear selection
|
||||
ClearSelectedEntities();
|
||||
|
||||
// Click on Car Entity
|
||||
ClickAtWorldPositionOnViewport(CarEntityPosition);
|
||||
|
||||
// Verify entity is selected
|
||||
auto selectedEntitiesAfter = GetSelectedEntities();
|
||||
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
|
||||
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnItself)
|
||||
{
|
||||
// Set the focus on the Car Entity (test entity)
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
|
||||
// Clear selection
|
||||
ClearSelectedEntities();
|
||||
|
||||
// Click on Car Entity
|
||||
ClickAtWorldPositionOnViewport(CarEntityPosition);
|
||||
|
||||
// Verify entity is selected
|
||||
auto selectedEntitiesAfter = GetSelectedEntities();
|
||||
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
|
||||
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnSibling)
|
||||
{
|
||||
// Set the focus on the SportsCar Entity (sibling of the test entity)
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]);
|
||||
// Clear selection
|
||||
ClearSelectedEntities();
|
||||
|
||||
// Click on Car Entity
|
||||
ClickAtWorldPositionOnViewport(CarEntityPosition);
|
||||
|
||||
// entity is selected
|
||||
auto selectedEntitiesAfter = GetSelectedEntities();
|
||||
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnDescendant)
|
||||
{
|
||||
// Set the focus on the Passenger1 Entity (child of the entity)
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
|
||||
// Clear selection
|
||||
ClearSelectedEntities();
|
||||
|
||||
// Click on Car Entity
|
||||
ClickAtWorldPositionOnViewport(CarEntityPosition);
|
||||
|
||||
// entity is selected
|
||||
auto selectedEntitiesAfter = GetSelectedEntities();
|
||||
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
|
||||
}
|
||||
}
|
||||
@@ -6,123 +6,99 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzTest/AzTest.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
|
||||
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
|
||||
#include <Tests/FocusMode/EditorFocusModeFixture.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorFocusModeTests
|
||||
: public ::testing::Test
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_SetFocus)
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
m_app.Start(m_descriptor);
|
||||
// When an entity is set as the focus root, GetFocusRoot should return its EntityId.
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
|
||||
EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), m_entityMap[CarEntityName]);
|
||||
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
|
||||
// in the unit tests.
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
|
||||
GenerateTestHierarchy();
|
||||
}
|
||||
|
||||
void GenerateTestHierarchy()
|
||||
{
|
||||
/*
|
||||
* City
|
||||
* |_ Street
|
||||
* |_ Car
|
||||
* | |_ Passenger
|
||||
* |_ SportsCar
|
||||
* |_ Passenger
|
||||
*/
|
||||
|
||||
m_entityMap["cityId"] = CreateEditorEntity("City", AZ::EntityId());
|
||||
m_entityMap["streetId"] = CreateEditorEntity("Street", m_entityMap["cityId"]);
|
||||
m_entityMap["carId"] = CreateEditorEntity("Car", m_entityMap["streetId"]);
|
||||
m_entityMap["passengerId1"] = CreateEditorEntity("Passenger", m_entityMap["carId"]);
|
||||
m_entityMap["sportsCarId"] = CreateEditorEntity("SportsCar", m_entityMap["streetId"]);
|
||||
m_entityMap["passengerId2"] = CreateEditorEntity("Passenger", m_entityMap["sportsCarId"]);
|
||||
}
|
||||
|
||||
AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId)
|
||||
{
|
||||
AZ::Entity* entity = nullptr;
|
||||
UnitTest::CreateDefaultEditorEntity(name, &entity);
|
||||
|
||||
// Parent
|
||||
AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
|
||||
|
||||
return entity->GetId();
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
m_app.Stop();
|
||||
}
|
||||
|
||||
UnitTest::ToolsTestApplication m_app{ "EditorFocusModeTests" };
|
||||
AZ::ComponentApplication::Descriptor m_descriptor;
|
||||
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
|
||||
};
|
||||
|
||||
TEST_F(EditorFocusModeTests, EditorFocusModeTests_SetFocus)
|
||||
{
|
||||
FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
EXPECT_TRUE(focusModeInterface != nullptr);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
|
||||
EXPECT_EQ(focusModeInterface->GetFocusRoot(), m_entityMap["carId"]);
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
EXPECT_EQ(focusModeInterface->GetFocusRoot(), AZ::EntityId());
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeTests, EditorFocusModeTests_IsInFocusSubTree)
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_ClearFocus)
|
||||
{
|
||||
FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
EXPECT_TRUE(focusModeInterface != nullptr);
|
||||
// Change the value from the default.
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
// Calling ClearFocusRoot restores the default focus root (which is an invalid EntityId).
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
EXPECT_EQ(m_focusModeInterface->GetFocusRoot(), AZ::EntityId());
|
||||
}
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["streetId"]);
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_AncestorsDescendants)
|
||||
{
|
||||
// When the focus is set to an entity, all its descendants are in the focus subtree while the ancestors aren't.
|
||||
{
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
|
||||
}
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), false);
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Siblings)
|
||||
{
|
||||
// If the root entity has siblings, they are also outside of the focus subtree.
|
||||
{
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["passengerId2"]);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false);
|
||||
}
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Leaf)
|
||||
{
|
||||
// If the root is a leaf, then the focus subtree will consists of just that entity.
|
||||
{
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]);
|
||||
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
|
||||
}
|
||||
|
||||
// Restore default expected focus.
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Clear)
|
||||
{
|
||||
// Change the value from the default.
|
||||
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
|
||||
|
||||
// When the focus is cleared, the whole level is in the focus subtree; so we expect all entities to return true.
|
||||
{
|
||||
m_focusModeInterface->ClearFocusRoot();
|
||||
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
|
||||
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,88 +30,127 @@ namespace UnitTest
|
||||
* |_ Passenger
|
||||
*/
|
||||
|
||||
m_entityMap["passenger1"] = CreateEntity("Passenger1");
|
||||
m_entityMap["passenger2"] = CreateEntity("Passenger2");
|
||||
m_entityMap["city"] = CreateEntity("City");
|
||||
// Create loose entities
|
||||
m_entityMap[Passenger1EntityName] = CreateEntity(Passenger1EntityName);
|
||||
m_entityMap[Passenger2EntityName] = CreateEntity(Passenger2EntityName);
|
||||
m_entityMap[CityEntityName] = CreateEntity(CityEntityName);
|
||||
|
||||
// Call HandleEntitiesAdded to the loose entities to register them with the Prefab EOS
|
||||
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
|
||||
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded,
|
||||
AzToolsFramework::EntityList{ m_entityMap["passenger1"], m_entityMap["passenger2"], m_entityMap["city"] });
|
||||
AzToolsFramework::EntityList{ m_entityMap[Passenger1EntityName], m_entityMap[Passenger2EntityName], m_entityMap[CityEntityName] });
|
||||
|
||||
// Create a car prefab from the passenger1 entity. The container entity will be created as part of the process.
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> carInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["passenger1"] }, {}, "test/car");
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap[Passenger1EntityName] }, {}, "test/car");
|
||||
ASSERT_TRUE(carInstance);
|
||||
m_instanceMap["car"] = carInstance.get();
|
||||
m_instanceMap[CarEntityName] = carInstance.get();
|
||||
|
||||
// Create a sportscar prefab from the passenger2 entity. The container entity will be created as part of the process.
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> sportsCarInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["passenger2"] }, {}, "test/sportsCar");
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap[Passenger2EntityName] }, {}, "test/sportsCar");
|
||||
ASSERT_TRUE(sportsCarInstance);
|
||||
m_instanceMap["sportsCar"] = sportsCarInstance.get();
|
||||
m_instanceMap[SportsCarEntityName] = sportsCarInstance.get();
|
||||
|
||||
// Create a street prefab that nests the car and sportscar instances created above. The container entity will be created as part of the process.
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> streetInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList( AZStd::move(carInstance), AZStd::move(sportsCarInstance) ), "test/street");
|
||||
ASSERT_TRUE(streetInstance);
|
||||
m_instanceMap["street"] = streetInstance.get();
|
||||
m_instanceMap[StreetEntityName] = streetInstance.get();
|
||||
|
||||
// Create a city prefab that nests the street instances created above and the city entity. The container entity will be created as part of the process.
|
||||
m_rootInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["city"] }, MakeInstanceList(AZStd::move(streetInstance)), "test/city");
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap[CityEntityName] }, MakeInstanceList(AZStd::move(streetInstance)), "test/city");
|
||||
ASSERT_TRUE(m_rootInstance);
|
||||
m_instanceMap["city"] = m_rootInstance.get();
|
||||
m_instanceMap[CityEntityName] = m_rootInstance.get();
|
||||
}
|
||||
|
||||
void SetUpEditorFixtureImpl() override
|
||||
{
|
||||
PrefabTestFixture::SetUpEditorFixtureImpl();
|
||||
|
||||
m_prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
|
||||
ASSERT_TRUE(m_prefabFocusInterface != nullptr);
|
||||
|
||||
GenerateTestHierarchy();
|
||||
}
|
||||
|
||||
void TearDownEditorFixtureImpl() override
|
||||
{
|
||||
m_rootInstance.release();
|
||||
|
||||
PrefabTestFixture::TearDownEditorFixtureImpl();
|
||||
}
|
||||
|
||||
AZStd::unordered_map<AZStd::string, AZ::Entity*> m_entityMap;
|
||||
AZStd::unordered_map<AZStd::string, Instance*> m_instanceMap;
|
||||
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> m_rootInstance;
|
||||
|
||||
PrefabFocusInterface* m_prefabFocusInterface = nullptr;
|
||||
|
||||
inline static const char* CityEntityName = "City";
|
||||
inline static const char* StreetEntityName = "Street";
|
||||
inline static const char* CarEntityName = "Car";
|
||||
inline static const char* SportsCarEntityName = "SportsCar";
|
||||
inline static const char* Passenger1EntityName = "Passenger1";
|
||||
inline static const char* Passenger2EntityName = "Passenger2";
|
||||
};
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab)
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_RootContainer)
|
||||
{
|
||||
GenerateTestHierarchy();
|
||||
|
||||
PrefabFocusInterface* prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
|
||||
EXPECT_TRUE(prefabFocusInterface != nullptr);
|
||||
|
||||
// Verify FocusOnOwningPrefab works when passing the container entity of the root prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["city"]->GetContainerEntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["city"]->GetTemplateId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId());
|
||||
EXPECT_EQ(m_prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap[CityEntityName]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
auto instance = m_prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["city"]);
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap[CityEntityName]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_RootEntity)
|
||||
{
|
||||
// Verify FocusOnOwningPrefab works when passing a nested entity of the root prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_entityMap["city"]->GetId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["city"]->GetTemplateId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_entityMap[CityEntityName]->GetId());
|
||||
EXPECT_EQ(m_prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap[CityEntityName]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
auto instance = m_prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["city"]);
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap[CityEntityName]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_NestedContainer)
|
||||
{
|
||||
// Verify FocusOnOwningPrefab works when passing the container entity of a nested prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["car"]->GetContainerEntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["car"]->GetTemplateId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CarEntityName]->GetContainerEntityId());
|
||||
EXPECT_EQ(m_prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap[CarEntityName]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
auto instance = m_prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["car"]);
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap[CarEntityName]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_NestedEntity)
|
||||
{
|
||||
// Verify FocusOnOwningPrefab works when passing a nested entity of the a nested prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_entityMap["passenger1"]->GetId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["car"]->GetTemplateId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_entityMap[Passenger1EntityName]->GetId());
|
||||
EXPECT_EQ(m_prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap[CarEntityName]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
auto instance = m_prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["car"]);
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap[CarEntityName]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_Clear)
|
||||
{
|
||||
// Verify FocusOnOwningPrefab points to the root prefab when the focus is cleared.
|
||||
{
|
||||
AzToolsFramework::PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
|
||||
@@ -120,54 +159,51 @@ namespace UnitTest
|
||||
prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
|
||||
EXPECT_TRUE(rootPrefabInstance.has_value());
|
||||
|
||||
prefabFocusInterface->FocusOnOwningPrefab(AZ::EntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), rootPrefabInstance->get().GetTemplateId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(AZ::EntityId());
|
||||
EXPECT_EQ(m_prefabFocusInterface->GetFocusedPrefabTemplateId(), rootPrefabInstance->get().GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
auto instance = m_prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), &rootPrefabInstance->get());
|
||||
}
|
||||
|
||||
m_rootInstance.release();
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused)
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_Content)
|
||||
{
|
||||
GenerateTestHierarchy();
|
||||
|
||||
PrefabFocusInterface* prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
|
||||
EXPECT_TRUE(prefabFocusInterface != nullptr);
|
||||
|
||||
// Verify IsOwningPrefabBeingFocused returns true for all entities in a focused prefab (container/nested)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["city"]->GetContainerEntityId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["city"]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["city"]->GetId()));
|
||||
EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId()));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_AncestorsDescendants)
|
||||
{
|
||||
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (ancestors/descendants)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["street"]->GetContainerEntityId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[StreetEntityName]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["street"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["city"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["city"]->GetId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["car"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger1"]->GetId()));
|
||||
EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[StreetEntityName]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId()));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_Siblings)
|
||||
{
|
||||
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (siblings)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["sportsCar"]->GetContainerEntityId());
|
||||
m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[SportsCarEntityName]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["sportsCar"]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger2"]->GetId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["car"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger1"]->GetId()));
|
||||
EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[SportsCarEntityName]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger2EntityName]->GetId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId()));
|
||||
}
|
||||
|
||||
m_rootInstance.release();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ set(FILES
|
||||
AssetFileInfoListComparison.cpp
|
||||
AssetSeedManager.cpp
|
||||
AssetSystemMocks.h
|
||||
BoundsTestComponent.cpp
|
||||
BoundsTestComponent.h
|
||||
ComponentAdapterTests.cpp
|
||||
ComponentAddRemove.cpp
|
||||
ComponentModeTestDoubles.cpp
|
||||
@@ -34,6 +36,9 @@ set(FILES
|
||||
EntityTestbed.h
|
||||
FileFunc.cpp
|
||||
FingerprintingTests.cpp
|
||||
FocusMode/EditorFocusModeFixture.cpp
|
||||
FocusMode/EditorFocusModeFixture.h
|
||||
FocusMode/EditorFocusModeSelectionTests.cpp
|
||||
FocusMode/EditorFocusModeTests.cpp
|
||||
GenericComponentWrapperTest.cpp
|
||||
InstanceDataHierarchy.cpp
|
||||
|
||||
@@ -23,11 +23,11 @@ namespace AZ
|
||||
{
|
||||
namespace RPI
|
||||
{
|
||||
AZStd::string GetMetricsFilePath()
|
||||
AZ::IO::FixedMaxPath GetMetricsFilePath()
|
||||
{
|
||||
char shaderMetricPath[AZ_MAX_PATH_LEN];
|
||||
AZ::Utils::GetExecutableDirectory(shaderMetricPath, AZ_MAX_PATH_LEN);
|
||||
return AZStd::string(shaderMetricPath) + AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING + "ShaderMetrics.json";
|
||||
AZ::IO::FixedMaxPath resolvedPath;
|
||||
AZ::IO::LocalFileIO::GetInstance()->ResolvePath(resolvedPath, "@user@/ShaderMetrics.json");
|
||||
return resolvedPath;
|
||||
}
|
||||
|
||||
ShaderMetricsSystemInterface* ShaderMetricsSystemInterface::Get()
|
||||
@@ -64,7 +64,7 @@ namespace AZ
|
||||
|
||||
void ShaderMetricsSystem::ReadLog()
|
||||
{
|
||||
const AZStd::string metricsFilePath = GetMetricsFilePath();
|
||||
const AZ::IO::FixedMaxPath metricsFilePath = GetMetricsFilePath();
|
||||
|
||||
if (AZ::IO::LocalFileIO::GetInstance()->Exists(metricsFilePath.c_str()))
|
||||
{
|
||||
@@ -80,7 +80,7 @@ namespace AZ
|
||||
|
||||
void ShaderMetricsSystem::WriteLog()
|
||||
{
|
||||
const AZStd::string metricsFilePath = GetMetricsFilePath();
|
||||
const AZ::IO::FixedMaxPath metricsFilePath = GetMetricsFilePath();
|
||||
|
||||
auto saveResult = AZ::JsonSerializationUtils::SaveObjectToFile<ShaderVariantMetrics>(&m_metrics, metricsFilePath.c_str());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user