Files
o3de/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h
T
Danilo Aimini 8d67f184c8 LYN-7008 | Focus Mode - Selection unit tests (#4357)
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Refactor test fixture for FocusMode to make it more reusable

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fixture rename, draft of selection test

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Split SetFocus and ClearFocus tests for Editor Focus Mode

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Making progress on selection test. Test compiles now, but selection doesn't seem to be working.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Removed commented out code from previous iteration.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent under the UnitTest namespace

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Viewport selection tests + minor fixes.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor fixes

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-30 18:05:50 +01:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace AzToolsFramework
{
class EditorFocusModeFixture
: public UnitTest::ToolsApplicationFixture
{
protected:
void SetUpEditorFixtureImpl() override;
void GenerateTestHierarchy();
AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId);
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
FocusModeInterface* m_focusModeInterface = nullptr;
public:
AzFramework::CameraState m_cameraState;
inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
inline static const char* CityEntityName = "City";
inline static const char* StreetEntityName = "Street";
inline static const char* CarEntityName = "Car";
inline static const char* SportsCarEntityName = "SportsCar";
inline static const char* Passenger1EntityName = "Passenger1";
inline static const char* Passenger2EntityName = "Passenger2";
inline static AZ::Vector3 CarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
};
}