merging dev because AR succeeded but failed to notify github, will re-run AR with latest merged

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-12-03 11:47:04 -08:00
630 changed files with 8190 additions and 8295 deletions
@@ -8,6 +8,7 @@
import azlmbr.bus
import azlmbr.math
from scene_api.scene_data import PrimitiveShape, DecompositionMode
from scene_helpers import *
@@ -41,6 +42,35 @@ def add_material_component(entity_id):
raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
def add_physx_meshes(scene_manifest: sceneData.SceneManifest, source_file_name: str, mesh_name_list: List, all_node_paths: List[str]):
first_mesh = mesh_name_list[0].get_path()
# Add a Box Primitive PhysX mesh with a comment
physx_box = scene_manifest.add_physx_primitive_mesh_group(source_file_name + "_box", PrimitiveShape.BOX, 0.0, None)
scene_manifest.physx_mesh_group_add_comment(physx_box, "This is a box primitive")
# Select the first mesh, unselect every other node
scene_manifest.physx_mesh_group_add_selected_node(physx_box, first_mesh)
for node in all_node_paths:
if node != first_mesh:
scene_manifest.physx_mesh_group_add_unselected_node(physx_box, node)
# Add a Convex Mesh PhysX mesh with a comment
convex_mesh = scene_manifest.add_physx_convex_mesh_group(source_file_name + "_convex", 0.08, .0004,
True, True, True, True, True, 24, True, "Glass")
scene_manifest.physx_mesh_group_add_comment(convex_mesh, "This is a convex mesh")
# Select/Unselect nodes using lists
all_except_first_mesh = [x for x in all_node_paths if x != first_mesh]
scene_manifest.physx_mesh_group_add_selected_unselected_nodes(convex_mesh, [first_mesh], all_except_first_mesh)
# Configure mesh decomposition for this mesh
scene_manifest.physx_mesh_group_decompose_meshes(convex_mesh, 512, 32, .002, 100100, DecompositionMode.TETRAHEDRON,
0.06, 0.055, 0.00015, 3, 3, True, False)
# Add a Triangle mesh
triangle = scene_manifest.add_physx_triangle_mesh_group(source_file_name + "_triangle", False, True, True, True, True, True)
scene_manifest.physx_mesh_group_add_selected_unselected_nodes(triangle, [first_mesh], all_except_first_mesh)
def update_manifest(scene):
import uuid, os
import azlmbr.scene.graph
@@ -62,6 +92,8 @@ def update_manifest(scene):
previous_entity_id = azlmbr.entity.InvalidEntityId
first_mesh = True
add_physx_meshes(scene_manifest, source_filename_only, mesh_name_list, all_node_paths)
# Loop every mesh node in the scene
for activeMeshIndex in range(len(mesh_name_list)):
mesh_name = mesh_name_list[activeMeshIndex]
@@ -106,6 +138,26 @@ def update_manifest(scene):
if not result:
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
# Add a physics component referencing the triangle mesh we made for the first node
if previous_entity_id is None:
physx_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName",
entity_id, "{FD429282-A075-4966-857F-D0BBF186CFE6} EditorColliderComponent")
json_update = json.dumps({
"ShapeConfiguration": {
"PhysicsAsset": {
"Asset": {
"assetHint": os.path.join(source_relative_path, source_filename_only + "_triangle.pxmesh")
}
}
}
})
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, physx_mesh_component, json_update)
if not result:
raise RuntimeError("UpdateComponentForEntity failed for PhysX mesh component")
# an example of adding a material component to override the default material
if previous_entity_id is not None and first_mesh:
first_mesh = False
@@ -0,0 +1,144 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class HeightTests:
single_gradient_height_correct = (
"Successfully retrieved height for gradient1.",
"Failed to retrieve height for gradient1."
)
double_gradient_height_correct = (
"Successfully retrieved height when two gradients exist.",
"Failed to retrieve height when two gradients exist."
)
triple_gradient_height_correct = (
"Successfully retrieved height when three gradients exist.",
"Failed to retrieve height when three gradients exist."
)
terrain_data_changed_call_count_correct = (
"OnTerrainDataChanged called expected number of times.",
"OnTerrainDataChanged call count incorrect."
)
def TerrainHeightGradientList_AddRemoveGradientWorks():
"""
Summary:
Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
:return: None
"""
import os
import math as sys_math
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.terrain as terrain
import azlmbr.editor as editor
import azlmbr.vegetation as vegetation
import azlmbr.entity as EntityId
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import editor_python_test_tools.pyside_utils as pyside_utils
from editor_python_test_tools.editor_entity_utils import EditorEntity
terrain_changed_call_count = 0
expected_terrain_changed_calls = 0
aabb_component_name = "Axis Aligned Box Shape"
gradientlist_component_name = "Terrain Height Gradient List"
layerspawner_component_name = "Terrain Layer Spawner"
gradient_value_path = "Configuration|Value"
def create_entity_at(entity_name, components_to_add, x, y, z):
entity = hydra.Entity(entity_name)
entity.create_entity(math.Vector3(x, y, z), components_to_add)
return entity
def on_terrain_changed(args):
nonlocal terrain_changed_call_count
terrain_changed_call_count += 1
def set_component_path_val(entity, component, path, value):
entity.get_set_test(component, path, value)
def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
nonlocal expected_terrain_changed_calls
test_tolerance = 0.01
gradient_list_path = "Configuration|Gradient Entities"
set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
expected_terrain_changed_calls += 1
# Wait until the terrain data has been updated.
helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
# Get the height at the origin.
height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
helper.init_idle()
# Open a level.
helper.open_level("Physics", "Base")
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
general.idle_wait_frames(1)
# Add a terrain world component
world_component = hydra.add_level_component("Terrain World")
aabb_height = 1024.0
box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
# Create three gradient entities.
gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
# Give everything a chance to finish initializing.
general.idle_wait_frames(1)
# Set the gradients to different values.
gradient_values = [0.5, 0.8, 0.3]
set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
# Give the TerrainSystem time to tick.
general.idle_wait_frames(1)
# Set the dimensions of the Aabb.
set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
# Set up a handler to wait for notifications from the TerrainSystem.
handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
handler.connect()
handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
# Add gradient3, the height should still be the second value, as that was the highest.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
@@ -27,3 +27,6 @@ class TestAutomation(EditorTestSuite):
class test_Terrain_SupportsPhysics(EditorSharedTest):
from .EditorScripts import Terrain_SupportsPhysics as test_module
class test_TerrainHeightGradientList_AddRemoveGradientWorks(EditorSharedTest):
from .EditorScripts import TerrainHeightGradientList_AddRemoveGradientWorks as test_module
@@ -15,6 +15,7 @@ import logging
# Import LyTestTools
import ly_test_tools.o3de.asset_processor as asset_processor_commands
import ly_test_tools.o3de.asset_processor_utils
logger = logging.getLogger(__name__)
@@ -36,5 +37,8 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
ap.stop()
request.addfinalizer(teardown)
for n in ly_test_tools.o3de.asset_processor_utils.processList:
assert not ly_test_tools.o3de.asset_processor_utils.check_ap_running(n), f"{n} process did not shutdown correctly."
return ap
@@ -8,6 +8,8 @@ General Asset Processor Batch Tests
"""
# Import builtin libraries
from os import listdir
import pytest
import logging
import os
@@ -724,3 +726,11 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
assert error_line_found, "The error could not be found in the newest run of the AP Batch log."
@pytest.mark.assetpipeline
def test_AssetProcessor_Log_On_Failure(self, asset_processor, ap_setup_fixture, workspace):
asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "test_AP_Logs")
result, output = asset_processor.batch_process(expect_failure=True, capture_output=True)
assert result == False, f'AssetProcessorBatch should have failed because there is a bad asset, output was {output}'
jobLogs = listdir(workspace.paths.ap_job_logs() + "/test_AP_Logs")
assert not len(jobLogs) == 0, 'No job logs where output during failure.'
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7c6b33c6137d6bd8c696f180c30a23089c95c1af398a630b4b13e080bec3254d
size 18220
@@ -10,6 +10,8 @@
#include "EditorPreferencesPageViewportManipulator.h"
#include <AzToolsFramework/Viewport/ViewportSettings.h>
// Editor
#include "EditorViewportSettings.h"
#include "Settings.h"
@@ -19,7 +21,17 @@ void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& s
serialize.Class<Manipulators>()
->Version(1)
->Field("LineBoundWidth", &Manipulators::m_manipulatorLineBoundWidth)
->Field("CircleBoundWidth", &Manipulators::m_manipulatorCircleBoundWidth);
->Field("CircleBoundWidth", &Manipulators::m_manipulatorCircleBoundWidth)
->Field("LinearManipulatorAxisLength", &Manipulators::m_linearManipulatorAxisLength)
->Field("PlanarManipulatorAxisLength", &Manipulators::m_planarManipulatorAxisLength)
->Field("SurfaceManipulatorRadius", &Manipulators::m_surfaceManipulatorRadius)
->Field("SurfaceManipulatorOpacity", &Manipulators::m_surfaceManipulatorOpacity)
->Field("LinearManipulatorConeLength", &Manipulators::m_linearManipulatorConeLength)
->Field("LinearManipulatorConeRadius", &Manipulators::m_linearManipulatorConeRadius)
->Field("ScaleManipulatorBoxHalfExtent", &Manipulators::m_scaleManipulatorBoxHalfExtent)
->Field("RotationManipulatorRadius", &Manipulators::m_rotationManipulatorRadius)
->Field("ManipulatorViewBaseScale", &Manipulators::m_manipulatorViewBaseScale)
->Field("FlipManipulatorAxesTowardsView", &Manipulators::m_flipManipulatorAxesTowardsView);
serialize.Class<CEditorPreferencesPage_ViewportManipulator>()->Version(2)->Field(
"Manipulators", &CEditorPreferencesPage_ViewportManipulator::m_manipulators);
@@ -36,7 +48,55 @@ void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& s
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorCircleBoundWidth, "Circle Bound Width",
"Manipulator Circle Bound Width")
->Attribute(AZ::Edit::Attributes::Min, 0.001f)
->Attribute(AZ::Edit::Attributes::Max, 2.0f);
->Attribute(AZ::Edit::Attributes::Max, 2.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorAxisLength, "Linear Manipulator Axis Length",
"Length of default Linear Manipulator (for Translation and Scale Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.1f)
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_planarManipulatorAxisLength, "Planar Manipulator Axis Length",
"Length of default Planar Manipulator (for Translation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.1f)
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_surfaceManipulatorRadius, "Surface Manipulator Radius",
"Radius of default Surface Manipulator (for Translation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_surfaceManipulatorOpacity, "Surface Manipulator Opacity",
"Opacity of default Surface Manipulator (for Translation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorConeLength, "Linear Manipulator Cone Length",
"Length of cone for default Linear Manipulator (for Translation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorConeRadius, "Linear Manipulator Cone Radius",
"Radius of cone for default Linear Manipulator (for Translation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
->Attribute(AZ::Edit::Attributes::Max, 0.5f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_scaleManipulatorBoxHalfExtent, "Scale Manipulator Box Half Extent",
"Half extent of box for default Scale Manipulator")
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_rotationManipulatorRadius, "Rotation Manipulator Radius",
"Radius of default Angular Manipulators (for Rotation Manipulators)")
->Attribute(AZ::Edit::Attributes::Min, 0.5f)
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorViewBaseScale, "Manipulator View Base Scale",
"The base scale to apply to all Manipulator Views (default is 1.0)")
->Attribute(AZ::Edit::Attributes::Min, 0.5f)
->Attribute(AZ::Edit::Attributes::Max, 2.0f)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &Manipulators::m_flipManipulatorAxesTowardsView, "Flip Manipulator Axes Towards View",
"Determines whether Planar and Linear Manipulators should switch to face the view (camera) in the Editor");
editContext
->Class<CEditorPreferencesPage_ViewportManipulator>("Manipulator Viewport Preferences", "Manipulator Viewport Preferences")
@@ -82,10 +142,32 @@ void CEditorPreferencesPage_ViewportManipulator::OnApply()
{
SandboxEditor::SetManipulatorLineBoundWidth(m_manipulators.m_manipulatorLineBoundWidth);
SandboxEditor::SetManipulatorCircleBoundWidth(m_manipulators.m_manipulatorCircleBoundWidth);
AzToolsFramework::SetLinearManipulatorAxisLength(m_manipulators.m_linearManipulatorAxisLength);
AzToolsFramework::SetPlanarManipulatorAxisLength(m_manipulators.m_planarManipulatorAxisLength);
AzToolsFramework::SetSurfaceManipulatorRadius(m_manipulators.m_surfaceManipulatorRadius);
AzToolsFramework::SetSurfaceManipulatorOpacity(m_manipulators.m_surfaceManipulatorOpacity);
AzToolsFramework::SetLinearManipulatorConeLength(m_manipulators.m_linearManipulatorConeLength);
AzToolsFramework::SetLinearManipulatorConeRadius(m_manipulators.m_linearManipulatorConeRadius);
AzToolsFramework::SetScaleManipulatorBoxHalfExtent(m_manipulators.m_scaleManipulatorBoxHalfExtent);
AzToolsFramework::SetRotationManipulatorRadius(m_manipulators.m_rotationManipulatorRadius);
AzToolsFramework::SetFlipManipulatorAxesTowardsView(m_manipulators.m_flipManipulatorAxesTowardsView);
AzToolsFramework::SetManipulatorViewBaseScale(m_manipulators.m_manipulatorViewBaseScale);
}
void CEditorPreferencesPage_ViewportManipulator::InitializeSettings()
{
m_manipulators.m_manipulatorLineBoundWidth = SandboxEditor::ManipulatorLineBoundWidth();
m_manipulators.m_manipulatorCircleBoundWidth = SandboxEditor::ManipulatorCircleBoundWidth();
m_manipulators.m_linearManipulatorAxisLength = AzToolsFramework::LinearManipulatorAxisLength();
m_manipulators.m_planarManipulatorAxisLength = AzToolsFramework::PlanarManipulatorAxisLength();
m_manipulators.m_surfaceManipulatorRadius = AzToolsFramework::SurfaceManipulatorRadius();
m_manipulators.m_surfaceManipulatorOpacity = AzToolsFramework::SurfaceManipulatorOpacity();
m_manipulators.m_linearManipulatorConeLength = AzToolsFramework::LinearManipulatorConeLength();
m_manipulators.m_linearManipulatorConeRadius = AzToolsFramework::LinearManipulatorConeRadius();
m_manipulators.m_scaleManipulatorBoxHalfExtent = AzToolsFramework::ScaleManipulatorBoxHalfExtent();
m_manipulators.m_rotationManipulatorRadius = AzToolsFramework::RotationManipulatorRadius();
m_manipulators.m_flipManipulatorAxesTowardsView = AzToolsFramework::FlipManipulatorAxesTowardsView();
m_manipulators.m_manipulatorViewBaseScale = AzToolsFramework::ManipulatorViewBaseScale();
}
@@ -41,6 +41,16 @@ private:
float m_manipulatorLineBoundWidth = 0.0f;
float m_manipulatorCircleBoundWidth = 0.0f;
float m_linearManipulatorAxisLength = 0.0f;
float m_planarManipulatorAxisLength = 0.0f;
float m_surfaceManipulatorRadius = 0.0f;
float m_surfaceManipulatorOpacity = 0.0f;
float m_linearManipulatorConeLength = 0.0f;
float m_linearManipulatorConeRadius = 0.0f;
float m_scaleManipulatorBoxHalfExtent = 0.0f;
float m_rotationManipulatorRadius = 0.0f;
float m_manipulatorViewBaseScale = 0.0f;
bool m_flipManipulatorAxesTowardsView = false;
};
Manipulators m_manipulators;
+93 -107
View File
@@ -12,6 +12,7 @@
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/std/string/string_view.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
namespace SandboxEditor
{
@@ -57,31 +58,6 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraDefaultStartingPositionY = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/y";
constexpr AZStd::string_view CameraDefaultStartingPositionZ = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/z";
template<typename T>
void SetRegistry(const AZStd::string_view setting, T&& value)
{
if (auto* registry = AZ::SettingsRegistry::Get())
{
registry->Set(setting, AZStd::forward<T>(value));
}
}
template<typename T>
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
{
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
if (const auto* registry = AZ::SettingsRegistry::Get())
{
T potentialValue;
if (registry->Get(potentialValue, setting))
{
value = AZStd::move(potentialValue);
}
}
return value;
}
struct EditorViewportSettingsCallbacksImpl : public EditorViewportSettingsCallbacks
{
EditorViewportSettingsCallbacksImpl()
@@ -118,399 +94,409 @@ namespace SandboxEditor
AZ::Vector3 CameraDefaultEditorPosition()
{
return AZ::Vector3(
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionX, 0.0)),
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionY, -10.0)),
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
}
void SetCameraDefaultEditorPosition(const AZ::Vector3& defaultCameraPosition)
{
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
}
AZ::u64 MaxItemsShownInAssetBrowserSearch()
{
return GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
return AzToolsFramework::GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
}
void SetMaxItemsShownInAssetBrowserSearch(const AZ::u64 numberOfItemsShown)
{
SetRegistry(AssetBrowserMaxItemsShownInSearchSetting, numberOfItemsShown);
AzToolsFramework::SetRegistry(AssetBrowserMaxItemsShownInSearchSetting, numberOfItemsShown);
}
bool GridSnappingEnabled()
{
return GetRegistry(GridSnappingSetting, false);
return AzToolsFramework::GetRegistry(GridSnappingSetting, false);
}
void SetGridSnapping(const bool enabled)
{
SetRegistry(GridSnappingSetting, enabled);
AzToolsFramework::SetRegistry(GridSnappingSetting, enabled);
}
float GridSnappingSize()
{
return aznumeric_cast<float>(GetRegistry(GridSizeSetting, 0.1));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(GridSizeSetting, 0.1));
}
void SetGridSnappingSize(const float size)
{
SetRegistry(GridSizeSetting, size);
AzToolsFramework::SetRegistry(GridSizeSetting, size);
}
bool AngleSnappingEnabled()
{
return GetRegistry(AngleSnappingSetting, false);
return AzToolsFramework::GetRegistry(AngleSnappingSetting, false);
}
void SetAngleSnapping(const bool enabled)
{
SetRegistry(AngleSnappingSetting, enabled);
AzToolsFramework::SetRegistry(AngleSnappingSetting, enabled);
}
float AngleSnappingSize()
{
return aznumeric_cast<float>(GetRegistry(AngleSizeSetting, 5.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(AngleSizeSetting, 5.0));
}
void SetAngleSnappingSize(const float size)
{
SetRegistry(AngleSizeSetting, size);
AzToolsFramework::SetRegistry(AngleSizeSetting, size);
}
bool ShowingGrid()
{
return GetRegistry(ShowGridSetting, false);
return AzToolsFramework::GetRegistry(ShowGridSetting, false);
}
void SetShowingGrid(const bool showing)
{
SetRegistry(ShowGridSetting, showing);
AzToolsFramework::SetRegistry(ShowGridSetting, showing);
}
bool StickySelectEnabled()
{
return GetRegistry(StickySelectSetting, false);
return AzToolsFramework::GetRegistry(StickySelectSetting, false);
}
void SetStickySelectEnabled(const bool enabled)
{
SetRegistry(StickySelectSetting, enabled);
AzToolsFramework::SetRegistry(StickySelectSetting, enabled);
}
float ManipulatorLineBoundWidth()
{
return aznumeric_cast<float>(GetRegistry(ManipulatorLineBoundWidthSetting, 0.1));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(ManipulatorLineBoundWidthSetting, 0.1));
}
void SetManipulatorLineBoundWidth(const float lineBoundWidth)
{
SetRegistry(ManipulatorLineBoundWidthSetting, lineBoundWidth);
AzToolsFramework::SetRegistry(ManipulatorLineBoundWidthSetting, lineBoundWidth);
}
float ManipulatorCircleBoundWidth()
{
return aznumeric_cast<float>(GetRegistry(ManipulatorCircleBoundWidthSetting, 0.1));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(ManipulatorCircleBoundWidthSetting, 0.1));
}
void SetManipulatorCircleBoundWidth(const float circleBoundWidth)
{
SetRegistry(ManipulatorCircleBoundWidthSetting, circleBoundWidth);
AzToolsFramework::SetRegistry(ManipulatorCircleBoundWidthSetting, circleBoundWidth);
}
float CameraTranslateSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraTranslateSpeedSetting, 10.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraTranslateSpeedSetting, 10.0));
}
void SetCameraTranslateSpeed(const float speed)
{
SetRegistry(CameraTranslateSpeedSetting, speed);
AzToolsFramework::SetRegistry(CameraTranslateSpeedSetting, speed);
}
float CameraBoostMultiplier()
{
return aznumeric_cast<float>(GetRegistry(CameraBoostMultiplierSetting, 3.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraBoostMultiplierSetting, 3.0));
}
void SetCameraBoostMultiplier(const float multiplier)
{
SetRegistry(CameraBoostMultiplierSetting, multiplier);
AzToolsFramework::SetRegistry(CameraBoostMultiplierSetting, multiplier);
}
float CameraRotateSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraRotateSpeedSetting, 0.005));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraRotateSpeedSetting, 0.005));
}
void SetCameraRotateSpeed(const float speed)
{
SetRegistry(CameraRotateSpeedSetting, speed);
AzToolsFramework::SetRegistry(CameraRotateSpeedSetting, speed);
}
float CameraScrollSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraScrollSpeedSetting, 0.02));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraScrollSpeedSetting, 0.02));
}
void SetCameraScrollSpeed(const float speed)
{
SetRegistry(CameraScrollSpeedSetting, speed);
AzToolsFramework::SetRegistry(CameraScrollSpeedSetting, speed);
}
float CameraDollyMotionSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraDollyMotionSpeedSetting, 0.01));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDollyMotionSpeedSetting, 0.01));
}
void SetCameraDollyMotionSpeed(const float speed)
{
SetRegistry(CameraDollyMotionSpeedSetting, speed);
AzToolsFramework::SetRegistry(CameraDollyMotionSpeedSetting, speed);
}
bool CameraOrbitYawRotationInverted()
{
return GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
return AzToolsFramework::GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
}
void SetCameraOrbitYawRotationInverted(const bool inverted)
{
SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
AzToolsFramework::SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
}
bool CameraPanInvertedX()
{
return GetRegistry(CameraPanInvertedXSetting, true);
return AzToolsFramework::GetRegistry(CameraPanInvertedXSetting, true);
}
void SetCameraPanInvertedX(const bool inverted)
{
SetRegistry(CameraPanInvertedXSetting, inverted);
AzToolsFramework::SetRegistry(CameraPanInvertedXSetting, inverted);
}
bool CameraPanInvertedY()
{
return GetRegistry(CameraPanInvertedYSetting, true);
return AzToolsFramework::GetRegistry(CameraPanInvertedYSetting, true);
}
void SetCameraPanInvertedY(const bool inverted)
{
SetRegistry(CameraPanInvertedYSetting, inverted);
AzToolsFramework::SetRegistry(CameraPanInvertedYSetting, inverted);
}
float CameraPanSpeed()
{
return aznumeric_cast<float>(GetRegistry(CameraPanSpeedSetting, 0.01));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraPanSpeedSetting, 0.01));
}
void SetCameraPanSpeed(float speed)
{
SetRegistry(CameraPanSpeedSetting, speed);
AzToolsFramework::SetRegistry(CameraPanSpeedSetting, speed);
}
float CameraRotateSmoothness()
{
return aznumeric_cast<float>(GetRegistry(CameraRotateSmoothnessSetting, 5.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraRotateSmoothnessSetting, 5.0));
}
void SetCameraRotateSmoothness(const float smoothness)
{
SetRegistry(CameraRotateSmoothnessSetting, smoothness);
AzToolsFramework::SetRegistry(CameraRotateSmoothnessSetting, smoothness);
}
float CameraTranslateSmoothness()
{
return aznumeric_cast<float>(GetRegistry(CameraTranslateSmoothnessSetting, 5.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraTranslateSmoothnessSetting, 5.0));
}
void SetCameraTranslateSmoothness(const float smoothness)
{
SetRegistry(CameraTranslateSmoothnessSetting, smoothness);
AzToolsFramework::SetRegistry(CameraTranslateSmoothnessSetting, smoothness);
}
bool CameraRotateSmoothingEnabled()
{
return GetRegistry(CameraRotateSmoothingSetting, true);
return AzToolsFramework::GetRegistry(CameraRotateSmoothingSetting, true);
}
void SetCameraRotateSmoothingEnabled(const bool enabled)
{
SetRegistry(CameraRotateSmoothingSetting, enabled);
AzToolsFramework::SetRegistry(CameraRotateSmoothingSetting, enabled);
}
bool CameraTranslateSmoothingEnabled()
{
return GetRegistry(CameraTranslateSmoothingSetting, true);
return AzToolsFramework::GetRegistry(CameraTranslateSmoothingSetting, true);
}
void SetCameraTranslateSmoothingEnabled(const bool enabled)
{
SetRegistry(CameraTranslateSmoothingSetting, enabled);
AzToolsFramework::SetRegistry(CameraTranslateSmoothingSetting, enabled);
}
bool CameraCaptureCursorForLook()
{
return GetRegistry(CameraCaptureCursorLookSetting, true);
return AzToolsFramework::GetRegistry(CameraCaptureCursorLookSetting, true);
}
void SetCameraCaptureCursorForLook(const bool capture)
{
SetRegistry(CameraCaptureCursorLookSetting, capture);
AzToolsFramework::SetRegistry(CameraCaptureCursorLookSetting, capture);
}
float CameraDefaultOrbitDistance()
{
return aznumeric_cast<float>(GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
}
void SetCameraDefaultOrbitDistance(const float distance)
{
SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
AzToolsFramework::SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
}
AzFramework::InputChannelId CameraTranslateForwardChannelId()
{
return AzFramework::InputChannelId(
GetRegistry(CameraTranslateForwardIdSetting, AZStd::string("keyboard_key_alphanumeric_W")).c_str());
AzToolsFramework::GetRegistry(CameraTranslateForwardIdSetting, AZStd::string("keyboard_key_alphanumeric_W")).c_str());
}
void SetCameraTranslateForwardChannelId(AZStd::string_view cameraTranslateForwardId)
{
SetRegistry(CameraTranslateForwardIdSetting, cameraTranslateForwardId);
AzToolsFramework::SetRegistry(CameraTranslateForwardIdSetting, cameraTranslateForwardId);
}
AzFramework::InputChannelId CameraTranslateBackwardChannelId()
{
return AzFramework::InputChannelId(
GetRegistry(CameraTranslateBackwardIdSetting, AZStd::string("keyboard_key_alphanumeric_S")).c_str());
AzToolsFramework::GetRegistry(CameraTranslateBackwardIdSetting, AZStd::string("keyboard_key_alphanumeric_S")).c_str());
}
void SetCameraTranslateBackwardChannelId(AZStd::string_view cameraTranslateBackwardId)
{
SetRegistry(CameraTranslateBackwardIdSetting, cameraTranslateBackwardId);
AzToolsFramework::SetRegistry(CameraTranslateBackwardIdSetting, cameraTranslateBackwardId);
}
AzFramework::InputChannelId CameraTranslateLeftChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraTranslateLeftIdSetting, AZStd::string("keyboard_key_alphanumeric_A")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraTranslateLeftIdSetting, AZStd::string("keyboard_key_alphanumeric_A")).c_str());
}
void SetCameraTranslateLeftChannelId(AZStd::string_view cameraTranslateLeftId)
{
SetRegistry(CameraTranslateLeftIdSetting, cameraTranslateLeftId);
AzToolsFramework::SetRegistry(CameraTranslateLeftIdSetting, cameraTranslateLeftId);
}
AzFramework::InputChannelId CameraTranslateRightChannelId()
{
return AzFramework::InputChannelId(
GetRegistry(CameraTranslateRightIdSetting, AZStd::string("keyboard_key_alphanumeric_D")).c_str());
AzToolsFramework::GetRegistry(CameraTranslateRightIdSetting, AZStd::string("keyboard_key_alphanumeric_D")).c_str());
}
void SetCameraTranslateRightChannelId(AZStd::string_view cameraTranslateRightId)
{
SetRegistry(CameraTranslateRightIdSetting, cameraTranslateRightId);
AzToolsFramework::SetRegistry(CameraTranslateRightIdSetting, cameraTranslateRightId);
}
AzFramework::InputChannelId CameraTranslateUpChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraTranslateUpIdSetting, AZStd::string("keyboard_key_alphanumeric_E")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraTranslateUpIdSetting, AZStd::string("keyboard_key_alphanumeric_E")).c_str());
}
void SetCameraTranslateUpChannelId(AZStd::string_view cameraTranslateUpId)
{
SetRegistry(CameraTranslateUpIdSetting, cameraTranslateUpId);
AzToolsFramework::SetRegistry(CameraTranslateUpIdSetting, cameraTranslateUpId);
}
AzFramework::InputChannelId CameraTranslateDownChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraTranslateDownIdSetting, AZStd::string("keyboard_key_alphanumeric_Q")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraTranslateDownIdSetting, AZStd::string("keyboard_key_alphanumeric_Q")).c_str());
}
void SetCameraTranslateDownChannelId(AZStd::string_view cameraTranslateDownId)
{
SetRegistry(CameraTranslateDownIdSetting, cameraTranslateDownId);
AzToolsFramework::SetRegistry(CameraTranslateDownIdSetting, cameraTranslateDownId);
}
AzFramework::InputChannelId CameraTranslateBoostChannelId()
{
return AzFramework::InputChannelId(
GetRegistry(CameraTranslateBoostIdSetting, AZStd::string("keyboard_key_modifier_shift_l")).c_str());
AzToolsFramework::GetRegistry(CameraTranslateBoostIdSetting, AZStd::string("keyboard_key_modifier_shift_l")).c_str());
}
void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId)
{
SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
AzToolsFramework::SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
}
AzFramework::InputChannelId CameraOrbitChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
}
void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId)
{
SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
AzToolsFramework::SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
}
AzFramework::InputChannelId CameraFreeLookChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraFreeLookIdSetting, AZStd::string("mouse_button_right")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraFreeLookIdSetting, AZStd::string("mouse_button_right")).c_str());
}
void SetCameraFreeLookChannelId(AZStd::string_view cameraFreeLookId)
{
SetRegistry(CameraFreeLookIdSetting, cameraFreeLookId);
AzToolsFramework::SetRegistry(CameraFreeLookIdSetting, cameraFreeLookId);
}
AzFramework::InputChannelId CameraFreePanChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraFreePanIdSetting, AZStd::string("mouse_button_middle")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraFreePanIdSetting, AZStd::string("mouse_button_middle")).c_str());
}
void SetCameraFreePanChannelId(AZStd::string_view cameraFreePanId)
{
SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
AzToolsFramework::SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
}
AzFramework::InputChannelId CameraOrbitLookChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
}
void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId)
{
SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
AzToolsFramework::SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
}
AzFramework::InputChannelId CameraOrbitDollyChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
}
void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId)
{
SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
AzToolsFramework::SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
}
AzFramework::InputChannelId CameraOrbitPanChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
}
void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId)
{
SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
AzToolsFramework::SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
}
AzFramework::InputChannelId CameraFocusChannelId()
{
return AzFramework::InputChannelId(GetRegistry(CameraFocusIdSetting, AZStd::string("keyboard_key_alphanumeric_X")).c_str());
return AzFramework::InputChannelId(
AzToolsFramework::GetRegistry(CameraFocusIdSetting, AZStd::string("keyboard_key_alphanumeric_X")).c_str());
}
void SetCameraFocusChannelId(AZStd::string_view cameraFocusId)
{
SetRegistry(CameraFocusIdSetting, cameraFocusId);
AzToolsFramework::SetRegistry(CameraFocusIdSetting, cameraFocusId);
}
} // namespace SandboxEditor
-8
View File
@@ -35,7 +35,6 @@
// CryCommon
#include <CryCommon/INavigationSystem.h>
#include <CryCommon/LyShine/ILyShine.h>
#include <CryCommon/MainThreadRenderRequestBus.h>
// Editor
@@ -595,13 +594,6 @@ void CGameEngine::SwitchToInEditor()
// Enable accelerators.
GetIEditor()->EnableAcceleratos(true);
// reset UI system
if (gEnv->pLyShine)
{
gEnv->pLyShine->Reset();
}
// [Anton] - order changed, see comments for CGameEngine::SetSimulationMode
//! Send event to switch out of game.
GetIEditor()->GetObjectManager()->SendEvent(EVENT_OUTOFGAME);
@@ -13,7 +13,6 @@ set(FILES
EditorCommonAPI.h
ActionOutput.h
ActionOutput.cpp
UiEditorDLLBus.h
DockTitleBarWidget.cpp
DockTitleBarWidget.h
SaveUtilities/AsyncSaveRunner.h
@@ -486,9 +486,11 @@ namespace AZ
// Merge Command Line arguments
constexpr bool executeRegDumpCommands = false;
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
#if defined(AZ_DEBUG_BUILD) || defined(AZ_PROFILE_BUILD)
// Skip over merging the User Registry in non-debug and profile configurations
SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(*m_settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
#endif
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*m_settingsRegistry);
@@ -12,13 +12,57 @@
namespace AzFramework::Terrain
{
// Create a handler that can be accessed from Python scripts to receive terrain change notifications.
class TerrainDataNotificationHandler final
: public AzFramework::Terrain::TerrainDataNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(
TerrainDataNotificationHandler,
"{A83EF103-295A-4653-8279-F30FBF3F9037}",
AZ::SystemAllocator,
OnTerrainDataCreateBegin,
OnTerrainDataCreateEnd,
OnTerrainDataDestroyBegin,
OnTerrainDataDestroyEnd,
OnTerrainDataChanged);
void OnTerrainDataCreateBegin() override
{
Call(FN_OnTerrainDataCreateBegin);
}
void OnTerrainDataCreateEnd() override
{
Call(FN_OnTerrainDataCreateEnd);
}
void OnTerrainDataDestroyBegin() override
{
Call(FN_OnTerrainDataDestroyBegin);
}
void OnTerrainDataDestroyEnd() override
{
Call(FN_OnTerrainDataDestroyEnd);
}
void OnTerrainDataChanged(
const AZ::Aabb& dirtyRegion, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask dataChangedMask) override
{
Call(FN_OnTerrainDataChanged, dirtyRegion, dataChangedMask);
}
};
void TerrainDataRequests::Reflect(AZ::ReflectContext* context)
{
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<AzFramework::Terrain::TerrainDataRequestBus>("TerrainDataRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Terrain")
->Event("GetHeight", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetHeight)
->Attribute(AZ::Script::Attributes::Module, "terrain")
->Event("GetNormal", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetNormal)
->Event("GetMaxSurfaceWeight", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetMaxSurfaceWeight)
->Event("GetMaxSurfaceWeightFromVector2",
@@ -34,8 +78,24 @@ namespace AzFramework::Terrain
->Event("GetTerrainAabb", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetTerrainAabb)
->Event("GetTerrainHeightQueryResolution",
&AzFramework::Terrain::TerrainDataRequestBus::Events::GetTerrainHeightQueryResolution)
->Event("GetHeight", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetHeightVal)
->Event("GetHeightFromVector2", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetHeightValFromVector2)
->Event("GetHeightFromFloats", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetHeightValFromFloats)
;
behaviorContext->EBus<AzFramework::Terrain::TerrainDataNotificationBus>("TerrainDataNotificationBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Terrain")
->Attribute(AZ::Script::Attributes::Module, "terrain")
->Event("OnTerrainDataCreateBegin", &AzFramework::Terrain::TerrainDataNotifications::OnTerrainDataCreateBegin)
->Event("OnTerrainDataCreateEnd", &AzFramework::Terrain::TerrainDataNotifications::OnTerrainDataCreateEnd)
->Event("OnTerrainDataDestroyBegin", &AzFramework::Terrain::TerrainDataNotifications::OnTerrainDataDestroyBegin)
->Event("OnTerrainDataDestroyEnd", &AzFramework::Terrain::TerrainDataNotifications::OnTerrainDataDestroyEnd)
->Event("OnTerrainDataChanged", &AzFramework::Terrain::TerrainDataNotifications::OnTerrainDataChanged)
->Handler<AzFramework::Terrain::TerrainDataNotificationHandler>()
;
}
//TerrainDataNotificationHandler::Reflect(context);
}
} // namespace AzFramework::Terrain
@@ -144,13 +144,31 @@ namespace AzFramework
return result;
}
SurfaceData::SurfacePoint BehaviorContextGetSurfacePointFromVector2(
const AZ::Vector2& inPosition,
Sampler sampleFilter = Sampler::DEFAULT) const
const AZ::Vector2& inPosition, Sampler sampleFilter = Sampler::DEFAULT) const
{
SurfaceData::SurfacePoint result;
GetSurfacePointFromVector2(inPosition, result, sampleFilter);
return result;
}
// Functions without the optional bool* parameter that can be used from Python tests.
float GetHeightVal(AZ::Vector3 position, Sampler sampler = Sampler::BILINEAR) const
{
bool terrainExists;
return GetHeight(position, sampler, &terrainExists);
}
float GetHeightValFromVector2(AZ::Vector2 position, Sampler sampler = Sampler::BILINEAR) const
{
bool terrainExists;
return GetHeightFromVector2(position, sampler, &terrainExists);
}
float GetHeightValFromFloats(float x, float y, Sampler sampler = Sampler::BILINEAR) const
{
bool terrainExists;
return GetHeightFromFloats(x, y, sampler, &terrainExists);
}
};
using TerrainDataRequestBus = AZ::EBus<TerrainDataRequests>;
@@ -5,6 +5,7 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/XcbEventHandler.h>
+127 -48
View File
@@ -29,6 +29,13 @@ namespace InputUnitTests
////////////////////////////////////////////////////////////////////////////////////////////////
class InputTest : public ScopedAllocatorSetupFixture
{
public:
InputTest() : ScopedAllocatorSetupFixture()
{
// Many input tests are only valid if the GamePad device is supported on this platform.
m_gamepadSupported = InputDeviceGamepad::GetMaxSupportedGamepads() > 0;
}
protected:
////////////////////////////////////////////////////////////////////////////////////////////
void SetUp() override
@@ -46,6 +53,7 @@ namespace InputUnitTests
////////////////////////////////////////////////////////////////////////////////////////////
AZStd::unique_ptr<InputSystemComponent> m_inputSystemComponent;
bool m_gamepadSupported;
};
////////////////////////////////////////////////////////////////////////////////////////////////
@@ -78,12 +86,17 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputContext_ActivateDeactivate_Successfull)
#else
TEST_F(InputTest, InputContext_ActivateDeactivate_Successfull)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputContext_ActivateDeactivate_Successfull";
#else
SUCCEED() << "Skipping test InputContext_ActivateDeactivate_Successfull";
#endif
return;
}
// Create an input context (they are inactive by default).
InputContext inputContext("TestInputContext");
@@ -148,12 +161,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputContext_AddRemoveInputMapping_Successfull)
#else
TEST_F(InputTest, InputContext_AddRemoveInputMapping_Successfull)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputContext_AddRemoveInputMapping_Successfull";
#else
SUCCEED() << "Skipping test InputContext_AddRemoveInputMapping_Successfull";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -256,12 +275,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputContext_ConsumeProcessedInput_Consumed)
#else
TEST_F(InputTest, InputContext_ConsumeProcessedInput_Consumed)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputContext_ConsumeProcessedInput_Consumed";
#else
SUCCEED() << "Skipping test InputContext_ConsumeProcessedInput_Consumed";
#endif
return;
}
InputContext::InitData initData;
// Create a high priority input context that consumes input processed by any of its mappings.
@@ -340,12 +365,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputContext_FilteredInput_Mapped)
#else
TEST_F(InputTest, InputContext_FilteredInput_Mapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputContext_FilteredInput_Mapped";
#else
SUCCEED() << "Skipping test InputContext_FilteredInput_Mapped";
#endif
return;
}
// Create an input context that initially only listens for keyboard input.
InputContext::InitData initData;
initData.autoActivate = true;
@@ -413,12 +444,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingOr_AddRemoveSourceInput_Successful)
#else
TEST_F(InputTest, InputMappingOr_AddRemoveSourceInput_Successful)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingOr_AddRemoveSourceInput_Successful";
#else
SUCCEED() << "Skipping test InputMappingOr_AddRemoveSourceInput_Successful";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -491,12 +528,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingOr_SingleSourceInput_Mapped)
#else
TEST_F(InputTest, InputMappingOr_SingleSourceInput_Mapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingOr_SingleSourceInput_Mapped";
#else
SUCCEED() << "Skipping test InputMappingOr_SingleSourceInput_Mapped";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -558,12 +601,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingOr_MultipleSourceInputs_Mapped)
#else
TEST_F(InputTest, InputMappingOr_MultipleSourceInputs_Mapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingOr_MultipleSourceInputs_Mapped";
#else
SUCCEED() << "Skipping test InputMappingOr_MultipleSourceInputs_Mapped";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -650,12 +699,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingAnd_AddRemoveSourceInput_Successful)
#else
TEST_F(InputTest, InputMappingAnd_AddRemoveSourceInput_Successful)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingAnd_AddRemoveSourceInput_Successful";
#else
SUCCEED() << "Skipping test InputMappingAnd_AddRemoveSourceInput_Successful";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -728,12 +783,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingAnd_SingleSourceInput_Mapped)
#else
TEST_F(InputTest, InputMappingAnd_SingleSourceInput_Mapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingAnd_SingleSourceInput_Mapped";
#else
SUCCEED() << "Skipping test InputMappingAnd_SingleSourceInput_Mapped";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -795,12 +856,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingAnd_MultipleSourceInputs_Mapped)
#else
TEST_F(InputTest, InputMappingAnd_MultipleSourceInputs_Mapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingAnd_MultipleSourceInputs_Mapped";
#else
SUCCEED() << "Skipping test InputMappingAnd_MultipleSourceInputs_Mapped";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -909,12 +976,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingAnd_MultipleSourceInputsWithDifferentValues_ValuesAveraged)
#else
TEST_F(InputTest, InputMappingAnd_MultipleSourceInputsWithDifferentValues_ValuesAveraged)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingAnd_MultipleSourceInputsWithDifferentValues_ValuesAveraged";
#else
SUCCEED() << "Skipping test InputMappingAnd_MultipleSourceInputsWithDifferentValues_ValuesAveraged";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -969,12 +1042,18 @@ namespace InputUnitTests
}
////////////////////////////////////////////////////////////////////////////////////////////////
#if AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
TEST_F(InputTest, DISABLED_InputMappingAnd_MultipleSourceInputsFromTheSameInputDeviceTypeWithDifferentIndicies_NotMapped)
#else
TEST_F(InputTest, InputMappingAnd_MultipleSourceInputsFromTheSameInputDeviceTypeWithDifferentIndicies_NotMapped)
#endif // AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS
{
if (!m_gamepadSupported)
{
#if defined(GTEST_SKIP)
GTEST_SKIP() << "Skipping test InputMappingAnd_MultipleSourceInputsFromTheSameInputDeviceTypeWithDifferentIndicies_NotMapped";
#else
SUCCEED() << "Skipping test InputMappingAnd_MultipleSourceInputsFromTheSameInputDeviceTypeWithDifferentIndicies_NotMapped";
#endif
return;
}
// Create an input context and activate it.
InputContext inputContext("TestInputContext");
inputContext.Activate();
@@ -23,7 +23,6 @@
#define AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_GRADIENT_SIGNAL_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_MULTIPLAYER_GRIDMATE_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_NATIVE_WINDOWS_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_PROCESS_LAUNCHER_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_TESTS true
@@ -52,7 +52,7 @@ namespace AzToolsFramework
void ReadOnlyEntitySystemComponent::RefreshReadOnlyState(const EntityIdList& entityIds)
{
for (const AZ::EntityId entityId : entityIds)
for (const AZ::EntityId& entityId : entityIds)
{
bool wasReadOnly = m_readOnlystates[entityId];
QueryReadOnlyStateForEntity(entityId);
@@ -67,10 +67,10 @@ namespace AzToolsFramework
void ReadOnlyEntitySystemComponent::RefreshReadOnlyStateForAllEntities()
{
for (auto elem : m_readOnlystates)
for (auto& elem : m_readOnlystates)
{
AZ::EntityId entityId = elem.first;
bool wasReadOnly = m_readOnlystates[entityId];
bool wasReadOnly = elem.second;
QueryReadOnlyStateForEntity(entityId);
if (bool isReadOnly = m_readOnlystates[entityId]; wasReadOnly != isReadOnly)
@@ -14,7 +14,7 @@
namespace AzToolsFramework
{
AZ_CVAR(bool, cl_manipulatorDrawDebug, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enable debug drawing for Manipulators");
AZ_CVAR(bool, ed_manipulatorDrawDebug, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enable debug drawing for Manipulators");
const AZ::Color BaseManipulator::s_defaultMouseOverColor = AZ::Color(1.0f, 1.0f, 0.0f, 1.0f); // yellow
@@ -28,7 +28,7 @@ namespace AzFramework
namespace AzToolsFramework
{
AZ_CVAR_EXTERNED(bool, cl_manipulatorDrawDebug);
AZ_CVAR_EXTERNED(bool, ed_manipulatorDrawDebug);
namespace UndoSystem
{
@@ -207,7 +207,7 @@ namespace AzToolsFramework
? AZ::Transform::CreateFromQuaternionAndTranslation(m_visualOrientationOverride, GetLocalPosition())
: GetLocalTransform();
if (cl_manipulatorDrawDebug)
if (ed_manipulatorDrawDebug)
{
if (PerformingAction())
{
@@ -21,6 +21,7 @@
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
#include <AzToolsFramework/Manipulators/SplineSelectionManipulator.h>
#include <AzToolsFramework/Maths/TransformUtils.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
AZ_CVAR(
@@ -30,6 +31,13 @@ AZ_CVAR(
nullptr,
AZ::ConsoleFunctorFlags::Null,
"Display additional debug drawing for manipulator bounds");
AZ_CVAR(
float,
ed_planarManipulatorBoundScaleFactor,
1.75f,
nullptr,
AZ::ConsoleFunctorFlags::Null,
"The scale factor to apply to the planar manipulator bounds");
namespace AzToolsFramework
{
@@ -78,7 +86,8 @@ namespace AzToolsFramework
{
// check if we actually needed to flip the axis, if so, write to shouldCorrect
// so we know and are able to draw it differently if we wish (e.g. hollow if flipped)
const bool correcting = ShouldFlipCameraAxis(worldFromLocal, localPosition, axis, cameraState);
const bool correcting =
FlipManipulatorAxesTowardsView() && ShouldFlipCameraAxis(worldFromLocal, localPosition, axis, cameraState);
// the corrected axis, if no flip was required, output == input
correctedAxis = correcting ? -axis : axis;
@@ -325,7 +334,8 @@ namespace AzToolsFramework
float ManipulatorView::ManipulatorViewScaleMultiplier(
const AZ::Vector3& worldPosition, const AzFramework::CameraState& cameraState) const
{
return ScreenSizeFixed() ? CalculateScreenToWorldMultiplier(worldPosition, cameraState) : 1.0f;
const float screenScale = ScreenSizeFixed() ? CalculateScreenToWorldMultiplier(worldPosition, cameraState) : 1.0f;
return screenScale * ManipulatorViewBaseScale();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -342,47 +352,77 @@ namespace AzToolsFramework
const AZ::Vector3 axis1 = m_axis1;
const AZ::Vector3 axis2 = m_axis2;
CameraCorrectAxis(
axis1, m_cameraCorrectedAxis1, managerState, mouseInteraction, manipulatorState.m_worldFromLocal,
manipulatorState.m_localPosition, cameraState);
CameraCorrectAxis(
axis2, m_cameraCorrectedAxis2, managerState, mouseInteraction, manipulatorState.m_worldFromLocal,
manipulatorState.m_localPosition, cameraState);
// support partial application of CameraCorrectAxis to reduce redundant call site parameters
auto cameraCorrectAxisPartialFn =
[&manipulatorState, &managerState, &mouseInteraction, &cameraState](const AZ::Vector3& inAxis, AZ::Vector3& outAxis)
{
CameraCorrectAxis(
inAxis, outAxis, managerState, mouseInteraction, manipulatorState.m_worldFromLocal, manipulatorState.m_localPosition,
cameraState);
};
const Picking::BoundShapeQuad quadBound = CalculateQuadBound(
manipulatorState.m_localPosition, manipulatorState, m_cameraCorrectedAxis1, m_cameraCorrectedAxis2,
m_size *
ManipulatorViewScaleMultiplier(
manipulatorState.m_worldFromLocal.TransformPoint(manipulatorState.m_localPosition), cameraState));
cameraCorrectAxisPartialFn(axis1, m_cameraCorrectedAxis1);
cameraCorrectAxisPartialFn(axis2, m_cameraCorrectedAxis2);
cameraCorrectAxisPartialFn(axis1 * axis1.Dot(m_offset), m_cameraCorrectedOffsetAxis1);
cameraCorrectAxisPartialFn(axis2 * axis2.Dot(m_offset), m_cameraCorrectedOffsetAxis2);
const AZ::Vector3 totalScale =
manipulatorState.m_nonUniformScale * AZ::Vector3(manipulatorState.m_worldFromLocal.GetUniformScale());
const auto cameraCorrectedVisualOffset = (m_cameraCorrectedOffsetAxis1 + m_cameraCorrectedOffsetAxis2) * totalScale.GetReciprocal();
const auto viewScale =
ManipulatorViewScaleMultiplier(manipulatorState.m_worldFromLocal.TransformPoint(manipulatorState.m_localPosition), cameraState);
const Picking::BoundShapeQuad quadBoundVisual = CalculateQuadBound(
manipulatorState.m_localPosition + (cameraCorrectedVisualOffset * viewScale), manipulatorState, m_cameraCorrectedAxis1,
m_cameraCorrectedAxis2, m_size * viewScale);
debugDisplay.SetLineWidth(defaultLineWidth(manipulatorState.m_mouseOver));
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_axis1Color, m_mouseOverColor).GetAsVector4());
debugDisplay.DrawLine(quadBound.m_corner4, quadBound.m_corner3);
debugDisplay.DrawLine(quadBoundVisual.m_corner4, quadBoundVisual.m_corner3);
debugDisplay.DrawLine(quadBoundVisual.m_corner1, quadBoundVisual.m_corner2);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_axis2Color, m_mouseOverColor).GetAsVector4());
debugDisplay.DrawLine(quadBound.m_corner2, quadBound.m_corner3);
debugDisplay.DrawLine(quadBoundVisual.m_corner2, quadBoundVisual.m_corner3);
debugDisplay.DrawLine(quadBoundVisual.m_corner1, quadBoundVisual.m_corner4);
if (manipulatorState.m_mouseOver)
{
debugDisplay.SetColor(Vector3ToVector4(m_mouseOverColor.GetAsVector3(), 0.5f));
debugDisplay.CullOff();
debugDisplay.DrawQuad(quadBound.m_corner1, quadBound.m_corner2, quadBound.m_corner3, quadBound.m_corner4);
debugDisplay.DrawQuad(
quadBoundVisual.m_corner1, quadBoundVisual.m_corner2, quadBoundVisual.m_corner3, quadBoundVisual.m_corner4);
debugDisplay.CullOn();
}
RefreshBoundInternal(managerId, manipulatorId, quadBound);
// total size of bounds to use for mouse intersection
const float hitSize = m_size * ed_planarManipulatorBoundScaleFactor;
// size of edge bounds (the 'margin/border' outside the visual representation)
const float edgeSize = (hitSize - m_size) * 0.5f;
const AZ::Vector3 edgeOffset =
((m_cameraCorrectedAxis1 * edgeSize + m_cameraCorrectedAxis2 * edgeSize) * totalScale.GetReciprocal());
const auto cameraCorrectedHitOffset = cameraCorrectedVisualOffset - edgeOffset;
const Picking::BoundShapeQuad quadBoundHit = CalculateQuadBound(
manipulatorState.m_localPosition + (cameraCorrectedHitOffset * viewScale), manipulatorState, m_cameraCorrectedAxis1,
m_cameraCorrectedAxis2, hitSize * viewScale);
if (ed_manipulatorDisplayBoundDebug)
{
debugDisplay.DrawQuad(quadBoundHit.m_corner1, quadBoundHit.m_corner2, quadBoundHit.m_corner3, quadBoundHit.m_corner4);
}
RefreshBoundInternal(managerId, manipulatorId, quadBoundHit);
}
void ManipulatorViewQuadBillboard::Draw(
const ManipulatorManagerId managerId,
const ManipulatorManagerState& /*managerState*/,
[[maybe_unused]] const ManipulatorManagerState& managerState,
const ManipulatorId manipulatorId,
const ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay,
const AzFramework::CameraState& cameraState,
const ViewportInteraction::MouseInteraction& /*mouseInteraction*/)
[[maybe_unused]] const ViewportInteraction::MouseInteraction& mouseInteraction)
{
const Picking::BoundShapeQuad quadBound = CalculateQuadBoundBillboard(
manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal,
@@ -442,7 +482,7 @@ namespace AzToolsFramework
void ManipulatorViewLineSelect::Draw(
const ManipulatorManagerId managerId,
const ManipulatorManagerState& /*managerState*/,
[[maybe_unused]] const ManipulatorManagerState& managerState,
const ManipulatorId manipulatorId,
const ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay,
@@ -570,7 +610,7 @@ namespace AzToolsFramework
void ManipulatorViewSphere::Draw(
const ManipulatorManagerId managerId,
const ManipulatorManagerState& /*managerState*/,
[[maybe_unused]] const ManipulatorManagerState& managerState,
const ManipulatorId manipulatorId,
const ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay,
@@ -599,12 +639,12 @@ namespace AzToolsFramework
void ManipulatorViewCircle::Draw(
const ManipulatorManagerId managerId,
const ManipulatorManagerState& /*managerState*/,
[[maybe_unused]] const ManipulatorManagerState& managerState,
const ManipulatorId manipulatorId,
const ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay,
const AzFramework::CameraState& cameraState,
const ViewportInteraction::MouseInteraction& /*mouseInteraction*/)
[[maybe_unused]] const ViewportInteraction::MouseInteraction& mouseInteraction)
{
const float viewScale =
ManipulatorViewScaleMultiplier(manipulatorState.m_worldFromLocal.TransformPoint(manipulatorState.m_localPosition), cameraState);
@@ -665,7 +705,7 @@ namespace AzToolsFramework
void ManipulatorViewSplineSelect::Draw(
const ManipulatorManagerId managerId,
const ManipulatorManagerState& /*managerState*/,
[[maybe_unused]] const ManipulatorManagerState& managerState,
const ManipulatorId manipulatorId,
const ManipulatorState& manipulatorState,
AzFramework::DebugDisplayRequests& debugDisplay,
@@ -698,12 +738,17 @@ namespace AzToolsFramework
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
AZStd::unique_ptr<ManipulatorViewQuad> CreateManipulatorViewQuad(
const PlanarManipulator& planarManipulator, const AZ::Color& axis1Color, const AZ::Color& axis2Color, const float size)
const PlanarManipulator& planarManipulator,
const AZ::Color& axis1Color,
const AZ::Color& axis2Color,
const AZ::Vector3& offset,
const float size)
{
AZStd::unique_ptr<ManipulatorViewQuad> viewQuad = AZStd::make_unique<ManipulatorViewQuad>();
viewQuad->m_axis1 = planarManipulator.GetAxis1();
viewQuad->m_axis2 = planarManipulator.GetAxis2();
viewQuad->m_size = size;
viewQuad->m_offset = offset;
viewQuad->m_axis1Color = axis1Color;
viewQuad->m_axis2Color = axis2Color;
return viewQuad;
@@ -54,7 +54,7 @@ namespace AzToolsFramework
AZ_RTTI(ManipulatorView, "{7529E3E9-39B3-4D15-899A-FA13770113B2}")
ManipulatorView();
ManipulatorView(bool screenSizeFixed);
explicit ManipulatorView(bool screenSizeFixed);
virtual ~ManipulatorView();
ManipulatorView(ManipulatorView&&) = default;
ManipulatorView& operator=(ManipulatorView&&) = default;
@@ -117,13 +117,16 @@ namespace AzToolsFramework
AZ::Vector3 m_axis1 = AZ::Vector3(1.0f, 0.0f, 0.0f);
AZ::Vector3 m_axis2 = AZ::Vector3(0.0f, 1.0f, 0.0f);
AZ::Vector3 m_offset = AZ::Vector3::CreateZero();
AZ::Color m_axis1Color = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
AZ::Color m_axis2Color = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
float m_size = 0.06f; //!< size to render and do mouse ray intersection tests against.
private:
AZ::Vector3 m_cameraCorrectedAxis1;
AZ::Vector3 m_cameraCorrectedAxis2;
AZ::Vector3 m_cameraCorrectedAxis1; //!< First axis of quad (should be orthogonal to second axis).
AZ::Vector3 m_cameraCorrectedAxis2; //!< Second axis of quad (should be orthogonal to first axis).
AZ::Vector3 m_cameraCorrectedOffsetAxis1; //!< Offset along first axis (parallel with first axis).
AZ::Vector3 m_cameraCorrectedOffsetAxis2; //!< Offset along second axis (parallel with second axis).
};
//! A screen aligned quad, centered at the position of the manipulator, display filled.
@@ -379,7 +382,11 @@ namespace AzToolsFramework
// Helpers to create various manipulator views.
AZStd::unique_ptr<ManipulatorViewQuad> CreateManipulatorViewQuad(
const PlanarManipulator& planarManipulator, const AZ::Color& axis1Color, const AZ::Color& axis2Color, float size);
const PlanarManipulator& planarManipulator,
const AZ::Color& axis1Color,
const AZ::Color& axis2Color,
const AZ::Vector3& offset,
float size);
AZStd::unique_ptr<ManipulatorViewQuadBillboard> CreateManipulatorViewQuadBillboard(const AZ::Color& color, float size);
@@ -132,7 +132,7 @@ namespace AzToolsFramework
const AzFramework::CameraState& cameraState,
const ViewportInteraction::MouseInteraction& mouseInteraction)
{
if (cl_manipulatorDrawDebug)
if (ed_manipulatorDrawDebug)
{
const AZ::Transform combined = TransformUniformScale(GetSpace()) * GetLocalTransform();
for (const auto& fixed : m_fixedAxes)
@@ -171,7 +171,7 @@ namespace AzToolsFramework
const AzFramework::CameraState& cameraState,
const ViewportInteraction::MouseInteraction& mouseInteraction)
{
if (cl_manipulatorDrawDebug)
if (ed_manipulatorDrawDebug)
{
if (PerformingAction())
{
@@ -9,6 +9,7 @@
#include "ScaleManipulators.h"
#include <AzToolsFramework/Maths/TransformUtils.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
namespace AzToolsFramework
{
@@ -120,25 +121,25 @@ namespace AzToolsFramework
void ScaleManipulators::ConfigureView(
const float axisLength, const AZ::Color& axis1Color, const AZ::Color& axis2Color, const AZ::Color& axis3Color)
{
const float boxSize = 0.1f;
const float boxHalfExtent = ScaleManipulatorBoxHalfExtent();
const AZ::Color colors[] = { axis1Color, axis2Color, axis3Color };
for (size_t manipulatorIndex = 0; manipulatorIndex < m_axisScaleManipulators.size(); ++manipulatorIndex)
{
const auto lineLength = axisLength - boxSize;
const auto lineLength = axisLength - (2.0f * boxHalfExtent);
ManipulatorViews views;
views.emplace_back(
CreateManipulatorViewLine(*m_axisScaleManipulators[manipulatorIndex], colors[manipulatorIndex], axisLength, m_lineBoundWidth));
views.emplace_back(CreateManipulatorViewLine(
*m_axisScaleManipulators[manipulatorIndex], colors[manipulatorIndex], axisLength, m_lineBoundWidth));
views.emplace_back(CreateManipulatorViewBox(
AZ::Transform::CreateIdentity(), colors[manipulatorIndex],
m_axisScaleManipulators[manipulatorIndex]->GetAxis() * lineLength, AZ::Vector3(boxSize)));
m_axisScaleManipulators[manipulatorIndex]->GetAxis() * (lineLength + boxHalfExtent), AZ::Vector3(boxHalfExtent)));
m_axisScaleManipulators[manipulatorIndex]->SetViews(AZStd::move(views));
}
ManipulatorViews views;
views.emplace_back(CreateManipulatorViewBox(
AZ::Transform::CreateIdentity(), AZ::Color::CreateOne(), AZ::Vector3::CreateZero(), AZ::Vector3(boxSize)));
AZ::Transform::CreateIdentity(), AZ::Color::CreateOne(), AZ::Vector3::CreateZero(), AZ::Vector3(boxHalfExtent)));
m_uniformScaleManipulator->SetViews(AZStd::move(views));
}
@@ -10,13 +10,10 @@
#include <AzCore/Math/VectorConversions.h>
#include <AzToolsFramework/Manipulators/ManipulatorView.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
namespace AzToolsFramework
{
static const float SurfaceManipulatorTransparency = 0.75f;
static const float LinearManipulatorAxisLength = 2.0f;
static const float SurfaceManipulatorRadius = 0.1f;
static const AZ::Color LinearManipulatorXAxisColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
static const AZ::Color LinearManipulatorYAxisColor = AZ::Color(0.0f, 1.0f, 0.0f, 1.0f);
static const AZ::Color LinearManipulatorZAxisColor = AZ::Color(0.0f, 0.0f, 1.0f, 1.0f);
@@ -240,18 +237,16 @@ namespace AzToolsFramework
const AZ::Color& axis2Color,
const AZ::Color& axis3Color /*= AZ::Color(0.0f, 0.0f, 1.0f, 0.5f)*/)
{
const float coneLength = 0.28f;
const float coneRadius = 0.07f;
const AZ::Color axesColor[] = { axis1Color, axis2Color, axis3Color };
const auto configureLinearView = [lineBoundWidth = m_lineBoundWidth, coneLength, axisLength,
coneRadius](LinearManipulator* linearManipulator, const AZ::Color& color)
const auto configureLinearView =
[lineBoundWidth = m_lineBoundWidth, coneLength = LinearManipulatorConeLength(), axisLength,
coneRadius = LinearManipulatorConeRadius()](LinearManipulator* linearManipulator, const AZ::Color& color)
{
const auto lineLength = axisLength - coneLength;
ManipulatorViews views;
views.emplace_back(CreateManipulatorViewLine(*linearManipulator, color, lineLength, lineBoundWidth));
views.emplace_back(CreateManipulatorViewLine(*linearManipulator, color, axisLength, lineBoundWidth));
views.emplace_back(
CreateManipulatorViewCone(*linearManipulator, color, linearManipulator->GetAxis() * lineLength, coneLength, coneRadius));
linearManipulator->SetViews(AZStd::move(views));
@@ -264,17 +259,23 @@ namespace AzToolsFramework
}
void TranslationManipulators::ConfigurePlanarView(
const float planeSize,
const AZ::Color& plane1Color,
const AZ::Color& plane2Color /*= AZ::Color(0.0f, 1.0f, 0.0f, 0.5f)*/,
const AZ::Color& plane3Color /*= AZ::Color(0.0f, 0.0f, 1.0f, 0.5f)*/)
{
const float planeSize = 0.6f;
const AZ::Color planesColor[] = { plane1Color, plane2Color, plane3Color };
const float linearAxisLength = LinearManipulatorAxisLength();
const float linearConeLength = LinearManipulatorConeLength();
for (size_t manipulatorIndex = 0; manipulatorIndex < m_planarManipulators.size(); ++manipulatorIndex)
{
const auto& planarManipulator = *m_planarManipulators[manipulatorIndex];
const AZStd::shared_ptr<ManipulatorViewQuad> manipulatorView = CreateManipulatorViewQuad(
*m_planarManipulators[manipulatorIndex], planesColor[manipulatorIndex], planesColor[(manipulatorIndex + 1) % 3], planeSize);
*m_planarManipulators[manipulatorIndex], planesColor[manipulatorIndex], planesColor[(manipulatorIndex + 1) % 3],
(planarManipulator.GetAxis1() + planarManipulator.GetAxis2()) *
(((linearAxisLength - linearConeLength) * 0.5f) - (planeSize * 0.5f)),
planeSize);
m_planarManipulators[manipulatorIndex]->SetViews(ManipulatorViews{ manipulatorView });
}
@@ -286,12 +287,11 @@ namespace AzToolsFramework
{
m_surfaceManipulator->SetView(CreateManipulatorViewSphere(
color, radius,
[](const ViewportInteraction::MouseInteraction& /*mouseInteraction*/, bool mouseOver,
[]([[maybe_unused]] const ViewportInteraction::MouseInteraction& mouseInteraction, bool mouseOver,
const AZ::Color& defaultColor) -> AZ::Color
{
const AZ::Color color[2] = {
defaultColor,
Vector3ToVector4(BaseManipulator::s_defaultMouseOverColor.GetAsVector3(), SurfaceManipulatorTransparency)
defaultColor, Vector3ToVector4(BaseManipulator::s_defaultMouseOverColor.GetAsVector3(), SurfaceManipulatorOpacity())
};
return color[mouseOver];
@@ -325,16 +325,19 @@ namespace AzToolsFramework
void ConfigureTranslationManipulatorAppearance3d(TranslationManipulators* translationManipulators)
{
translationManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
translationManipulators->ConfigurePlanarView(LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
translationManipulators->ConfigurePlanarView(
PlanarManipulatorAxisLength(), LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
translationManipulators->ConfigureLinearView(
LinearManipulatorAxisLength, LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
translationManipulators->ConfigureSurfaceView(SurfaceManipulatorRadius, SurfaceManipulatorColor);
LinearManipulatorAxisLength(), LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
translationManipulators->ConfigureSurfaceView(SurfaceManipulatorRadius(), SurfaceManipulatorColor);
}
void ConfigureTranslationManipulatorAppearance2d(TranslationManipulators* translationManipulators)
{
translationManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY());
translationManipulators->ConfigurePlanarView(LinearManipulatorXAxisColor);
translationManipulators->ConfigureLinearView(LinearManipulatorAxisLength, LinearManipulatorXAxisColor, LinearManipulatorYAxisColor);
translationManipulators->ConfigurePlanarView(
PlanarManipulatorAxisLength(), LinearManipulatorXAxisColor, LinearManipulatorYAxisColor);
translationManipulators->ConfigureLinearView(
LinearManipulatorAxisLength(), LinearManipulatorXAxisColor, LinearManipulatorYAxisColor);
}
} // namespace AzToolsFramework
@@ -53,6 +53,7 @@ namespace AzToolsFramework
void SetAxes(const AZ::Vector3& axis1, const AZ::Vector3& axis2, const AZ::Vector3& axis3 = AZ::Vector3::CreateAxisZ());
void ConfigurePlanarView(
float planeSize,
const AZ::Color& plane1Color,
const AZ::Color& plane2Color = AZ::Color(0.0f, 1.0f, 0.0f, 0.5f),
const AZ::Color& plane3Color = AZ::Color(0.0f, 0.0f, 1.0f, 0.5f));
@@ -0,0 +1,123 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Viewport/ViewportSettings.h>
namespace AzToolsFramework
{
constexpr AZStd::string_view FlipManipulatorAxesTowardsViewSetting = "/Amazon/Preferences/Editor/Manipulator/FlipManipulatorAxesTowardsView";
constexpr AZStd::string_view LinearManipulatorAxisLengthSetting = "/Amazon/Preferences/Editor/Manipulator/LinearManipulatorAxisLength";
constexpr AZStd::string_view PlanarManipulatorAxisLengthSetting = "/Amazon/Preferences/Editor/Manipulator/PlanarManipulatorAxisLength";
constexpr AZStd::string_view SurfaceManipulatorRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/SurfaceManipulatorRadius";
constexpr AZStd::string_view SurfaceManipulatorOpacitySetting = "/Amazon/Preferences/Editor/Manipulator/SurfaceManipulatorOpacity";
constexpr AZStd::string_view LinearManipulatorConeLengthSetting = "/Amazon/Preferences/Editor/Manipulator/LinearManipulatorConeLength";
constexpr AZStd::string_view LinearManipulatorConeRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/LinearManipulatorConeRadius";
constexpr AZStd::string_view ScaleManipulatorBoxHalfExtentSetting = "/Amazon/Preferences/Editor/Manipulator/ScaleManipulatorBoxHalfExtent";
constexpr AZStd::string_view RotationManipulatorRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/RotationManipulatorRadius";
constexpr AZStd::string_view ManipulatorViewBaseScaleSetting = "/Amazon/Preferences/Editor/Manipulator/ViewBaseScale";
bool FlipManipulatorAxesTowardsView()
{
return GetRegistry(FlipManipulatorAxesTowardsViewSetting, true);
}
void SetFlipManipulatorAxesTowardsView(const bool enabled)
{
SetRegistry(FlipManipulatorAxesTowardsViewSetting, enabled);
}
float LinearManipulatorAxisLength()
{
return aznumeric_cast<float>(GetRegistry(LinearManipulatorAxisLengthSetting, 2.0));
}
void SetLinearManipulatorAxisLength(const float length)
{
SetRegistry(LinearManipulatorAxisLengthSetting, length);
}
float PlanarManipulatorAxisLength()
{
return aznumeric_cast<float>(GetRegistry(PlanarManipulatorAxisLengthSetting, 0.6));
}
void SetPlanarManipulatorAxisLength(const float length)
{
SetRegistry(PlanarManipulatorAxisLengthSetting, length);
}
float SurfaceManipulatorRadius()
{
return aznumeric_cast<float>(GetRegistry(SurfaceManipulatorRadiusSetting, 0.1));
}
void SetSurfaceManipulatorRadius(const float radius)
{
SetRegistry(SurfaceManipulatorRadiusSetting, radius);
}
float SurfaceManipulatorOpacity()
{
return aznumeric_cast<float>(GetRegistry(SurfaceManipulatorOpacitySetting, 0.75));
}
void SetSurfaceManipulatorOpacity(const float opacity)
{
SetRegistry(SurfaceManipulatorOpacitySetting, opacity);
}
float LinearManipulatorConeLength()
{
return aznumeric_cast<float>(GetRegistry(LinearManipulatorConeLengthSetting, 0.28));
}
void SetLinearManipulatorConeLength(const float length)
{
SetRegistry(LinearManipulatorConeLengthSetting, length);
}
float LinearManipulatorConeRadius()
{
return aznumeric_cast<float>(GetRegistry(LinearManipulatorConeRadiusSetting, 0.1));
}
void SetLinearManipulatorConeRadius(const float radius)
{
SetRegistry(LinearManipulatorConeRadiusSetting, radius);
}
float ScaleManipulatorBoxHalfExtent()
{
return aznumeric_cast<float>(GetRegistry(ScaleManipulatorBoxHalfExtentSetting, 0.1));
}
void SetScaleManipulatorBoxHalfExtent(const float size)
{
SetRegistry(ScaleManipulatorBoxHalfExtentSetting, size);
}
float RotationManipulatorRadius()
{
return aznumeric_cast<float>(GetRegistry(RotationManipulatorRadiusSetting, 2.0));
}
void SetRotationManipulatorRadius(const float radius)
{
SetRegistry(RotationManipulatorRadiusSetting, radius);
}
float ManipulatorViewBaseScale()
{
return aznumeric_cast<float>(GetRegistry(ManipulatorViewBaseScaleSetting, 1.0));
}
void SetManipulatorViewBaseScale(const float scale)
{
SetRegistry(ManipulatorViewBaseScaleSetting, scale);
}
} // namespace AzToolsFramework
@@ -0,0 +1,69 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Settings/SettingsRegistry.h>
namespace AzToolsFramework
{
template<typename T>
void SetRegistry(const AZStd::string_view setting, T&& value)
{
if (auto* registry = AZ::SettingsRegistry::Get())
{
registry->Set(setting, AZStd::forward<T>(value));
}
}
template<typename T>
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
{
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
if (const auto* registry = AZ::SettingsRegistry::Get())
{
T potentialValue;
if (registry->Get(potentialValue, setting))
{
value = AZStd::move(potentialValue);
}
}
return value;
}
bool FlipManipulatorAxesTowardsView();
void SetFlipManipulatorAxesTowardsView(bool enabled);
float LinearManipulatorAxisLength();
void SetLinearManipulatorAxisLength(float length);
float PlanarManipulatorAxisLength();
void SetPlanarManipulatorAxisLength(float length);
float SurfaceManipulatorRadius();
void SetSurfaceManipulatorRadius(float radius);
float SurfaceManipulatorOpacity();
void SetSurfaceManipulatorOpacity(float opacity);
float LinearManipulatorConeLength();
void SetLinearManipulatorConeLength(float length);
float LinearManipulatorConeRadius();
void SetLinearManipulatorConeRadius(float radius);
float ScaleManipulatorBoxHalfExtent();
void SetScaleManipulatorBoxHalfExtent(float halfExtent);
float RotationManipulatorRadius();
void SetRotationManipulatorRadius(float radius);
float ManipulatorViewBaseScale();
void SetManipulatorViewBaseScale(float scale);
} // namespace AzToolsFramework
@@ -33,6 +33,7 @@
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <AzToolsFramework/Viewport/ActionBus.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
#include <Entity/EditorEntityContextBus.h>
@@ -1376,7 +1377,7 @@ namespace AzToolsFramework
// view
rotationManipulators->SetLocalAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
rotationManipulators->ConfigureView(
2.0f, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
RotationManipulatorRadius(), AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
AzFramework::ViewportColors::ZAxisColor);
struct SharedRotationState
@@ -1535,7 +1536,8 @@ namespace AzToolsFramework
RecalculateAverageManipulatorTransform(m_entityIdManipulators.m_lookups, m_pivotOverrideFrame, m_pivotMode, m_referenceFrame));
scaleManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
scaleManipulators->ConfigureView(2.0f, AZ::Color::CreateOne(), AZ::Color::CreateOne(), AZ::Color::CreateOne());
scaleManipulators->ConfigureView(
LinearManipulatorAxisLength(), AZ::Color::CreateOne(), AZ::Color::CreateOne(), AZ::Color::CreateOne());
struct SharedScaleState
{
@@ -506,6 +506,8 @@ set(FILES
Viewport/ViewportMessages.cpp
Viewport/ViewportTypes.h
Viewport/ViewportTypes.cpp
Viewport/ViewportSettings.h
Viewport/ViewportSettings.cpp
ViewportUi/Button.h
ViewportUi/Button.cpp
ViewportUi/ButtonGroup.h
@@ -100,85 +100,8 @@ set(FILES
platform_impl.cpp
Win32specific.h
Win64specific.h
LyShine/IDraw2d.h
LyShine/ILyShine.h
LyShine/ISprite.h
LyShine/IRenderGraph.h
LyShine/UiAssetTypes.h
LyShine/UiComponentTypes.h
LyShine/UiBase.h
LyShine/UiEntityContext.h
LyShine/UiLayoutCellBase.h
LyShine/UiSerializeHelpers.h
LyShine/Animation/IUiAnimation.h
LyShine/Bus/UiAnimateEntityBus.h
LyShine/Bus/UiAnimationBus.h
LyShine/Bus/UiButtonBus.h
LyShine/Bus/UiCanvasBus.h
LyShine/Bus/UiCanvasManagerBus.h
LyShine/Bus/UiCanvasUpdateNotificationBus.h
LyShine/Bus/UiCheckboxBus.h
LyShine/Bus/UiCursorBus.h
LyShine/Bus/UiDraggableBus.h
LyShine/Bus/UiDropdownBus.h
LyShine/Bus/UiDropdownOptionBus.h
LyShine/Bus/UiDropTargetBus.h
LyShine/Bus/UiDynamicLayoutBus.h
LyShine/Bus/UiDynamicScrollBoxBus.h
LyShine/Bus/UiEditorBus.h
LyShine/Bus/UiEditorCanvasBus.h
LyShine/Bus/UiEditorChangeNotificationBus.h
LyShine/Bus/UiElementBus.h
LyShine/Bus/UiEntityContextBus.h
LyShine/Bus/UiFaderBus.h
LyShine/Bus/UiFlipbookAnimationBus.h
LyShine/Bus/UiGameEntityContextBus.h
LyShine/Bus/UiImageBus.h
LyShine/Bus/UiImageSequenceBus.h
LyShine/Bus/UiIndexableImageBus.h
LyShine/Bus/UiInitializationBus.h
LyShine/Bus/UiInteractableActionsBus.h
LyShine/Bus/UiInteractableBus.h
LyShine/Bus/UiInteractableStatesBus.h
LyShine/Bus/UiInteractionMaskBus.h
LyShine/Bus/UiLayoutBus.h
LyShine/Bus/UiLayoutCellBus.h
LyShine/Bus/UiLayoutCellDefaultBus.h
LyShine/Bus/UiLayoutColumnBus.h
LyShine/Bus/UiLayoutControllerBus.h
LyShine/Bus/UiLayoutFitterBus.h
LyShine/Bus/UiLayoutGridBus.h
LyShine/Bus/UiLayoutManagerBus.h
LyShine/Bus/UiLayoutRowBus.h
LyShine/Bus/UiMarkupButtonBus.h
LyShine/Bus/UiMaskBus.h
LyShine/Bus/UiNavigationBus.h
LyShine/Bus/UiParticleEmitterBus.h
LyShine/Bus/UiRadioButtonBus.h
LyShine/Bus/UiRadioButtonCommunicationBus.h
LyShine/Bus/UiRadioButtonGroupBus.h
LyShine/Bus/UiRadioButtonGroupCommunicationBus.h
LyShine/Bus/UiRenderBus.h
LyShine/Bus/UiRenderControlBus.h
LyShine/Bus/UiScrollableBus.h
LyShine/Bus/UiScrollBarBus.h
LyShine/Bus/UiScrollBoxBus.h
LyShine/Bus/UiScrollerBus.h
LyShine/Bus/UiSliderBus.h
LyShine/Bus/UiSpawnerBus.h
LyShine/Bus/UiSystemBus.h
LyShine/Bus/UiTextBus.h
LyShine/Bus/UiTextInputBus.h
LyShine/Bus/UiTooltipBus.h
LyShine/Bus/UiTooltipDataPopulatorBus.h
LyShine/Bus/UiTooltipDisplayBus.h
LyShine/Bus/UiTransform2dBus.h
LyShine/Bus/UiTransformBus.h
LyShine/Bus/UiVisualBus.h
LyShine/Bus/Sprite/UiSpriteBus.h
LyShine/Bus/World/UiCanvasOnMeshBus.h
LyShine/Bus/World/UiCanvasRefBus.h
LyShine/Bus/Tools/UiSystemToolsBus.h
Maestro/Bus/EditorSequenceAgentComponentBus.h
Maestro/Bus/EditorSequenceBus.h
Maestro/Bus/EditorSequenceComponentBus.h
@@ -27,7 +27,6 @@
#include <AzFramework/Spawnable/RootSpawnableInterface.h>
#include "MainThreadRenderRequestBus.h"
#include <LyShine/ILyShine.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/StringFunc/StringFunc.h>
@@ -882,12 +881,6 @@ void CLevelSystem::UnloadLevel()
// Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event).
EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect);
// Perform level unload procedures for the LyShine UI system
if (gEnv && gEnv->pLyShine)
{
gEnv->pLyShine->OnLevelUnload();
}
m_bLevelLoaded = false;
[[maybe_unused]] const AZ::TimeMs unloadTimeMs = AZ::GetRealElapsedTimeMs() - beginTimeMs;
@@ -19,7 +19,6 @@
#include <AzFramework/Input/Buses/Requests/InputChannelRequestBus.h>
#include "MainThreadRenderRequestBus.h"
#include <LyShine/ILyShine.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Settings/SettingsRegistryVisitorUtils.h>
@@ -558,12 +557,6 @@ namespace LegacyLevelSystem
// Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event).
EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect);
// Perform level unload procedures for the LyShine UI system
if (gEnv && gEnv->pLyShine)
{
gEnv->pLyShine->OnLevelUnload();
}
m_bLevelLoaded = false;
[[maybe_unused]] const AZ::TimeMs unloadTimeMs = AZ::GetRealElapsedTimeMs() - beginTimeMs;
-8
View File
@@ -116,7 +116,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
#include <ILog.h>
#include <IAudioSystem.h>
#include <IProcess.h>
#include <LyShine/ILyShine.h>
#include <LoadScreenBus.h>
@@ -373,14 +372,7 @@ void CSystem::ShutDown()
m_pSystemEventDispatcher->OnSystemEvent(ESYSTEM_EVENT_FULL_SHUTDOWN, 0, 0);
}
if (gEnv && gEnv->pLyShine)
{
gEnv->pLyShine->Release();
gEnv->pLyShine = nullptr;
}
SAFE_RELEASE(m_env.pMovieSystem);
SAFE_RELEASE(m_env.pLyShine);
SAFE_RELEASE(m_env.pCryFont);
if (m_env.pConsole)
{
-7
View File
@@ -52,7 +52,6 @@
#include <AzFramework/Archive/ArchiveFileIO.h>
#include <LoadScreenBus.h>
#include <LyShine/Bus/UiSystemBus.h>
#include <AzFramework/Logging/MissingAssetLogger.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <AzCore/Interface/Interface.h>
@@ -77,7 +76,6 @@
#include <IAudioSystem.h>
#include <ICmdLine.h>
#include <IProcess.h>
#include <LyShine/ILyShine.h>
#include <AzFramework/Archive/Archive.h>
#include "XConsole.h"
@@ -1105,11 +1103,6 @@ AZ_POP_DISABLE_WARNING
InlineInitializationProcessing("CSystem::Init Level System");
if (m_env.pLyShine)
{
m_env.pLyShine->PostInit();
}
InlineInitializationProcessing("CSystem::Init InitLmbrAWS");
// Az to Cry console binding
@@ -11,6 +11,11 @@
"Name": "Depth",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
},
"ShaderImageDimensionsConstant": "m_fullResDimensions"
},
{
@@ -26,6 +26,7 @@ partial ShaderResourceGroup ViewSrg
// circle of confusion to screen ratio;
float m_cocToScreenRatio;
[[pad_to(16)]]
};
@@ -68,6 +68,8 @@ namespace AZ
: Base(descriptor)
, AzFramework::InputChannelEventListener(AzFramework::InputChannelEventListener::GetPriorityDebugUI() - 1) // Give ImGui manager priority over the pass
, AzFramework::InputTextEventListener(AzFramework::InputTextEventListener::GetPriorityDebugUI() - 1) // Give ImGui manager priority over the pass
, m_tickHandlerFrameStart(*this)
, m_tickHandlerFrameEnd(*this)
{
const ImGuiPassData* imguiPassData = RPI::PassUtils::GetPassData<ImGuiPassData>(descriptor);
@@ -102,7 +104,6 @@ namespace AZ
Init();
ImGui::NewFrame();
TickBus::Handler::BusConnect();
AzFramework::InputChannelEventListener::Connect();
AzFramework::InputTextEventListener::Connect();
}
@@ -127,7 +128,6 @@ namespace AZ
AzFramework::InputTextEventListener::BusDisconnect();
AzFramework::InputChannelEventListener::BusDisconnect();
TickBus::Handler::BusDisconnect();
}
ImGuiContext* ImGuiPass::GetContext()
@@ -140,23 +140,61 @@ namespace AZ
m_drawData.push_back(drawData);
}
int ImGuiPass::GetTickOrder()
ImGuiPass::TickHandlerFrameStart::TickHandlerFrameStart(ImGuiPass& imGuiPass)
: m_imGuiPass(imGuiPass)
{
TickBus::Handler::BusConnect();
}
int ImGuiPass::TickHandlerFrameStart::GetTickOrder()
{
// We have to call ImGui::NewFrame (which happens in ImGuiPass::OnTick) after setting
// ImGui::GetIO().NavInputs (which happens in ImGuiPass::OnInputChannelEventFiltered),
// but before ImGui::Render (which happens in ImGuiPass::SetupFrameGraphDependencies).
return AZ::ComponentTickBus::TICK_PRE_RENDER;
}
void ImGuiPass::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
void ImGuiPass::TickHandlerFrameStart::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
{
auto imguiContextScope = ImguiContextScope(m_imguiContext);
auto imguiContextScope = ImguiContextScope(m_imGuiPass.m_imguiContext);
ImGui::NewFrame();
auto& io = ImGui::GetIO();
io.DeltaTime = deltaTime;
}
ImGuiPass::TickHandlerFrameEnd::TickHandlerFrameEnd(ImGuiPass& imGuiPass)
: m_imGuiPass(imGuiPass)
{
TickBus::Handler::BusConnect();
}
int ImGuiPass::TickHandlerFrameEnd::GetTickOrder()
{
// ImGui::NewFrame() must be called (see ImGuiPass::TickHandlerFrameStart::OnTick) after populating
// ImGui::GetIO().NavInputs (see ImGuiPass::OnInputChannelEventFiltered), and paired with a call to
// ImGui::EndFrame() (see ImGuiPass::TickHandlerFrameEnd::OnTick); if this is not called explicitly
// then it will be called from inside ImGui::Render() (see ImGuiPass::SetupFrameGraphDependencies).
//
// ImGui::Render() gets called (indirectly) from OnSystemTick, so we cannot rely on it being paired
// with a matching call to ImGui::NewFrame() that gets called from OnTick, because OnSystemTick and
// OnTick can be called at different frequencies under some circumstances (namely from the editor).
//
// To account for this we must explicitly call ImGui::EndFrame() once a frame from OnTick to ensure
// that every call to ImGui::NewFrame() has been matched with a call to ImGui::EndFrame(), but only
// after ImGui::Render() has had the chance first (if so calling ImGui::EndFrame() again is benign).
//
// Because ImGui::Render() gets called (indirectly) from OnSystemTick, which usually happens at the
// start of every frame, we give TickHandlerFrameEnd::OnTick() the order of TICK_FIRST such that it
// will be called first on the regular tick bus, which is invoked immediately after the system tick.
//
// So while returning TICK_FIRST is incredibly counter-intuitive, hopefully that all explains why.
return AZ::ComponentTickBus::TICK_FIRST;
}
void ImGuiPass::TickHandlerFrameEnd::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
{
auto imguiContextScope = ImguiContextScope(m_imGuiPass.m_imguiContext);
ImGui::EndFrame();
}
bool ImGuiPass::OnInputTextEventFiltered(const AZStd::string& textUTF8)
{
auto imguiContextScope = ImguiContextScope(m_imguiContext);
@@ -54,7 +54,6 @@ namespace AZ
//! This pass owns and manages activation of an Imgui context.
class ImGuiPass
: public RPI::RenderPass
, private TickBus::Handler
, private AzFramework::InputChannelEventListener
, private AzFramework::InputTextEventListener
{
@@ -76,10 +75,6 @@ namespace AZ
//! Allows draw data from other imgui contexts to be rendered on this context.
void RenderImguiDrawData(const ImDrawData& drawData);
// TickBus::Handler overrides...
int GetTickOrder() override;
void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override;
// AzFramework::InputTextEventListener overrides...
bool OnInputTextEventFiltered(const AZStd::string& textUTF8) override;
@@ -99,6 +94,35 @@ namespace AZ
void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
private:
//! Class which connects to the tick handler using the tick order required at the start of an ImGui frame.
class TickHandlerFrameStart : protected TickBus::Handler
{
public:
TickHandlerFrameStart(ImGuiPass& imGuiPass);
protected:
// TickBus::Handler overrides...
int GetTickOrder() override;
void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override;
private:
ImGuiPass& m_imGuiPass;
};
//! Class which connects to the tick handler using the tick order required at the end of an ImGui frame.
class TickHandlerFrameEnd : protected TickBus::Handler
{
public:
TickHandlerFrameEnd(ImGuiPass& imGuiPass);
protected:
// TickBus::Handler overrides...
int GetTickOrder() override;
void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override;
private:
ImGuiPass& m_imGuiPass;
};
struct DrawInfo
{
@@ -112,6 +136,8 @@ namespace AZ
void Init();
ImGuiContext* m_imguiContext = nullptr;
TickHandlerFrameStart m_tickHandlerFrameStart;
TickHandlerFrameEnd m_tickHandlerFrameEnd;
RHI::Ptr<RPI::PipelineStateForDraw> m_pipelineState;
Data::Instance<RPI::Shader> m_shader;
+2 -1
View File
@@ -63,8 +63,9 @@ namespace AZ
#if defined(USE_RENDERDOC)
// If RenderDoc is requested, we need to load the library as early as possible (before device queries/factories are made)
bool enableRenderDoc = RHI::QueryCommandLineOption("enableRenderDoc");
#if defined(USE_PIX)
s_pixGpuMarkersEnabled = s_pixGpuMarkersEnabled || enableRenderDoc;
#endif
if (enableRenderDoc && AZ_TRAIT_RENDERDOC_MODULE && !s_renderDocModule)
{
s_renderDocModule = DynamicModuleHandle::Create(AZ_TRAIT_RENDERDOC_MODULE);
@@ -56,6 +56,9 @@ AZ_POP_DISABLE_WARNING
// This define controls whether DXR ray tracing support is available on the platform.
#define AZ_DX12_DXR_SUPPORT
// This define is used to initialize the D3D12_ROOT_SIGNATURE_DESC::Flags property.
#define AZ_DX12_ROOT_SIGNATURE_FLAGS D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
using ID3D12CommandAllocatorX = ID3D12CommandAllocator;
using ID3D12CommandQueueX = ID3D12CommandQueue;
using ID3D12DeviceX = ID3D12Device5;
@@ -417,7 +417,7 @@ namespace AZ
}
D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc;
rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
rootSignatureDesc.Flags = AZ_DX12_ROOT_SIGNATURE_FLAGS;
rootSignatureDesc.NumParameters = static_cast<uint32_t>(parameters.size());
rootSignatureDesc.pParameters = parameters.data();
rootSignatureDesc.NumStaticSamplers = static_cast<uint32_t>(staticSamplers.size());
@@ -86,7 +86,7 @@ namespace AZ
AZStd::wstring shaderExportNameWstring;
AZStd::to_wstring(shaderExportNameWstring, record.m_shaderExportName.GetStringView());
void* shaderIdentifier = stateObjectProperties->GetShaderIdentifier(shaderExportNameWstring.c_str());
const void* shaderIdentifier = stateObjectProperties->GetShaderIdentifier(shaderExportNameWstring.c_str());
memcpy(mappedData, shaderIdentifier, D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES);
mappedData += D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
@@ -146,11 +146,17 @@ namespace AtomToolsFramework
if (auto existingScene = scene->FindSubsystem<AZ::RPI::ScenePtr>())
{
m_viewportContext->SetRenderScene(*existingScene);
if (auto auxGeomFP = existingScene->get()->GetFeatureProcessor<AZ::RPI::AuxGeomFeatureProcessorInterface>())
// If we have a render pipeline, use it and ensure an AuxGeom feature processor is installed.
// Otherwise, fall through and ensure a render pipeline is installed for this scene.
if (m_viewportContext->GetCurrentPipeline())
{
m_auxGeom = auxGeomFP->GetOrCreateDrawQueueForView(m_defaultCamera.get());
if (auto auxGeomFP = existingScene->get()->GetFeatureProcessor<AZ::RPI::AuxGeomFeatureProcessorInterface>())
{
m_auxGeom = auxGeomFP->GetOrCreateDrawQueueForView(m_defaultCamera.get());
}
return;
}
return;
}
AZ::RPI::ScenePtr atomScene;
@@ -306,7 +306,6 @@ namespace MaterialEditor
{
if (!preset)
{
AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid lighting preset.");
return;
}
@@ -347,7 +346,6 @@ namespace MaterialEditor
{
if (!preset)
{
AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid model preset.");
return;
}
@@ -46,6 +46,14 @@ namespace AZ::Render
return;
}
// Update the mesh deformers (perform cpu skinning and morphing) when needed.
if (renderFlags[EMotionFX::ActorRenderFlag::RENDER_AABB] || renderFlags[EMotionFX::ActorRenderFlag::RENDER_FACENORMALS] ||
renderFlags[EMotionFX::ActorRenderFlag::RENDER_TANGENTS] || renderFlags[EMotionFX::ActorRenderFlag::RENDER_VERTEXNORMALS] ||
renderFlags[EMotionFX::ActorRenderFlag::RENDER_WIREFRAME])
{
instance->UpdateMeshDeformers(0.0f, true);
}
const RPI::Scene* scene = RPI::Scene::GetSceneForEntityId(m_entityId);
const RPI::ViewportContextPtr viewport = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get()->GetViewportContextByScene(scene);
AzFramework::DebugDisplayRequests* debugDisplay = GetDebugDisplay(viewport->GetId());
@@ -322,6 +322,10 @@ namespace AudioControls
connection->m_value = value;
return connection;
}
case EACEControlType::eACET_ENVIRONMENT:
{
return AZStd::make_shared<IAudioConnection>(control->GetId());
}
}
}
else
@@ -571,11 +575,11 @@ namespace AudioControls
case eACET_RTPC:
return eWCT_WWISE_RTPC;
case eACET_SWITCH:
return AUDIO_IMPL_INVALID_TYPE;
return (eWCT_WWISE_SWITCH | eWCT_WWISE_GAME_STATE);
case eACET_SWITCH_STATE:
return (eWCT_WWISE_SWITCH | eWCT_WWISE_GAME_STATE | eWCT_WWISE_RTPC);
case eACET_ENVIRONMENT:
return (eWCT_WWISE_AUX_BUS | eWCT_WWISE_SWITCH | eWCT_WWISE_GAME_STATE | eWCT_WWISE_RTPC);
return (eWCT_WWISE_AUX_BUS | eWCT_WWISE_RTPC);
case eACET_PRELOAD:
return eWCT_WWISE_SOUND_BANK;
}
@@ -168,6 +168,12 @@ namespace AudioControls
m_pATLControlsTree->setModel(pProxyModel);
m_pProxyModel = pProxyModel;
QAction* pAction = new QAction(tr("Delete"), this);
pAction->setShortcutContext(Qt::WidgetWithChildrenShortcut);
pAction->setShortcut(QKeySequence::Delete);
connect(pAction, SIGNAL(triggered()), this, SLOT(DeleteSelectedControl()));
m_pATLControlsTree->addAction(pAction);
connect(m_pATLControlsTree->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)), this, SIGNAL(SelectedControlChanged()));
connect(m_pATLControlsTree->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), this, SLOT(StopControlExecution()));
connect(m_pTreeModel, SIGNAL(itemChanged(QStandardItem*)), this, SLOT(ItemModified(QStandardItem*)));
@@ -802,6 +808,21 @@ namespace AudioControls
{
AZ::StringFunc::Path::StripExtension(sControlName);
}
else if (eControlType == eACET_SWITCH_STATE)
{
if (!pATLParent->SwitchStateConnectionCheck(pAudioSystemControl))
{
QMessageBox messageBox(this);
messageBox.setStandardButtons(QMessageBox::Ok);
messageBox.setDefaultButton(QMessageBox::Ok);
messageBox.setWindowTitle("Audio Controls Editor");
messageBox.setText("Not in the same switch group, connection failed.");
if (messageBox.exec() == QMessageBox::Ok)
{
return;
}
}
}
CATLControl* pTargetControl2 = m_pTreeModel->CreateControl(eControlType, sControlName, pATLParent);
if (pTargetControl2)
{
@@ -368,4 +368,36 @@ namespace AudioControls
}
}
bool CATLControl::SwitchStateConnectionCheck(IAudioSystemControl* middlewareControl)
{
if (IAudioSystemEditor* audioSystemImpl = CAudioControlsEditorPlugin::GetImplementationManager()->GetImplementation())
{
CID parentID = middlewareControl->GetParent()->GetId();
EACEControlType compatibleType = audioSystemImpl->ImplTypeToATLType(middlewareControl->GetType());
if (compatibleType == EACEControlType::eACET_SWITCH_STATE && m_type == EACEControlType::eACET_SWITCH)
{
for (auto& child : m_children)
{
for (int j = 0; child && j < child->ConnectionCount(); ++j)
{
TConnectionPtr tmpConnection = child->GetConnectionAt(j);
if (tmpConnection)
{
IAudioSystemControl* tmpMiddlewareControl = audioSystemImpl->GetControl(tmpConnection->GetID());
EACEControlType controlType = audioSystemImpl->ImplTypeToATLType(tmpMiddlewareControl->GetType());
if (tmpMiddlewareControl && controlType == EACEControlType::eACET_SWITCH_STATE)
{
if (parentID != ACE_INVALID_CID && tmpMiddlewareControl->GetParent()->GetId() != parentID)
{
return false;
}
}
}
}
}
}
}
return true;
}
} // namespace AudioControls
@@ -144,6 +144,8 @@ namespace AudioControls
void SignalConnectionAdded(IAudioSystemControl* middlewareControl);
void SignalConnectionRemoved(IAudioSystemControl* middlewareControl);
bool SwitchStateConnectionCheck(IAudioSystemControl* middlewareControl);
private:
void SetId(CID id);
void SetType(EACEControlType type);
@@ -11,7 +11,7 @@
#include <ATLControlsModel.h>
#include <AudioControlsEditorPlugin.h>
#include <ImplementationManager.h>
#include <QStandardItemModel>
#include <QList>
@@ -273,6 +273,51 @@ namespace AudioControls
pControl->m_connectedControls = m_connectedControls;
pModel->OnControlModified(pControl);
auto& tmpConnectedControls1 =
connectedControls.size() > m_connectedControls.size() ? connectedControls : m_connectedControls;
auto& tmpConnectedControls2 =
connectedControls.size() > m_connectedControls.size() ? m_connectedControls : connectedControls;
for (auto& connection1 : tmpConnectedControls1)
{
bool bCheck = true;
for (auto& connection2 : tmpConnectedControls2)
{
if (connection1 == connection2)
{
bCheck = false;
break;
}
}
if (!bCheck)
{
continue;
}
if (IAudioSystemEditor* audioSystemImpl = CAudioControlsEditorPlugin::GetImplementationManager()->GetImplementation())
{
if (IAudioSystemControl* middlewareControl = audioSystemImpl->GetControl(connection1->GetID()))
{
if (connectedControls.size() > m_connectedControls.size())
{
audioSystemImpl->ConnectionRemoved(middlewareControl);
pControl->SignalConnectionRemoved(middlewareControl);
}
else
{
TConnectionPtr connection =
audioSystemImpl->CreateConnectionToControl(pControl->GetType(), middlewareControl);
if (connection)
{
pControl->SignalConnectionAdded(middlewareControl);
}
}
pControl->SignalControlModified();
}
}
}
m_name = name;
m_scope = scope;
m_isAutoLoad = isAutoLoad;
@@ -128,6 +128,22 @@ namespace AudioControls
}
else
{
if (m_control->GetType() == EACEControlType::eACET_SWITCH_STATE)
{
if (!m_control->GetParent()->SwitchStateConnectionCheck(middlewareControl))
{
QMessageBox messageBox(this);
messageBox.setStandardButtons(QMessageBox::Ok);
messageBox.setDefaultButton(QMessageBox::Ok);
messageBox.setWindowTitle("Audio Controls Editor");
messageBox.setText("Not in the same switch group, connection failed.");
if (messageBox.exec() == QMessageBox::Ok)
{
return;
}
}
}
connection = audioSystemImpl->CreateConnectionToControl(m_control->GetType(), middlewareControl);
if (connection)
{
@@ -225,6 +225,36 @@ namespace AudioControls
{
pItem->setFlags(pItem->flags() & ~Qt::ItemIsDragEnabled);
}
if (compatibleType == EACEControlType::eACET_SWITCH_STATE)
{
IAudioSystemControl* pControl = pAudioSystemEditorImpl->GetControl(GetItemId(pItem));
if (pControl && !pControl->IsLocalized())
{
size_t nConnect = 0;
for (int i = 0; i < pControl->GetParent()->ChildCount(); ++i)
{
IAudioSystemControl* child = pControl->GetParent()->GetChildAt(i);
if (child && child->IsConnected())
{
++nConnect;
}
}
QTreeWidgetItem* pParentItem = GetItem(pControl->GetParent()->GetId(), pControl->GetParent()->IsLocalized());
if (pParentItem)
{
if (nConnect > 0 && nConnect == pControl->GetParent()->ChildCount())
{
pParentItem->setForeground(0, m_connectedColor);
}
else
{
pParentItem->setForeground(0, m_disconnectedColor);
}
}
}
}
}
}
@@ -382,6 +382,9 @@ namespace GraphCanvas
m_translationAssets.push_back(assetId);
}
};
m_translationAssets.clear();
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, postEnumerateCb);
}
@@ -96,7 +96,7 @@ namespace LmbrCentral
}
else
{
m_positionEntity = entityId;
m_currentPositionEntity = entityId;
}
}
@@ -221,26 +221,26 @@ namespace LmbrCentral
if (rotationEntityId.IsValid())
{
AZ::EntityBus::MultiHandler::BusConnect(rotationEntityId);
m_currentRotationEntity = rotationEntityId;
AZ::EntityBus::MultiHandler::BusConnect(rotationEntityId);
}
else
{
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
m_currentRotationEntity = GetEntityId();
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
}
// Lastly, connect to the Entity used for Position
if (positionEntityId.IsValid())
{
AZ::EntityBus::MultiHandler::BusConnect(positionEntityId);
m_currentPositionEntity = positionEntityId;
AZ::EntityBus::MultiHandler::BusConnect(positionEntityId);
}
else
{
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
m_currentPositionEntity = GetEntityId();
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
}
// Do a fetch of the transforms to sync upon connecting.
@@ -143,7 +143,7 @@ namespace LmbrCentral
using EditorPolygonPrismShapeComponentManipulatorFixture =
UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin<EditorPolygonPrismShapeComponentFixture>;
TEST_F(EditorPolygonPrismShapeComponentManipulatorFixture, PolygonPrismNonUniformScale_ManipulatorsScaleCorrectly)
TEST_F(EditorPolygonPrismShapeComponentManipulatorFixture, PolygonPrismNonUniformScaleManipulatorsScaleCorrectly)
{
// set the non-uniform scale and enter the polygon prism shape component's component mode
const AZ::Vector3 nonUniformScale(2.0f, 3.0f, 4.0f);
@@ -171,8 +171,8 @@ namespace LmbrCentral
const auto screenStart = AzFramework::WorldToScreen(worldStart, m_cameraState);
const auto screenEnd = AzFramework::WorldToScreen(worldEnd, m_cameraState);
// small diagonal offset to ensure we interact with the planar manipulator and not one of the linear manipulators
const AzFramework::ScreenVector offset(5, -5);
// diagonal offset to ensure we interact with the planar manipulator and not one of the linear manipulators
const AzFramework::ScreenVector offset(50, -50);
m_actionDispatcher
->CameraState(m_cameraState)
@@ -8,7 +8,7 @@
#include "UiEditorAnimationBus.h"
#include "UiEditorDLLBus.h"
#include <LyShine/UiEditorDLLBus.h>
#include "UiAnimViewAnimNode.h"
#include "UiAnimViewTrack.h"
#include "UiAnimViewSequence.h"
@@ -8,7 +8,7 @@
#include "UiEditorAnimationBus.h"
#include "UiEditorDLLBus.h"
#include <LyShine/UiEditorDLLBus.h>
#include "UiAnimViewSequenceManager.h"
#include "UiAnimViewUndo.h"
#include "AnimationContext.h"
+1 -1
View File
@@ -11,7 +11,7 @@
#include "EditorCommon.h"
#include "Animation/UiEditorAnimationBus.h"
#include "UiEditorDLLBus.h"
#include <LyShine/UiEditorDLLBus.h>
#include "UiEditorInternalBus.h"
#include "UiEditorEntityContext.h"
#include "UiSliceManager.h"
@@ -103,6 +103,7 @@ namespace LyShineEditor
void LyShineEditorSystemComponent::Activate()
{
AzToolsFramework::EditorEventsBus::Handler::BusConnect();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
LyShine::LyShineRequestBus::Handler::BusConnect();
}
@@ -118,6 +119,7 @@ namespace LyShineEditor
}
LyShine::LyShineRequestBus::Handler::BusDisconnect();
AzToolsFramework::EditorEventsBus::Handler::BusDisconnect();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -204,4 +206,14 @@ namespace LyShineEditor
UiEditorDLLBus::Broadcast(&UiEditorDLLInterface::OpenSourceCanvasFile, absoluteName);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////
void LyShineEditorSystemComponent::OnStopPlayInEditor()
{
// reset UI system
if (gEnv->pLyShine)
{
gEnv->pLyShine->Reset();
}
}
}
@@ -11,6 +11,7 @@
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <LyShine/LyShineBus.h>
namespace LyShineEditor
@@ -18,6 +19,7 @@ namespace LyShineEditor
class LyShineEditorSystemComponent
: public AZ::Component
, protected AzToolsFramework::EditorEvents::Bus::Handler
, protected AzToolsFramework::EditorEntityContextNotificationBus::Handler
, protected AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
, protected LyShine::LyShineRequestBus::Handler
{
@@ -58,5 +60,10 @@ namespace LyShineEditor
// LyShineRequestBus interface implementation
void EditUICanvas(const AZStd::string_view& canvasPath) override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorEntityContextNotificationBus
void OnStopPlayInEditor() override;
////////////////////////////////////////////////////////////////////////
};
}
@@ -10,7 +10,6 @@
#include <vector> // required to be included before platform.h
#include <platform.h>
#include <ISystem.h>
#include <IRenderer.h>
#include <LyShine/ILyShine.h>
#include <LyShine/ISprite.h>
@@ -454,29 +454,6 @@ void ViewportWidget::contextMenuEvent(QContextMenuEvent* e)
RenderViewportWidget::contextMenuEvent(e);
}
#ifdef LYSHINE_ATOM_TODO // check if still needed
void ViewportWidget::HandleSignalRender([[maybe_unused]] const SRenderContext& context)
{
// Called from QViewport when redrawing the viewport.
// Triggered from a QViewport resize event or from our call to QViewport::Update
if (m_canvasRenderIsEnabled)
{
gEnv->pRenderer->SetSrgbWrite(true);
UiEditorMode editorMode = m_editorWindow->GetEditorMode();
if (editorMode == UiEditorMode::Edit)
{
RenderEditMode();
}
else // if (editorMode == UiEditorMode::Preview)
{
RenderPreviewMode();
}
}
}
#endif
void ViewportWidget::UserSelectionChanged(HierarchyItemRawPtrList* items)
{
Refresh();
@@ -999,13 +976,6 @@ void ViewportWidget::RenderEditMode()
m_viewportInteraction->GetCanvasToViewportScale(),
m_viewportInteraction->GetCanvasToViewportTranslation());
#ifdef LYSHINE_ATOM_TODO
// clear the stencil buffer before rendering each canvas - required for masking
// NOTE: the FRT_CLEAR_IMMEDIATE is required since we will not be setting the render target
ColorF viewportBackgroundColor(0, 0, 0, 0); // if clearing color we want to set alpha to zero also
gEnv->pRenderer->ClearTargetsImmediately(FRT_CLEAR_STENCIL, viewportBackgroundColor);
#endif
// Set the target size of the canvas
EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetTargetCanvasSize, false, canvasSize);

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