AWSGameLift
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -48,7 +48,7 @@ namespace AWSGameLift
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{
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request.SetFleetId(createSessionRequest.m_fleetId.c_str());
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}
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request.SetMaximumPlayerSessionCount(createSessionRequest.m_maxPlayer);
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request.SetMaximumPlayerSessionCount(static_cast<int>(createSessionRequest.m_maxPlayer));
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AZ_TracePrintf(AWSGameLiftCreateSessionActivityName,
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"Built CreateGameSessionRequest with CreatorId=%s, Name=%s, IdempotencyToken=%s, GameProperties=%s, AliasId=%s, FleetId=%s and MaximumPlayerSessionCount=%d",
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@@ -33,7 +33,7 @@ namespace AWSGameLift
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// Required attributes
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request.SetGameSessionQueueName(createSessionOnQueueRequest.m_queueName.c_str());
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request.SetMaximumPlayerSessionCount(createSessionOnQueueRequest.m_maxPlayer);
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request.SetMaximumPlayerSessionCount(static_cast<int>(createSessionOnQueueRequest.m_maxPlayer));
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request.SetPlacementId(createSessionOnQueueRequest.m_placementId.c_str());
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AZ_TracePrintf(AWSGameLiftCreateSessionOnQueueActivityName,
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@@ -47,7 +47,7 @@ namespace AWSGameLift
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//sessionConnectionConfig.m_dnsName = createPlayerSessionResult.GetPlayerSession().GetDnsName().c_str();
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sessionConnectionConfig.m_ipAddress = createPlayerSessionResult.GetPlayerSession().GetIpAddress().c_str();
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sessionConnectionConfig.m_playerSessionId = createPlayerSessionResult.GetPlayerSession().GetPlayerSessionId().c_str();
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sessionConnectionConfig.m_port = createPlayerSessionResult.GetPlayerSession().GetPort();
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sessionConnectionConfig.m_port = static_cast<uint16_t>(createPlayerSessionResult.GetPlayerSession().GetPort());
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AZ_TracePrintf(AWSGameLiftJoinSessionActivityName,
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"Built SessionConnectionConfig with IpAddress=%s, PlayerSessionId=%s and Port=%d",
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+1
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@@ -99,7 +99,7 @@ namespace AWSGameLift
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session.m_currentPlayer = gameSession.GetCurrentPlayerSessionCount();
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session.m_ipAddress = gameSession.GetIpAddress().c_str();
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session.m_maxPlayer = gameSession.GetMaximumPlayerSessionCount();
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session.m_port = gameSession.GetPort();
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session.m_port = static_cast<uint16_t>(gameSession.GetPort());
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session.m_sessionId = gameSession.GetGameSessionId().c_str();
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session.m_sessionName = gameSession.GetName().c_str();
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session.m_status = AWSGameLiftSessionStatusNames[(int)gameSession.GetStatus()];
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@@ -70,7 +70,7 @@ namespace AWSGameLift
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sessionConfig.m_ipAddress = gameSession.GetIpAddress().c_str();
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sessionConfig.m_maxPlayer = gameSession.GetMaximumPlayerSessionCount();
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sessionConfig.m_sessionName = gameSession.GetName().c_str();
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sessionConfig.m_port = gameSession.GetPort();
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sessionConfig.m_port = static_cast<uint16_t>(gameSession.GetPort());
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sessionConfig.m_status = AWSGameLiftSessionStatusNames[(int)gameSession.GetStatus()];
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AZ_TracePrintf(AWSGameLiftServerManagerName,
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