From 0fae5d0aa0c3c4a99213cf1f3b1a509739a7aa3d Mon Sep 17 00:00:00 2001 From: pappeste Date: Fri, 25 Jun 2021 16:27:59 -0700 Subject: [PATCH] =?UTF-8?q?=EF=BB=BFAWSGameLift?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> --- .../Source/Activity/AWSGameLiftCreateSessionActivity.cpp | 2 +- .../Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp | 2 +- .../Source/Activity/AWSGameLiftJoinSessionActivity.cpp | 2 +- .../Source/Activity/AWSGameLiftSearchSessionsActivity.cpp | 2 +- .../Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionActivity.cpp index 667a8de679..16d0cf4241 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionActivity.cpp @@ -48,7 +48,7 @@ namespace AWSGameLift { request.SetFleetId(createSessionRequest.m_fleetId.c_str()); } - request.SetMaximumPlayerSessionCount(createSessionRequest.m_maxPlayer); + request.SetMaximumPlayerSessionCount(static_cast(createSessionRequest.m_maxPlayer)); AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "Built CreateGameSessionRequest with CreatorId=%s, Name=%s, IdempotencyToken=%s, GameProperties=%s, AliasId=%s, FleetId=%s and MaximumPlayerSessionCount=%d", diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp index a8a393aa18..1ac9c7db1c 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp @@ -33,7 +33,7 @@ namespace AWSGameLift // Required attributes request.SetGameSessionQueueName(createSessionOnQueueRequest.m_queueName.c_str()); - request.SetMaximumPlayerSessionCount(createSessionOnQueueRequest.m_maxPlayer); + request.SetMaximumPlayerSessionCount(static_cast(createSessionOnQueueRequest.m_maxPlayer)); request.SetPlacementId(createSessionOnQueueRequest.m_placementId.c_str()); AZ_TracePrintf(AWSGameLiftCreateSessionOnQueueActivityName, diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActivity.cpp index d54907aa71..a47e59255f 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActivity.cpp @@ -47,7 +47,7 @@ namespace AWSGameLift //sessionConnectionConfig.m_dnsName = createPlayerSessionResult.GetPlayerSession().GetDnsName().c_str(); sessionConnectionConfig.m_ipAddress = createPlayerSessionResult.GetPlayerSession().GetIpAddress().c_str(); sessionConnectionConfig.m_playerSessionId = createPlayerSessionResult.GetPlayerSession().GetPlayerSessionId().c_str(); - sessionConnectionConfig.m_port = createPlayerSessionResult.GetPlayerSession().GetPort(); + sessionConnectionConfig.m_port = static_cast(createPlayerSessionResult.GetPlayerSession().GetPort()); AZ_TracePrintf(AWSGameLiftJoinSessionActivityName, "Built SessionConnectionConfig with IpAddress=%s, PlayerSessionId=%s and Port=%d", diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftSearchSessionsActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftSearchSessionsActivity.cpp index ec592735ae..3d29fa2b71 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftSearchSessionsActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftSearchSessionsActivity.cpp @@ -99,7 +99,7 @@ namespace AWSGameLift session.m_currentPlayer = gameSession.GetCurrentPlayerSessionCount(); session.m_ipAddress = gameSession.GetIpAddress().c_str(); session.m_maxPlayer = gameSession.GetMaximumPlayerSessionCount(); - session.m_port = gameSession.GetPort(); + session.m_port = static_cast(gameSession.GetPort()); session.m_sessionId = gameSession.GetGameSessionId().c_str(); session.m_sessionName = gameSession.GetName().c_str(); session.m_status = AWSGameLiftSessionStatusNames[(int)gameSession.GetStatus()]; diff --git a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp index f98ae7b6f1..94d6a7dac1 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp @@ -70,7 +70,7 @@ namespace AWSGameLift sessionConfig.m_ipAddress = gameSession.GetIpAddress().c_str(); sessionConfig.m_maxPlayer = gameSession.GetMaximumPlayerSessionCount(); sessionConfig.m_sessionName = gameSession.GetName().c_str(); - sessionConfig.m_port = gameSession.GetPort(); + sessionConfig.m_port = static_cast(gameSession.GetPort()); sessionConfig.m_status = AWSGameLiftSessionStatusNames[(int)gameSession.GetStatus()]; AZ_TracePrintf(AWSGameLiftServerManagerName,