Fixing copyright headers. Also removing some #includes that HitVolumes didn't need

Signed-off-by: Gene Walters <genewalt@amazon.com>
monroegm-disable-blank-issue-2
Gene Walters 4 years ago
parent 3973e1d3e5
commit 0cda54c84d

@ -1,6 +1,7 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/

@ -1,6 +1,7 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/

@ -1,6 +1,7 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/

@ -1,6 +1,7 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@ -11,10 +12,8 @@
#include <AzFramework/Physics/CharacterBus.h>
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Material.h>
#include <MCore/Source/AzCoreConversions.h>
#include <Integration/ActorComponentBus.h>
#include <Integration/AnimGraphNetworkingBus.h>
namespace Multiplayer
{

Loading…
Cancel
Save