Fixing copyright headers. Also removing some #includes that HitVolumes didn't need

Signed-off-by: Gene Walters <genewalt@amazon.com>
monroegm-disable-blank-issue-2
Gene Walters 4 years ago
parent 3973e1d3e5
commit 0cda54c84d

@ -1,6 +1,7 @@
/* /*
* Copyright (c) Contributors to the Open 3D Engine Project * Copyright (c) Contributors to the Open 3D Engine Project.
* * For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT * SPDX-License-Identifier: Apache-2.0 OR MIT
* *
*/ */

@ -1,6 +1,7 @@
/* /*
* Copyright (c) Contributors to the Open 3D Engine Project * Copyright (c) Contributors to the Open 3D Engine Project.
* * For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT * SPDX-License-Identifier: Apache-2.0 OR MIT
* *
*/ */

@ -1,6 +1,7 @@
/* /*
* Copyright (c) Contributors to the Open 3D Engine Project * Copyright (c) Contributors to the Open 3D Engine Project.
* * For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT * SPDX-License-Identifier: Apache-2.0 OR MIT
* *
*/ */

@ -1,6 +1,7 @@
/* /*
* Copyright (c) Contributors to the Open 3D Engine Project * Copyright (c) Contributors to the Open 3D Engine Project.
* * For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT * SPDX-License-Identifier: Apache-2.0 OR MIT
* *
*/ */
@ -11,10 +12,8 @@
#include <AzFramework/Physics/CharacterBus.h> #include <AzFramework/Physics/CharacterBus.h>
#include <AzFramework/Physics/Character.h> #include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/SystemBus.h> #include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Material.h>
#include <MCore/Source/AzCoreConversions.h> #include <MCore/Source/AzCoreConversions.h>
#include <Integration/ActorComponentBus.h> #include <Integration/ActorComponentBus.h>
#include <Integration/AnimGraphNetworkingBus.h>
namespace Multiplayer namespace Multiplayer
{ {

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