Merge pull request #2928 from aws-lumberyard-dev/physx_docs_links
fix docs links for physx, cloth, blast and white box
This commit is contained in:
@@ -38,7 +38,7 @@ namespace Blast
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://o3de.org/docs/user-guide/components/reference/blast-family/")
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"https://o3de.org/docs/user-guide/components/reference/destruction/blast-family/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorBlastFamilyComponent::m_blastAsset, "Blast asset",
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@@ -61,7 +61,7 @@ namespace Blast
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://o3de.org/docs/user-guide/components/reference/blast-family-mesh-data/")
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"https://o3de.org/docs/user-guide/components/reference/destruction/blast-family-mesh-data/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets,
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@@ -48,7 +48,7 @@ namespace NvCloth
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Cloth.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/cloth/")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/cloth/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->UIElement(AZ::Edit::UIHandlers::CheckBox, "Simulate in editor",
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@@ -18,7 +18,7 @@ namespace PhysX
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namespace Editor
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{
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static const char* const s_collisionFilteringLink = "Learn more about <a href=%1>configuring collision filtering.</a>";
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static const char* const s_collisionFilteringAddress = "configuration/collision";
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static const char* const s_collisionFilteringAddress = "configuring/configuration-collision-layers";
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CollisionFilteringWidget::CollisionFilteringWidget(QWidget* parent)
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: QWidget(parent)
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@@ -19,7 +19,7 @@ namespace PhysX
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namespace Editor
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{
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static const char* const s_pvdDocumentationLink = "Learn more about the <a href=%0>PhysX Visual Debugger (PVD).</a>";
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static const char* const s_pvdDocumentationAddress = "configuration/debugger";
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static const char* const s_pvdDocumentationAddress = "configuring/configuration-debugger";
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PvdWidget::PvdWidget(QWidget* parent)
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: QWidget(parent)
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@@ -19,7 +19,7 @@ namespace PhysX
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namespace Editor
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{
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static const char* const s_settingsDocumentationLink = "Learn more about <a href=%0>configuring PhysX</a>";
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static const char* const s_settingsDocumentationAddress = "configuration/global";
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static const char* const s_settingsDocumentationAddress = "configuring/configuration-global";
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SettingsWidget::SettingsWidget(QWidget* parent)
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: QWidget(parent)
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@@ -36,6 +36,7 @@ namespace PhysX
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ball-joint/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorBallJointComponent::m_swingLimit, "Swing Limit", "Limitations for the swing (Y and Z axis) about joint")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorBallJointComponent::m_componentModeDelegate, "Component Mode", "Ball Joint Component Mode")
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@@ -188,7 +188,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-collider/")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/collider/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorColliderComponent::m_configuration, "Collider Configuration", "Configuration of the collider")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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@@ -34,6 +34,7 @@ namespace PhysX
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/fixed-joint/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorFixedJointComponent::m_componentModeDelegate, "Component Mode", "Fixed Joint Component Mode")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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@@ -170,7 +170,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceVolume.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceVolume.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-force-region/")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/force-region/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b))
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport")
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@@ -36,6 +36,7 @@ namespace PhysX
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/hinge-joint/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
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@@ -330,7 +330,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRigidBody.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-rigid-body-physics/")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/rigid-body-physics/")
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->DataElement(0, &EditorRigidBodyComponent::m_config, "Configuration", "Configuration for rigid body physics.")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorRigidBodyComponent::CreateEditorWorldRigidBody)
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@@ -85,6 +85,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/shape-collider/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorShapeColliderComponent::m_colliderConfig,
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"Collider configuration", "Configuration of the collider")
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@@ -14,7 +14,7 @@ namespace PhysX
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{
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const AZStd::string& GetPhysXDocsRoot()
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{
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static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/";
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static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/nvidia-physx/";
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return val;
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}
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} // namespace UXNameConstants
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+1
@@ -99,6 +99,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-controller/")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterControllerComponent::m_configuration,
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"Configuration", "Configuration for the character controller")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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@@ -49,6 +49,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-gameplay/")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig,
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"Gameplay Configuration", "Gameplay Configuration")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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@@ -88,6 +88,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXRagdoll.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRagdoll.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ragdoll/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &RagdollComponent::m_positionIterations, "Position Iteration Count",
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"A higher iteration count generally improves fidelity at the cost of performance, but note that very high "
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@@ -44,7 +44,7 @@ namespace WhiteBox
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://o3de.org/docs/user-guide/components/reference/white-box-collider/")
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"https://o3de.org/docs/user-guide/components/reference/shape/white-box-collider/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
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@@ -196,7 +196,7 @@ namespace WhiteBox
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/white-box/")
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AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/shape/white-box/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &EditorWhiteBoxComponent::m_defaultShape, "Default Shape",
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