Merge pull request #2928 from aws-lumberyard-dev/physx_docs_links

fix docs links for physx, cloth, blast and white box
This commit is contained in:
greerdv
2021-08-06 13:55:50 +01:00
committed by GitHub
19 changed files with 19 additions and 12 deletions
@@ -38,7 +38,7 @@ namespace Blast
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
"https://o3de.org/docs/user-guide/components/reference/blast-family/")
"https://o3de.org/docs/user-guide/components/reference/destruction/blast-family/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorBlastFamilyComponent::m_blastAsset, "Blast asset",
@@ -61,7 +61,7 @@ namespace Blast
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
"https://o3de.org/docs/user-guide/components/reference/blast-family-mesh-data/")
"https://o3de.org/docs/user-guide/components/reference/destruction/blast-family-mesh-data/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets,
@@ -48,7 +48,7 @@ namespace NvCloth
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Cloth.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/cloth/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/cloth/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->UIElement(AZ::Edit::UIHandlers::CheckBox, "Simulate in editor",
@@ -18,7 +18,7 @@ namespace PhysX
namespace Editor
{
static const char* const s_collisionFilteringLink = "Learn more about <a href=%1>configuring collision filtering.</a>";
static const char* const s_collisionFilteringAddress = "configuration/collision";
static const char* const s_collisionFilteringAddress = "configuring/configuration-collision-layers";
CollisionFilteringWidget::CollisionFilteringWidget(QWidget* parent)
: QWidget(parent)
+1 -1
View File
@@ -19,7 +19,7 @@ namespace PhysX
namespace Editor
{
static const char* const s_pvdDocumentationLink = "Learn more about the <a href=%0>PhysX Visual Debugger (PVD).</a>";
static const char* const s_pvdDocumentationAddress = "configuration/debugger";
static const char* const s_pvdDocumentationAddress = "configuring/configuration-debugger";
PvdWidget::PvdWidget(QWidget* parent)
: QWidget(parent)
+1 -1
View File
@@ -19,7 +19,7 @@ namespace PhysX
namespace Editor
{
static const char* const s_settingsDocumentationLink = "Learn more about <a href=%0>configuring PhysX</a>";
static const char* const s_settingsDocumentationAddress = "configuration/global";
static const char* const s_settingsDocumentationAddress = "configuring/configuration-global";
SettingsWidget::SettingsWidget(QWidget* parent)
: QWidget(parent)
@@ -36,6 +36,7 @@ namespace PhysX
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ball-joint/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorBallJointComponent::m_swingLimit, "Swing Limit", "Limitations for the swing (Y and Z axis) about joint")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorBallJointComponent::m_componentModeDelegate, "Component Mode", "Ball Joint Component Mode")
@@ -188,7 +188,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-collider/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/collider/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorColliderComponent::m_configuration, "Collider Configuration", "Configuration of the collider")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
@@ -34,6 +34,7 @@ namespace PhysX
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/fixed-joint/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorFixedJointComponent::m_componentModeDelegate, "Component Mode", "Fixed Joint Component Mode")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
@@ -170,7 +170,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceVolume.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceVolume.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-force-region/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/force-region/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b))
->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport")
@@ -36,6 +36,7 @@ namespace PhysX
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/hinge-joint/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode")
@@ -330,7 +330,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRigidBody.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-rigid-body-physics/")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/rigid-body-physics/")
->DataElement(0, &EditorRigidBodyComponent::m_config, "Configuration", "Configuration for rigid body physics.")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorRigidBodyComponent::CreateEditorWorldRigidBody)
@@ -85,6 +85,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/shape-collider/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorShapeColliderComponent::m_colliderConfig,
"Collider configuration", "Configuration of the collider")
+1 -1
View File
@@ -14,7 +14,7 @@ namespace PhysX
{
const AZStd::string& GetPhysXDocsRoot()
{
static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/";
static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/nvidia-physx/";
return val;
}
} // namespace UXNameConstants
@@ -99,6 +99,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-controller/")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterControllerComponent::m_configuration,
"Configuration", "Configuration for the character controller")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
@@ -49,6 +49,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-gameplay/")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig,
"Gameplay Configuration", "Gameplay Configuration")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
@@ -88,6 +88,7 @@ namespace PhysX
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXRagdoll.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRagdoll.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ragdoll/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &RagdollComponent::m_positionIterations, "Position Iteration Count",
"A higher iteration count generally improves fidelity at the cost of performance, but note that very high "
@@ -44,7 +44,7 @@ namespace WhiteBox
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
"https://o3de.org/docs/user-guide/components/reference/white-box-collider/")
"https://o3de.org/docs/user-guide/components/reference/shape/white-box-collider/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
@@ -196,7 +196,7 @@ namespace WhiteBox
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/white-box/")
AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/shape/white-box/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &EditorWhiteBoxComponent::m_defaultShape, "Default Shape",