Merge branch 'development' into 3495_preferences_panel_update

This commit is contained in:
sphrose
2022-01-06 14:29:04 +00:00
307 changed files with 6305 additions and 7772 deletions
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Fixture for clearing out 'MoveOutput' folders from \dev and \dev\PROJECT
"""
# Import builtin libraries
@@ -169,17 +169,17 @@ class TestsAssetRelocator_WindowsAndMac(object):
@pytest.mark.test_case_id("C21968388")
@pytest.mark.assetpipeline
def test_WindowsMacPlatforms_MoveCorruptedSliceFile_MoveSuccess(self, request, workspace, ap_setup_fixture,
def test_WindowsMacPlatforms_MoveCorruptedPrefabFile_MoveSuccess(self, request, workspace, ap_setup_fixture,
asset_processor):
"""
Asset with UUID/AssetId reference in non-standard format is
successfully scanned and relocated to the MoveOutput folder.
This test uses a pre-corrupted .slice file.
This test uses a pre-corrupted .prefab file.
Test Steps:
1. Create temporary testing environment with a corrupted slice
2. Attempt to move the corrupted slice
3. Verify that corrupted slice was moved successfully
1. Create temporary testing environment with a corrupted prefab
2. Attempt to move the corrupted prefab
3. Verify that corrupted prefab was moved successfully
"""
env = ap_setup_fixture
@@ -187,7 +187,7 @@ class TestsAssetRelocator_WindowsAndMac(object):
asset_folder = "C21968388"
source_dir, _ = asset_processor.prepare_test_environment(env["tests_dir"], asset_folder)
filename = "DependencyScannerAsset.slice"
filename = "DependencyScannerAsset.prefab"
file_path = os.path.join(source_dir, filename)
dst_rel_path = os.path.join("MoveOutput", filename)
dst_full_path = os.path.join(source_dir, dst_rel_path)
@@ -0,0 +1,908 @@
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@@ -23,7 +23,7 @@ def output_test_data(scene):
# Just write something to the file, but the filename is the main information
# used for the test.
f.write(f"scene.sourceFilename: {scene.sourceFilename}\n")
return True
return ''
mySceneJobHandler = None
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"Controller": {
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{35A45F31-F1C1-5076-8B51-FF599E2EEBAA}",
"subId": 274433667
},
"assetHint": "objects/hermanubis/hermanubis_high.azmodel"
},
"LodOverride": 255
}
}
},
"Component_[13691807045809495479]": {
"$type": "EditorMaterialComponent",
"Id": 13691807045809495479,
"Controller": {
"Configuration": {
"materials": {
"{}": {
"MaterialAsset": {
"assetId": {
"guid": "{CAF50181-3384-5DF2-9304-C6E48E83C72D}"
},
"assetHint": "materials/presets/pbr/metal_chrome_polished.azmaterial"
}
}
}
}
},
"materialSlotsByLodEnabled": true
},
"Component_[14490373655742304057]": {
"$type": "EditorPendingCompositionComponent",
"Id": 14490373655742304057
},
"Component_[15248132570755287431]": {
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]
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"Component_[3867610358542973898]": {
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},
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]
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],
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"VisibilityFlag": false
}
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"Id": "Entity_[275775978725]",
"Name": "TubeLight",
"Components": {
"Component_[10922228943444131599]": {
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{
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"Id": 12372418243816154216,
"ShapeColor": [
0.3289234936237335,
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1.0
]
}
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},
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"Parent Entity": "ContainerEntity",
"Transform Data": {
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],
"Rotate": [
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]
}
},
"Component_[12579170654872581897]": {
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"Id": 12579170654872581897
},
"Component_[12844637542561882557]": {
"$type": "EditorOnlyEntityComponent",
"Id": 12844637542561882557
},
"Component_[13087890528096920855]": {
"$type": "EditorInspectorComponent",
"Id": 13087890528096920855,
"ComponentOrderEntryArray": [
{
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},
{
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"SortIndex": 1
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{
"ComponentId": 12372418243816154216,
"SortIndex": 2
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{
"ComponentId": 2193911499802409037,
"SortIndex": 3
}
]
},
"Component_[13427905514841050195]": {
"$type": "AZ::Render::EditorAreaLightComponent",
"Id": 13427905514841050195,
"Controller": {
"Configuration": {
"LightType": 3,
"Color": [
0.8521705865859985,
0.7865872979164124,
0.6079347133636475
],
"IntensityMode": 1,
"Intensity": 10000.0,
"AttenuationRadius": 21608.193359375
}
}
},
"Component_[15364092815744365073]": {
"$type": "SelectionComponent",
"Id": 15364092815744365073
},
"Component_[2193911499802409037]": {
"$type": "EditorCapsuleShapeComponent",
"Id": 2193911499802409037,
"ShapeColor": [
0.8521705865859985,
0.7865872979164124,
0.6079347133636475,
1.0
],
"CapsuleShape": {
"Configuration": {
"Height": 5.0,
"Radius": 0.10000000149011612
}
}
},
"Component_[2481373975540551564]": {
"$type": "EditorPendingCompositionComponent",
"Id": 2481373975540551564
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"Component_[4101167782224846352]": {
"$type": "EditorEntityIconComponent",
"Id": 4101167782224846352
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"$type": "EditorEntitySortComponent",
"Id": 8664715119660216219
},
"Component_[8952093761729701957]": {
"$type": "EditorVisibilityComponent",
"Id": 8952093761729701957,
"VisibilityFlag": false
}
}
}
}
}
@@ -0,0 +1,12 @@
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@@ -28,7 +28,7 @@ def update_manifest(scene):
meshGroup = sceneManifest.add_mesh_group(chunkName)
meshGroup['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, scene.sourceFilename + chunkName)) + '}'
sceneManifest.mesh_group_add_comment(meshGroup, 'auto generated by test_chunks_builder')
sceneManifest.mesh_group_set_origin(meshGroup, None, 0, 0, 0, 1.0)
sceneManifest.mesh_group_add_advanced_coordinate_system(meshGroup)
for meshIndex in range(len(chunkNameList)):
if (activeMeshIndex == meshIndex):
sceneManifest.mesh_group_select_node(meshGroup, chunkNameList[meshIndex])
@@ -1,30 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "AnimationBipedBoneNames.h"
namespace EditorAnimationBones::Biped
{
const char* Pelvis = "Bip01 Pelvis";
const char* Head = "Bip01 Head";
const char* Weapon = "weapon_bone";
const char* LeftEye = "eye_bone_left";
const char* RightEye = "eye_bone_right";
const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
const char* LeftHeel = "Bip01 L Heel";
const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
const char* RightHeel = "Bip01 R Heel";
const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
} // namespace EditorAnimationBones::Biped
@@ -1,34 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#define CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#pragma once
namespace EditorAnimationBones
{
namespace Biped
{
extern const char* Pelvis;
extern const char* Head;
extern const char* Weapon;
extern const char* Spine[5];
extern const char* Neck[2];
extern const char* LeftEye;
extern const char* RightEye;
extern const char* LeftHeel;
extern const char* RightHeel;
extern const char* LeftToe[2];
extern const char* RightToe[2];
}
}
#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_CONSOLESCBMFC_H
#define CRYINCLUDE_EDITOR_CONTROLS_CONSOLESCBMFC_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QTextEdit>
#include <QtWidgets/QPushButton>
#include "ConsoleSCB.h"
#endif
class QMenu;
class ConsoleWidget;
class QFocusEvent;
namespace Ui {
class ConsoleMFC;
}
namespace MFC
{
struct ConsoleLine
{
QString text;
bool newLine;
};
typedef std::deque<ConsoleLine> Lines;
class ConsoleLineEdit
: public QLineEdit
{
Q_OBJECT
public:
explicit ConsoleLineEdit(QWidget* parent = nullptr);
protected:
void mousePressEvent(QMouseEvent* ev) override;
void mouseDoubleClickEvent(QMouseEvent* ev) override;
void keyPressEvent(QKeyEvent* ev) override;
bool event(QEvent* ev) override;
signals:
void variableEditorRequested();
void setWindowTitle(const QString&);
private:
void DisplayHistory(bool bForward);
QStringList m_history;
unsigned int m_historyIndex;
bool m_bReusedHistory;
};
class ConsoleTextEdit
: public QTextEdit
{
Q_OBJECT
public:
explicit ConsoleTextEdit(QWidget* parent = nullptr);
};
class CConsoleSCB
: public QWidget
{
Q_OBJECT
public:
explicit CConsoleSCB(QWidget* parent = nullptr);
~CConsoleSCB();
static void RegisterViewClass();
void SetInputFocus();
void AddToConsole(const QString& text, bool bNewLine);
void FlushText();
void showPopupAndSetTitle();
QSize sizeHint() const override;
QSize minimumSizeHint() const override;
static CConsoleSCB* GetCreatedInstance();
static void AddToPendingLines(const QString& text, bool bNewLine); // call this function instead of AddToConsole() until an instance of CConsoleSCB exists to prevent messages from getting lost
public Q_SLOTS:
void OnStyleSettingsChanged();
private Q_SLOTS:
void showVariableEditor();
private:
QScopedPointer<Ui::ConsoleMFC> ui;
int m_richEditTextLength;
Lines m_lines;
static Lines s_pendingLines;
QList<QColor> m_colorTable;
SEditorSettings::ConsoleColorTheme m_backgroundTheme;
};
} // namespace MFC
#endif // CRYINCLUDE_EDITOR_CONTROLS_CONSOLESCB_H
-132
View File
@@ -1,132 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConsoleMFC</class>
<widget class="QWidget" name="Console">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>120</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Ignored">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Console</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="margin">
<number>0</number>
</property>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="container2" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>20</height>
</size>
</property>
<property name="autoFillBackground">
<bool>true</bool>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="margin">
<number>0</number>
</property>
<item>
<widget class="QToolButton" name="button">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>20</width>
<height>30</height>
</size>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="MFC::ConsoleLineEdit" name="lineEdit">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>MFC::ConsoleLineEdit</class>
<extends>QLineEdit</extends>
<header>ConsoleSCBMFC.h</header>
</customwidget>
</customwidgets>
<resources>
<include location="ConsoleSCB.qrc"/>
</resources>
<connections/>
</ui>
@@ -1,48 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "HotTrackingTreeCtrl.h"
// Qt
#include <QMouseEvent>
CHotTrackingTreeCtrl::CHotTrackingTreeCtrl(QWidget* parent)
: QTreeWidget(parent)
{
setMouseTracking(true);
m_hHoverItem = nullptr;
}
void CHotTrackingTreeCtrl::mouseMoveEvent(QMouseEvent* event)
{
QTreeWidgetItem* hItem = itemAt(event->pos());
if (m_hHoverItem != nullptr)
{
QFont font = m_hHoverItem->font(0);
font.setBold(false);
m_hHoverItem->setFont(0, font);
m_hHoverItem = nullptr;
}
if (hItem != nullptr)
{
QFont font = hItem->font(0);
font.setBold(true);
hItem->setFont(0, font);
m_hHoverItem = hItem;
}
QTreeWidget::mouseMoveEvent(event);
}
#include <Controls/moc_HotTrackingTreeCtrl.cpp>
@@ -1,33 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_HOTTRACKINGTREECTRL_H
#define CRYINCLUDE_EDITOR_CONTROLS_HOTTRACKINGTREECTRL_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QTreeWidget>
#endif
class CHotTrackingTreeCtrl
: public QTreeWidget
{
Q_OBJECT
public:
CHotTrackingTreeCtrl(QWidget* parent = 0);
virtual ~CHotTrackingTreeCtrl(){};
protected:
void mouseMoveEvent(QMouseEvent* event) override;
private:
QTreeWidgetItem* m_hHoverItem;
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_HOTTRACKINGTREECTRL_H
-567
View File
@@ -1,567 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "ImageListCtrl.h"
// Qt
#include <QPainter>
#include <QScrollBar>
//////////////////////////////////////////////////////////////////////////
CImageListCtrl::CImageListCtrl(QWidget* parent)
: QAbstractItemView(parent)
, m_itemSize(60, 60)
, m_borderSize(4, 4)
, m_style(DefaultStyle)
{
setItemDelegate(new QImageListDelegate(this));
setAutoFillBackground(false);
QPalette p = palette();
p.setColor(QPalette::Highlight, QColor(255, 55, 50));
setPalette(p);
horizontalScrollBar()->setRange(0, 0);
verticalScrollBar()->setRange(0, 0);
}
//////////////////////////////////////////////////////////////////////////
CImageListCtrl::~CImageListCtrl()
{
}
//////////////////////////////////////////////////////////////////////////
CImageListCtrl::ListStyle CImageListCtrl::Style() const
{
return m_style;
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::SetStyle(ListStyle style)
{
m_style = style;
scheduleDelayedItemsLayout();
}
//////////////////////////////////////////////////////////////////////////
const QSize& CImageListCtrl::ItemSize() const
{
return m_itemSize;
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::SetItemSize(QSize size)
{
Q_ASSERT(size.isValid());
m_itemSize = size;
scheduleDelayedItemsLayout();
}
//////////////////////////////////////////////////////////////////////////
const QSize& CImageListCtrl::BorderSize() const
{
return m_borderSize;
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::SetBorderSize(QSize size)
{
Q_ASSERT(size.isValid());
m_borderSize = size;
scheduleDelayedItemsLayout();
}
//////////////////////////////////////////////////////////////////////////
QModelIndexList CImageListCtrl::ItemsInRect(const QRect& rect) const
{
QModelIndexList list;
if (!model())
{
return list;
}
QHash<int, QRect>::const_iterator i;
QHash<int, QRect>::const_iterator c = m_geometry.cend();
for (i = m_geometry.cbegin(); i != c; ++i)
{
if (i.value().intersects(rect))
{
list << model()->index(i.key(), 0, rootIndex());
}
}
return list;
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::paintEvent(QPaintEvent* event)
{
QAbstractItemView::paintEvent(event);
if (!model())
{
return;
}
const int rowCount = model()->rowCount();
if (m_geometry.isEmpty() && rowCount)
{
updateGeometries();
}
QPainter painter(viewport());
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
painter.setBackground(palette().window());
painter.setFont(font());
QStyleOptionViewItem option;
option.palette = palette();
option.font = font();
option.fontMetrics = fontMetrics();
option.decorationAlignment = Qt::AlignCenter;
const QRect visibleRect(QPoint(horizontalOffset(), verticalOffset()), viewport()->contentsRect().size());
painter.translate(-horizontalOffset(), -verticalOffset());
for (int r = 0; r < rowCount; ++r)
{
const QModelIndex& index = model()->index(r, 0, rootIndex());
option.rect = m_geometry.value(r);
if (!option.rect.intersects(visibleRect))
{
continue;
}
option.state = QStyle::State_None;
if (selectionModel()->isSelected(index))
{
option.state |= QStyle::State_Selected;
}
if (currentIndex() == index)
{
option.state |= QStyle::State_HasFocus;
}
QAbstractItemDelegate* idt = itemDelegate(index);
idt->paint(&painter, option, index);
}
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::rowsInserted(const QModelIndex& parent, int start, int end)
{
QAbstractItemView::rowsInserted(parent, start, end);
if (isVisible())
{
scheduleDelayedItemsLayout();
}
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::updateGeometries()
{
ClearItemGeometries();
if (!model())
{
return;
}
const int rowCount = model()->rowCount();
const int nPageHorz = viewport()->width();
const int nPageVert = viewport()->height();
if (nPageHorz == 0 || nPageVert == 0 || rowCount <= 0)
{
return;
}
int x = m_borderSize.width();
int y = m_borderSize.height();
const int nItemWidth = m_itemSize.width() + m_borderSize.width();
if (m_style == HorizontalStyle)
{
for (int row = 0; row < rowCount; ++row)
{
m_geometry.insert(row, QRect(QPoint(x, y), m_itemSize));
x += nItemWidth;
}
horizontalScrollBar()->setPageStep(viewport()->width());
horizontalScrollBar()->setRange(0, x - viewport()->width());
}
else
{
const int nTextHeight = fontMetrics().height();
const int nItemHeight = m_itemSize.height() + m_borderSize.height() + nTextHeight;
int nNumOfHorzItems = nPageHorz / nItemWidth;
if (nNumOfHorzItems <= 0)
{
nNumOfHorzItems = 1;
}
for (int row = 0; row < rowCount; ++row)
{
m_geometry.insert(row, QRect(QPoint(x, y), m_itemSize));
if ((row + 1) % nNumOfHorzItems == 0)
{
y += nItemHeight;
x = m_borderSize.width();
}
else
{
x += nItemWidth;
}
}
verticalScrollBar()->setPageStep(viewport()->height());
verticalScrollBar()->setRange(0, (y + nItemHeight) - viewport()->height());
}
}
//////////////////////////////////////////////////////////////////////////
QModelIndex CImageListCtrl::indexAt(const QPoint& point) const
{
if (!model())
{
return QModelIndex();
}
const QPoint p = point +
QPoint(horizontalOffset(), verticalOffset());
QHash<int, QRect>::const_iterator i;
QHash<int, QRect>::const_iterator c = m_geometry.cend();
for (i = m_geometry.cbegin(); i != c; ++i)
{
if (i.value().contains(p))
{
return model()->index(i.key(), 0, rootIndex());
}
}
return QModelIndex();
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::scrollTo(const QModelIndex& index, ScrollHint hint)
{
if (!index.isValid())
{
return;
}
QRect rect = m_geometry.value(index.row());
switch (hint)
{
case EnsureVisible:
if (horizontalOffset() > rect.right())
{
horizontalScrollBar()->setValue(rect.left());
}
else if ((horizontalOffset() + viewport()->width()) < rect.left())
{
horizontalScrollBar()->setValue(rect.right() - viewport()->width());
}
if (verticalOffset() > rect.bottom())
{
verticalScrollBar()->setValue(rect.top());
}
else if ((verticalOffset() + viewport()->height()) < rect.top())
{
verticalScrollBar()->setValue(rect.bottom() - viewport()->height());
}
break;
case PositionAtTop:
horizontalScrollBar()->setValue(rect.left());
verticalScrollBar()->setValue(rect.top());
break;
case PositionAtBottom:
horizontalScrollBar()->setValue(rect.right() - viewport()->width());
verticalScrollBar()->setValue(rect.bottom() - viewport()->height());
break;
case PositionAtCenter:
horizontalScrollBar()->setValue(rect.center().x() - (viewport()->width() / 2));
verticalScrollBar()->setValue(rect.center().y() - (viewport()->height() / 2));
break;
}
}
//////////////////////////////////////////////////////////////////////////
QRect CImageListCtrl::visualRect(const QModelIndex& index) const
{
if (!index.isValid())
{
return QRect();
}
if (!m_geometry.contains(index.row()))
{
return QRect();
}
return m_geometry.value(index.row())
.translated(-horizontalOffset(), -verticalOffset());
}
//////////////////////////////////////////////////////////////////////////
QRect CImageListCtrl::ItemGeometry(const QModelIndex& index) const
{
Q_ASSERT(index.model() == model());
Q_ASSERT(m_geometry.contains(index.row()));
return m_geometry.value(index.row());
}
void CImageListCtrl::SetItemGeometry(const QModelIndex& index, const QRect& rect)
{
Q_ASSERT(index.model() == model());
m_geometry.insert(index.row(), rect);
update(rect);
}
void CImageListCtrl::ClearItemGeometries()
{
m_geometry.clear();
}
//////////////////////////////////////////////////////////////////////////
int CImageListCtrl::horizontalOffset() const
{
return horizontalScrollBar()->value();
}
//////////////////////////////////////////////////////////////////////////
int CImageListCtrl::verticalOffset() const
{
return verticalScrollBar()->value();
}
//////////////////////////////////////////////////////////////////////////
bool CImageListCtrl::isIndexHidden([[maybe_unused]] const QModelIndex& index) const
{
return false; /* not supported */
}
//////////////////////////////////////////////////////////////////////////
QModelIndex CImageListCtrl::moveCursor(CursorAction cursorAction, [[maybe_unused]] Qt::KeyboardModifiers modifiers)
{
if (!model())
{
return QModelIndex();
}
const int rowCount = model()->rowCount();
if (0 == rowCount)
{
return QModelIndex();
}
switch (cursorAction)
{
case MoveHome:
return model()->index(0, 0, rootIndex());
case MoveEnd:
return model()->index(rowCount - 1, 0, rootIndex());
case MovePrevious:
{
QModelIndex current = currentIndex();
if (current.isValid())
{
return model()->index((current.row() - 1) % rowCount, 0, rootIndex());
}
} break;
case MoveNext:
{
QModelIndex current = currentIndex();
if (current.isValid())
{
return model()->index((current.row() + 1) % rowCount, 0, rootIndex());
}
} break;
case MoveUp:
case MoveDown:
case MoveLeft:
case MoveRight:
case MovePageUp:
case MovePageDown:
/* TODO */
break;
}
return QModelIndex();
}
//////////////////////////////////////////////////////////////////////////
void CImageListCtrl::setSelection(const QRect& rect, QItemSelectionModel::SelectionFlags flags)
{
if (!model())
{
return;
}
const QRect lrect =
rect.translated(horizontalOffset(), verticalOffset());
QHash<int, QRect>::const_iterator i;
QHash<int, QRect>::const_iterator c = m_geometry.cend();
for (i = m_geometry.cbegin(); i != c; ++i)
{
if (i.value().intersects(lrect))
{
selectionModel()->select(model()->index(i.key(), 0, rootIndex()), flags);
}
}
}
//////////////////////////////////////////////////////////////////////////
QRegion CImageListCtrl::visualRegionForSelection(const QItemSelection& selection) const
{
QRegion region;
foreach(const QModelIndex &index, selection.indexes())
{
region += visualRect(index);
}
return region;
}
//////////////////////////////////////////////////////////////////////////
QImageListDelegate::QImageListDelegate(QObject* parent)
: QAbstractItemDelegate(parent)
{
}
//////////////////////////////////////////////////////////////////////////
void QImageListDelegate::paint(QPainter* painter,
const QStyleOptionViewItem& option, const QModelIndex& index) const
{
painter->save();
painter->setFont(option.font);
if (option.rect.isValid())
{
painter->setClipRect(option.rect);
}
QRect innerRect = option.rect.adjusted(1, 1, -1, -1);
QRect textRect(innerRect.left(), innerRect.bottom() - option.fontMetrics.height(),
innerRect.width(), option.fontMetrics.height() + 1);
/* fill item background */
painter->fillRect(option.rect, option.palette.color(QPalette::Base));
/* draw image */
if (index.data(Qt::DecorationRole).isValid())
{
const QPixmap& p = index.data(Qt::DecorationRole).value<QPixmap>();
if (p.isNull() || p.size() == QSize(1, 1))
{
emit InvalidPixmapGenerated(index);
}
else
{
painter->drawPixmap(innerRect, p);
}
}
/* draw text */
const QColor trColor = option.palette.color(QPalette::Shadow);
painter->fillRect(textRect, (option.state & QStyle::State_Selected) ?
trColor.lighter() : trColor);
if (option.state & QStyle::State_Selected)
{
painter->setPen(QPen(option.palette.color(QPalette::HighlightedText)));
QFont f = painter->font();
f.setBold(true);
painter->setFont(f);
}
else
{
painter->setPen(QPen(option.palette.color(QPalette::Text)));
}
painter->drawText(textRect, index.data(Qt::DisplayRole).toString(),
QTextOption(option.decorationAlignment));
painter->setPen(QPen(option.palette.color(QPalette::Shadow)));
painter->drawRect(textRect);
/* draw border */
if (option.state & QStyle::State_Selected)
{
QPen pen(option.palette.color(QPalette::Highlight));
pen.setWidth(2);
painter->setPen(pen);
painter->drawRect(innerRect);
}
else
{
painter->setPen(QPen(option.palette.color(QPalette::Shadow)));
painter->drawRect(option.rect);
}
if (option.state & QStyle::State_HasFocus)
{
QPen pen(Qt::DotLine);
pen.setColor(option.palette.color(QPalette::AlternateBase));
painter->setPen(pen);
painter->drawRect(option.rect);
}
painter->restore();
}
//////////////////////////////////////////////////////////////////////////
QSize QImageListDelegate::sizeHint(const QStyleOptionViewItem& option,
[[maybe_unused]] const QModelIndex& index) const
{
return option.rect.size();
}
//////////////////////////////////////////////////////////////////////////
QVector<int> QImageListDelegate::paintingRoles() const
{
return QVector<int>() << Qt::DecorationRole << Qt::DisplayRole;
}
#include <Controls/moc_ImageListCtrl.cpp>
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_IMAGELISTCTRL_H
#define CRYINCLUDE_EDITOR_CONTROLS_IMAGELISTCTRL_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QAbstractItemView>
#include <QHash>
#endif
//////////////////////////////////////////////////////////////////////////
// Custom control to display list of images.
//////////////////////////////////////////////////////////////////////////
class CImageListCtrl
: public QAbstractItemView
{
Q_OBJECT
public:
enum ListStyle
{
DefaultStyle,
HorizontalStyle
};
public:
CImageListCtrl(QWidget* parent = nullptr);
~CImageListCtrl();
ListStyle Style() const;
void SetStyle(ListStyle style);
const QSize& ItemSize() const;
void SetItemSize(QSize size);
const QSize& BorderSize() const;
void SetBorderSize(QSize size);
// Get all items inside specified rectangle.
QModelIndexList ItemsInRect(const QRect& rect) const;
QModelIndex indexAt(const QPoint& point) const override;
void scrollTo(const QModelIndex& index, ScrollHint hint = EnsureVisible) override;
QRect visualRect(const QModelIndex& index) const override;
protected:
QRect ItemGeometry(const QModelIndex& index) const;
void SetItemGeometry(const QModelIndex& index, const QRect& rect);
void ClearItemGeometries();
int horizontalOffset() const override;
int verticalOffset() const override;
bool isIndexHidden(const QModelIndex& index) const override;
QModelIndex moveCursor(CursorAction cursorAction, Qt::KeyboardModifiers modifiers) override;
void setSelection(const QRect& rect, QItemSelectionModel::SelectionFlags flags) override;
QRegion visualRegionForSelection(const QItemSelection& selection) const override;
void paintEvent(QPaintEvent* event) override;
void rowsInserted(const QModelIndex& parent, int start, int end) override;
void updateGeometries() override;
private:
QHash<int, QRect> m_geometry;
QSize m_itemSize;
QSize m_borderSize;
ListStyle m_style;
};
class QImageListDelegate
: public QAbstractItemDelegate
{
Q_OBJECT
signals:
void InvalidPixmapGenerated(const QModelIndex& index) const;
public:
QImageListDelegate(QObject* parent = nullptr);
void paint(QPainter* painter,
const QStyleOptionViewItem& option,
const QModelIndex& index) const override;
QSize sizeHint(const QStyleOptionViewItem& option,
const QModelIndex& index) const override;
QVector<int> paintingRoles() const override;
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_IMAGELISTCTRL_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "MultiMonHelper.h"
// Qt
#include <QScreen>
////////////////////////////////////////////////////////////////////////////
void ClipOrCenterRectToMonitor(QRect *prc, const UINT flags)
{
const QScreen* currentScreen = nullptr;
QRect rc;
Q_ASSERT(prc);
const auto screens = qApp->screens();
for (auto screen : screens)
{
if (screen->geometry().contains(prc->center()))
{
currentScreen = screen;
break;
}
}
if (!currentScreen)
{
return;
}
const int w = prc->width();
const int h = prc->height();
if (flags & MONITOR_WORKAREA)
{
rc = currentScreen->availableGeometry();
}
else
{
rc = currentScreen->geometry();
}
// center or clip the passed rect to the monitor rect
if (flags & MONITOR_CENTER)
{
prc->setLeft(rc.left() + (rc.right() - rc.left() - w) / 2);
prc->setTop(rc.top() + (rc.bottom() - rc.top() - h) / 2);
prc->setRight(prc->left() + w);
prc->setBottom(prc->top() + h);
}
else
{
prc->setLeft(qMax(rc.left(), qMin(rc.right() - w, prc->left())));
prc->setTop(qMax(rc.top(), qMin(rc.bottom() - h, prc->top())));
prc->setRight(prc->left() + w);
prc->setBottom(prc->top() + h);
}
}
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
#define CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
#pragma once
// Taken from: http://msdn.microsoft.com/en-us/library/dd162826(v=vs.85).aspx
#define MONITOR_CENTER 0x0001 // center rect to monitor
#define MONITOR_CLIP 0x0000 // clip rect to monitor
#define MONITOR_WORKAREA 0x0002 // use monitor work area
#define MONITOR_AREA 0x0000 // use monitor entire area
//
// ClipOrCenterRectToMonitor
//
// The most common problem apps have when running on a
// multimonitor system is that they "clip" or "pin" windows
// based on the SM_CXSCREEN and SM_CYSCREEN system metrics.
// Because of app compatibility reasons these system metrics
// return the size of the primary monitor.
//
// This shows how you use the multi-monitor functions
// to do the same thing.
//
// params:
// prc : pointer to QRect to modify
// flags : some combination of the MONITOR_* flags above
//
// example:
//
// ClipOrCenterRectToMonitor(&aRect, MONITOR_CLIP | MONITOR_WORKAREA);
//
// Takes parameter pointer to RECT "aRect" and flags MONITOR_CLIP | MONITOR_WORKAREA
// This will modify aRect without resizing it so that it remains within the on-screen boundaries.
void ClipOrCenterRectToMonitor(QRect *prc, const UINT flags);
#endif // CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "NumberCtrl.h"
QNumberCtrl::QNumberCtrl(QWidget* parent)
: QDoubleSpinBox(parent)
, m_bMouseDown(false)
, m_bDragged(false)
, m_bUndoEnabled(false)
, m_prevValue(0)
{
connect(this, &QAbstractSpinBox::editingFinished, this, &QNumberCtrl::onEditingFinished);
}
void QNumberCtrl::changeEvent(QEvent* event)
{
if (event->type() == QEvent::EnabledChange)
{
setButtonSymbols(isEnabled() ? UpDownArrows : NoButtons);
}
QDoubleSpinBox::changeEvent(event);
}
void QNumberCtrl::SetRange(double newMin, double newMax)
{
// Avoid setting this value if its close to the current value, because otherwise qt will pump events into the queue to redraw/etc.
if ( (!AZ::IsClose(this->minimum(), newMin, DBL_EPSILON)) || (!AZ::IsClose(this->maximum(), newMax, DBL_EPSILON)) )
{
setRange(newMin, newMax);
}
}
void QNumberCtrl::mousePressEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton)
{
emit mousePressed();
m_bMouseDown = true;
m_bDragged = false;
m_mousePos = event->pos();
if (m_bUndoEnabled && !CUndo::IsRecording())
{
GetIEditor()->BeginUndo();
}
emit dragStarted();
grabMouse();
}
QDoubleSpinBox::mousePressEvent(event);
}
void QNumberCtrl::mouseReleaseEvent(QMouseEvent* event)
{
QDoubleSpinBox::mouseReleaseEvent(event);
if (event->button() == Qt::LeftButton)
{
m_bMouseDown = m_bDragged = false;
emit valueUpdated();
emit valueChanged();
if (m_bUndoEnabled && CUndo::IsRecording())
{
GetIEditor()->AcceptUndo(m_undoText);
}
emit dragFinished();
releaseMouse();
m_prevValue = value();
emit mouseReleased();
}
}
void QNumberCtrl::mouseMoveEvent(QMouseEvent* event)
{
QDoubleSpinBox::mousePressEvent(event);
if (m_bMouseDown)
{
m_bDragged = true;
int dy = event->pos().y() - m_mousePos.y();
setValue(value() - singleStep() * dy);
emit valueUpdated();
m_mousePos = event->pos();
}
}
void QNumberCtrl::EnableUndo(const QString& undoText)
{
m_undoText = undoText;
m_bUndoEnabled = true;
}
void QNumberCtrl::focusInEvent(QFocusEvent* event)
{
m_prevValue = value();
QDoubleSpinBox::focusInEvent(event);
}
void QNumberCtrl::onEditingFinished()
{
bool undo = m_bUndoEnabled && !CUndo::IsRecording() && m_prevValue != value();
if (undo)
{
GetIEditor()->BeginUndo();
}
emit valueUpdated();
emit valueChanged();
if (undo)
{
GetIEditor()->AcceptUndo(m_undoText);
}
m_prevValue = value();
}
#include <Controls/moc_NumberCtrl.cpp>
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_NUMBERCTRL_H
#define CRYINCLUDE_EDITOR_CONTROLS_NUMBERCTRL_H
#pragma once
// NumberCtrl.h : header file
//
#if !defined(Q_MOC_RUN)
#include <QDoubleSpinBox>
#endif
class QNumberCtrl
: public QDoubleSpinBox
{
Q_OBJECT
public:
QNumberCtrl(QWidget* parent = nullptr);
bool IsDragging() const { return m_bDragged; }
//! If called will enable undo with given text when control is modified.
void EnableUndo(const QString& undoText);
void SetRange(double newMin, double maxRange);
Q_SIGNALS:
void dragStarted();
void dragFinished();
void valueUpdated();
void valueChanged();
void mouseReleased();
void mousePressed();
protected:
void changeEvent(QEvent* event) override;
void focusInEvent(QFocusEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
private:
void onEditingFinished();
void onValueChanged(double d);
bool m_bMouseDown;
bool m_bDragged;
QPoint m_mousePos;
bool m_bUndoEnabled;
double m_prevValue;
QString m_undoText;
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_NUMBERCTRL_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "TextEditorCtrl.h"
// CTextEditorCtrl
CTextEditorCtrl::CTextEditorCtrl(QWidget* pParent)
: QTextEdit(pParent)
{
m_bModified = true;
QFont font;
font.setFamily("Courier New");
font.setFixedPitch(true);
font.setPointSize(10);
setFont(font);
setLineWrapMode(NoWrap);
connect(this, &QTextEdit::textChanged, this, &CTextEditorCtrl::OnChange);
}
CTextEditorCtrl::~CTextEditorCtrl()
{
}
// CTextEditorCtrl message handlers
void CTextEditorCtrl::LoadFile(const QString& sFileName)
{
if (m_filename == sFileName)
{
return;
}
m_filename = sFileName;
clear();
CCryFile file(sFileName.toUtf8().data(), "rb");
if (file.Open(sFileName.toUtf8().data(), "rb"))
{
size_t length = file.GetLength();
QByteArray text;
text.resize(static_cast<int>(length));
file.ReadRaw(text.data(), length);
setPlainText(text);
}
m_bModified = false;
}
//////////////////////////////////////////////////////////////////////////
void CTextEditorCtrl::SaveFile(const QString& sFileName)
{
if (sFileName.isEmpty())
{
return;
}
if (!CFileUtil::OverwriteFile(sFileName.toUtf8().data()))
{
return;
}
QFile file(sFileName);
file.open(QFile::WriteOnly);
file.write(toPlainText().toUtf8());
m_bModified = false;
}
//////////////////////////////////////////////////////////////////////////
void CTextEditorCtrl::OnChange()
{
m_bModified = true;
}
#include <Controls/moc_TextEditorCtrl.cpp>
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_TEXTEDITORCTRL_H
#define CRYINCLUDE_EDITOR_CONTROLS_TEXTEDITORCTRL_H
#pragma once
// CTextEditorCtrl
#if !defined(Q_MOC_RUN)
#include <QTextEdit>
#endif
class CTextEditorCtrl
: public QTextEdit
{
Q_OBJECT
public:
CTextEditorCtrl(QWidget* pParent = nullptr);
virtual ~CTextEditorCtrl();
void LoadFile(const QString& sFileName);
void SaveFile(const QString& sFileName);
QString GetFilename() const { return m_filename; }
bool IsModified() const { return m_bModified; }
//! Must be called after OnChange message.
void OnChange();
protected:
QString m_filename;
bool m_bModified;
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_TEXTEDITORCTRL_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_TREECTRLUTILS_H
#define CRYINCLUDE_EDITOR_CONTROLS_TREECTRLUTILS_H
#pragma once
#include <iterator>
namespace TreeCtrlUtils
{
template <typename P>
class TreeItemIterator
: public P
{
public:
typedef P Traits;
//iterator traits, required by STL
typedef ptrdiff_t difference_type;
typedef HTREEITEM value_type;
typedef HTREEITEM* pointer;
typedef HTREEITEM& reference;
typedef std::forward_iterator_tag iterator_category;
TreeItemIterator()
: pCtrl(0)
, hItem(0) {}
explicit TreeItemIterator(const P& traits)
: P(traits)
, pCtrl(0)
, hItem(0) {}
TreeItemIterator(const TreeItemIterator& other)
: P(other)
, pCtrl(other.pCtrl)
, hItem(other.hItem) {}
TreeItemIterator(CTreeCtrl* pCtrl, HTREEITEM hItem)
: pCtrl(pCtrl)
, hItem(hItem) {}
TreeItemIterator(CTreeCtrl* pCtrl, HTREEITEM hItem, const P& traits)
: P(traits)
, pCtrl(pCtrl)
, hItem(hItem) {}
HTREEITEM operator*() {return hItem; }
bool operator==(const TreeItemIterator& other) const {return pCtrl == other.pCtrl && hItem == other.hItem; }
bool operator!=(const TreeItemIterator& other) const {return pCtrl != other.pCtrl || hItem != other.hItem; }
TreeItemIterator& operator++()
{
HTREEITEM hNextItem = 0;
if (RecurseToChildren(hItem))
{
hNextItem = (pCtrl ? pCtrl->GetChildItem(hItem) : 0);
}
while (pCtrl && hItem && !hNextItem)
{
hNextItem = pCtrl->GetNextSiblingItem(hItem);
if (!hNextItem)
{
hItem = pCtrl->GetParentItem(hItem);
}
}
hItem = hNextItem;
return *this;
}
TreeItemIterator operator++(int) {TreeItemIterator old = *this; ++(*this); return old; }
CTreeCtrl* pCtrl;
HTREEITEM hItem;
};
class NonRecursiveTreeItemIteratorTraits
{
public:
bool RecurseToChildren(HTREEITEM hItem) {return false; }
};
typedef TreeItemIterator<NonRecursiveTreeItemIteratorTraits> NonRecursiveTreeItemIterator;
class RecursiveTreeItemIteratorTraits
{
public:
bool RecurseToChildren(HTREEITEM hItem) {return true; }
};
typedef TreeItemIterator<RecursiveTreeItemIteratorTraits> RecursiveTreeItemIterator;
inline RecursiveTreeItemIterator BeginTreeItemsRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
if (hItem == 0)
{
hItem = (pCtrl ? pCtrl->GetRootItem() : 0);
}
return RecursiveTreeItemIterator(pCtrl, hItem);
}
inline RecursiveTreeItemIterator EndTreeItemsRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
HTREEITEM hEndItem = 0;
HTREEITEM hParent = hItem;
do
{
if (hParent)
{
hEndItem = pCtrl->GetNextSiblingItem(hParent);
}
hParent = (pCtrl && hParent ? pCtrl->GetParentItem(hParent) : 0);
}
while (hParent && !hEndItem);
return RecursiveTreeItemIterator(pCtrl, hEndItem);
}
inline NonRecursiveTreeItemIterator BeginTreeItemsNonRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
if (hItem == 0)
{
hItem = (pCtrl ? pCtrl->GetRootItem() : 0);
}
if (hItem)
{
hItem = pCtrl->GetChildItem(hItem);
}
return NonRecursiveTreeItemIterator(pCtrl, hItem);
}
inline NonRecursiveTreeItemIterator EndTreeItemsNonRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
HTREEITEM hEndItem = 0;
HTREEITEM hParent = 0;
while (hParent && !hEndItem)
{
hParent = (pCtrl && hItem ? pCtrl->GetParentItem(hItem) : 0);
if (hParent)
{
hEndItem = pCtrl->GetNextSiblingItem(hParent);
}
}
return NonRecursiveTreeItemIterator(pCtrl, hEndItem);
}
template <typename T, typename P>
class TreeItemDataIterator
{
public:
typedef T Type;
typedef TreeItemIterator<P> InternalIterator;
//iterator traits, required by STL
typedef ptrdiff_t difference_type;
typedef Type* value_type;
typedef Type** pointer;
typedef Type*& reference;
typedef std::forward_iterator_tag iterator_category;
TreeItemDataIterator() {}
TreeItemDataIterator(const TreeItemDataIterator& other)
: iterator(other.iterator) {AdvanceToValidIterator(); }
explicit TreeItemDataIterator(const InternalIterator& iterator)
: iterator(iterator) {AdvanceToValidIterator(); }
Type* operator*() {return reinterpret_cast<Type*>(iterator.pCtrl->GetItemData(iterator.hItem)); }
bool operator==(const TreeItemDataIterator& other) const {return iterator == other.iterator; }
bool operator!=(const TreeItemDataIterator& other) const {return iterator != other.iterator; }
HTREEITEM GetTreeItem() {return iterator.hItem; }
TreeItemDataIterator& operator++()
{
++iterator;
AdvanceToValidIterator();
return *this;
}
TreeItemDataIterator operator++(int) {TreeItemDataIterator old = *this; ++(*this); return old; }
private:
void AdvanceToValidIterator()
{
while (iterator.pCtrl && iterator.hItem && !iterator.pCtrl->GetItemData(iterator.hItem))
{
++iterator;
}
}
InternalIterator iterator;
};
template <typename T>
class RecursiveItemDataIteratorType
{
public: typedef TreeItemDataIterator<T, RecursiveTreeItemIteratorTraits> type;
};
template <typename T>
inline TreeItemDataIterator<T, RecursiveTreeItemIteratorTraits> BeginTreeItemDataRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
return TreeItemDataIterator<T, RecursiveTreeItemIteratorTraits>(BeginTreeItemsRecursive(pCtrl, hItem));
}
template <typename T>
inline TreeItemDataIterator<T, RecursiveTreeItemIteratorTraits> EndTreeItemDataRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
return TreeItemDataIterator<T, RecursiveTreeItemIteratorTraits>(EndTreeItemsRecursive(pCtrl, hItem));
}
template <typename T>
class NonRecursiveItemDataIteratorType
{
typedef TreeItemDataIterator<T, NonRecursiveTreeItemIteratorTraits> type;
};
template <typename T>
inline TreeItemDataIterator<T, NonRecursiveTreeItemIteratorTraits> BeginTreeItemDataNonRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
return TreeItemDataIterator<T, NonRecursiveTreeItemIteratorTraits>(BeginTreeItemsNonRecursive(pCtrl, hItem));
}
template <typename T>
inline TreeItemDataIterator<T, NonRecursiveTreeItemIteratorTraits> EndTreeItemDataNonRecursive(CTreeCtrl* pCtrl, HTREEITEM hItem = 0)
{
return TreeItemDataIterator<T, NonRecursiveTreeItemIteratorTraits>(EndTreeItemsNonRecursive(pCtrl, hItem));
}
class SelectedTreeItemIterator
{
public:
SelectedTreeItemIterator()
: pCtrl(0)
, hItem(0) {}
SelectedTreeItemIterator(const SelectedTreeItemIterator& other)
: pCtrl(other.pCtrl)
, hItem(other.hItem) {}
SelectedTreeItemIterator(CXTTreeCtrl* pCtrl, HTREEITEM hItem)
: pCtrl(pCtrl)
, hItem(hItem) {}
HTREEITEM operator*() {return hItem; }
bool operator==(const SelectedTreeItemIterator& other) const {return pCtrl == other.pCtrl && hItem == other.hItem; }
bool operator!=(const SelectedTreeItemIterator& other) const {return pCtrl != other.pCtrl || hItem != other.hItem; }
SelectedTreeItemIterator& operator++()
{
hItem = (pCtrl ? pCtrl->GetNextSelectedItem(hItem) : 0);
return *this;
}
SelectedTreeItemIterator operator++(int) {SelectedTreeItemIterator old = *this; ++(*this); return old; }
CXTTreeCtrl* pCtrl;
HTREEITEM hItem;
};
SelectedTreeItemIterator BeginSelectedTreeItems(CXTTreeCtrl* pCtrl)
{
return SelectedTreeItemIterator(pCtrl, (pCtrl ? pCtrl->GetFirstSelectedItem() : 0));
}
SelectedTreeItemIterator EndSelectedTreeItems(CXTTreeCtrl* pCtrl)
{
return SelectedTreeItemIterator(pCtrl, 0);
}
template <typename T>
class SelectedTreeItemDataIterator
{
public:
typedef T Type;
typedef SelectedTreeItemIterator InternalIterator;
SelectedTreeItemDataIterator() {}
SelectedTreeItemDataIterator(const SelectedTreeItemDataIterator& other)
: iterator(other.iterator) {AdvanceToValidIterator(); }
explicit SelectedTreeItemDataIterator(const InternalIterator& iterator)
: iterator(iterator) {AdvanceToValidIterator(); }
Type* operator*() {return reinterpret_cast<Type*>(iterator.pCtrl->GetItemData(iterator.hItem)); }
bool operator==(const SelectedTreeItemDataIterator& other) const {return iterator == other.iterator; }
bool operator!=(const SelectedTreeItemDataIterator& other) const {return iterator != other.iterator; }
HTREEITEM GetTreeItem() {return iterator.hItem; }
SelectedTreeItemDataIterator& operator++()
{
++iterator;
AdvanceToValidIterator();
return *this;
}
SelectedTreeItemDataIterator operator++(int) {SelectedTreeItemDataIterator old = *this; ++(*this); return old; }
private:
void AdvanceToValidIterator()
{
while (iterator.pCtrl && iterator.hItem && !iterator.pCtrl->GetItemData(iterator.hItem))
{
++iterator;
}
}
InternalIterator iterator;
};
template <typename T>
SelectedTreeItemDataIterator<T> BeginSelectedTreeItemData(CXTTreeCtrl* pCtrl)
{
return SelectedTreeItemDataIterator<T>(BeginSelectedTreeItems(pCtrl));
}
template <typename T>
SelectedTreeItemDataIterator<T> EndSelectedTreeItemData(CXTTreeCtrl* pCtrl)
{
return SelectedTreeItemDataIterator<T>(EndSelectedTreeItems(pCtrl));
}
}
#endif // CRYINCLUDE_EDITOR_CONTROLS_TREECTRLUTILS_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "DeepSelection.h"
// Editor
#include "Objects/BaseObject.h"
//! Functor for sorting selected objects on deep selection mode.
struct NearDistance
{
NearDistance(){}
bool operator()(const CDeepSelection::RayHitObject& lhs, const CDeepSelection::RayHitObject& rhs) const
{
return lhs.distance < rhs.distance;
}
};
//-----------------------------------------------------------------------------
CDeepSelection::CDeepSelection()
: m_Mode(DSM_NONE)
, m_previousMode(DSM_NONE)
, m_CandidateObjectCount(0)
, m_CurrentSelectedPos(-1)
{
m_LastPickPoint = QPoint(-1, -1);
}
//-----------------------------------------------------------------------------
CDeepSelection::~CDeepSelection()
{
}
//-----------------------------------------------------------------------------
void CDeepSelection::Reset(bool bResetLastPick)
{
for (int i = 0; i < m_CandidateObjectCount; ++i)
{
m_RayHitObjects[i].object->ClearFlags(OBJFLAG_NO_HITTEST);
}
m_CandidateObjectCount = 0;
m_CurrentSelectedPos = -1;
m_RayHitObjects.clear();
if (bResetLastPick)
{
m_LastPickPoint = QPoint(-1, -1);
}
}
//-----------------------------------------------------------------------------
void CDeepSelection::AddObject(float distance, CBaseObject* pObj)
{
m_RayHitObjects.push_back(RayHitObject(distance, pObj));
}
//-----------------------------------------------------------------------------
bool CDeepSelection::OnCycling (const QPoint& pt)
{
QPoint diff = m_LastPickPoint - pt;
LONG epsilon = 2;
m_LastPickPoint = pt;
if (abs(diff.x()) < epsilon && abs(diff.y()) < epsilon)
{
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
void CDeepSelection::ExcludeHitTest(int except)
{
int nExcept = except % m_CandidateObjectCount;
for (int i = 0; i < m_CandidateObjectCount; ++i)
{
m_RayHitObjects[i].object->SetFlags(OBJFLAG_NO_HITTEST);
}
m_RayHitObjects[nExcept].object->ClearFlags(OBJFLAG_NO_HITTEST);
}
//-----------------------------------------------------------------------------
int CDeepSelection::CollectCandidate(float fMinDistance, float fRange)
{
m_CandidateObjectCount = 0;
if (!m_RayHitObjects.empty())
{
std::sort(m_RayHitObjects.begin(), m_RayHitObjects.end(), NearDistance());
for (std::vector<CDeepSelection::RayHitObject>::iterator itr = m_RayHitObjects.begin();
itr != m_RayHitObjects.end(); ++itr)
{
if (itr->distance - fMinDistance < fRange)
{
++m_CandidateObjectCount;
}
else
{
break;
}
}
}
return m_CandidateObjectCount;
}
//-----------------------------------------------------------------------------
CBaseObject* CDeepSelection::GetCandidateObject(int index)
{
m_CurrentSelectedPos = index % m_CandidateObjectCount;
return m_RayHitObjects[m_CurrentSelectedPos].object;
}
//-----------------------------------------------------------------------------
//!
void CDeepSelection::SetMode(EDeepSelectionMode mode)
{
m_previousMode = m_Mode;
m_Mode = mode;
}
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Deep Selection Header
#ifndef CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
#define CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
#pragma once
class CBaseObject;
//! Deep Selection
//! Additional output information of HitContext on using "deep selection mode".
//! At the deep selection mode, it supports second selection pass for easy
//! selection on crowded area with two different method.
//! One is to show pop menu of candidate objects list. Another is the cyclic
//! selection on pick clicking.
class CDeepSelection
: public _i_reference_target_t
{
public:
//! Deep Selection Mode Definition
enum EDeepSelectionMode
{
DSM_NONE = 0, // Not using deep selection.
DSM_POP = 1, // Deep selection mode with pop context menu.
DSM_CYCLE = 2 // Deep selection mode with cyclic selection on each clinking same point.
};
//! Subclass for container of the selected object with hit distance.
struct RayHitObject
{
RayHitObject(float dist, CBaseObject* pObj)
: distance(dist)
, object(pObj)
{
}
float distance;
CBaseObject* object;
};
//! Constructor
CDeepSelection();
virtual ~CDeepSelection();
void Reset(bool bResetLastPick = false);
void AddObject(float distance, CBaseObject* pObj);
//! Check if clicking point is same position with last position,
//! to decide whether to continue cycling mode.
bool OnCycling (const QPoint& pt);
//! All objects in list are excluded for hitting test except one, current selection.
void ExcludeHitTest(int except);
void SetMode(EDeepSelectionMode mode);
inline EDeepSelectionMode GetMode() const { return m_Mode; }
inline EDeepSelectionMode GetPreviousMode() const { return m_previousMode; }
//! Collect object in the deep selection range. The distance from the minimum
//! distance is less than deep selection range.
int CollectCandidate(float fMinDistance, float fRange);
//! Return the candidate object in index position, then it is to be current
//! selection position.
CBaseObject* GetCandidateObject(int index);
//! Return the current selection position that is update in "GetCandidateObject"
//! function call.
inline int GetCurrentSelectPos() const { return m_CurrentSelectedPos; }
//! Return the number of objects in the deep selection range.
inline int GetCandidateObjectCount() const { return m_CandidateObjectCount; }
private:
//! Current mode
EDeepSelectionMode m_Mode;
EDeepSelectionMode m_previousMode;
//! Last picking point to check whether cyclic selection continue.
QPoint m_LastPickPoint;
//! List of the selected objects with ray hitting
std::vector<RayHitObject> m_RayHitObjects;
int m_CandidateObjectCount;
int m_CurrentSelectedPos;
};
#endif // CRYINCLUDE_EDITOR_EDITMODE_DEEPSELECTION_H
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "EditorPanelUtils.h"
#include <AzCore/Utils/Utils.h>
// Qt
#include <QInputDialog>
#include <QFileDialog>
#include <QXmlStreamReader>
// Editor
#include "IEditorPanelUtils.h"
#include "Objects/EntityObject.h"
#include "CryEditDoc.h"
#include "ViewManager.h"
#include "Controls/QToolTipWidget.h"
#include "Objects/SelectionGroup.h"
#ifndef PI
#define PI 3.14159265358979323f
#endif
struct ToolTip
{
bool isValid;
QString title;
QString content;
QString specialContent;
QString disabledContent;
};
// internal implementation for better compile times - should also never be used externally, use IParticleEditorUtils interface for that.
class CEditorPanelUtils_Impl
: public IEditorPanelUtils
{
public:
void SetViewportDragOperation(void(* dropCallback)(CViewport* viewport, int dragPointX, int dragPointY, void* custom), void* custom) override
{
for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); i++)
{
GetIEditor()->GetViewManager()->GetView(i)->SetGlobalDropCallback(dropCallback, custom);
}
}
public:
int PreviewWindow_GetDisplaySettingsDebugFlags(CDisplaySettings* settings) override
{
CRY_ASSERT(settings);
return settings->GetDebugFlags();
}
void PreviewWindow_SetDisplaySettingsDebugFlags(CDisplaySettings* settings, int flags) override
{
CRY_ASSERT(settings);
settings->SetDebugFlags(flags);
}
protected:
QVector<HotKey> hotkeys;
bool m_hotkeysAreEnabled;
public:
bool HotKey_Import() override
{
QVector<QPair<QString, QString> > keys;
QString filepath = QFileDialog::getOpenFileName(nullptr, "Select shortcut configuration to load",
QString(), "HotKey Config Files (*.hkxml)");
QFile file(filepath);
if (!file.open(QIODevice::ReadOnly))
{
return false;
}
QXmlStreamReader stream(&file);
bool result = true;
while (!stream.isEndDocument())
{
if (stream.isStartElement())
{
if (stream.name() == "HotKey")
{
QPair<QString, QString> key;
QXmlStreamAttributes att = stream.attributes();
for (QXmlStreamAttribute attr : att)
{
if (attr.name().compare(QLatin1String("path"), Qt::CaseInsensitive) == 0)
{
key.first = attr.value().toString();
}
if (attr.name().compare(QLatin1String("sequence"), Qt::CaseInsensitive) == 0)
{
key.second = attr.value().toString();
}
}
if (!key.first.isEmpty())
{
keys.push_back(key); // we allow blank key sequences for unassigned shortcuts
}
else
{
result = false; //but not blank paths!
}
}
}
stream.readNext();
}
file.close();
if (result)
{
HotKey_BuildDefaults();
for (QPair<QString, QString> key : keys)
{
for (int j = 0; j < hotkeys.count(); j++)
{
if (hotkeys[j].path.compare(key.first, Qt::CaseInsensitive) == 0)
{
hotkeys[j].SetPath(key.first.toStdString().c_str());
hotkeys[j].SetSequenceFromString(key.second.toStdString().c_str());
}
}
}
}
return result;
}
void HotKey_Export() override
{
auto settingDir = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Editor" / "Plugins" / "ParticleEditorPlugin" / "settings";
QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", settingDir.c_str(), "HotKey Config Files (*.hkxml)");
QFile file(filepath);
if (!file.open(QIODevice::WriteOnly))
{
return;
}
QXmlStreamWriter stream(&file);
stream.setAutoFormatting(true);
stream.writeStartDocument();
stream.writeStartElement("HotKeys");
for (HotKey key : hotkeys)
{
stream.writeStartElement("HotKey");
stream.writeAttribute("path", key.path);
stream.writeAttribute("sequence", key.sequence.toString());
stream.writeEndElement();
}
stream.writeEndElement();
stream.writeEndDocument();
file.close();
}
QKeySequence HotKey_GetShortcut(const char* path) override
{
for (HotKey combo : hotkeys)
{
if (combo.IsMatch(path))
{
return combo.sequence;
}
}
return QKeySequence();
}
bool HotKey_IsPressed(const QKeyEvent* event, const char* path) override
{
if (!m_hotkeysAreEnabled)
{
return false;
}
unsigned int keyInt = 0;
//Capture any modifiers
Qt::KeyboardModifiers modifiers = QApplication::keyboardModifiers();
if (modifiers & Qt::ShiftModifier)
{
keyInt += Qt::SHIFT;
}
if (modifiers & Qt::ControlModifier)
{
keyInt += Qt::CTRL;
}
if (modifiers & Qt::AltModifier)
{
keyInt += Qt::ALT;
}
if (modifiers & Qt::MetaModifier)
{
keyInt += Qt::META;
}
//Capture any key
keyInt += event->key();
QString t0 = QKeySequence(keyInt).toString();
QString t1 = HotKey_GetShortcut(path).toString();
//if strings match then shortcut is pressed
if (t1.compare(t0, Qt::CaseInsensitive) == 0)
{
return true;
}
return false;
}
bool HotKey_IsPressed(const QShortcutEvent* event, const char* path) override
{
if (!m_hotkeysAreEnabled)
{
return false;
}
QString t0 = event->key().toString();
QString t1 = HotKey_GetShortcut(path).toString();
//if strings match then shortcut is pressed
if (t1.compare(t0, Qt::CaseInsensitive) == 0)
{
return true;
}
return false;
}
bool HotKey_LoadExisting() override
{
QSettings settings("O3DE", "O3DE");
QString group = "Hotkeys/";
HotKey_BuildDefaults();
int size = settings.beginReadArray(group);
for (int i = 0; i < size; i++)
{
settings.setArrayIndex(i);
QPair<QString, QString> hotkey;
hotkey.first = settings.value("name").toString();
hotkey.second = settings.value("keySequence").toString();
if (!hotkey.first.isEmpty())
{
for (int j = 0; j < hotkeys.count(); j++)
{
if (hotkeys[j].path.compare(hotkey.first, Qt::CaseInsensitive) == 0)
{
hotkeys[j].SetPath(hotkey.first.toStdString().c_str());
hotkeys[j].SetSequenceFromString(hotkey.second.toStdString().c_str());
}
}
}
}
settings.endArray();
if (hotkeys.isEmpty())
{
return false;
}
return true;
}
void HotKey_SaveCurrent() override
{
QSettings settings("O3DE", "O3DE");
QString group = "Hotkeys/";
settings.remove("Hotkeys/");
settings.sync();
settings.beginWriteArray(group);
int saveIndex = 0;
for (HotKey key : hotkeys)
{
if (!key.path.isEmpty())
{
settings.setArrayIndex(saveIndex++);
settings.setValue("name", key.path);
settings.setValue("keySequence", key.sequence.toString());
}
}
settings.endArray();
settings.sync();
}
void HotKey_BuildDefaults() override
{
m_hotkeysAreEnabled = true;
QVector<QPair<QString, QString> > keys;
while (hotkeys.count() > 0)
{
hotkeys.takeAt(0);
}
//MENU SELECTION SHORTCUTS////////////////////////////////////////////////
keys.push_back(QPair<QString, QString>("Menus.File Menu", "Alt+F"));
keys.push_back(QPair<QString, QString>("Menus.Edit Menu", "Alt+E"));
keys.push_back(QPair<QString, QString>("Menus.View Menu", "Alt+V"));
//FILE MENU SHORTCUTS/////////////////////////////////////////////////////
keys.push_back(QPair<QString, QString>("File Menu.Create new emitter", "Ctrl+N"));
keys.push_back(QPair<QString, QString>("File Menu.Create new library", "Ctrl+Shift+N"));
keys.push_back(QPair<QString, QString>("File Menu.Create new folder", ""));
keys.push_back(QPair<QString, QString>("File Menu.Import", "Ctrl+I"));
keys.push_back(QPair<QString, QString>("File Menu.Import level library", "Ctrl+Shift+I"));
keys.push_back(QPair<QString, QString>("File Menu.Save", "Ctrl+S"));
keys.push_back(QPair<QString, QString>("File Menu.Close", "Ctrl+Q"));
//EDIT MENU SHORTCUTS/////////////////////////////////////////////////////
keys.push_back(QPair<QString, QString>("Edit Menu.Copy", "Ctrl+C"));
keys.push_back(QPair<QString, QString>("Edit Menu.Paste", "Ctrl+V"));
keys.push_back(QPair<QString, QString>("Edit Menu.Duplicate", "Ctrl+D"));
keys.push_back(QPair<QString, QString>("Edit Menu.Undo", "Ctrl+Z"));
keys.push_back(QPair<QString, QString>("Edit Menu.Redo", "Ctrl+Shift+Z"));
keys.push_back(QPair<QString, QString>("Edit Menu.Group", "Ctrl+Alt+O"));
keys.push_back(QPair<QString, QString>("Edit Menu.Ungroup", "Ctrl+Alt+P"));
keys.push_back(QPair<QString, QString>("Edit Menu.Rename", "Ctrl+R"));
keys.push_back(QPair<QString, QString>("Edit Menu.Reset", ""));
keys.push_back(QPair<QString, QString>("Edit Menu.Edit Hotkeys", ""));
keys.push_back(QPair<QString, QString>("Edit Menu.Assign to selected", "Ctrl+Space"));
keys.push_back(QPair<QString, QString>("Edit Menu.Insert Comment", "Ctrl+Alt+M"));
keys.push_back(QPair<QString, QString>("Edit Menu.Enable/Disable Emitter", "Ctrl+E"));
keys.push_back(QPair<QString, QString>("File Menu.Enable All", ""));
keys.push_back(QPair<QString, QString>("File Menu.Disable All", ""));
keys.push_back(QPair<QString, QString>("Edit Menu.Delete", "Del"));
//VIEW MENU SHORTCUTS/////////////////////////////////////////////////////
keys.push_back(QPair<QString, QString>("View Menu.Reset Layout", ""));
//PLAYBACK CONTROL////////////////////////////////////////////////////////
keys.push_back(QPair<QString, QString>("Previewer.Play/Pause Toggle", "Space"));
keys.push_back(QPair<QString, QString>("Previewer.Step forward through time", "c"));
keys.push_back(QPair<QString, QString>("Previewer.Loop Toggle", "z"));
keys.push_back(QPair<QString, QString>("Previewer.Reset Playback", "x"));
keys.push_back(QPair<QString, QString>("Previewer.Focus", "Ctrl+F"));
keys.push_back(QPair<QString, QString>("Previewer.Zoom In", "w"));
keys.push_back(QPair<QString, QString>("Previewer.Zoom Out", "s"));
keys.push_back(QPair<QString, QString>("Previewer.Pan Left", "a"));
keys.push_back(QPair<QString, QString>("Previewer.Pan Right", "d"));
for (QPair<QString, QString> key : keys)
{
unsigned int index = hotkeys.count();
hotkeys.push_back(HotKey());
hotkeys[index].SetPath(key.first.toStdString().c_str());
hotkeys[index].SetSequenceFromString(key.second.toStdString().c_str());
}
}
void HotKey_SetKeys(QVector<HotKey> keys) override
{
hotkeys = keys;
}
QVector<HotKey> HotKey_GetKeys() override
{
return hotkeys;
}
QString HotKey_GetPressedHotkey(const QKeyEvent* event) override
{
if (!m_hotkeysAreEnabled)
{
return "";
}
for (HotKey key : hotkeys)
{
if (HotKey_IsPressed(event, key.path.toUtf8()))
{
return key.path;
}
}
return "";
}
QString HotKey_GetPressedHotkey(const QShortcutEvent* event) override
{
if (!m_hotkeysAreEnabled)
{
return "";
}
for (HotKey key : hotkeys)
{
if (HotKey_IsPressed(event, key.path.toUtf8()))
{
return key.path;
}
}
return "";
}
//building the default hotkey list re-enables hotkeys
//do not use this when rebuilding the default list is a possibility.
void HotKey_SetEnabled(bool val) override
{
m_hotkeysAreEnabled = val;
}
bool HotKey_IsEnabled() const override
{
return m_hotkeysAreEnabled;
}
protected:
QMap<QString, ToolTip> m_tooltips;
void ToolTip_ParseNode(XmlNodeRef node)
{
if (QString(node->getTag()).compare("tooltip", Qt::CaseInsensitive) != 0)
{
unsigned int childCount = node->getChildCount();
for (unsigned int i = 0; i < childCount; i++)
{
ToolTip_ParseNode(node->getChild(i));
}
}
QString title = node->getAttr("title");
QString content = node->getAttr("content");
QString specialContent = node->getAttr("special_content");
QString disabledContent = node->getAttr("disabled_content");
QMap<QString, ToolTip>::iterator itr = m_tooltips.insert(node->getAttr("path"), ToolTip());
itr->isValid = true;
itr->title = title;
itr->content = content;
itr->specialContent = specialContent;
itr->disabledContent = disabledContent;
unsigned int childCount = node->getChildCount();
for (unsigned int i = 0; i < childCount; i++)
{
ToolTip_ParseNode(node->getChild(i));
}
}
ToolTip GetToolTip(QString path)
{
if (m_tooltips.contains(path))
{
return m_tooltips[path];
}
ToolTip temp;
temp.isValid = false;
return temp;
}
public:
void ToolTip_LoadConfigXML(QString filepath) override
{
XmlNodeRef node = GetIEditor()->GetSystem()->LoadXmlFromFile(filepath.toStdString().c_str());
ToolTip_ParseNode(node);
}
void ToolTip_BuildFromConfig(IQToolTip* tooltip, QString path, QString option, QString optionalData = "", bool isEnabled = true) override
{
AZ_Assert(tooltip, "tooltip cannot be null");
QString title = ToolTip_GetTitle(path, option);
QString content = ToolTip_GetContent(path, option);
QString specialContent = ToolTip_GetSpecialContentType(path, option);
QString disabledContent = ToolTip_GetDisabledContent(path, option);
// Even if these items are empty, we set them anyway to clear out any data that was left over from when the tooltip was used for a different object.
tooltip->SetTitle(title);
tooltip->SetContent(content);
//this only handles simple creation...if you need complex call this then add specials separate
if (!specialContent.contains("::"))
{
tooltip->AddSpecialContent(specialContent, optionalData);
}
if (!isEnabled) // If disabled, add disabled value
{
tooltip->AppendContent(disabledContent);
}
}
QString ToolTip_GetTitle(QString path, QString option) override
{
if (!option.isEmpty() && GetToolTip(path + "." + option).isValid)
{
return GetToolTip(path + "." + option).title;
}
if (!option.isEmpty() && GetToolTip("Options." + option).isValid)
{
return GetToolTip("Options." + option).title;
}
return GetToolTip(path).title;
}
QString ToolTip_GetContent(QString path, QString option) override
{
if (!option.isEmpty() && GetToolTip(path + "." + option).isValid)
{
return GetToolTip(path + "." + option).content;
}
if (!option.isEmpty() && GetToolTip("Options." + option).isValid)
{
return GetToolTip("Options." + option).content;
}
return GetToolTip(path).content;
}
QString ToolTip_GetSpecialContentType(QString path, QString option) override
{
if (!option.isEmpty() && GetToolTip(path + "." + option).isValid)
{
return GetToolTip(path + "." + option).specialContent;
}
if (!option.isEmpty() && GetToolTip("Options." + option).isValid)
{
return GetToolTip("Options." + option).specialContent;
}
return GetToolTip(path).specialContent;
}
QString ToolTip_GetDisabledContent(QString path, QString option) override
{
if (!option.isEmpty() && GetToolTip(path + "." + option).isValid)
{
return GetToolTip(path + "." + option).disabledContent;
}
if (!option.isEmpty() && GetToolTip("Options." + option).isValid)
{
return GetToolTip("Options." + option).disabledContent;
}
return GetToolTip(path).disabledContent;
}
};
IEditorPanelUtils* CreateEditorPanelUtils()
{
return new CEditorPanelUtils_Impl();
}
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Copyright 2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.
#ifndef CRYINCLUDE_CRYEDITOR_EDITORPANELUTILS_H
#define CRYINCLUDE_CRYEDITOR_EDITORPANELUTILS_H
#pragma once
struct IEditorPanelUtils;
IEditorPanelUtils* CreateEditorPanelUtils();
#endif
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "TriMesh.h"
// Editor
#include "Util/fastlib.h"
#include "Objects/SubObjSelection.h"
//////////////////////////////////////////////////////////////////////////
CTriMesh::CTriMesh()
{
pFaces = nullptr;
pVertices = nullptr;
pWSVertices = nullptr;
pUV = nullptr;
pColors = nullptr;
pEdges = nullptr;
pWeights = nullptr;
nFacesCount = 0;
nVertCount = 0;
nUVCount = 0;
nEdgeCount = 0;
selectionType = SO_ELEM_NONE;
memset(m_streamSize, 0, sizeof(m_streamSize));
memset(m_streamSel, 0, sizeof(m_streamSel));
streamSelMask = 0;
m_streamSel[VERTICES] = &vertSel;
m_streamSel[EDGES] = &edgeSel;
m_streamSel[FACES] = &faceSel;
}
//////////////////////////////////////////////////////////////////////////
CTriMesh::~CTriMesh()
{
free(pFaces);
free(pEdges);
free(pVertices);
free(pUV);
free(pColors);
free(pWSVertices);
free(pWeights);
}
// Set stream size.
void CTriMesh::ReallocStream(int stream, int nNewCount)
{
assert(stream >= 0 && stream < LAST_STREAM);
if (stream < 0 || stream >= LAST_STREAM)
{
return;
}
if (m_streamSize[stream] == nNewCount)
{
return; // Stream already have required size.
}
void* pStream = nullptr;
int nElementSize = 0;
GetStreamInfo(stream, pStream, nElementSize);
pStream = ReAllocElements(pStream, nNewCount, nElementSize);
m_streamSize[stream] = nNewCount;
switch (stream)
{
case VERTICES:
pVertices = (CTriVertex*)pStream;
nVertCount = nNewCount;
vertSel.resize(nNewCount);
break;
case FACES:
pFaces = (CTriFace*)pStream;
nFacesCount = nNewCount;
faceSel.resize(nNewCount);
break;
case EDGES:
pEdges = (CTriEdge*)pStream;
nEdgeCount = nNewCount;
edgeSel.resize(nNewCount);
break;
case TEXCOORDS:
pUV = (SMeshTexCoord*)pStream;
nUVCount = nNewCount;
break;
case COLORS:
pColors = (SMeshColor*)pStream;
break;
case WEIGHTS:
pWeights = (float*)pStream;
break;
case LINES:
pLines = (CTriLine*)pStream;
break;
case WS_POSITIONS:
pWSVertices = (Vec3*)pStream;
break;
default:
assert(0); // unknown stream.
}
m_streamSize[stream] = nNewCount;
}
// Set stream size.
void CTriMesh::GetStreamInfo(int stream, void*& pStream, int& nElementSize) const
{
assert(stream >= 0 && stream < LAST_STREAM);
switch (stream)
{
case VERTICES:
pStream = pVertices;
nElementSize = sizeof(CTriVertex);
break;
case FACES:
pStream = pFaces;
nElementSize = sizeof(CTriFace);
break;
case EDGES:
pStream = pEdges;
nElementSize = sizeof(CTriEdge);
break;
case TEXCOORDS:
pStream = pUV;
nElementSize = sizeof(SMeshTexCoord);
break;
case COLORS:
pStream = pColors;
nElementSize = sizeof(SMeshColor);
break;
case WEIGHTS:
pStream = pWeights;
nElementSize = sizeof(float);
break;
case LINES:
pStream = pLines;
nElementSize = sizeof(CTriLine);
break;
case WS_POSITIONS:
pStream = pWSVertices;
nElementSize = sizeof(Vec3);
break;
default:
assert(0); // unknown stream.
}
}
//////////////////////////////////////////////////////////////////////////
void* CTriMesh::ReAllocElements(void* old_ptr, int new_elem_num, int size_of_element)
{
return realloc(old_ptr, new_elem_num * size_of_element);
}
/////////////////////////////////////////////////////////////////////////////////////
inline int FindVertexInHash(const Vec3& vPosToFind, const CTriVertex* pVectors, std::vector<int>& hash, float fEpsilon)
{
for (uint32 i = 0; i < hash.size(); i++)
{
const Vec3& v0 = pVectors[hash[i]].pos;
const Vec3& v1 = vPosToFind;
if (fabsf(v0.y - v1.y) < fEpsilon && fabsf(v0.x - v1.x) < fEpsilon && fabsf(v0.z - v1.z) < fEpsilon)
{
return hash[i];
}
}
return -1;
}
/////////////////////////////////////////////////////////////////////////////////////
inline int FindTexCoordInHash(const SMeshTexCoord& coordToFind, const SMeshTexCoord* pCoords, std::vector<int>& hash, float fEpsilon)
{
for (uint32 i = 0; i < hash.size(); i++)
{
const SMeshTexCoord& t0 = pCoords[hash[i]];
const SMeshTexCoord& t1 = coordToFind;
if (t0.IsEquivalent(t1, fEpsilon))
{
return hash[i];
}
}
return -1;
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::SharePositions()
{
float fEpsilon = 0.0001f;
float fHashScale = 256.0f / MAX(bbox.GetSize().GetLength(), fEpsilon);
std::vector<int> arrHashTable[256];
CTriVertex* pNewVerts = new CTriVertex[GetVertexCount()];
SMeshColor* pNewColors = nullptr;
if (pColors)
{
pNewColors = new SMeshColor[GetVertexCount()];
}
int nLastIndex = 0;
for (int f = 0; f < GetFacesCount(); f++)
{
CTriFace& face = pFaces[f];
for (int i = 0; i < 3; i++)
{
const Vec3& v = pVertices[face.v[i]].pos;
uint8 nHash = static_cast<uint8>(RoundFloatToInt((v.x + v.y + v.z) * fHashScale));
int find = FindVertexInHash(v, pNewVerts, arrHashTable[nHash], fEpsilon);
if (find < 0)
{
pNewVerts[nLastIndex] = pVertices[face.v[i]];
if (pColors)
{
pNewColors[nLastIndex] = pColors[face.v[i]];
}
face.v[i] = nLastIndex;
// Reserve some space already.
arrHashTable[nHash].reserve(100);
arrHashTable[nHash].push_back(nLastIndex);
nLastIndex++;
}
else
{
face.v[i] = find;
}
}
}
SetVertexCount(nLastIndex);
memcpy(pVertices, pNewVerts, nLastIndex * sizeof(CTriVertex));
delete []pNewVerts;
if (pColors)
{
SetColorsCount(nLastIndex);
memcpy(pColors, pNewColors, nLastIndex * sizeof(SMeshColor));
delete []pNewColors;
}
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::ShareUV()
{
float fEpsilon = 0.0001f;
float fHashScale = 256.0f;
std::vector<int> arrHashTable[256];
SMeshTexCoord* pNewUV = new SMeshTexCoord[GetUVCount()];
int nLastIndex = 0;
for (int f = 0; f < GetFacesCount(); f++)
{
CTriFace& face = pFaces[f];
for (int i = 0; i < 3; i++)
{
const Vec2 uv = pUV[face.uv[i]].GetUV();
uint8 nHash = static_cast<uint8>(RoundFloatToInt((uv.x + uv.y) * fHashScale));
int find = FindTexCoordInHash(pUV[face.uv[i]], pNewUV, arrHashTable[nHash], fEpsilon);
if (find < 0)
{
pNewUV[nLastIndex] = pUV[face.uv[i]];
face.uv[i] = nLastIndex;
arrHashTable[nHash].reserve(100);
arrHashTable[nHash].push_back(nLastIndex);
nLastIndex++;
}
else
{
face.uv[i] = find;
}
}
}
SetUVCount(nLastIndex);
memcpy(pUV, pNewUV, nLastIndex * sizeof(SMeshTexCoord));
delete []pNewUV;
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::CalcFaceNormals()
{
for (int i = 0; i < nFacesCount; i++)
{
CTriFace& face = pFaces[i];
Vec3 p1 = pVertices[face.v[0]].pos;
Vec3 p2 = pVertices[face.v[1]].pos;
Vec3 p3 = pVertices[face.v[2]].pos;
face.normal = (p2 - p1).Cross(p3 - p1);
face.normal.Normalize();
}
}
#define TEX_EPS 0.001f
#define VER_EPS 0.001f
//////////////////////////////////////////////////////////////////////////
void CTriMesh::CopyStream(CTriMesh& fromMesh, int stream)
{
void* pTrgStream = nullptr;
void* pSrcStream = nullptr;
int nElemSize = 0;
fromMesh.GetStreamInfo(stream, pSrcStream, nElemSize);
if (pSrcStream)
{
ReallocStream(stream, fromMesh.GetStreamSize(stream));
GetStreamInfo(stream, pTrgStream, nElemSize);
memcpy(pTrgStream, pSrcStream, nElemSize * fromMesh.GetStreamSize(stream));
}
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::Copy(CTriMesh& fromMesh, int nCopyFlags)
{
streamSelMask = fromMesh.streamSelMask;
if (nCopyFlags & COPY_VERTICES)
{
CopyStream(fromMesh, VERTICES);
}
if (nCopyFlags & COPY_FACES)
{
CopyStream(fromMesh, FACES);
}
if (nCopyFlags & COPY_EDGES)
{
CopyStream(fromMesh, EDGES);
}
if (nCopyFlags & COPY_TEXCOORDS)
{
CopyStream(fromMesh, TEXCOORDS);
}
if (nCopyFlags & COPY_COLORS)
{
CopyStream(fromMesh, COLORS);
}
if (nCopyFlags & COPY_WEIGHTS)
{
CopyStream(fromMesh, WEIGHTS);
}
if (nCopyFlags & COPY_LINES)
{
CopyStream(fromMesh, LINES);
}
if (nCopyFlags & COPY_VERT_SEL)
{
vertSel = fromMesh.vertSel;
}
if (nCopyFlags & COPY_EDGE_SEL)
{
edgeSel = fromMesh.edgeSel;
}
if (nCopyFlags & COPY_FACE_SEL)
{
faceSel = fromMesh.faceSel;
}
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::UpdateEdges()
{
SetEdgeCount(GetFacesCount() * 3);
std::map<CTriEdge, int> edgemap;
int nEdges = 0;
for (int i = 0; i < GetFacesCount(); i++)
{
CTriFace& face = pFaces[i];
for (int j = 0; j < 3; j++)
{
int v0 = j;
int v1 = (j != 2) ? j + 1 : 0;
CTriEdge edge;
edge.flags = 0;
// First vertex index must always be smaller.
if (face.v[v0] < face.v[v1])
{
edge.v[0] = face.v[v0];
edge.v[1] = face.v[v1];
}
else
{
edge.v[0] = face.v[v1];
edge.v[1] = face.v[v0];
}
edge.face[0] = i;
edge.face[1] = -1;
int nedge = stl::find_in_map(edgemap, edge, -1);
if (nedge >= 0)
{
// Assign this face as a second member of the edge.
if (pEdges[nedge].face[1] < 0)
{
pEdges[nedge].face[1] = i;
}
face.edge[j] = nedge;
}
else
{
edgemap[edge] = nEdges;
pEdges[nEdges] = edge;
face.edge[j] = nEdges;
nEdges++;
}
}
}
SetEdgeCount(nEdges);
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::SoftSelection(const SSubObjSelOptions& options)
{
int i;
int nVerts = GetVertexCount();
CTriVertex* pVerts = pVertices;
for (i = 0; i < nVerts; i++)
{
if (pWeights[i] == 1.0f)
{
const Vec3& vp = pVerts[i].pos;
for (int j = 0; j < nVerts; j++)
{
if (pWeights[j] != 1.0f)
{
if (vp.IsEquivalent(pVerts[j].pos, options.fSoftSelFalloff))
{
float fDist = vp.GetDistance(pVerts[j].pos);
if (fDist < options.fSoftSelFalloff)
{
float fWeight = 1.0f - (fDist / options.fSoftSelFalloff);
if (fWeight > pWeights[j])
{
pWeights[j] = fWeight;
}
}
}
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool CTriMesh::UpdateSelection()
{
bool bAnySelected = false;
if (selectionType == SO_ELEM_VERTEX)
{
for (int i = 0; i < GetVertexCount(); i++)
{
if (vertSel[i])
{
bAnySelected = true;
pWeights[i] = 1.0f;
}
else
{
pWeights[i] = 0;
}
}
}
if (selectionType == SO_ELEM_EDGE)
{
// Clear weights.
for (int i = 0; i < GetVertexCount(); i++)
{
pWeights[i] = 0;
}
for (int i = 0; i < GetEdgeCount(); i++)
{
if (edgeSel[i])
{
bAnySelected = true;
CTriEdge& edge = pEdges[i];
for (int j = 0; j < 2; j++)
{
pWeights[edge.v[j]] = 1.0f;
}
}
}
}
else if (selectionType == SO_ELEM_FACE)
{
// Clear weights.
for (int i = 0; i < GetVertexCount(); i++)
{
pWeights[i] = 0;
}
for (int i = 0; i < GetFacesCount(); i++)
{
if (faceSel[i])
{
bAnySelected = true;
CTriFace& face = pFaces[i];
for (int j = 0; j < 3; j++)
{
pWeights[face.v[j]] = 1.0f;
}
}
}
}
return bAnySelected;
}
//////////////////////////////////////////////////////////////////////////
bool CTriMesh::ClearSelection()
{
bool bWasSelected = false;
// Remove all selections.
int i;
for (i = 0; i < GetVertexCount(); i++)
{
pWeights[i] = 0;
}
streamSelMask = 0;
for (int ii = 0; ii < LAST_STREAM; ii++)
{
if (m_streamSel[ii] && !m_streamSel[ii]->is_zero())
{
bWasSelected = true;
m_streamSel[ii]->clear();
}
}
return bWasSelected;
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::GetEdgesByVertex(MeshElementsArray& inVertices, MeshElementsArray& outEdges)
{
// Brute force algorithm using binary search.
// for every edge check if edge vertex is inside inVertices array.
std::sort(inVertices.begin(), inVertices.end());
for (int i = 0; i < GetEdgeCount(); i++)
{
if (stl::binary_find(inVertices.begin(), inVertices.end(), static_cast<int>(pEdges[i].v[0])) != inVertices.end())
{
outEdges.push_back(i);
}
else if (stl::binary_find(inVertices.begin(), inVertices.end(), static_cast<int>(pEdges[i].v[1])) != inVertices.end())
{
outEdges.push_back(i);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CTriMesh::GetFacesByVertex(MeshElementsArray& inVertices, MeshElementsArray& outFaces)
{
// Brute force algorithm using binary search.
// for every face check if face vertex is inside inVertices array.
std::sort(inVertices.begin(), inVertices.end());
for (int i = 0; i < GetFacesCount(); i++)
{
if (stl::binary_find(inVertices.begin(), inVertices.end(), static_cast<int>(pFaces[i].v[0])) != inVertices.end())
{
outFaces.push_back(i);
}
else if (stl::binary_find(inVertices.begin(), inVertices.end(), static_cast<int>(pFaces[i].v[1])) != inVertices.end())
{
outFaces.push_back(i);
}
else if (stl::binary_find(inVertices.begin(), inVertices.end(), static_cast<int>(pFaces[i].v[2])) != inVertices.end())
{
outFaces.push_back(i);
}
}
}
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_GEOMETRY_TRIMESH_H
#define CRYINCLUDE_EDITOR_GEOMETRY_TRIMESH_H
#pragma once
#include <IIndexedMesh.h>
#include "Util/bitarray.h"
struct SSubObjSelOptions;
typedef std::vector<int> MeshElementsArray;
//////////////////////////////////////////////////////////////////////////
// Vertex used in the TriMesh.
//////////////////////////////////////////////////////////////////////////
struct CTriVertex
{
Vec3 pos;
//float weight; // Selection weight in 0-1 range.
};
//////////////////////////////////////////////////////////////////////////
// Triangle face used by the Triangle mesh.
//////////////////////////////////////////////////////////////////////////
struct CTriFace
{
uint32 v[3]; // Indices to vertices array.
uint32 uv[3]; // Indices to texture coordinates array.
Vec3 n[3]; // Vertex normals at face vertices.
Vec3 normal; // Face normal.
uint32 edge[3]; // Indices to the face edges.
unsigned char MatID; // Index of face sub material.
unsigned char flags; // see ETriMeshFlags
};
//////////////////////////////////////////////////////////////////////////
// Mesh edge.
//////////////////////////////////////////////////////////////////////////
struct CTriEdge
{
uint32 v[2]; // Indices to edge vertices.
int face[2]; // Indices to edge faces (-1 if no face).
uint32 flags; // see ETriMeshFlags
CTriEdge() {}
bool operator==(const CTriEdge& edge) const
{
if ((v[0] == edge.v[0] && v[1] == edge.v[1]) ||
(v[0] == edge.v[1] && v[1] == edge.v[0]))
{
return true;
}
return false;
}
bool operator!=(const CTriEdge& edge) const { return !(*this == edge); }
bool operator<(const CTriEdge& edge) const { return (*(uint64*)v < *(uint64*)edge.v); }
bool operator>(const CTriEdge& edge) const { return (*(uint64*)v > *(uint64*)edge.v); }
};
//////////////////////////////////////////////////////////////////////////
// Mesh line.
//////////////////////////////////////////////////////////////////////////
struct CTriLine
{
uint32 v[2]; // Indices to edge vertices.
CTriLine() {}
bool operator==(const CTriLine& edge) const
{
if ((v[0] == edge.v[0] && v[1] == edge.v[1]) ||
(v[0] == edge.v[1] && v[1] == edge.v[0]))
{
return true;
}
return false;
}
bool operator!=(const CTriLine& edge) const { return !(*this == edge); }
bool operator<(const CTriLine& edge) const { return (*(uint64*)v < *(uint64*)edge.v); }
bool operator>(const CTriLine& edge) const { return (*(uint64*)v > *(uint64*)edge.v); }
};
//////////////////////////////////////////////////////////////////////////
struct CTriMeshPoly
{
std::vector<uint32> v; // Indices to vertices array.
std::vector<uint32> uv; // Indices to texture coordinates array.
std::vector<Vec3> n; // Vertex normals at face vertices.
Vec3 normal; // Polygon normal.
uint32 edge[3]; // Indices to the face edges.
unsigned char MatID; // Index of face sub material.
unsigned char flags; // optional flags.
};
//////////////////////////////////////////////////////////////////////////
// CTriMesh is used in the Editor as a general purpose editable triangle mesh.
//////////////////////////////////////////////////////////////////////////
class CTriMesh
{
public:
enum EStream
{
VERTICES,
FACES,
EDGES,
TEXCOORDS,
COLORS,
WEIGHTS,
LINES,
WS_POSITIONS,
LAST_STREAM,
};
enum ECopyFlags
{
COPY_VERTICES = BIT(1),
COPY_FACES = BIT(2),
COPY_EDGES = BIT(3),
COPY_TEXCOORDS = BIT(4),
COPY_COLORS = BIT(5),
COPY_VERT_SEL = BIT(6),
COPY_EDGE_SEL = BIT(7),
COPY_FACE_SEL = BIT(8),
COPY_WEIGHTS = BIT(9),
COPY_LINES = BIT(10),
COPY_ALL = 0xFFFF,
};
// geometry data
CTriFace* pFaces;
CTriEdge* pEdges;
CTriVertex* pVertices;
SMeshTexCoord* pUV;
SMeshColor* pColors; // If allocated same size as pVerts array.
Vec3* pWSVertices; // World space vertices.
float* pWeights;
CTriLine* pLines;
int nFacesCount;
int nVertCount;
int nUVCount;
int nEdgeCount;
int nLinesCount;
AABB bbox;
//////////////////////////////////////////////////////////////////////////
// Selections.
//////////////////////////////////////////////////////////////////////////
CBitArray vertSel;
CBitArray edgeSel;
CBitArray faceSel;
// Every bit of the selection mask correspond to a stream, if bit is set this stream have some elements selected
int streamSelMask;
// Selection element type.
// see ESubObjElementType
int selectionType;
//////////////////////////////////////////////////////////////////////////
// Vertices of the front facing triangles.
CBitArray frontFacingVerts;
//////////////////////////////////////////////////////////////////////////
// Functions.
//////////////////////////////////////////////////////////////////////////
CTriMesh();
~CTriMesh();
int GetFacesCount() const { return nFacesCount; }
int GetVertexCount() const { return nVertCount; }
int GetUVCount() const { return nUVCount; }
int GetEdgeCount() const { return nEdgeCount; }
int GetLinesCount() const { return nLinesCount; }
//////////////////////////////////////////////////////////////////////////
void SetFacesCount(int nNewCount) { ReallocStream(FACES, nNewCount); }
void SetVertexCount(int nNewCount)
{
ReallocStream(VERTICES, nNewCount);
if (pColors)
{
ReallocStream(COLORS, nNewCount);
}
ReallocStream(WEIGHTS, nNewCount);
}
void SetColorsCount(int nNewCount) { ReallocStream(COLORS, nNewCount); }
void SetUVCount(int nNewCount) { ReallocStream(TEXCOORDS, nNewCount); }
void SetEdgeCount(int nNewCount) { ReallocStream(EDGES, nNewCount); }
void SetLinesCount(int nNewCount) { ReallocStream(LINES, nNewCount); }
void ReallocStream(int stream, int nNewCount);
void GetStreamInfo(int stream, void*& pStream, int& nElementSize) const;
int GetStreamSize(int stream) const { return m_streamSize[stream]; };
// Calculate per face normal.
void CalcFaceNormals();
//////////////////////////////////////////////////////////////////////////
// Welding functions.
//////////////////////////////////////////////////////////////////////////
void SharePositions();
void ShareUV();
//////////////////////////////////////////////////////////////////////////
// Recreate edges of the mesh.
void UpdateEdges();
void Copy(CTriMesh& fromMesh, int nCopyFlags = COPY_ALL);
//////////////////////////////////////////////////////////////////////////
// Sub-object selection specific methods.
//////////////////////////////////////////////////////////////////////////
// Return true if something is selected.
bool UpdateSelection();
// Clear all selections, return true if something was selected.
bool ClearSelection();
void SoftSelection(const SSubObjSelOptions& options);
CBitArray* GetStreamSelection(int nStream) { return m_streamSel[nStream]; };
// Returns true if specified stream have any selected elements.
bool StreamHaveSelection(int nStream) { return streamSelMask & (1 << nStream); }
void GetEdgesByVertex(MeshElementsArray& inVertices, MeshElementsArray& outEdges);
void GetFacesByVertex(MeshElementsArray& inVertices, MeshElementsArray& outFaces);
private:
void* ReAllocElements(void* old_ptr, int new_elem_num, int size_of_element);
void CopyStream(CTriMesh& fromMesh, int stream);
// For internal use.
int m_streamSize[LAST_STREAM];
CBitArray* m_streamSel[LAST_STREAM];
};
#endif // CRYINCLUDE_EDITOR_GEOMETRY_TRIMESH_H
-3
View File
@@ -69,7 +69,6 @@ class CSelectionTreeManager;
struct SEditorSettings;
class CGameExporter;
class IAWSResourceManager;
struct IEditorPanelUtils;
namespace WinWidget
{
@@ -526,8 +525,6 @@ struct IEditor
virtual IEditorMaterialManager* GetIEditorMaterialManager() = 0; // Vladimir@Conffx
//! Returns IconManager.
virtual IIconManager* GetIconManager() = 0;
//! Get Panel Editor Utilities
virtual IEditorPanelUtils* GetEditorPanelUtils() = 0;
//! Get Music Manager.
virtual CMusicManager* GetMusicManager() = 0;
virtual float GetTerrainElevation(float x, float y) = 0;
-13
View File
@@ -81,9 +81,6 @@ AZ_POP_DISABLE_WARNING
// AWSNativeSDK
#include <AWSNativeSDKInit/AWSNativeSDKInit.h>
#include "IEditorPanelUtils.h"
#include "EditorPanelUtils.h"
#include "Core/QtEditorApplication.h" // for Editor::EditorQtApplication
static CCryEditDoc * theDocument;
@@ -143,7 +140,6 @@ CEditorImpl::CEditorImpl()
, m_QtApplication(static_cast<Editor::EditorQtApplication*>(qApp))
, m_pImageUtil(nullptr)
, m_pLogFile(nullptr)
, m_panelEditorUtils(nullptr)
{
// note that this is a call into EditorCore.dll, which stores the g_pEditorPointer for all shared modules that share EditorCore.dll
// this means that they don't need to do SetIEditor(...) themselves and its available immediately
@@ -167,8 +163,6 @@ CEditorImpl::CEditorImpl()
m_pDisplaySettings->LoadRegistry();
m_pPluginManager = new CPluginManager;
m_panelEditorUtils = CreateEditorPanelUtils();
m_pObjectManager = new CObjectManager;
m_pViewManager = new CViewManager;
m_pIconManager = new CIconManager;
@@ -301,8 +295,6 @@ CEditorImpl::~CEditorImpl()
SAFE_DELETE(m_pViewManager)
SAFE_DELETE(m_pObjectManager) // relies on prefab manager
SAFE_DELETE(m_panelEditorUtils);
// some plugins may be exporter - this must be above plugin manager delete.
SAFE_DELETE(m_pExportManager);
@@ -1658,8 +1650,3 @@ void CEditorImpl::DestroyQMimeData(QMimeData* data) const
{
delete data;
}
IEditorPanelUtils* CEditorImpl::GetEditorPanelUtils()
{
return m_panelEditorUtils;
}
-2
View File
@@ -298,7 +298,6 @@ public:
IEditorMaterialManager* GetIEditorMaterialManager() override; // Vladimir@Conffx
IImageUtil* GetImageUtil() override; // Vladimir@conffx
SEditorSettings* GetEditorSettings() override;
IEditorPanelUtils* GetEditorPanelUtils() override;
ILogFile* GetLogFile() override { return m_pLogFile; }
void UnloadPlugins() override;
@@ -356,7 +355,6 @@ protected:
CErrorsDlg* m_pErrorsDlg;
//! Source control interface.
ISourceControl* m_pSourceControl;
IEditorPanelUtils* m_panelEditorUtils;
CSelectionTreeManager* m_pSelectionTreeManager;
-131
View File
@@ -1,131 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*/
#ifndef CRYINCLUDE_CRYEDITOR_IPANELEDITORUTILS_H
#define CRYINCLUDE_CRYEDITOR_IPANELEDITORUTILS_H
#pragma once
#include "Cry_Vector3.h"
#include "DisplaySettings.h"
#include "Include/IDisplayViewport.h"
#include "Include/IIconManager.h"
#include <qstringlist.h>
#include <qkeysequence.h>
#include <qevent.h>
#include <QShortcutEvent>
class CBaseObject;
class CViewport;
class IQToolTip;
struct HotKey
{
HotKey()
: path("")
, sequence(QKeySequence())
{
}
void CopyFrom(const HotKey& other)
{
path = other.path;
sequence = other.sequence;
}
void SetPath(const char* _path)
{
path = QString(_path);
}
void SetSequenceFromString(const char* _sequence)
{
sequence = QKeySequence::fromString(_sequence);
}
void SetSequence(const QKeySequence& other)
{
sequence = other;
}
bool IsMatch(QString _path)
{
return path.compare(_path, Qt::CaseInsensitive) == 0;
}
bool IsMatch(QKeySequence _sequence)
{
return sequence.matches(_sequence);
}
bool operator < (const HotKey& other) const
{
//split the paths into lists compare per level
QStringList m_categories = path.split('.');
QStringList o_categories = other.path.split('.');
int m_catSize = m_categories.size();
int o_catSize = o_categories.size();
int size = (m_catSize < o_catSize) ? m_catSize : o_catSize;
//sort categories to keep them together
for (int i = 0; i < size; i++)
{
if (m_categories[i] < o_categories[i])
{
return true;
}
if (m_categories[i] > o_categories[i])
{
return false;
}
}
//if comparing a category and a item in that category the category is < item
return m_catSize > o_catSize;
}
QKeySequence sequence;
QString path;
};
struct IEditorPanelUtils
{
virtual ~IEditorPanelUtils() {}
virtual void SetViewportDragOperation(void(*)(CViewport* viewport, int dragPointX, int dragPointY, void* custom), void* custom) = 0;
//PREVIEW WINDOW UTILS////////////////////////////////////////////////////
virtual int PreviewWindow_GetDisplaySettingsDebugFlags(CDisplaySettings* settings) = 0;
virtual void PreviewWindow_SetDisplaySettingsDebugFlags(CDisplaySettings* settings, int flags) = 0;
//HOTKEY UTILS////////////////////////////////////////////////////////////
virtual bool HotKey_Import() = 0;
virtual void HotKey_Export() = 0;
virtual QKeySequence HotKey_GetShortcut(const char* path) = 0;
virtual bool HotKey_IsPressed(const QKeyEvent* event, const char* path) = 0;
virtual bool HotKey_IsPressed(const QShortcutEvent* event, const char* path) = 0;
virtual bool HotKey_LoadExisting() = 0;
virtual void HotKey_SaveCurrent() = 0;
virtual void HotKey_BuildDefaults() = 0;
virtual void HotKey_SetKeys(QVector<HotKey> keys) = 0;
virtual QVector<HotKey> HotKey_GetKeys() = 0;
virtual QString HotKey_GetPressedHotkey(const QKeyEvent* event) = 0;
virtual QString HotKey_GetPressedHotkey(const QShortcutEvent* event) = 0;
virtual void HotKey_SetEnabled(bool val) = 0;
virtual bool HotKey_IsEnabled() const = 0;
//TOOLTIP UTILS///////////////////////////////////////////////////////////
//! Loads a table of tooltip configuration data from an xml file.
virtual void ToolTip_LoadConfigXML(QString filepath) = 0;
//! Initializes a QToolTipWidget from loaded configuration data (see ToolTip_LoadConfigXML())
//! \param tooltip Will be initialized using loaded configuration data
//! \param path Variable serialization path. Will be used as the key for looking up data in the configuration table. (ex: "Rotation.Rotation_Rate_X")
//! \param option Name of a sub-option of the variable specified by "path". (ex: "Emitter_Strength" will look up the tooltip data for "Rotation.Rotation_Rate_X.Emitter_Strength")
//! \param optionalData The argument to be used with "special_content" feature. See ToolTip_GetSpecialContentType() and QToolTipWidget::AddSpecialContent().
//! \param isEnabled If false, the tooltip will indicate the reason why the widget is disabled.
virtual void ToolTip_BuildFromConfig(IQToolTip* tooltip, QString path, QString option, QString optionalData = "", bool isEnabled = true) = 0;
virtual QString ToolTip_GetTitle(QString path, QString option = "") = 0;
virtual QString ToolTip_GetContent(QString path, QString option = "") = 0;
virtual QString ToolTip_GetSpecialContentType(QString path, QString option = "") = 0;
virtual QString ToolTip_GetDisabledContent(QString path, QString option = "") = 0;
};
#endif
-4
View File
@@ -17,7 +17,6 @@
class CGizmo;
class CBaseObject;
struct IDisplayViewport;
class CDeepSelection;
struct AABB;
#include <QRect>
@@ -105,8 +104,6 @@ struct HitContext
CBaseObject* object;
//! gizmo object that have been hit.
CGizmo* gizmo;
//! for deep selection mode
CDeepSelection* pDeepSelection;
//! For linking tool
const char* name;
//! true if this hit was from the object icon
@@ -131,7 +128,6 @@ struct HitContext
bIgnoreAxis = false;
bOnlyGizmo = false;
bUseSelectionHelpers = false;
pDeepSelection = 0;
name = nullptr;
iconHit = false;
}
@@ -1,20 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IANIMATIONCOMPRESSIONMANAGER_H
#define CRYINCLUDE_EDITOR_INCLUDE_IANIMATIONCOMPRESSIONMANAGER_H
#pragma once
struct IAnimationCompressionManager
{
virtual bool IsEnabled() const = 0;
virtual void UpdateLocalAnimations() = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IANIMATIONCOMPRESSIONMANAGER_H
-433
View File
@@ -1,433 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Standard interface for asset display in the asset browser,
// this header should be used to create plugins.
// The method Release of this interface should NOT be called.
// Instead, the FreeData from the database (from IAssetItemDatabase) should
// be used as it will safely release all the items from the database.
// It is still possible to call the release method, but this is not the
// recomended method, specially for usage outside of the plugins because there
// is no guarantee that a the asset will be properly removed from the database
// manager.
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IASSETITEM_H
#define CRYINCLUDE_EDITOR_INCLUDE_IASSETITEM_H
#pragma once
struct IAssetItemDatabase;
namespace AssetViewer
{
// Used in GetAssetFieldValue for each asset type to check if field name is the right one
inline bool IsFieldName(const char* pIncomingFieldName, const char* pFieldName)
{
return !strncmp(pIncomingFieldName, pFieldName, strlen(pIncomingFieldName));
}
}
// Description:
// This interface allows the programmer to extend asset display types visible in the asset browser.
struct IAssetItem
: public IUnknown
{
DEFINE_UUID(0x04F20346, 0x2EC3, 0x43f2, 0xBD, 0xA1, 0x2C, 0x0B, 0x97, 0x76, 0xF3, 0x84);
// The supported asset flags
enum EAssetFlags
{
// asset is visible in the database for filtering and sorting (not asset view control related)
eFlag_Visible = BIT(0),
// the asset is loaded
eFlag_Loaded = BIT(1),
// the asset is loaded
eFlag_Cached = BIT(2),
// the asset is selected in a selection set
eFlag_Selected = BIT(3),
// this asset is invalid, no thumb is shown/available
eFlag_Invalid = BIT(4),
// this asset has some errors/warnings, in the asset browser it will show some blinking/red elements
// and the user can check out the errors. Error text will be fetched using GetAssetFieldValue( "errors", &someStringVar )
eFlag_HasErrors = BIT(5),
// this flag is set when the asset is rendering its contents using GDI, and not the engine's rendering capabilities
// (this flags is used as hint for the preview tool, which will use a double-buffer canvas if this flag is set,
// and send a memory HDC to the OnBeginPreview method, for drawing of the asset)
eFlag_UseGdiRendering = BIT(6),
// set if this asset is draggable into the render viewports, and can be created there
eFlag_CanBeDraggedInViewports = BIT(7),
// set if this asset can be moved after creation, otherwise the asset instance will just be created where user clicked
eFlag_CanBeMovedAfterDroppedIntoViewport = BIT(8),
// the asset thumbnail image is loaded
eFlag_ThumbnailLoaded = BIT(9),
// the asset thumbnail image is loaded
eFlag_UsedInLevel = BIT(10)
};
// Asset field name and field values map
typedef std::map < QString/*fieldName*/, QString/*value*/ > TAssetFieldValuesMap;
// Dependency category names and corresponding files map, example: "Textures"=>{ "foam.dds","water.dds","normal.dds" }
typedef std::map < QString/*dependencyCategory*/, std::set<QString>/*dependency filenames*/ > TAssetDependenciesMap;
virtual ~IAssetItem() {
}
// Description:
// Get the hash number/key used for database thumbnail and info records management
virtual uint32 GetHash() const = 0;
// Description:
// Set the hash number/key used for database thumbnail and info records management
virtual void SetHash(uint32 hash) = 0;
// Description:
// Get the owner database for this asset
// Return Value:
// The owner database for this asset
// See Also:
// SetOwnerDatabase()
virtual IAssetItemDatabase* GetOwnerDatabase() const = 0;
// Description:
// Set the owner database for this asset
// Arguments:
// piOwnerDisplayDatabase - the owner database
// See Also:
// GetOwnerDatabase()
virtual void SetOwnerDatabase(IAssetItemDatabase* pOwnerDisplayDatabase) = 0;
// Description:
// Get the asset's dependency files / objects
// Return Value:
// The vector with filenames which this asset is dependent upon, ex.: ["Textures"].(vector of textures)
virtual const TAssetDependenciesMap& GetDependencies() const = 0;
// Description:
// Set the file size of this asset in bytes
// Arguments:
// aSize - size of the file in bytes
// See Also:
// GetFileSize()
virtual void SetFileSize(quint64 aSize) = 0;
// Description:
// Get the file size of this asset in bytes
// Return Value:
// The file size of this asset in bytes
// See Also:
// SetFileSize()
virtual quint64 GetFileSize() const = 0;
// Description:
// Set asset filename (extension included and no path)
// Arguments:
// pName - the asset filename (extension included and no path)
// See Also:
// GetFilename()
virtual void SetFilename(const char* pName) = 0;
// Description:
// Get asset filename (extension included and no path)
// Return Value:
// The asset filename (extension included and no path)
// See Also:
// SetFilename()
virtual QString GetFilename() const = 0;
// Description:
// Set the asset's relative path
// Arguments:
// pName - file's relative path
// See Also:
// GetRelativePath()
virtual void SetRelativePath(const char* pName) = 0;
// Description:
// Get the asset's relative path
// Return Value:
// The asset's relative path
// See Also:
// SetRelativePath()
virtual QString GetRelativePath() const = 0;
// Description:
// Set the file extension ( dot(s) must be included )
// Arguments:
// pExt - the file's extension
// See Also:
// GetFileExtension()
virtual void SetFileExtension(const char* pExt) = 0;
// Description:
// Get the file extension ( dot(s) included )
// Return Value:
// The file extension ( dot(s) included )
// See Also:
// SetFileExtension()
virtual QString GetFileExtension() const = 0;
// Description:
// Get the asset flags, with values from IAssetItem::EAssetFlags
// Return Value:
// The asset flags, with values from IAssetItem::EAssetFlags
// See Also:
// SetFlags(), SetFlag(), IsFlagSet()
virtual UINT GetFlags() const = 0;
// Description:
// Set the asset flags
// Arguments:
// aFlags - flags, OR-ed values from IAssetItem::EAssetFlags
// See Also:
// GetFlags(), SetFlag(), IsFlagSet()
virtual void SetFlags(UINT aFlags) = 0;
// Description:
// Set/clear a single flag bit for the asset
// Arguments:
// aFlag - the flag to set/clear, with values from IAssetItem::EAssetFlags
// See Also:
// GetFlags(), SetFlags(), IsFlagSet()
virtual void SetFlag(EAssetFlags aFlag, bool bSet = true) = 0;
// Description:
// Check if a specified flag is set
// Arguments:
// aFlag - the flag to check, with values from IAssetItem::EAssetFlags
// Return Value:
// True if the flag is set
// See Also:
// GetFlags(), SetFlags(), SetFlag()
virtual bool IsFlagSet(EAssetFlags aFlag) const = 0;
// Description:
// Set this asset's index; used in sorting, selections, and to know where an asset is in the current list
// Arguments:
// aIndex - the asset's index
// See Also:
// GetIndex()
virtual void SetIndex(UINT aIndex) = 0;
// Description:
// Get the asset's index in the current list
// Return Value:
// The asset's index in the current list
// See Also:
// SetIndex()
virtual UINT GetIndex() const = 0;
// Description:
// Get the asset's field raw data value into a user location, you must check the field's type ( from asset item's owner database )
// before using this function and send the correct pointer to destination according to the type ( int8, float32, string, etc. )
// Arguments:
// pFieldName - the asset field name to query the value for
// pDest - the destination variable address, must be the same type as the field type
// Return Value:
// True if the asset field name is found and the value is returned correctly
// See Also:
// SetAssetFieldValue()
virtual QVariant GetAssetFieldValue(const char* pFieldName) const = 0;
// Description:
// Set the asset's field raw data value from a user location, you must check the field's type ( from asset item's owner database )
// before using this function and send the correct pointer to source according to the type ( int8, float32, string, etc. )
// Arguments:
// pFieldName - the asset field name to set the value for
// pSrc - the source variable address, must be the same type as the field type
// Return Value:
// True if the asset field name is found and the value is set correctly
// See Also:
// GetAssetFieldValue()
virtual bool SetAssetFieldValue(const char* pFieldName, void* pSrc) = 0;
// Description:
// Get the drawing rectangle for the asset's thumb ( absolute viewer canvas location )
// Arguments:
// rstDrawingRectangle - destination location to set with the asset's thumbnail rectangle location
// See Also:
// SetDrawingRectangle()
virtual void GetDrawingRectangle(QRect& rstDrawingRectangle) const = 0;
// Description:
// Set the drawing rectangle for the asset's thumb ( absolute viewer canvas location )
// Arguments:
// crstDrawingRectangle - source to set the asset's thumbnail rectangle
// See Also:
// GetDrawingRectangle()
virtual void SetDrawingRectangle(const QRect& crstDrawingRectangle) = 0;
// Description:
// Checks if the given 2D point is inside the asset's thumb rectangle
// Arguments:
// nX - mouse pointer position on X axis, relative to the asset viewer control
// nY - mouse pointer position on Y axis, relative to the asset viewer control
// Return Value:
// True if the given 2D point is inside the asset's thumb rectangle
// See Also:
// HitTest(CRect)
virtual bool HitTest(int nX, int nY) const = 0;
// Description:
// Checks if the given rectangle intersects the asset thumb's rectangle
// Arguments:
// nX - mouse pointer position on X axis, relative to the asset viewer control
// nY - mouse pointer position on Y axis, relative to the asset viewer control
// Return Value:
// True if the given rectangle intersects the asset thumb's rectangle
// See Also:
// HitTest(int nX,int nY)
virtual bool HitTest(const QRect& roTestRect) const = 0;
// Description:
// When user drags this asset item into a viewport, this method is called when the dragging operation ends
// and the mouse button is released, for the asset to return an instance of the asset object to be placed in the level
// Arguments:
// aX - instance's X position component in world coordinates
// aY - instance's Y position component in world coordinates
// aZ - instance's Z position component in world coordinates
// Return Value:
// The newly created asset instance (Example: BrushObject*)
// See Also:
// MoveInstanceInViewport()
virtual void* CreateInstanceInViewport(float aX, float aY, float aZ) = 0;
// Description:
// When the mouse button is released after level object creation, the user now can move the mouse
// and move the asset instance in the 3D world
// Arguments:
// pDraggedObject - the actual entity or brush object (CBaseObject* usually) to be moved around with the mouse
// returned by the CreateInstanceInViewport()
// aNewX - the new X world coordinates of the asset instance
// aNewY - the new Y world coordinates of the asset instance
// aNewZ - the new Z world coordinates of the asset instance
// Return Value:
// True if asset instance was moved properly
// See Also:
// CreateInstanceInViewport()
virtual bool MoveInstanceInViewport(const void* pDraggedObject, float aNewX, float aNewY, float aNewZ) = 0;
// Description:
// This will be called when the user presses ESCAPE key when dragging the asset in the viewport, you must delete the given object
// because the creation was aborted
// Arguments:
// pDraggedObject - the asset instance to be deleted ( you must cast to the needed type, and delete it properly )
// See Also:
// CreateInstanceInViewport()
virtual void AbortCreateInstanceInViewport(const void* pDraggedObject) = 0;
// Description:
// This method is used to cache/load asset's data, so it can be previewed/rendered
// Return Value:
// True if the asset was successfully cached
// See Also:
// UnCache()
virtual bool Cache() = 0;
// Description:
// This method is used to force cache/load asset's data, so it can be previewed/rendered
// Return Value:
// True if the asset was successfully forced cached
// See Also:
// UnCache(), Cache()
virtual bool ForceCache() = 0;
// Description:
// This method is used to load the thumbnail image of the asset
// Return Value:
// True if thumb loaded ok
// See Also:
// UnloadThumbnail()
virtual bool LoadThumbnail() = 0;
// Description:
// This method is used to unload the thumbnail image of the asset
// See Also:
// LoadThumbnail()
virtual void UnloadThumbnail() = 0;
// Description:
// This is called when the asset starts to be previewed in full detail, so here you can load the whole asset, in fine detail
// ( textures are fully loaded, models etc. ). It is called once, when the Preview dialog is shown
// Arguments:
// hPreviewWnd - the window handle of the quick preview dialog
// hMemDC - the memory DC used to render assets that can render themselves in the DC, otherwise they will render in the dialog's HWND
// See Also:
// OnEndPreview(), GetCustomPreviewPanelHeader()
virtual void OnBeginPreview(QWidget* hPreviewWnd) = 0;
// Description:
// Called when the Preview dialog is closed, you may release the detail asset data here
// See Also:
// OnBeginPreview(), GetCustomPreviewPanelHeader()
virtual void OnEndPreview() = 0;
// Description:
// If the asset has a special preview panel with utility controls, to be placed at the top of the Preview window, it can return an child dialog window
// otherwise it can return nullptr, if no panel is available
// Arguments:
// pParentWnd - a valid CDialog*, or nullptr
// Return Value:
// A valid child dialog window handle, if this asset wants to have a custom panel in the top side of the Asset Preview window,
// otherwise it can return nullptr, if no panel is available
// See Also:
// OnBeginPreview(), OnEndPreview()
virtual QWidget* GetCustomPreviewPanelHeader(QWidget* pParentWnd) = 0;
virtual QWidget* GetCustomPreviewPanelFooter(QWidget* pParentWnd) = 0;
// Description:
// Used when dragging/rotate/zoom a model, or other asset that can support preview
// Arguments:
// hRenderWindow - the rendering window handle
// rstViewport - the viewport rectangle
// aMouseX - the render window relative mouse pointer X coordinate
// aMouseY - the render window relative mouse pointer Y coordinate
// aMouseDeltaX - the X coordinate delta between two mouse movements
// aMouseDeltaY - the Y coordinate delta between two mouse movements
// aMouseWheelDelta - the mouse wheel scroll delta/step
// aKeyFlags - the key flags, see WM_LBUTTONUP
// See Also:
// OnPreviewRenderKeyEvent()
virtual void PreviewRender(
QWidget* hRenderWindow,
const QRect& rstViewport,
int aMouseX = 0, int aMouseY = 0,
int aMouseDeltaX = 0, int aMouseDeltaY = 0,
int aMouseWheelDelta = 0, UINT aKeyFlags = 0) = 0;
// Description:
// This is called when the user manipulates the assets in interactive render and a key is pressed ( with down or up state )
// Arguments:
// bKeyDown - true if this is a WM_KEYDOWN event, else it is a WM_KEYUP event
// aChar - the char/key code pressed/released
// aKeyFlags - the key flags, compatible with WM_KEYDOWN/UP events
// See Also:
// InteractiveRender()
virtual void OnPreviewRenderKeyEvent(bool bKeyDown, UINT aChar, UINT aKeyFlags) = 0;
// Description:
// Called when user clicked once on the thumb image
// Arguments:
// point - mouse coordinates relative to the thumbnail rectangle
// aKeyFlags - the key flags, see WM_LBUTTONDOWN
// See Also:
// OnThumbDblClick()
virtual void OnThumbClick(const QPoint& point, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) = 0;
// Description:
// Called when user double clicked on the thumb image
// Arguments:
// point - mouse coordinates relative to the thumbnail rectangle
// aKeyFlags - the key flags, see WM_LBUTTONDOWN
// See Also:
// OnThumbClick()
//! called when user clicked twice on the thumb image
virtual void OnThumbDblClick(const QPoint& point, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers) = 0;
// Description:
// Draw the cached thumb bitmap only, if any, no other kind of rendering
// Arguments:
// hDC - the destination DC, where to draw the thumb
// rRect - the destination rectangle
// Return Value:
// True if drawing of the thumbnail was done OK
// See Also:
// Render()
virtual bool DrawThumbImage(QPainter* painter, const QRect& rRect) = 0;
// Description:
// Writes asset info to a XML node.
// This is needed to save cached info as a persistent XML file for the next run of the editor.
// Arguments:
// node - An XML node to contain the info
// See Also:
// FromXML()
virtual void ToXML(XmlNodeRef& node) const = 0;
// Description:
// Gets asset info from a XML node.
// This is needed to get the asset info from previous runs of the editor without re-caching it.
// Arguments:
// node - An XML node that contains info for this asset
// See Also:
// ToXML()
virtual void FromXML(const XmlNodeRef& node) = 0;
// From IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] const IID& riid, [[maybe_unused]] void** ppvObject)
{
return E_NOINTERFACE;
};
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return 0;
};
virtual ULONG STDMETHODCALLTYPE Release()
{
return 0;
};
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IASSETITEM_H
-259
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@@ -1,259 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Standard interface for asset database creators used to
// create an asset plugin for the asset browser
// The category of the plugin must be Asset Item DB
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H
#define CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H
#pragma once
struct IAssetItem;
struct IAssetViewer;
class QString;
class QStringList;
// Description:
// This struct keeps the info, filter and sorting settings for an asset field
struct SAssetField
{
// the condition for the current filter on the field
enum EAssetFilterCondition
{
eCondition_Any = 0,
// string conditions
// this also supports '*' and '?' as wildcards inside text
eCondition_Contains,
// this filter will search the target for at least one of the words specified
// ( ex: filter: "water car moon" , field value : "the_great_moon.dds", this will pass the test
// it also supports '*' and '?' as wildcards inside words text
eCondition_ContainsOneOfTheWords,
eCondition_StartsWith,
eCondition_EndsWith,
// string & numerical conditions
eCondition_Equal,
eCondition_Greater,
eCondition_Less,
eCondition_GreaterOrEqual,
eCondition_LessOrEqual,
eCondition_Not,
eCondition_InsideRange
};
// the asset field type
enum EAssetFieldType
{
eType_None = 0,
eType_Bool,
eType_Int8,
eType_Int16,
eType_Int32,
eType_Int64,
eType_Float,
eType_Double,
eType_String
};
// used when a field can have different specific values
typedef QStringList TFieldEnumValues;
SAssetField(
const char* pFieldName = "",
const char* pDisplayName = "Unnamed field",
EAssetFieldType aFieldType = eType_None,
UINT aColumnWidth = 50,
bool bVisibleInUI = true,
bool bReadOnly = true)
{
m_fieldName = pFieldName;
m_displayName = pDisplayName;
m_fieldType = aFieldType;
m_filterCondition = eCondition_Equal;
m_bUseEnumValues = false;
m_bReadOnly = bReadOnly;
m_listColumnWidth = aColumnWidth;
m_bFieldVisibleInUI = bVisibleInUI;
m_bPostFilter = false;
SetupEnumValues();
}
void SetupEnumValues()
{
m_bUseEnumValues = true;
if (m_fieldType == eType_Bool)
{
m_enumValues.clear();
m_enumValues.push_back("Yes");
m_enumValues.push_back("No");
}
}
// the field's display name, used in UI
QString m_displayName,
// the field internal name, used in C++ code
m_fieldName,
// the current filter value, if its empty "" then no filter is applied
m_filterValue,
// the field's max value, valid when the field's filter condition is eAssertFilterCondition_InsideRange
m_maxFilterValue,
// the name of the database holding this field, used in Asset Browser preset editor, if its "" then the field
// is common to all current databases
m_parentDatabaseName;
// is this field visible in the UI ?
bool m_bFieldVisibleInUI,
// if true, then you cannot modify this field of an asset item, only use it
m_bReadOnly,
// this field filter is applied after the other filters
m_bPostFilter;
// the field data type
EAssetFieldType m_fieldType;
// the filter's condition
EAssetFilterCondition m_filterCondition;
// use the enum list values to choose a value for the field ?
bool m_bUseEnumValues;
// this map is used when asset field has m_bUseEnumValues on true,
// choose a value for the field from this list in the UI
TFieldEnumValues m_enumValues;
// recommended list column width
unsigned int m_listColumnWidth;
};
struct SFieldFiltersPreset
{
QString presetName2;
QStringList checkedDatabaseNames;
bool bUsedInLevel;
std::vector<SAssetField> fields;
};
// Description:
// This interface allows the programmer to extend asset display types
// visible in the asset browser.
struct IAssetItemDatabase
: public IUnknown
{
DEFINE_UUID(0xFB09B039, 0x1D9D, 0x4057, 0xA5, 0xF0, 0xAA, 0x3C, 0x7B, 0x97, 0xAE, 0xA8)
typedef std::vector<SAssetField> TAssetFields;
typedef std::map < QString/*field name*/, SAssetField > TAssetFieldFiltersMap;
typedef std::map < QString/*asset filename*/, IAssetItem* > TFilenameAssetMap;
typedef AZStd::function<bool(const IAssetItem*)> MetaDataChangeListener;
// Description:
// Refresh the database by scanning the folders/paks for files, does not load the files, only filename and filesize are fetched
virtual void Refresh() = 0;
// Description:
// Fills the asset meta data from the loaded xml meta data DB.
// Arguments:
// db - the database XML node from where to cache the info
virtual void PrecacheFieldsInfoFromFileDB(const XmlNodeRef& db) = 0;
// Description:
// Return all assets loaded/scanned by this database
// Return Value:
// The assets map reference (filename-asset)
virtual TFilenameAssetMap& GetAssets() = 0;
// Description:
// Get an asset item by its filename
// Return Value:
// A single asset from the database given the filename
virtual IAssetItem* GetAsset(const char* pAssetFilename) = 0;
// Description:
// Return the asset fields this database's items support
// Return Value:
// The asset fields vector reference
virtual TAssetFields& GetAssetFields() = 0;
// Description:
// Return an asset field object pointer by the field internal name
// Arguments:
// pFieldName - the internal field's name (ex: "filename", "relativepath")
// Return Value:
// The asset field object pointer
virtual SAssetField* GetAssetFieldByName(const char* pFieldName) = 0;
// Description:
// Get the database name
// Return Value:
// Returns the database name, ex: "Textures"
virtual const char* GetDatabaseName() const = 0;
// Description:
// Get the database supported file name extension(s)
// Return Value:
// Returns the supported extensions, separated by comma, ex: "tga,bmp,dds"
virtual const char* GetSupportedExtensions() const = 0;
// Description:
// Free the database internal data structures
virtual void FreeData() = 0;
// Description:
// Apply filters to this database which will set/unset the IAssetItem::eAssetFlag_Visible of each asset, based
// on the given field filters
// Arguments:
// rFieldFilters - a reference to the field filters map (fieldname-field)
// See Also:
// ClearFilters()
virtual void ApplyFilters(const TAssetFieldFiltersMap& rFieldFilters) = 0;
// Description:
// Clear the current filters, by setting the IAssetItem::eAssetFlag_Visible of each asset to true
// See Also:
// ApplyFilters()
virtual void ClearFilters() = 0;
virtual QWidget* CreateDbFilterDialog(QWidget* pParent, IAssetViewer* pViewerCtrl) = 0;
virtual void UpdateDbFilterDialogUI(QWidget* pDlg) = 0;
virtual void OnAssetBrowserOpen() = 0;
virtual void OnAssetBrowserClose() = 0;
// Description:
// Gets the filename for saving new cached asset info.
// Return Value:
// A file name to save new transactions to the persistent asset info DB
// See Also:
// CAssetInfoFileDB, IAssetItem::ToXML(), IAssetItem::FromXML()
virtual const char* GetTransactionFilename() const = 0;
// Description:
// Adds a callback to be called when the meta data of this asset changed.
// Arguments:
// callBack - A functor to be added
// Return Value:
// True if successful, false otherwise.
// See Also:
// RemoveMetaDataChangeListener()
virtual bool AddMetaDataChangeListener(MetaDataChangeListener callBack) = 0;
// Description:
// Removes a callback from the list of meta data change listeners.
// Arguments:
// callBack - A functor to be removed
// Return Value:
// True if successful, false otherwise.
// See Also:
// AddMetaDataCHangeListener()
virtual bool RemoveMetaDataChangeListener(MetaDataChangeListener callBack) = 0;
// Description:
// The method that should be called when the meta data of an asset item changes to notify all listeners
// Arguments:
// pAssetItem - An asset item whose meta data have changed
// See Also:
// AddMetaDataCHangeListener(), RemoveMetaDataChangeListener()
virtual void OnMetaDataChange(const IAssetItem* pAssetItem) = 0;
//! from IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] REFIID riid, [[maybe_unused]] void** ppvObject)
{
return E_NOINTERFACE;
};
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return 0;
};
virtual ULONG STDMETHODCALLTYPE Release()
{
return 0;
};
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H
-46
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@@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : This file declares a control which objective is to display
// multiple assets allowing selection and preview of such things
// It also handles scrolling and changes in the thumbnail display size
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
#define CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
#pragma once
#include "IObservable.h"
#include "IAssetItemDatabase.h"
struct IAssetItem;
struct IAssetItemDatabase;
// Description:
// Observer for the asset viewer events
struct IAssetViewerObserver
{
virtual void OnChangeStatusBarInfo(UINT nSelectedItems, UINT nVisibleItems, UINT nTotalItems) {};
virtual void OnSelectionChanged() {};
virtual void OnChangedPreviewedAsset(IAssetItem* pAsset) {};
virtual void OnAssetDblClick(IAssetItem* pAsset) {};
virtual void OnAssetFilterChanged() {};
};
// Description:
// The asset viewer interface for the asset database plugins to use
struct IAssetViewer
{
DEFINE_OBSERVABLE_PURE_METHODS(IAssetViewerObserver);
virtual HWND GetRenderWindow() = 0;
virtual void ApplyFilters(const IAssetItemDatabase::TAssetFieldFiltersMap& rFieldFilters) = 0;
virtual const IAssetItemDatabase::TAssetFieldFiltersMap& GetCurrentFilters() = 0;
virtual void ClearFilters() = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IASSETVIEWER_H
-3
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@@ -116,9 +116,6 @@ struct IFileUtil
virtual bool ExtractFile(QString& file, bool bMsgBoxAskForExtraction = true, const char* pDestinationFilename = nullptr) = 0;
virtual void EditTextureFile(const char* txtureFile, bool bUseGameFolder) = 0;
//! dcc filename calculation and extraction sub-routines
virtual bool CalculateDccFilename(const QString& assetFilename, QString& dccFilename) = 0;
//! Reformat filter string for (MFC) CFileDialog style file filtering
virtual void FormatFilterString(QString& filter) = 0;
-1
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@@ -187,6 +187,5 @@ public:
MOCK_METHOD0(UnloadPlugins, void());
MOCK_METHOD0(LoadPlugins, void());
MOCK_METHOD1(GetSearchPath, QString(EEditorPathName));
MOCK_METHOD0(GetEditorPanelUtils, IEditorPanelUtils* ());
};
@@ -1,506 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "SimpleTriangleRasterizer.h"
#include <math.h>
#if !defined FLT_MAX
#define FLT_MAX 3.402823466e+38F
#endif
void CSimpleTriangleRasterizer::lambertHorizlineConservative(float fx1, float fx2, int yy, IRasterizeSink* inpSink)
{
int x1 = (int)floorf(fx1 + 0.25f), x2 = (int)floorf(fx2 + .75f);
if (x1 < m_iMinX)
{
x1 = m_iMinX;
}
if (x2 > m_iMaxX + 1)
{
x2 = m_iMaxX + 1;
}
if (x1 > m_iMaxX + 1)
{
x1 = m_iMaxX + 1;
}
if (x2 < m_iMinX)
{
x2 = m_iMinX;
}
inpSink->Line(fx1, fx2, x1, x2, yy);
}
void CSimpleTriangleRasterizer::lambertHorizlineSubpixelCorrect(float fx1, float fx2, int yy, IRasterizeSink* inpSink)
{
int x1 = (int)floorf(fx1 + 0.5f), x2 = (int)floorf(fx2 + 0.5f);
// int x1=(int)floorf(fx1*1023.f/1024.f+1.f),x2=(int)floorf(fx2*1023.f/1024.f+1.f);
if (x1 < m_iMinX)
{
x1 = m_iMinX;
}
if (x2 > m_iMaxX)
{
x2 = m_iMaxX;
}
if (x1 > m_iMaxX)
{
x1 = m_iMaxX;
}
if (x2 < m_iMinX)
{
x2 = m_iMinX;
}
inpSink->Line(fx1, fx2, x1, x2, yy);
}
// optimizable
void CSimpleTriangleRasterizer::CopyAndSortY(const float infX[3], const float infY[3], float outfX[3], float outfY[3])
{
outfX[0] = infX[0];
outfY[0] = infY[0];
outfX[1] = infX[1];
outfY[1] = infY[1];
outfX[2] = infX[2];
outfY[2] = infY[2];
// Sort the coordinates, so that (x[1], y[1]) becomes the highest coord
float tmp;
if (outfY[0] > outfY[1])
{
if (outfY[1] > outfY[2])
{
tmp = outfY[0];
outfY[0] = outfY[1];
outfY[1] = tmp;
tmp = outfX[0];
outfX[0] = outfX[1];
outfX[1] = tmp;
tmp = outfY[1];
outfY[1] = outfY[2];
outfY[2] = tmp;
tmp = outfX[1];
outfX[1] = outfX[2];
outfX[2] = tmp;
if (outfY[0] > outfY[1])
{
tmp = outfY[0];
outfY[0] = outfY[1];
outfY[1] = tmp;
tmp = outfX[0];
outfX[0] = outfX[1];
outfX[1] = tmp;
}
}
else
{
tmp = outfY[0];
outfY[0] = outfY[1];
outfY[1] = tmp;
tmp = outfX[0];
outfX[0] = outfX[1];
outfX[1] = tmp;
if (outfY[1] > outfY[2])
{
tmp = outfY[1];
outfY[1] = outfY[2];
outfY[2] = tmp;
tmp = outfX[1];
outfX[1] = outfX[2];
outfX[2] = tmp;
}
}
}
else
{
if (outfY[1] > outfY[2])
{
tmp = outfY[1];
outfY[1] = outfY[2];
outfY[2] = tmp;
tmp = outfX[1];
outfX[1] = outfX[2];
outfX[2] = tmp;
if (outfY[0] > outfY[1])
{
tmp = outfY[0];
outfY[0] = outfY[1];
outfY[1] = tmp;
tmp = outfX[0];
outfX[0] = outfX[1];
outfX[1] = tmp;
}
}
}
}
void CSimpleTriangleRasterizer::CallbackFillRectConservative(float _x[3], float _y[3], IRasterizeSink* inpSink)
{
inpSink->Triangle(m_iMinY);
float fMinX = (std::min)(_x[0], (std::min)(_x[1], _x[2]));
float fMaxX = (std::max)(_x[0], (std::max)(_x[1], _x[2]));
float fMinY = (std::min)(_y[0], (std::min)(_y[1], _y[2]));
float fMaxY = (std::max)(_y[0], (std::max)(_y[1], _y[2]));
int iMinX = (std::max)(m_iMinX, (int)floorf(fMinX));
int iMaxX = (std::min)(m_iMaxX + 1, (int)ceilf(fMaxX));
int iMinY = (std::max)(m_iMinY, (int)floorf(fMinY));
int iMaxY = (std::min)(m_iMaxY + 1, (int)ceilf(fMaxY));
for (int y = iMinY; y < iMaxY; y++)
{
inpSink->Line(fMinX, fMaxX, iMinX, iMaxX, y);
}
}
void CSimpleTriangleRasterizer::CallbackFillConservative(float _x[3], float _y[3], IRasterizeSink* inpSink)
{
float x[3], y[3];
CopyAndSortY(_x, _y, x, y);
// Calculate interpolation steps
float fX1toX2step = 0.0f;
float fX1toX3step = 0.0f;
float fX2toX3step = 0.0f;
if (fabsf(y[1] - y[0]) > FLT_EPSILON)
{
fX1toX2step = (x[1] - x[0]) / (float)(y[1] - y[0]);
}
if (fabsf(y[2] - y[0]) > FLT_EPSILON)
{
fX1toX3step = (x[2] - x[0]) / (float)(y[2] - y[0]);
}
if (fabsf(y[2] - y[1]) > FLT_EPSILON)
{
fX2toX3step = (x[2] - x[1]) / (float)(y[2] - y[1]);
}
float fX1toX2 = x[0], fX1toX3 = x[0], fX2toX3 = x[1];
bool bFirstLine = true;
bool bTriangleCallDone = false;
// Go through the scanlines of the triangle
int yy = (int)floorf(y[0]); // was floor
for (; yy <= (int)floorf(y[2]); yy++)
// for(yy=m_iMinY; yy<=m_iMaxY; yy++) // juhu
{
float fSubPixelYStart = 0.0f, fSubPixelYEnd = 1.0f;
float start, end;
// first line
if (bFirstLine)
{
fSubPixelYStart = y[0] - floorf(y[0]);
start = x[0];
end = x[0];
bFirstLine = false;
}
else
{
// top part without middle corner line
if (yy <= (int)floorf(y[1]))
{
start = (std::min)(fX1toX2, fX1toX3);
end = (std::max)(fX1toX2, fX1toX3);
}
else
{
start = (std::min)(fX2toX3, fX1toX3);
end = (std::max)(fX2toX3, fX1toX3);
}
}
// middle corner line
if (yy == (int)floorf(y[1]))
{
fSubPixelYEnd = y[1] - floorf(y[1]);
fX1toX3 += fX1toX3step * (fSubPixelYEnd - fSubPixelYStart);
start = (std::min)(start, fX1toX3);
end = (std::max)(end, fX1toX3);
start = (std::min)(start, x[1]);
end = (std::max)(end, x[1]);
fSubPixelYStart = fSubPixelYEnd;
fSubPixelYEnd = 1.0f;
}
// last line
if (yy == (int)floorf(y[2]))
{
start = (std::min)(start, x[2]);
end = (std::max)(end, x[2]);
}
else
{
// top part without middle corner line
if (yy < (int)floorf(y[1]))
{
fX1toX2 += fX1toX2step * (fSubPixelYEnd - fSubPixelYStart);
start = (std::min)(start, fX1toX2);
end = (std::max)(end, fX1toX2);
}
else
{
fX2toX3 += fX2toX3step * (fSubPixelYEnd - fSubPixelYStart);
start = (std::min)(start, fX2toX3);
end = (std::max)(end, fX2toX3);
}
fX1toX3 += fX1toX3step * (fSubPixelYEnd - fSubPixelYStart);
start = (std::min)(start, fX1toX3);
end = (std::max)(end, fX1toX3);
}
if (yy >= m_iMinY && yy <= m_iMaxY)
{
if (!bTriangleCallDone)
{
inpSink->Triangle(yy);
bTriangleCallDone = true;
}
lambertHorizlineConservative(start, end, yy, inpSink);
}
}
}
void CSimpleTriangleRasterizer::CallbackFillSubpixelCorrect(float _x[3], float _y[3], IRasterizeSink* inpSink)
{
float x[3], y[3];
CopyAndSortY(_x, _y, x, y);
if (fabs(y[0] - floorf(y[0])) < FLT_EPSILON)
{
y[0] -= FLT_EPSILON;
}
// Calculate interpolation steps
float fX1toX2step = 0.0f;
float fX1toX3step = 0.0f;
float fX2toX3step = 0.0f;
if (fabsf(y[1] - y[0]) > FLT_EPSILON)
{
fX1toX2step = (x[1] - x[0]) / (y[1] - y[0]);
}
if (fabsf(y[2] - y[0]) > FLT_EPSILON)
{
fX1toX3step = (x[2] - x[0]) / (y[2] - y[0]);
}
if (fabsf(y[2] - y[1]) > FLT_EPSILON)
{
fX2toX3step = (x[2] - x[1]) / (y[2] - y[1]);
}
float fX1toX2 = x[0], fX1toX3 = x[0], fX2toX3 = x[1];
bool bFirstLine = true;
bool bTriangleCallDone = false;
y[0] -= 0.5f;
y[1] -= 0.5f;
y[2] -= 0.5f;
// y[0]=y[0]*1023.f/1024.f+1.f;
// y[1]=y[1]*1023.f/1024.f+1.f;
// y[2]=y[2]*1023.f/1024.f+1.f;
for (int yy = (int)floorf(y[0]); yy <= (int)floorf(y[2]); yy++)
{
float fSubPixelYStart = 0.0f, fSubPixelYEnd = 1.0f;
float start, end;
// first line
if (bFirstLine)
{
fSubPixelYStart = y[0] - floorf(y[0]);
start = x[0];
end = x[0];
bFirstLine = false;
}
else
{
// top part without middle corner line
if (yy <= (int)floorf(y[1]))
{
start = (std::min)(fX1toX2, fX1toX3);
end = (std::max)(fX1toX2, fX1toX3);
}
else
{
start = (std::min)(fX2toX3, fX1toX3);
end = (std::max)(fX2toX3, fX1toX3);
}
}
// middle corner line
if (yy == (int)floorf(y[1]))
{
fSubPixelYEnd = y[1] - floorf(y[1]);
fX1toX3 += fX1toX3step * (fSubPixelYEnd - fSubPixelYStart);
fSubPixelYStart = fSubPixelYEnd;
fSubPixelYEnd = 1.0f;
}
// last line
if (yy != (int)floorf(y[2]))
{
// top part without middle corner line
if (yy < (int)floorf(y[1]))
{
fX1toX2 += fX1toX2step * (fSubPixelYEnd - fSubPixelYStart);
}
else
{
fX2toX3 += fX2toX3step * (fSubPixelYEnd - fSubPixelYStart);
}
fX1toX3 += fX1toX3step * (fSubPixelYEnd - fSubPixelYStart);
}
if (start != end)
{
if (yy >= m_iMinY && yy <= m_iMaxY)
{
if (!bTriangleCallDone)
{
inpSink->Triangle(yy);
bTriangleCallDone = true;
}
lambertHorizlineSubpixelCorrect(start, end, yy, inpSink);
}
}
}
}
// shrink triangle by n pixel, optimizable
void CSimpleTriangleRasterizer::ShrinkTriangle(float inoutfX[3], float inoutfY[3], float infAmount)
{
float fX[3] = { inoutfX[0], inoutfX[1], inoutfX[2] };
float fY[3] = { inoutfY[0], inoutfY[1], inoutfY[2] };
/*
// move edge to opposing vertex
float dx,dy,fLength;
for(int a=0;a<3;a++)
{
int b=a+1;if(b>=3)b=0;
int c=b+1;if(c>=3)c=0;
dx=fX[a]-(fX[b]+fX[c])*0.5f;
dy=fY[a]-(fY[b]+fY[c])*0.5f;
fLength=(float)sqrt(dx*dx+dy*dy);
if(fLength>1.0f)
{
dx/=fLength;dy/=fLength;
inoutfX[b]+=dx;inoutfY[b]+=dy;
inoutfX[c]+=dx;inoutfY[c]+=dy;
}
}
*/
/*
// move vertex to opposing edge
float dx,dy,fLength;
for(int a=0;a<3;a++)
{
int b=a+1;if(b>=3)b=0;
int c=b+1;if(c>=3)c=0;
dx=fX[a]-(fX[b]+fX[c])*0.5f;
dy=fY[a]-(fY[b]+fY[c])*0.5f;
fLength=(float)sqrt(dx*dx+dy*dy);
if(fLength>1.0f)
{
dx/=fLength;dy/=fLength;
inoutfX[a]-=dx;inoutfY[a]-=dy;
}
}
*/
// move vertex to get edges shifted perpendicular for 1 unit
for (int a = 0; a < 3; a++)
{
float dx1, dy1, dx2, dy2, fLength;
int b = a + 1;
if (b >= 3)
{
b = 0;
}
int c = b + 1;
if (c >= 3)
{
c = 0;
}
dx1 = fX[b] - fX[a];
dy1 = fY[b] - fY[a];
fLength = (float)sqrt(dx1 * dx1 + dy1 * dy1);
if (infAmount > 0)
{
if (fLength < infAmount)
{
continue;
}
}
if (fLength == 0.0f)
{
continue;
}
dx1 /= fLength;
dy1 /= fLength;
dx2 = fX[c] - fX[a];
dy2 = fY[c] - fY[a];
fLength = (float)sqrt(dx2 * dx2 + dy2 * dy2);
if (infAmount > 0)
{
if (fLength < infAmount)
{
continue;
}
}
if (fLength == 0.0f)
{
continue;
}
dx2 /= fLength;
dy2 /= fLength;
inoutfX[a] += (dx1 + dx2) * infAmount;
inoutfY[a] += (dy1 + dy2) * infAmount;
}
}
@@ -1,181 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
#define CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
#pragma once
class CSimpleTriangleRasterizer
{
public:
class IRasterizeSink
{
public:
//! is called once per triangel for the first possible visible line
//! /param iniStartY
virtual void Triangle([[maybe_unused]] const int iniStartY)
{
}
//! callback function
//! /param infXLeft included - not clipped against left and reight border
//! /param infXRight excluded - not clipped against left and reight border
//! /param iniXLeft included
//! /param iniXRight excluded
//! /param iniY
virtual void Line(const float infXLeft, const float infXRight,
const int iniXLeft, const int iniXRight, const int iniY) = 0;
};
typedef unsigned long DWORD;
// -----------------------------------------------------
//! implementation sink sample
class CDWORDFlatFill
: public IRasterizeSink
{
public:
//! constructor
CDWORDFlatFill(DWORD* inpBuffer, const DWORD indwPitchInPixels, DWORD indwValue)
{
m_dwValue = indwValue;
m_pBuffer = inpBuffer;
m_dwPitchInPixels = indwPitchInPixels;
}
virtual void Triangle(const int iniY)
{
m_pBufferLine = &m_pBuffer[iniY * m_dwPitchInPixels];
}
virtual void Line([[maybe_unused]] const float infXLeft, [[maybe_unused]] const float infXRight,
const int iniLeft, const int iniRight, [[maybe_unused]] const int iniY)
{
DWORD* mem = &m_pBufferLine[iniLeft];
for (int x = iniLeft; x < iniRight; x++)
{
*mem++ = m_dwValue;
}
m_pBufferLine += m_dwPitchInPixels;
}
private:
DWORD m_dwValue; //!< fill value
DWORD* m_pBufferLine; //!< to get rid of the multiplication per line
DWORD m_dwPitchInPixels; //!< in DWORDS, not in Bytes
DWORD* m_pBuffer; //!< pointer to the buffer
};
// -----------------------------------------------------
//! constructor
//! /param iniWidth excluded
//! /param iniHeight excluded
CSimpleTriangleRasterizer(const int iniWidth, const int iniHeight)
{
m_iMinX = 0;
m_iMinY = 0;
m_iMaxX = iniWidth - 1;
m_iMaxY = iniHeight - 1;
}
/*
//! constructor
//! /param iniMinX included
//! /param iniMinY included
//! /param iniMaxX included
//! /param iniMaxY included
CSimpleTriangleRasterizer( const int iniMinX, const int iniMinY, const int iniMaxX, const int iniMaxY )
{
m_iMinX=iniMinX;
m_iMinY=iniMinY;
m_iMaxX=iniMaxX;
m_iMaxY=iniMaxY;
}
*/
//! simple triangle filler with clipping (optimizable), not subpixel correct
//! /param pBuffer pointer o the color buffer
//! /param indwWidth width of the color buffer
//! /param indwHeight height of the color buffer
//! /param x array of the x coordiantes of the three vertices
//! /param y array of the x coordiantes of the three vertices
//! /param indwValue value of the triangle
void DWORDFlatFill(DWORD* inpBuffer, const DWORD indwPitchInPixels, float x[3], float y[3], DWORD indwValue, bool inbConservative)
{
CDWORDFlatFill pix(inpBuffer, indwPitchInPixels, indwValue);
if (inbConservative)
{
CallbackFillConservative(x, y, &pix);
}
else
{
CallbackFillSubpixelCorrect(x, y, &pix);
}
}
// Rectangle around triangle - more stable - use for debugging purpose
void CallbackFillRectConservative(float x[3], float y[3], IRasterizeSink * inpSink);
//! subpixel correct triangle filler (conservative or not conservative)
//! \param pBuffer pointe to the DWORD
//! \param indwWidth width of the buffer pBuffer pointes to
//! \param indwHeight height of the buffer pBuffer pointes to
//! \param x array of the x coordiantes of the three vertices
//! \param y array of the x coordiantes of the three vertices
//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
void CallbackFillConservative(float x[3], float y[3], IRasterizeSink * inpSink);
//! subpixel correct triangle filler (conservative or not conservative)
//! \param pBuffer pointe to the DWORD
//! \param indwWidth width of the buffer pBuffer pointes to
//! \param indwHeight height of the buffer pBuffer pointes to
//! \param x array of the x coordiantes of the three vertices
//! \param y array of the x coordiantes of the three vertices
//! \param inpSink pointer to the sink interface (is called per triangle and per triangle line)
void CallbackFillSubpixelCorrect(float x[3], float y[3], IRasterizeSink * inpSink);
//!
//! /param inoutfX
//! /param inoutfY
//! /param infAmount could be positive or negative
static void ShrinkTriangle(float inoutfX[3], float inoutfY[3], float infAmount);
private:
// Clipping Rect;
int m_iMinX; //!< minimum x value included
int m_iMinY; //!< minimum y value included
int m_iMaxX; //!< maximum x value included
int m_iMaxY; //!< maximum x value included
void lambertHorizlineConservative(float fx1, float fx2, int y, IRasterizeSink* inpSink);
void lambertHorizlineSubpixelCorrect(float fx1, float fx2, int y, IRasterizeSink* inpSink);
void CopyAndSortY(const float infX[3], const float infY[3], float outfX[3], float outfY[3]);
};
// extension ideas:
// * callback with coverage mask (possible non ordered sampling)
// * z-buffer behaviour
// * gouraud shading
// * texture mapping with nearest/bicubic/bilinear filter
// * further primitives: thick line, ellipse
// * build a template version
// *
#endif // CRYINCLUDE_EDITOR_LIGHTMAPCOMPILER_SIMPLETRIANGLERASTERIZER_H
-1
View File
@@ -26,7 +26,6 @@
#include "Util/Image.h"
#include "ObjectManagerLegacyUndo.h"
#include "Include/HitContext.h"
#include "EditMode/DeepSelection.h"
#include "Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.h"
#include <AzCore/Console/Console.h>
-102
View File
@@ -42,8 +42,6 @@
#include "CheckOutDialog.h"
#include "ISourceControl.h"
#include "Dialogs/Generic/UserOptions.h"
#include "IAssetItem.h"
#include "IAssetItemDatabase.h"
#include "Include/IObjectManager.h"
#include "UsedResources.h"
#include "Objects/BaseObject.h"
@@ -223,106 +221,6 @@ void CFileUtil::EditTextureFile(const char* textureFile, [[maybe_unused]] bool b
}
}
//////////////////////////////////////////////////////////////////////////
bool CFileUtil::CalculateDccFilename(const QString& assetFilename, QString& dccFilename)
{
if (ExtractDccFilenameFromAssetDatabase(assetFilename, dccFilename))
{
return true;
}
if (ExtractDccFilenameUsingNamingConventions(assetFilename, dccFilename))
{
return true;
}
GetIEditor()->GetEnv()->pLog->LogError("Failed to find psd file for texture: '%s'", assetFilename.toUtf8().data());
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CFileUtil::ExtractDccFilenameFromAssetDatabase(const QString& assetFilename, QString& dccFilename)
{
IAssetItemDatabase* pCurrentDatabaseInterface = nullptr;
std::vector<IClassDesc*> assetDatabasePlugins;
IEditorClassFactory* pClassFactory = GetIEditor()->GetClassFactory();
pClassFactory->GetClassesByCategory("Asset Item DB", assetDatabasePlugins);
for (size_t i = 0; i < assetDatabasePlugins.size(); ++i)
{
if (assetDatabasePlugins[i]->QueryInterface(__az_uuidof(IAssetItemDatabase), (void**)&pCurrentDatabaseInterface) == S_OK)
{
if (!pCurrentDatabaseInterface)
{
continue;
}
QString assetDatabaseDccFilename;
IAssetItem* pAssetItem = pCurrentDatabaseInterface->GetAsset(assetFilename.toUtf8().data());
if (pAssetItem)
{
if ((pAssetItem->GetFlags() & IAssetItem::eFlag_Cached))
{
QVariant v = pAssetItem->GetAssetFieldValue("dccfilename");
assetDatabaseDccFilename = v.toString();
if (!v.isNull())
{
dccFilename = assetDatabaseDccFilename;
dccFilename = Path::GetRelativePath(dccFilename, false);
uint32 attr = CFileUtil::GetAttributes(dccFilename.toUtf8().data());
if (CFileUtil::FileExists(dccFilename))
{
return true;
}
else if (GetIEditor()->IsSourceControlAvailable() && (attr & SCC_FILE_ATTRIBUTE_MANAGED))
{
return CFileUtil::GetLatestFromSourceControl(dccFilename.toUtf8().data());
}
}
}
}
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CFileUtil::ExtractDccFilenameUsingNamingConventions(const QString& assetFilename, QString& dccFilename)
{
//else to try find it by naming conventions
QString tempStr = assetFilename;
int foundSplit = -1;
if ((foundSplit = tempStr.lastIndexOf('.')) > 0)
{
QString first = tempStr.mid(0, foundSplit);
tempStr = first + ".psd";
}
if (CFileUtil::FileExists(tempStr))
{
dccFilename = tempStr;
return true;
}
//else try to find it by replacing post fix _<description> with .psd
tempStr = assetFilename;
foundSplit = -1;
if ((foundSplit = tempStr.lastIndexOf('_')) > 0)
{
QString first = tempStr.mid(0, foundSplit);
tempStr = first + ".psd";
}
if (CFileUtil::FileExists(tempStr))
{
dccFilename = tempStr;
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CFileUtil::FormatFilterString(QString& filter)
{
-6
View File
@@ -29,9 +29,6 @@ public:
static void EditTextFile(const char* txtFile, int line = 0, IFileUtil::ETextFileType fileType = IFileUtil::FILE_TYPE_SCRIPT);
static void EditTextureFile(const char* txtureFile, bool bUseGameFolder);
//! dcc filename calculation and extraction sub-routines
static bool CalculateDccFilename(const QString& assetFilename, QString& dccFilename);
//! Reformat filter string for (MFC) CFileDialog style file filtering
static void FormatFilterString(QString& filter);
@@ -155,9 +152,6 @@ private:
// Keep this variant of this method private! pIsSelected is captured in a lambda, and so requires menu use exec() and never use show()
static void PopulateQMenu(QWidget* caller, QMenu* menu, AZStd::string_view fullGamePath, bool* pIsSelected);
static bool ExtractDccFilenameFromAssetDatabase(const QString& assetFilename, QString& dccFilename);
static bool ExtractDccFilenameUsingNamingConventions(const QString& assetFilename, QString& dccFilename);
};
class CAutoRestorePrimaryCDRoot
-5
View File
@@ -30,11 +30,6 @@ void CFileUtil_impl::EditTextureFile(const char* txtureFile, bool bUseGameFolder
CFileUtil::EditTextureFile(txtureFile, bUseGameFolder);
}
bool CFileUtil_impl::CalculateDccFilename(const QString& assetFilename, QString& dccFilename)
{
return CFileUtil::CalculateDccFilename(assetFilename, dccFilename);
}
void CFileUtil_impl::FormatFilterString(QString& filter)
{
CFileUtil::FormatFilterString(filter);
-3
View File
@@ -39,9 +39,6 @@ public:
bool ExtractFile(QString& file, bool bMsgBoxAskForExtraction = true, const char* pDestinationFilename = nullptr) override;
void EditTextureFile(const char* txtureFile, bool bUseGameFolder) override;
//! dcc filename calculation and extraction sub-routines
bool CalculateDccFilename(const QString& assetFilename, QString& dccFilename) override;
//! Reformat filter string for (MFC) CFileDialog style file filtering
void FormatFilterString(QString& filter) override;
+82 -35
View File
@@ -14,6 +14,7 @@
#include "ViewportTitleDlg.h"
// Qt
#include <QCheckBox>
#include <QLabel>
#include <QInputDialog>
@@ -43,6 +44,7 @@
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <AzToolsFramework/Viewport/ViewportSettings.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
#include <AzQtComponents/Components/Widgets/CheckBox.h>
#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
@@ -51,6 +53,8 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
#endif //! defined(Q_MOC_RUN)
static constexpr int MiniumOverflowMenuWidth = 200;
// CViewportTitleDlg dialog
namespace
@@ -257,21 +261,56 @@ void CViewportTitleDlg::SetupHelpersButton()
void CViewportTitleDlg::SetupOverflowMenu()
{
// Setup the overflow menu
QMenu* overFlowMenu = new QMenu(this);
// simple override of QMenu that does not respond to keyboard events
// note: this prevents the menu from being prematurely closed
class IgnoreKeyboardMenu : public QMenu
{
public:
IgnoreKeyboardMenu(QWidget *parent = nullptr) : QMenu(parent)
{
}
m_audioMuteAction = new QAction("Mute Audio", overFlowMenu);
private:
void keyPressEvent(QKeyEvent* event) override
{
// regular escape key handling
if (event->key() == Qt::Key_Escape)
{
QMenu::keyPressEvent(event);
}
}
};
// setup the overflow menu
auto* overflowMenu = new IgnoreKeyboardMenu(this);
overflowMenu->setMinimumWidth(MiniumOverflowMenuWidth);
m_audioMuteAction = new QAction("Mute Audio", overflowMenu);
connect(m_audioMuteAction, &QAction::triggered, this, &CViewportTitleDlg::OnBnClickedMuteAudio);
overFlowMenu->addAction(m_audioMuteAction);
overflowMenu->addAction(m_audioMuteAction);
overFlowMenu->addSeparator();
overflowMenu->addSeparator();
m_enableGridSnappingAction = new QAction("Enable Grid Snapping", overFlowMenu);
connect(m_enableGridSnappingAction, &QAction::triggered, this, &CViewportTitleDlg::OnGridSnappingToggled);
m_enableGridSnappingAction->setCheckable(true);
overFlowMenu->addAction(m_enableGridSnappingAction);
m_enableGridSnappingCheckBox = new QCheckBox("Enable Grid Snapping", overflowMenu);
AzQtComponents::CheckBox::applyToggleSwitchStyle(m_enableGridSnappingCheckBox);
auto gridSnappingWidgetAction = new QWidgetAction(overflowMenu);
gridSnappingWidgetAction->setDefaultWidget(m_enableGridSnappingCheckBox);
connect(m_enableGridSnappingCheckBox, &QCheckBox::stateChanged, this, &CViewportTitleDlg::OnGridSnappingToggled);
overflowMenu->addAction(gridSnappingWidgetAction);
m_gridSizeActionWidget = new QWidgetAction(overFlowMenu);
m_enableGridVisualizationCheckBox = new QCheckBox("Show Grid", overflowMenu);
AzQtComponents::CheckBox::applyToggleSwitchStyle(m_enableGridVisualizationCheckBox);
auto gridVisualizationWidgetAction = new QWidgetAction(overflowMenu);
gridVisualizationWidgetAction->setDefaultWidget(m_enableGridVisualizationCheckBox);
connect(
m_enableGridVisualizationCheckBox, &QCheckBox::stateChanged,
[](const int state)
{
SandboxEditor::SetShowingGrid(state == Qt::Checked);
});
overflowMenu->addAction(gridVisualizationWidgetAction);
m_gridSizeActionWidget = new QWidgetAction(overflowMenu);
m_gridSpinBox = new AzQtComponents::DoubleSpinBox();
m_gridSpinBox->setValue(SandboxEditor::GridSnappingSize());
m_gridSpinBox->setMinimum(1e-2f);
@@ -281,31 +320,33 @@ void CViewportTitleDlg::SetupOverflowMenu()
m_gridSpinBox, QOverload<double>::of(&AzQtComponents::DoubleSpinBox::valueChanged), this, &CViewportTitleDlg::OnGridSpinBoxChanged);
m_gridSizeActionWidget->setDefaultWidget(m_gridSpinBox);
overFlowMenu->addAction(m_gridSizeActionWidget);
overflowMenu->addAction(m_gridSizeActionWidget);
overFlowMenu->addSeparator();
overflowMenu->addSeparator();
m_enableAngleSnappingAction = new QAction("Enable Angle Snapping", overFlowMenu);
connect(m_enableAngleSnappingAction, &QAction::triggered, this, &CViewportTitleDlg::OnAngleSnappingToggled);
m_enableAngleSnappingAction->setCheckable(true);
overFlowMenu->addAction(m_enableAngleSnappingAction);
m_enableAngleSnappingCheckBox = new QCheckBox("Enable Angle Snapping", overflowMenu);
AzQtComponents::CheckBox::applyToggleSwitchStyle(m_enableAngleSnappingCheckBox);
auto angleSnappingWidgetAction = new QWidgetAction(overflowMenu);
angleSnappingWidgetAction->setDefaultWidget(m_enableAngleSnappingCheckBox);
connect(m_enableAngleSnappingCheckBox, &QCheckBox::stateChanged, this, &CViewportTitleDlg::OnAngleSnappingToggled);
overflowMenu->addAction(angleSnappingWidgetAction);
m_angleSizeActionWidget = new QWidgetAction(overFlowMenu);
m_angleSizeActionWidget = new QWidgetAction(overflowMenu);
m_angleSpinBox = new AzQtComponents::DoubleSpinBox();
m_angleSpinBox->setValue(SandboxEditor::AngleSnappingSize());
m_angleSpinBox->setMinimum(1e-2f);
m_angleSpinBox->setToolTip(tr("Angle Snapping"));
m_angleSpinBox->setToolTip(tr("Angle size"));
QObject::connect(
m_angleSpinBox, QOverload<double>::of(&AzQtComponents::DoubleSpinBox::valueChanged), this,
&CViewportTitleDlg::OnAngleSpinBoxChanged);
m_angleSizeActionWidget->setDefaultWidget(m_angleSpinBox);
overFlowMenu->addAction(m_angleSizeActionWidget);
overflowMenu->addAction(m_angleSizeActionWidget);
m_ui->m_overflowBtn->setMenu(overFlowMenu);
m_ui->m_overflowBtn->setMenu(overflowMenu);
m_ui->m_overflowBtn->setPopupMode(QToolButton::InstantPopup);
connect(overFlowMenu, &QMenu::aboutToShow, this, &CViewportTitleDlg::UpdateOverFlowMenuState);
connect(overflowMenu, &QMenu::aboutToShow, this, &CViewportTitleDlg::UpdateOverFlowMenuState);
UpdateMuteActionText();
}
@@ -982,43 +1023,49 @@ void CViewportTitleDlg::CheckForCameraSpeedUpdate()
}
}
void CViewportTitleDlg::OnGridSnappingToggled()
void CViewportTitleDlg::OnGridSnappingToggled(const int state)
{
m_gridSizeActionWidget->setEnabled(m_enableGridSnappingAction->isChecked());
m_gridSizeActionWidget->setEnabled(state == Qt::Checked);
m_enableGridVisualizationCheckBox->setEnabled(state == Qt::Checked);
MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->trigger();
}
void CViewportTitleDlg::OnAngleSnappingToggled()
void CViewportTitleDlg::OnAngleSnappingToggled(const int state)
{
m_angleSizeActionWidget->setEnabled(m_enableAngleSnappingAction->isChecked());
m_angleSizeActionWidget->setEnabled(state == Qt::Checked);
MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->trigger();
}
void CViewportTitleDlg::OnGridSpinBoxChanged(double value)
void CViewportTitleDlg::OnGridSpinBoxChanged(const double value)
{
SandboxEditor::SetGridSnappingSize(static_cast<float>(value));
SandboxEditor::SetGridSnappingSize(aznumeric_cast<float>(value));
}
void CViewportTitleDlg::OnAngleSpinBoxChanged(double value)
void CViewportTitleDlg::OnAngleSpinBoxChanged(const double value)
{
SandboxEditor::SetAngleSnappingSize(static_cast<float>(value));
SandboxEditor::SetAngleSnappingSize(aznumeric_cast<float>(value));
}
void CViewportTitleDlg::UpdateOverFlowMenuState()
{
bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->isChecked();
const bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->isChecked();
{
QSignalBlocker signalBlocker(m_enableGridSnappingAction);
m_enableGridSnappingAction->setChecked(gridSnappingActive);
QSignalBlocker signalBlocker(m_enableGridSnappingCheckBox);
m_enableGridSnappingCheckBox->setChecked(gridSnappingActive);
}
m_gridSizeActionWidget->setEnabled(gridSnappingActive);
bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->isChecked();
const bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->isChecked();
{
QSignalBlocker signalBlocker(m_enableAngleSnappingAction);
m_enableAngleSnappingAction->setChecked(angleSnappingActive);
QSignalBlocker signalBlocker(m_enableAngleSnappingCheckBox);
m_enableAngleSnappingCheckBox->setChecked(angleSnappingActive);
}
m_angleSizeActionWidget->setEnabled(angleSnappingActive);
{
QSignalBlocker signalBlocker(m_enableGridVisualizationCheckBox);
m_enableGridVisualizationCheckBox->setChecked(SandboxEditor::ShowingGrid());
}
}
namespace
+6 -5
View File
@@ -140,8 +140,8 @@ protected:
void CheckForCameraSpeedUpdate();
void OnGridSnappingToggled();
void OnAngleSnappingToggled();
void OnGridSnappingToggled(int state);
void OnAngleSnappingToggled(int state);
void OnGridSpinBoxChanged(double value);
void OnAngleSpinBoxChanged(double value);
@@ -160,8 +160,9 @@ protected:
QAction* m_fullInformationAction = nullptr;
QAction* m_compactInformationAction = nullptr;
QAction* m_audioMuteAction = nullptr;
QAction* m_enableGridSnappingAction = nullptr;
QAction* m_enableAngleSnappingAction = nullptr;
QCheckBox* m_enableGridSnappingCheckBox = nullptr;
QCheckBox* m_enableGridVisualizationCheckBox = nullptr;
QCheckBox* m_enableAngleSnappingCheckBox = nullptr;
QComboBox* m_cameraSpeed = nullptr;
AzQtComponents::DoubleSpinBox* m_gridSpinBox = nullptr;
AzQtComponents::DoubleSpinBox* m_angleSpinBox = nullptr;
@@ -175,7 +176,7 @@ protected:
namespace AzToolsFramework
{
//! A component to reflect scriptable commands for the Editor
//! A component to reflect scriptable commands for the Editor.
class ViewportTitleDlgPythonFuncsHandler
: public AZ::Component
{
-25
View File
@@ -269,9 +269,6 @@ set(FILES
LevelTreeModel.h
Include/Command.h
Include/HitContext.h
Include/IAnimationCompressionManager.h
Include/IAssetItem.h
Include/IAssetItemDatabase.h
Include/ICommandManager.h
Include/IConsoleConnectivity.h
Include/IDataBaseItem.h
@@ -297,8 +294,6 @@ set(FILES
Util/AffineParts.cpp
Objects/BaseObject.cpp
Objects/BaseObject.h
Animation/AnimationBipedBoneNames.cpp
Animation/AnimationBipedBoneNames.h
AnimationContext.cpp
AnimationContext.h
AzAssetBrowser/AzAssetBrowserRequestHandler.cpp
@@ -336,23 +331,12 @@ set(FILES
Controls/ConsoleSCB.qrc
Controls/FolderTreeCtrl.cpp
Controls/FolderTreeCtrl.h
Controls/HotTrackingTreeCtrl.cpp
Controls/HotTrackingTreeCtrl.h
Controls/ImageHistogramCtrl.cpp
Controls/ImageHistogramCtrl.h
Controls/ImageListCtrl.cpp
Controls/ImageListCtrl.h
Controls/MultiMonHelper.cpp
Controls/MultiMonHelper.h
Controls/NumberCtrl.cpp
Controls/NumberCtrl.h
Controls/NumberCtrl.h
Controls/SplineCtrl.cpp
Controls/SplineCtrl.h
Controls/SplineCtrlEx.cpp
Controls/SplineCtrlEx.h
Controls/TextEditorCtrl.cpp
Controls/TextEditorCtrl.h
Controls/TimelineCtrl.cpp
Controls/TimelineCtrl.h
Controls/WndGridHelper.h
@@ -470,18 +454,14 @@ set(FILES
GameResourcesExporter.cpp
GameExporter.h
GameResourcesExporter.h
Geometry/TriMesh.cpp
Geometry/TriMesh.h
AboutDialog.h
AboutDialog.ui
DocMultiArchive.h
EditMode/DeepSelection.h
FBXExporterDialog.h
FileTypeUtils.h
GridUtils.h
IObservable.h
IPostRenderer.h
LightmapCompiler/SimpleTriangleRasterizer.h
ToolBox.h
TrackViewNewSequenceDialog.h
UndoConfigSpec.h
@@ -572,11 +552,9 @@ set(FILES
AboutDialog.cpp
ErrorReportTableModel.h
ErrorReportTableModel.cpp
EditMode/DeepSelection.cpp
FBXExporterDialog.cpp
FBXExporterDialog.ui
FileTypeUtils.cpp
LightmapCompiler/SimpleTriangleRasterizer.cpp
ToolBox.cpp
TrackViewNewSequenceDialog.cpp
TrackViewNewSequenceDialog.ui
@@ -798,9 +776,6 @@ set(FILES
ViewportTitleDlg.h
EditorEnvironment.cpp
EditorEnvironment.h
IEditorPanelUtils.h
EditorPanelUtils.h
EditorPanelUtils.cpp
)
+3 -5
View File
@@ -26,7 +26,6 @@ namespace AZ
AZ_MATH_INLINE Plane Plane::CreateFromNormalAndDistance(const Vector3& normal, float dist)
{
AZ_MATH_ASSERT(normal.IsNormalized(), "This normal is not normalized");
Plane result;
result.Set(normal, dist);
return result;
@@ -35,7 +34,6 @@ namespace AZ
AZ_MATH_INLINE Plane Plane::CreateFromCoefficients(const float a, const float b, const float c, const float d)
{
AZ_MATH_ASSERT(Vector3(a, b, c).IsNormalized(), "This normal is notormalized");
Plane result;
result.Set(a, b, c, d);
return result;
@@ -68,21 +66,21 @@ namespace AZ
AZ_MATH_INLINE void Plane::Set(const Vector3& normal, float d)
{
AZ_MATH_ASSERT(normal.IsNormalized(), "This normal is notormalized");
AZ_MATH_ASSERT(normal.IsNormalized(), "This normal is not normalized");
m_plane.Set(normal, d);
}
AZ_MATH_INLINE void Plane::Set(float a, float b, float c, float d)
{
AZ_MATH_ASSERT(Vector3(a, b, c).IsNormalized(), "This normal is notormalized");
AZ_MATH_ASSERT(Vector3(a, b, c).IsNormalized(), "This normal is not normalized");
m_plane.Set(a, b, c, d);
}
AZ_MATH_INLINE void Plane::SetNormal(const Vector3& normal)
{
AZ_MATH_ASSERT(normal.IsNormalized(), "This normal is notormalized");
AZ_MATH_ASSERT(normal.IsNormalized(), "This normal is not normalized");
m_plane.SetX(normal.GetX());
m_plane.SetY(normal.GetY());
m_plane.SetZ(normal.GetZ());
@@ -6,8 +6,155 @@
*
*/
#include <AzCore/Memory/AllocatorManager.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/AllocatorManager.h>
#define RECORDING_ENABLED 0
#if RECORDING_ENABLED
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/scoped_lock.h>
namespace
{
class DebugAllocator
{
public:
using pointer_type = void*;
using size_type = AZStd::size_t;
using difference_type = AZStd::ptrdiff_t;
using allow_memory_leaks = AZStd::false_type; ///< Regular allocators should not leak.
AZ_FORCE_INLINE pointer_type allocate(size_t byteSize, size_t alignment, int = 0)
{
return AZ_OS_MALLOC(byteSize, alignment);
}
AZ_FORCE_INLINE size_type resize(pointer_type, size_type)
{
return 0;
}
AZ_FORCE_INLINE void deallocate(pointer_type ptr, size_type, size_type)
{
AZ_OS_FREE(ptr);
}
};
#pragma pack(push, 1)
struct alignas(1) AllocatorOperation
{
enum OperationType : size_t
{
ALLOCATE,
DEALLOCATE
};
OperationType m_type: 1;
size_t m_size : 28; // Can represent up to 256Mb requests
size_t m_alignment : 7; // Can represent up to 128 alignment
size_t m_recordId : 28; // Can represent up to 256M simultaneous requests, we reuse ids
};
#pragma pack(pop)
static_assert(sizeof(AllocatorOperation) == 8);
static AZStd::mutex s_operationsMutex = {};
static constexpr size_t s_maxNumberOfAllocationsToRecord = 16384;
static size_t s_numberOfAllocationsRecorded = 0;
static constexpr size_t s_allocationOperationCount = 5 * 1024;
static AZStd::array<AllocatorOperation, s_allocationOperationCount> s_operations = {};
static uint64_t s_operationCounter = 0;
static unsigned int s_nextRecordId = 1;
using AllocatorOperationByAddress = AZStd::unordered_map<void*, AllocatorOperation, AZStd::less<void*>, DebugAllocator>;
static AllocatorOperationByAddress s_allocatorOperationByAddress;
using AvailableRecordIds = AZStd::vector<unsigned int, DebugAllocator>;
AvailableRecordIds s_availableRecordIds;
void RecordAllocatorOperation(AllocatorOperation::OperationType type, void* ptr, size_t size = 0, size_t alignment = 0)
{
AZStd::scoped_lock<AZStd::mutex> lock(s_operationsMutex);
if (s_operationCounter == s_allocationOperationCount)
{
AZ::IO::SystemFile file;
int mode = AZ::IO::SystemFile::OpenMode::SF_OPEN_APPEND | AZ::IO::SystemFile::OpenMode::SF_OPEN_WRITE_ONLY;
if (!file.Exists("memoryrecordings.bin"))
{
mode |= AZ::IO::SystemFile::OpenMode::SF_OPEN_CREATE;
}
file.Open("memoryrecordings.bin", mode);
if (file.IsOpen())
{
file.Write(&s_operations, sizeof(AllocatorOperation) * s_allocationOperationCount);
file.Close();
}
s_operationCounter = 0;
}
AllocatorOperation& operation = s_operations[s_operationCounter++];
operation.m_type = type;
if (type == AllocatorOperation::OperationType::ALLOCATE)
{
if (s_numberOfAllocationsRecorded > s_maxNumberOfAllocationsToRecord)
{
// reached limit of allocations, dont record anymore
--s_operationCounter;
return;
}
++s_numberOfAllocationsRecorded;
operation.m_size = size;
operation.m_alignment = alignment;
unsigned int recordId = 0;
if (!s_availableRecordIds.empty())
{
recordId = s_availableRecordIds.back();
s_availableRecordIds.pop_back();
}
else
{
recordId = s_nextRecordId;
++s_nextRecordId;
}
operation.m_recordId = recordId;
auto it = s_allocatorOperationByAddress.emplace(ptr, operation);
if (!it.second)
{
// double alloc or resize, leave the current record and return the id
operation = it.first->second;
s_availableRecordIds.emplace_back(recordId);
}
}
else
{
if (ptr == nullptr)
{
// common scenario, just record the operation
operation.m_size = 0;
operation.m_alignment = 0;
operation.m_recordId = 0; // recordId = 0 will flag this case
}
else
{
auto it = s_allocatorOperationByAddress.find(ptr);
if (it != s_allocatorOperationByAddress.end())
{
operation.m_size = it->second.m_size;
operation.m_alignment = it->second.m_alignment;
operation.m_recordId = it->second.m_recordId;
s_availableRecordIds.push_back(it->second.m_recordId);
s_allocatorOperationByAddress.erase(it);
}
else
{
// just dont record this operation
--s_operationCounter;
}
}
}
}
}
#endif
namespace AZ
{
@@ -150,6 +297,10 @@ namespace AZ
records->RegisterAllocation(ptr, byteSize, alignment, name, fileName, lineNum, suppressStackRecord + 1);
}
}
#if RECORDING_ENABLED
RecordAllocatorOperation(AllocatorOperation::ALLOCATE, ptr, byteSize, alignment);
#endif
}
void AllocatorBase::ProfileDeallocation(void* ptr, size_t byteSize, size_t alignment, Debug::AllocationInfo* info)
@@ -162,6 +313,9 @@ namespace AZ
records->UnregisterAllocation(ptr, byteSize, alignment, info);
}
}
#if RECORDING_ENABLED
RecordAllocatorOperation(AllocatorOperation::DEALLOCATE, ptr, byteSize, alignment);
#endif
}
void AllocatorBase::ProfileReallocationBegin([[maybe_unused]] void* ptr, [[maybe_unused]] size_t newSize)
@@ -176,6 +330,10 @@ namespace AZ
ProfileDeallocation(ptr, 0, 0, &info);
ProfileAllocation(newPtr, newSize, newAlignment, info.m_name, info.m_fileName, info.m_lineNum, 0);
}
#if RECORDING_ENABLED
RecordAllocatorOperation(AllocatorOperation::DEALLOCATE, ptr);
RecordAllocatorOperation(AllocatorOperation::ALLOCATE, newPtr, newSize, newAlignment);
#endif
}
void AllocatorBase::ProfileReallocation(void* ptr, void* newPtr, size_t newSize, size_t newAlignment)
@@ -193,6 +351,9 @@ namespace AZ
records->ResizeAllocation(ptr, newSize);
}
}
#if RECORDING_ENABLED
RecordAllocatorOperation(AllocatorOperation::ALLOCATE, ptr, newSize);
#endif
}
bool AllocatorBase::OnOutOfMemory(size_t byteSize, size_t alignment, int flags, const char* name, const char* fileName, int lineNum)
@@ -115,6 +115,7 @@ namespace AZ
m_ownMemoryBlock[i] = false;
}
AZ_Assert(m_desc.m_numMemoryBlocks > 0, "At least one memory block is required");
for (int i = 0; i < m_desc.m_numMemoryBlocks; ++i)
{
if (m_desc.m_memoryBlocks[i] == nullptr) // Allocate memory block if requested!
@@ -131,17 +132,6 @@ namespace AZ
m_capacity += m_desc.m_memoryBlocksByteSize[i];
}
if (m_desc.m_numMemoryBlocks == 0)
{
// Create default memory space if we can to serve for default allocations
m_memSpaces[0] = AZDLMalloc::create_mspace(0, m_desc.m_isMultithreadAlloc);
if (m_memSpaces[0])
{
AZDLMalloc::mspace_az_set_expandable(m_memSpaces[0], true);
m_capacity = Platform::GetHeapCapacity();
}
}
}
HeapSchema::~HeapSchema()
@@ -32,17 +32,11 @@ namespace AZ
*/
struct Descriptor
{
Descriptor()
: m_numMemoryBlocks(0)
, m_isMultithreadAlloc(true)
{}
static const int m_memoryBlockAlignment = 64 * 1024;
static const int m_maxNumBlocks = 5;
int m_numMemoryBlocks; ///< Number of memory blocks to use.
void* m_memoryBlocks[m_maxNumBlocks]; ///< Pointers to provided memory blocks or NULL if you want the system to allocate them for you with the System Allocator.
size_t m_memoryBlocksByteSize[m_maxNumBlocks]; ///< Sizes of different memory blocks, if m_memoryBlock is 0 the block will be allocated for you with the System Allocator.
bool m_isMultithreadAlloc; ///< Set to true to enable multi threading safe allocation.
int m_numMemoryBlocks = 1; ///< Number of memory blocks to use.
void* m_memoryBlocks[m_maxNumBlocks] = {}; ///< Pointers to provided memory blocks or NULL if you want the system to allocate them for you with the System Allocator.
size_t m_memoryBlocksByteSize[m_maxNumBlocks] = {4 * 1024}; ///< Sizes of different memory blocks, if m_memoryBlock is 0 the block will be allocated for you with the System Allocator.
bool m_isMultithreadAlloc = true; ///< Set to true to enable multi threading safe allocation.
};
HeapSchema(const Descriptor& desc);
@@ -18,7 +18,6 @@
#define AZCORE_SYSTEM_ALLOCATOR_HPHA 1
#define AZCORE_SYSTEM_ALLOCATOR_MALLOC 2
#define AZCORE_SYSTEM_ALLOCATOR_HEAP 3
#if !defined(AZCORE_SYSTEM_ALLOCATOR)
// define the default
@@ -29,8 +28,6 @@
#include <AzCore/Memory/HphaSchema.h>
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
#include <AzCore/Memory/MallocSchema.h>
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
#include <AzCore/Memory/HeapSchema.h>
#else
#error "Invalid allocator selected for SystemAllocator"
#endif
@@ -44,8 +41,6 @@ namespace AZ
static AZStd::aligned_storage<sizeof(HphaSchema), AZStd::alignment_of<HphaSchema>::value>::type g_systemSchema;
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
static AZStd::aligned_storage<sizeof(MallocSchema), AZStd::alignment_of<MallocSchema>::value>::type g_systemSchema;
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
static AZStd::aligned_storage<sizeof(HeapSchema), AZStd::alignment_of<HeapSchema>::value>::type g_systemSchema;
#endif
//////////////////////////////////////////////////////////////////////////
@@ -118,11 +113,6 @@ namespace AZ
heapDesc.m_systemChunkSize = desc.m_heap.m_systemChunkSize;
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
MallocSchema::Descriptor heapDesc;
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
HeapSchema::Descriptor heapDesc;
memcpy(heapDesc.m_memoryBlocks, desc.m_heap.m_memoryBlocks, sizeof(heapDesc.m_memoryBlocks));
memcpy(heapDesc.m_memoryBlocksByteSize, desc.m_heap.m_memoryBlocksByteSize, sizeof(heapDesc.m_memoryBlocksByteSize));
heapDesc.m_numMemoryBlocks = desc.m_heap.m_numMemoryBlocks;
#endif
if (&AllocatorInstance<SystemAllocator>::Get() == this) // if we are the system allocator
{
@@ -132,8 +122,6 @@ namespace AZ
m_allocator = new (&g_systemSchema) HphaSchema(heapDesc);
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
m_allocator = new (&g_systemSchema) MallocSchema(heapDesc);
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
m_allocator = new (&g_systemSchema) HeapSchema(heapDesc);
#endif
g_isSystemSchemaUsed = true;
isReady = true;
@@ -149,8 +137,6 @@ namespace AZ
m_allocator = azcreate(HphaSchema, (heapDesc), SystemAllocator);
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
m_allocator = azcreate(MallocSchema, (heapDesc), SystemAllocator);
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
m_allocator = azcreate(HeapSchema, (heapDesc), SystemAllocator);
#endif
if (m_allocator == nullptr)
{
@@ -186,8 +172,6 @@ namespace AZ
static_cast<HphaSchema*>(m_allocator)->~HphaSchema();
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
static_cast<MallocSchema*>(m_allocator)->~MallocSchema();
#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
static_cast<HeapSchema*>(m_allocator)->~HeapSchema();
#endif
g_isSystemSchemaUsed = false;
}
@@ -45,9 +45,8 @@ namespace AZ
}
else
{
SerializerMap::const_iterator serializerIter = m_jsonSerializers.find(typeId);
AZ_Assert(serializerIter != m_jsonSerializers.end(), "Attempting to unregister a serializer that has not been registered yet with typeid %s", typeId.ToString<AZStd::string>().c_str());
m_jsonSerializers.erase(serializerIter);
[[maybe_unused]] size_t erased = m_jsonSerializers.erase(typeId);
AZ_Assert(erased == 1, "Attempting to unregister a serializer that has not been registered yet with typeid %s", typeId.ToString<AZStd::string>().c_str());
return SerializerBuilder(this, m_jsonSerializers.end());
}
}
+5
View File
@@ -146,6 +146,11 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
PROPERTY COMPILE_DEFINITIONS
VALUES AZCORETEST_DLL_NAME=\"$<TARGET_FILE_NAME:AzCore.Tests>\"
)
ly_add_target_files(
TARGETS AzCore.Tests
FILES ${CMAKE_CURRENT_SOURCE_DIR}/Tests/Memory/AllocatorBenchmarkRecordings.bin
OUTPUT_SUBDIRECTORY Tests/AzCore/Memory
)
endif()
@@ -0,0 +1,19 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/UnitTest/TestTypes.h>
#if AZ_DEBUG_BUILD
#define AZ_MATH_TEST_START_TRACE_SUPPRESSION AZ_TEST_START_TRACE_SUPPRESSION
#define AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(x) AZ_TEST_STOP_TRACE_SUPPRESSION(x)
#else
#define AZ_MATH_TEST_START_TRACE_SUPPRESSION
#define AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(x)
#endif
@@ -12,6 +12,7 @@
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Vector4.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <Math/MathTest.h>
using namespace AZ;
@@ -47,7 +48,9 @@ namespace UnitTest
TEST(MATH_Plane, TestSet)
{
Plane pl;
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
pl.Set(12.0f, 13.0f, 14.0f, 15.0f);
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetDistance(), 15.0f);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetNormal().GetX(), 12.0f);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetNormal().GetY(), 13.0f);
@@ -57,7 +60,9 @@ namespace UnitTest
TEST(MATH_Plane, TestSetVector3)
{
Plane pl;
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
pl.Set(Vector3(22.0f, 23.0f, 24.0f), 25.0f);
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetDistance(), 25.0f);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetNormal().GetX(), 22.0f);
AZ_TEST_ASSERT_FLOAT_CLOSE(pl.GetNormal().GetY(), 23.0f);
@@ -177,17 +182,21 @@ namespace UnitTest
pl.Set(1.0f, 0.0f, 0.0f, 0.0f);
AZ_TEST_ASSERT(pl.IsFinite());
const float infinity = std::numeric_limits<float>::infinity();
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
pl.Set(infinity, infinity, infinity, infinity);
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
AZ_TEST_ASSERT(!pl.IsFinite());
}
TEST(MATH_Plane, CreateFromVectorCoefficients_IsEquivalentToCreateFromCoefficients)
{
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
Plane planeFromCoefficients = Plane::CreateFromCoefficients(1.0, 2.0, 3.0, 4.0);
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
Vector4 coefficients(1.0, 2.0, 3.0, 4.0);
Plane planeFromVectorCoefficients = Plane::CreateFromVectorCoefficients(coefficients);
EXPECT_EQ(planeFromVectorCoefficients, planeFromCoefficients);
}
}
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:281ba03e79ecba90b313a0b17bdba87c57d76b504b6e38d579b5eabd995902cc
size 245760
@@ -0,0 +1,591 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if defined(HAVE_BENCHMARK)
#include <AzCore/PlatformIncl.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzCore/Memory/BestFitExternalMapAllocator.h>
#include <AzCore/Memory/HeapSchema.h>
#include <AzCore/Memory/HphaSchema.h>
#include <AzCore/Memory/MallocSchema.h>
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/Memory/PoolSchema.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/Utils/Utils.h>
#include <benchmark/benchmark.h>
namespace Benchmark
{
namespace Platform
{
size_t GetProcessMemoryUsageBytes();
size_t GetMemorySize(void* memory);
}
/// <summary>
/// Test allocator wrapper that redirects the calls to the passed TAllocator by using AZ::AllocatorInstance.
/// It also creates/destroys the TAllocator type (to reflect what happens at runtime)
/// </summary>
/// <typeparam name="TAllocator">Allocator type to wrap</typeparam>
template<typename TAllocator>
class TestAllocatorWrapper
{
public:
static void SetUp()
{
AZ::AllocatorInstance<TAllocator>::Create();
}
static void TearDown()
{
AZ::AllocatorInstance<TAllocator>::Destroy();
}
static void* Allocate(size_t byteSize, size_t alignment)
{
return AZ::AllocatorInstance<TAllocator>::Get().Allocate(byteSize, alignment);
}
static void DeAllocate(void* ptr, size_t byteSize = 0)
{
AZ::AllocatorInstance<TAllocator>::Get().DeAllocate(ptr, byteSize);
}
static void* ReAllocate(void* ptr, size_t newSize, size_t newAlignment)
{
return AZ::AllocatorInstance<TAllocator>::Get().ReAllocate(ptr, newSize, newAlignment);
}
static size_t Resize(void* ptr, size_t newSize)
{
return AZ::AllocatorInstance<TAllocator>::Get().Resize(ptr, newSize);
}
static void GarbageCollect()
{
AZ::AllocatorInstance<TAllocator>::Get().GarbageCollect();
}
static size_t NumAllocatedBytes()
{
return AZ::AllocatorInstance<TAllocator>::Get().NumAllocatedBytes() +
AZ::AllocatorInstance<TAllocator>::Get().GetUnAllocatedMemory();
}
static size_t GetSize(void* ptr)
{
return AZ::AllocatorInstance<TAllocator>::Get().AllocationSize(ptr);
}
};
/// <summary>
/// Basic allocator used as a baseline. This allocator is the most basic allocation possible with the OS (AZ_OS_MALLOC).
/// MallocSchema cannot be used here because it has extra logic that we don't want to use as a baseline.
/// </summary>
class RawMallocAllocator {};
template<>
class TestAllocatorWrapper<RawMallocAllocator>
{
public:
TestAllocatorWrapper()
{
s_numAllocatedBytes = 0;
}
static void SetUp()
{
s_numAllocatedBytes = 0;
}
static void TearDown()
{
}
// IAllocatorAllocate
static void* Allocate(size_t byteSize, size_t)
{
s_numAllocatedBytes += byteSize;
// Don't pass an alignment since we wont be able to get the memory size without also passing the alignment
return AZ_OS_MALLOC(byteSize, 1);
}
static void DeAllocate(void* ptr, size_t = 0)
{
s_numAllocatedBytes -= Platform::GetMemorySize(ptr);
AZ_OS_FREE(ptr);
}
static void* ReAllocate(void* ptr, size_t newSize, size_t)
{
s_numAllocatedBytes -= Platform::GetMemorySize(ptr);
AZ_OS_FREE(ptr);
s_numAllocatedBytes += newSize;
return AZ_OS_MALLOC(newSize, 1);
}
static size_t Resize(void* ptr, size_t newSize)
{
AZ_UNUSED(ptr);
AZ_UNUSED(newSize);
return 0;
}
static void GarbageCollect() {}
static size_t NumAllocatedBytes()
{
return s_numAllocatedBytes;
}
static size_t GetSize(void* ptr)
{
return Platform::GetMemorySize(ptr);
}
private:
static size_t s_numAllocatedBytes;
};
size_t TestAllocatorWrapper<RawMallocAllocator>::s_numAllocatedBytes = 0;
// Some allocator are not fully declared, those we simply setup from the schema
class MallocSchemaAllocator : public AZ::SimpleSchemaAllocator<AZ::MallocSchema>
{
public:
AZ_TYPE_INFO(MallocSchemaAllocator, "{3E68224F-E676-402C-8276-CE4B49C05E89}");
MallocSchemaAllocator()
: AZ::SimpleSchemaAllocator<AZ::MallocSchema>("MallocSchemaAllocator", "")
{}
};
// We use both this HphaSchemaAllocator and the SystemAllocator configured with Hpha because the SystemAllocator
// has extra things
class HphaSchemaAllocator : public AZ::SimpleSchemaAllocator<AZ::HphaSchema>
{
public:
AZ_TYPE_INFO(HphaSchemaAllocator, "{6563AB4B-A68E-4499-8C98-D61D640D1F7F}");
HphaSchemaAllocator()
: AZ::SimpleSchemaAllocator<AZ::HphaSchema>("TestHphaSchemaAllocator", "")
{}
};
// For the SystemAllocator we inherit so we have a different stack. The SystemAllocator is used globally so we dont want
// to get that data affecting the benchmark
class TestSystemAllocator : public AZ::SystemAllocator
{
public:
AZ_TYPE_INFO(TestSystemAllocator, "{360D4DAA-D65D-4D5C-A6FA-1A4C5261C35C}");
TestSystemAllocator()
: AZ::SystemAllocator()
{
}
};
// Allocated bytes reported by the allocator
static const char* s_counterAllocatorMemory = "Allocator_Memory";
// Allocated bytes as counted by the benchmark
static const char* s_counterBenchmarkMemory = "Benchmark_Memory";
enum AllocationSize
{
SMALL,
BIG,
MIXED,
COUNT
};
static const size_t s_kiloByte = 1024;
static const size_t s_megaByte = s_kiloByte * s_kiloByte;
using AllocationSizeArray = AZStd::array<size_t, 10>;
static const AZStd::array<AllocationSizeArray, COUNT> s_allocationSizes = {
/* SMALL */ AllocationSizeArray{ 2, 16, 20, 59, 100, 128, 160, 250, 300, 512 },
/* BIG */ AllocationSizeArray{ 513, s_kiloByte, 2 * s_kiloByte, 4 * s_kiloByte, 10 * s_kiloByte, 64 * s_kiloByte, 128 * s_kiloByte, 200 * s_kiloByte, s_megaByte, 2 * s_megaByte },
/* MIXED */ AllocationSizeArray{ 2, s_kiloByte, 59, 4 * s_kiloByte, 128, 200 * s_kiloByte, 250, s_megaByte, 512, 2 * s_megaByte }
};
template <typename TAllocator>
class AllocatorBenchmarkFixture
: public ::benchmark::Fixture
{
protected:
using TestAllocatorType = TestAllocatorWrapper<TAllocator>;
virtual void internalSetUp(const ::benchmark::State& state)
{
if (state.thread_index == 0) // Only setup in the first thread
{
TestAllocatorType::SetUp();
m_allocations.resize(state.threads);
for (auto& perThreadAllocations : m_allocations)
{
perThreadAllocations.resize(state.range(0), nullptr);
}
}
}
virtual void internalTearDown(const ::benchmark::State& state)
{
if (state.thread_index == 0) // Only setup in the first thread
{
m_allocations.clear();
m_allocations.shrink_to_fit();
TestAllocatorType::TearDown();
}
}
AZStd::vector<void*>& GetPerThreadAllocations(size_t threadIndex)
{
return m_allocations[threadIndex];
}
public:
void SetUp(const ::benchmark::State& state) override
{
internalSetUp(state);
}
void SetUp(::benchmark::State& state) override
{
internalSetUp(state);
}
void TearDown(const ::benchmark::State& state) override
{
internalTearDown(state);
}
void TearDown(::benchmark::State& state) override
{
internalTearDown(state);
}
private:
AZStd::vector<AZStd::vector<void*>> m_allocations;
};
template <typename TAllocator, AllocationSize TAllocationSize>
class AllocationBenchmarkFixture
: public AllocatorBenchmarkFixture<TAllocator>
{
using base = AllocatorBenchmarkFixture<TAllocator>;
using TestAllocatorType = typename base::TestAllocatorType;
public:
void Benchmark(benchmark::State& state)
{
for (auto _ : state)
{
state.PauseTiming();
AZStd::vector<void*>& perThreadAllocations = base::GetPerThreadAllocations(state.thread_index);
const size_t numberOfAllocations = perThreadAllocations.size();
size_t totalAllocationSize = 0;
for (size_t allocationIndex = 0; allocationIndex < numberOfAllocations; ++allocationIndex)
{
const AllocationSizeArray& allocationArray = s_allocationSizes[TAllocationSize];
const size_t allocationSize = allocationArray[allocationIndex % allocationArray.size()];
totalAllocationSize += allocationSize;
state.ResumeTiming();
perThreadAllocations[allocationIndex] = TestAllocatorType::Allocate(allocationSize, 0);
state.PauseTiming();
}
state.counters[s_counterAllocatorMemory] = benchmark::Counter(static_cast<double>(TestAllocatorType::NumAllocatedBytes()), benchmark::Counter::kDefaults);
state.counters[s_counterBenchmarkMemory] = benchmark::Counter(static_cast<double>(totalAllocationSize), benchmark::Counter::kDefaults);
for (size_t allocationIndex = 0; allocationIndex < numberOfAllocations; ++allocationIndex)
{
const AllocationSizeArray& allocationArray = s_allocationSizes[TAllocationSize];
const size_t allocationSize = allocationArray[allocationIndex % allocationArray.size()];
TestAllocatorType::DeAllocate(perThreadAllocations[allocationIndex], allocationSize);
perThreadAllocations[allocationIndex] = nullptr;
}
TestAllocatorType::GarbageCollect();
state.SetItemsProcessed(numberOfAllocations);
}
}
};
template <typename TAllocator, AllocationSize TAllocationSize>
class DeAllocationBenchmarkFixture
: public AllocatorBenchmarkFixture<TAllocator>
{
using base = AllocatorBenchmarkFixture<TAllocator>;
using TestAllocatorType = typename base::TestAllocatorType;
public:
void Benchmark(benchmark::State& state)
{
for (auto _ : state)
{
state.PauseTiming();
AZStd::vector<void*>& perThreadAllocations = base::GetPerThreadAllocations(state.thread_index);
const size_t numberOfAllocations = perThreadAllocations.size();
size_t totalAllocationSize = 0;
for (size_t allocationIndex = 0; allocationIndex < numberOfAllocations; ++allocationIndex)
{
const AllocationSizeArray& allocationArray = s_allocationSizes[TAllocationSize];
const size_t allocationSize = allocationArray[allocationIndex % allocationArray.size()];
totalAllocationSize += allocationSize;
perThreadAllocations[allocationIndex] = TestAllocatorType::Allocate(allocationSize, 0);
}
for (size_t allocationIndex = 0; allocationIndex < numberOfAllocations; ++allocationIndex)
{
const AllocationSizeArray& allocationArray = s_allocationSizes[TAllocationSize];
const size_t allocationSize = allocationArray[allocationIndex % allocationArray.size()];
state.ResumeTiming();
TestAllocatorType::DeAllocate(perThreadAllocations[allocationIndex], allocationSize);
state.PauseTiming();
perThreadAllocations[allocationIndex] = nullptr;
}
state.counters[s_counterAllocatorMemory] = benchmark::Counter(static_cast<double>(TestAllocatorType::NumAllocatedBytes()), benchmark::Counter::kDefaults);
state.counters[s_counterBenchmarkMemory] = benchmark::Counter(static_cast<double>(totalAllocationSize), benchmark::Counter::kDefaults);
state.SetItemsProcessed(numberOfAllocations);
TestAllocatorType::GarbageCollect();
}
}
};
template<typename TAllocator>
class RecordedAllocationBenchmarkFixture : public ::benchmark::Fixture
{
using TestAllocatorType = TestAllocatorWrapper<TAllocator>;
virtual void internalSetUp()
{
TestAllocatorType::SetUp();
}
void internalTearDown()
{
TestAllocatorType::TearDown();
}
#pragma pack(push, 1)
struct alignas(1) AllocatorOperation
{
enum OperationType : size_t
{
ALLOCATE,
DEALLOCATE
};
OperationType m_type : 1;
size_t m_size : 28; // Can represent up to 256Mb requests
size_t m_alignment : 7; // Can represent up to 128 alignment
size_t m_recordId : 28; // Can represent up to 256M simultaneous requests, we reuse ids
};
#pragma pack(pop)
static_assert(sizeof(AllocatorOperation) == 8);
public:
void SetUp(const ::benchmark::State&) override
{
internalSetUp();
}
void SetUp(::benchmark::State&) override
{
internalSetUp();
}
void TearDown(const ::benchmark::State&) override
{
internalTearDown();
}
void TearDown(::benchmark::State&) override
{
internalTearDown();
}
void Benchmark(benchmark::State& state)
{
for (auto _ : state)
{
state.PauseTiming();
AZStd::unordered_map<size_t, void*> pointerRemapping;
constexpr size_t allocationOperationCount = 5 * 1024;
AZStd::array<AllocatorOperation, allocationOperationCount> m_operations = {};
[[maybe_unused]] const size_t operationSize = sizeof(AllocatorOperation);
size_t totalAllocationSize = 0;
size_t itemsProcessed = 0;
for (size_t i = 0; i < 100; ++i) // play the recording multiple times to get a good stable sample, this way we can keep a smaller recording
{
AZ::IO::SystemFile file;
AZ::IO::FixedMaxPathString filePath = AZ::Utils::GetExecutableDirectory();
filePath += "/Tests/AzCore/Memory/AllocatorBenchmarkRecordings.bin";
if (!file.Open(filePath.c_str(), AZ::IO::SystemFile::OpenMode::SF_OPEN_READ_ONLY))
{
return;
}
size_t elementsRead =
file.Read(sizeof(AllocatorOperation) * allocationOperationCount, &m_operations) / sizeof(AllocatorOperation);
itemsProcessed += elementsRead;
while (elementsRead > 0)
{
for (size_t operationIndex = 0; operationIndex < elementsRead; ++operationIndex)
{
const AllocatorOperation& operation = m_operations[operationIndex];
if (operation.m_type == AllocatorOperation::ALLOCATE)
{
const auto it = pointerRemapping.emplace(operation.m_recordId, nullptr);
if (it.second) // otherwise already allocated
{
state.ResumeTiming();
void* ptr = TestAllocatorType::Allocate(operation.m_size, operation.m_alignment);
state.PauseTiming();
totalAllocationSize += operation.m_size;
it.first->second = ptr;
}
else
{
// Doing a resize, dont account for this memory change, this operation is rare and we dont have
// the size of the previous allocation
state.ResumeTiming();
TestAllocatorType::Resize(it.first->second, operation.m_size);
state.PauseTiming();
}
}
else // AllocatorOperation::DEALLOCATE:
{
if (operation.m_recordId)
{
const auto ptrIt = pointerRemapping.find(operation.m_recordId);
if (ptrIt != pointerRemapping.end())
{
totalAllocationSize -= operation.m_size;
state.ResumeTiming();
TestAllocatorType::DeAllocate(
ptrIt->second,
/*operation.m_size*/ 0); // size is not correct after a resize, a 0 size deals with it
state.PauseTiming();
pointerRemapping.erase(ptrIt);
}
}
else // deallocate(nullptr) are recorded
{
// Just to account of the call of deallocate(nullptr);
state.ResumeTiming();
TestAllocatorType::DeAllocate(nullptr, /*operation.m_size*/ 0);
state.PauseTiming();
}
}
}
elementsRead =
file.Read(sizeof(AllocatorOperation) * allocationOperationCount, &m_operations) / sizeof(AllocatorOperation);
itemsProcessed += elementsRead;
}
file.Close();
// Deallocate the remainder (since we stopped the recording middle-game)(there are leaks as well)
for (const auto& pointerMapping : pointerRemapping)
{
state.ResumeTiming();
TestAllocatorType::DeAllocate(pointerMapping.second);
state.PauseTiming();
}
itemsProcessed += pointerRemapping.size();
pointerRemapping.clear();
}
state.counters[s_counterAllocatorMemory] = benchmark::Counter(static_cast<double>(TestAllocatorType::NumAllocatedBytes()), benchmark::Counter::kDefaults);
state.counters[s_counterBenchmarkMemory] = benchmark::Counter(static_cast<double>(totalAllocationSize), benchmark::Counter::kDefaults);
state.SetItemsProcessed(itemsProcessed);
TestAllocatorType::GarbageCollect();
}
}
};
// For non-threaded ranges, run 100, 400, 1600 amounts
static void RunRanges(benchmark::internal::Benchmark* b)
{
for (int i = 0; i < 6; i += 2)
{
b->Arg((1 << i) * 100);
}
}
static void RecordedRunRanges(benchmark::internal::Benchmark* b)
{
b->Iterations(1);
}
// For threaded ranges, run just 200, multi-threaded will already multiply by thread
static void ThreadedRunRanges(benchmark::internal::Benchmark* b)
{
b->Arg(100);
}
// Test under and over-subscription of threads vs the amount of CPUs available
static const unsigned int MaxThreadRange = 2 * AZStd::thread::hardware_concurrency();
#define BM_REGISTER_TEMPLATE(FIXTURE, TESTNAME, ...) \
BENCHMARK_TEMPLATE_DEFINE_F(FIXTURE, TESTNAME, __VA_ARGS__)(benchmark::State& state) { Benchmark(state); } \
BENCHMARK_REGISTER_F(FIXTURE, TESTNAME)
// We test small/big/mixed allocations in single-threaded environments. For multi-threaded environments, we test mixed since
// the multi threaded fixture will run multiple passes (1, 2, 4, ... until 2*hardware_concurrency)
#define BM_REGISTER_SIZE_FIXTURES(FIXTURE, TESTNAME, ALLOCATORTYPE) \
BM_REGISTER_TEMPLATE(FIXTURE, TESTNAME##_SMALL, ALLOCATORTYPE, SMALL)->Apply(RunRanges); \
BM_REGISTER_TEMPLATE(FIXTURE, TESTNAME##_BIG, ALLOCATORTYPE, BIG)->Apply(RunRanges); \
BM_REGISTER_TEMPLATE(FIXTURE, TESTNAME##_MIXED, ALLOCATORTYPE, MIXED)->Apply(RunRanges); \
BM_REGISTER_TEMPLATE(FIXTURE, TESTNAME##_MIXED_THREADED, ALLOCATORTYPE, MIXED)->ThreadRange(2, MaxThreadRange)->Apply(ThreadedRunRanges);
#define BM_REGISTER_ALLOCATOR(TESTNAME, ALLOCATORTYPE) \
namespace BM_##TESTNAME \
{ \
BM_REGISTER_SIZE_FIXTURES(AllocationBenchmarkFixture, TESTNAME, ALLOCATORTYPE); \
BM_REGISTER_SIZE_FIXTURES(DeAllocationBenchmarkFixture, TESTNAME, ALLOCATORTYPE); \
BM_REGISTER_TEMPLATE(RecordedAllocationBenchmarkFixture, TESTNAME, ALLOCATORTYPE)->Apply(RecordedRunRanges); \
}
/// Warm up benchmark used to prepare the OS for allocations. Most OS keep allocations for a process somehow
/// reserved. So the first allocations run always get a bigger impact in a process. This warm up allocator runs
/// all the benchmarks and is just used for the the next allocators to report more consistent results.
BM_REGISTER_ALLOCATOR(WarmUpAllocator, RawMallocAllocator);
BM_REGISTER_ALLOCATOR(RawMallocAllocator, RawMallocAllocator);
BM_REGISTER_ALLOCATOR(MallocSchemaAllocator, MallocSchemaAllocator);
BM_REGISTER_ALLOCATOR(HphaSchemaAllocator, HphaSchemaAllocator);
BM_REGISTER_ALLOCATOR(SystemAllocator, TestSystemAllocator);
//BM_REGISTER_ALLOCATOR(BestFitExternalMapAllocator, BestFitExternalMapAllocator); // Requires to pre-allocate blocks and cannot work as a general-purpose allocator
//BM_REGISTER_ALLOCATOR(HeapSchemaAllocator, TestHeapSchemaAllocator); // Requires to pre-allocate blocks and cannot work as a general-purpose allocator
//BM_REGISTER_SCHEMA(PoolSchema); // Requires special alignment requests while allocating
#undef BM_REGISTER_ALLOCATOR
#undef BM_REGISTER_SIZE_FIXTURES
#undef BM_REGISTER_TEMPLATE
} // Benchmark
#endif // HAVE_BENCHMARK
@@ -10,10 +10,6 @@
#include <AzCore/Memory/HphaSchema.h>
#include <AzCore/std/containers/vector.h>
#if defined(HAVE_BENCHMARK)
#include <benchmark/benchmark.h>
#endif // HAVE_BENCHMARK
class HphaSchema_TestAllocator
: public AZ::SimpleSchemaAllocator<AZ::HphaSchema>
{
@@ -112,87 +108,3 @@ namespace UnitTest
HphaSchemaTestFixture,
::testing::ValuesIn(s_mixedInstancesParameters));
}
#if defined(HAVE_BENCHMARK)
namespace Benchmark
{
class HphaSchemaBenchmarkFixture
: public ::benchmark::Fixture
{
void internalSetUp()
{
AZ::AllocatorInstance<HphaSchema_TestAllocator>::Create();
}
void internalTearDown()
{
AZ::AllocatorInstance<HphaSchema_TestAllocator>::Destroy();
}
public:
void SetUp(const benchmark::State&) override
{
internalSetUp();
}
void SetUp(benchmark::State&) override
{
internalSetUp();
}
void TearDown(const benchmark::State&) override
{
internalTearDown();
}
void TearDown(benchmark::State&) override
{
internalTearDown();
}
static void BM_Allocations(benchmark::State& state, const AllocationSizeArray& allocationArray)
{
AZStd::vector<void*> allocations;
while (state.KeepRunning())
{
state.PauseTiming();
const size_t allocationIndex = allocations.size();
const size_t allocationSize = allocationArray[allocationIndex % allocationArray.size()];
state.ResumeTiming();
void* allocation = AZ::AllocatorInstance<HphaSchema_TestAllocator>::Get().Allocate(allocationSize, 0);
state.PauseTiming();
allocations.emplace_back(allocation);
state.ResumeTiming();
}
const size_t numberOfAllocations = allocations.size();
state.SetItemsProcessed(numberOfAllocations);
for (size_t allocationIndex = 0; allocationIndex < numberOfAllocations; ++allocationIndex)
{
AZ::AllocatorInstance<HphaSchema_TestAllocator>::Get().DeAllocate(allocations[allocationIndex], allocationArray[allocationIndex % allocationArray.size()]);
}
AZ::AllocatorInstance<HphaSchema_TestAllocator>::Get().GarbageCollect();
}
};
// Small allocations, these are allocations that are going to end up in buckets in the HphaSchema
BENCHMARK_F(HphaSchemaBenchmarkFixture, SmallAllocations)(benchmark::State& state)
{
BM_Allocations(state, s_smallAllocationSizes);
}
BENCHMARK_F(HphaSchemaBenchmarkFixture, BigAllocations)(benchmark::State& state)
{
BM_Allocations(state, s_bigAllocationSizes);
}
BENCHMARK_F(HphaSchemaBenchmarkFixture, MixedAllocations)(benchmark::State& state)
{
BM_Allocations(state, s_mixedAllocationSizes);
}
} // Benchmark
#endif // HAVE_BENCHMARK
@@ -0,0 +1,31 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformIncl.h>
#include <AzCore/Debug/Trace.h>
#include <malloc.h>
#include <sys/resource.h>
namespace Benchmark
{
namespace Platform
{
size_t GetProcessMemoryUsageBytes()
{
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
return rusage.ru_maxrss * 1024L;
}
size_t GetMemorySize(void* memory)
{
return memory ? malloc_usable_size(memory) : 0;
}
}
}
@@ -8,4 +8,5 @@
set(FILES
Tests/UtilsTests_Android.cpp
Tests/Memory/AllocatorBenchmarks_Android.cpp
)
@@ -0,0 +1,31 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformIncl.h>
#include <AzCore/Debug/Trace.h>
#include <malloc.h>
#include <sys/resource.h>
namespace Benchmark
{
namespace Platform
{
size_t GetProcessMemoryUsageBytes()
{
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
return rusage.ru_maxrss * 1024L;
}
size_t GetMemorySize(void* memory)
{
return memory ? malloc_usable_size(memory) : 0;
}
}
}
@@ -9,4 +9,5 @@
set(FILES
Tests/UtilsTests_Linux.cpp
../Common/UnixLike/Tests/UtilsTests_UnixLike.cpp
Tests/Memory/AllocatorBenchmarks_Linux.cpp
)
@@ -0,0 +1,31 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformIncl.h>
#include <AzCore/Debug/Trace.h>
#include <malloc/malloc.h>
#include <sys/resource.h>
namespace Benchmark
{
namespace Platform
{
size_t GetProcessMemoryUsageBytes()
{
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
return rusage.ru_maxrss;
}
size_t GetMemorySize(void* memory)
{
return memory ? malloc_size(memory) : 0;
}
}
}
@@ -9,4 +9,5 @@
set(FILES
../Common/Apple/Tests/UtilsTests_Apple.cpp
../Common/UnixLike/Tests/UtilsTests_UnixLike.cpp
Tests/Memory/AllocatorBenchmarks_Mac.cpp
)
@@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformIncl.h>
#include <AzCore/Debug/Trace.h>
#include <malloc.h>
#include <psapi.h>
namespace Benchmark
{
namespace Platform
{
size_t GetProcessMemoryUsageBytes()
{
EmptyWorkingSet(GetCurrentProcess());
size_t memoryUsage = 0;
MEMORY_BASIC_INFORMATION mbi = { 0 };
unsigned char* pEndRegion = nullptr;
while (sizeof(mbi) == VirtualQuery(pEndRegion, &mbi, sizeof(mbi))) {
pEndRegion += mbi.RegionSize;
if ((mbi.AllocationProtect & PAGE_READWRITE) && (mbi.State & MEM_COMMIT)) {
memoryUsage += mbi.RegionSize;
}
}
return memoryUsage;
}
size_t GetMemorySize(void* memory)
{
return memory ? _aligned_msize(memory, 1, 0) : 0;
}
}
}
@@ -9,6 +9,7 @@
set(FILES
../Common/WinAPI/Tests/UtilsTests_WinAPI.cpp
Tests/IO/Streamer/StorageDriveTests_Windows.cpp
Tests/Memory/AllocatorBenchmarks_Windows.cpp
Tests/Memory/OverrunDetectionAllocator_Windows.cpp
Tests/Serialization_Windows.cpp
)
@@ -15,6 +15,8 @@
#include <AzCore/Math/Obb.h>
#include <AzCore/Math/Aabb.h>
#include <Math/MathTest.h>
using namespace AZ;
namespace UnitTest
@@ -1409,13 +1411,17 @@ namespace UnitTest
script->Execute("AZTestAssertFloatClose(pl:GetNormal().y,-1)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().z,0)");
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
script->Execute("pl:Set(12, 13, 14, 15)");
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
script->Execute("AZTestAssertFloatClose(pl:GetDistance(), 15)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().x, 12)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().y, 13)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().z, 14)");
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
script->Execute("pl:Set(Vector3(22, 23, 24), 25)");
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
script->Execute("AZTestAssertFloatClose(pl:GetDistance(), 25)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().x, 22)");
script->Execute("AZTestAssertFloatClose(pl:GetNormal().y, 23)");
@@ -1493,7 +1499,9 @@ namespace UnitTest
script->Execute("pl:Set(1, 0, 0, 0)");
script->Execute("AZTestAssert(pl:IsFinite())");
AZ_MATH_TEST_START_TRACE_SUPPRESSION;
script->Execute("pl:Set(math.huge, math.huge, math.huge, math.huge)");
AZ_MATH_TEST_STOP_TRACE_SUPPRESSION(1);
script->Execute("AZTestAssert( not pl:IsFinite())");
}
@@ -327,17 +327,13 @@ namespace JsonSerializationTests
SerializerWithOneType::Unreflect(m_jsonRegistrationContext.get());
}
#if GTEST_HAS_DEATH_TEST
using JsonSerializationDeathTests = JsonRegistrationContextTests;
TEST_F(JsonSerializationDeathTests, DoubleUnregisterSerializer_Asserts)
TEST_F(JsonRegistrationContextTests, DoubleUnregisterSerializer_Asserts)
{
ASSERT_DEATH({
SerializerWithOneType::Reflect(m_jsonRegistrationContext.get());
SerializerWithOneType::Unreflect(m_jsonRegistrationContext.get());
SerializerWithOneType::Unreflect(m_jsonRegistrationContext.get());
}, ".*"
);
SerializerWithOneType::Reflect(m_jsonRegistrationContext.get());
SerializerWithOneType::Unreflect(m_jsonRegistrationContext.get());
AZ_TEST_START_ASSERTTEST;
SerializerWithOneType::Unreflect(m_jsonRegistrationContext.get());
AZ_TEST_STOP_ASSERTTEST(1);
}
#endif // GTEST_HAS_DEATH_TEST
} //namespace JsonSerializationTests
@@ -148,6 +148,7 @@ set(FILES
Math/Matrix4x4PerformanceTests.cpp
Math/Matrix4x4Tests.cpp
Math/MatrixUtilsTests.cpp
Math/MathTest.h
Math/MathTestData.h
Math/ObbPerformanceTests.cpp
Math/ObbTests.cpp
@@ -170,6 +171,7 @@ set(FILES
Math/Vector3Tests.cpp
Math/Vector4PerformanceTests.cpp
Math/Vector4Tests.cpp
Memory/AllocatorBenchmarks.cpp
Memory/AllocatorManager.cpp
Memory/HphaSchema.cpp
Memory/HphaSchemaErrorDetection.cpp
@@ -270,8 +270,6 @@ set(FILES
Physics/WindBus.h
Process/ProcessCommunicator.cpp
Process/ProcessCommunicator.h
Process/ProcessWatcher.cpp
Process/ProcessWatcher.h
Process/ProcessCommon_fwd.h
Process/ProcessCommunicator.h
Process/ProcessWatcher.cpp
@@ -83,4 +83,9 @@ namespace AzFramework
{
}
AZStd::string ProcessLauncher::ProcessLaunchInfo::GetCommandLineParametersAsString() const
{
return AZStd::string{};
}
} //namespace AzFramework
@@ -10,7 +10,7 @@
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
#include <AzCore/PlatformDef.h>
#include <AzCore/PlatformIncl.h>
AZ_PUSH_DISABLE_WARNING(4251 4996, "-Wunknown-warning-option")
#include <aws/core/utils/logging/LogSystemInterface.h>
@@ -8,6 +8,7 @@
#pragma once
#include <AzCore/PlatformIncl.h>
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
#include <aws/core/utils/memory/MemorySystemInterface.h>
#else
@@ -13,7 +13,7 @@
#include <AzCore/Module/Environment.h>
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
#include <AzCore/PlatformIncl.h>
// The AWS Native SDK AWSAllocator triggers a warning due to accessing members of std::allocator directly.
// AWSAllocator.h(70): warning C4996: 'std::allocator<T>::pointer': warning STL4010: Various members of std::allocator are deprecated in C++17.
// Use std::allocator_traits instead of accessing these members directly.
@@ -37,6 +37,7 @@
#include <AssetBuilderInfo.h>
#include <AzCore/Interface/Interface.h>
#include <Entity/EntityUtilityComponent.h>
#include <AssetBuilderStatic.h>
namespace AssetBuilder
{
@@ -165,6 +166,7 @@ void AssetBuilderApplication::StartCommon(AZ::Entity* systemEntity)
AssetBuilderSDK::InitializeSerializationContext();
AssetBuilderSDK::InitializeBehaviorContext();
AssetBuilder::InitializeSerializationContext();
// the asset builder app never writes source files, only assets, so there is no need to do any kind of asset upgrading
AZ::Data::AssetManager::Instance().SetAssetInfoUpgradingEnabled(false);
@@ -34,6 +34,7 @@
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <ToolsComponents/ToolsAssetCatalogComponent.h>
#include <AssetBuilderStatic.h>
// Command-line parameter options:
static const char* const s_paramHelp = "help"; // Print help information.
@@ -51,10 +52,10 @@ static const char* const s_paramDebugCreate = "debug_create"; // Debug mode for
static const char* const s_paramDebugProcess = "debug_process"; // Debug mode for the process job of the specified file.
static const char* const s_paramPlatformTags = "tags"; // Additional list of tags to add platform tag list.
static const char* const s_paramPlatform = "platform"; // Platform to use
static const char* const s_paramRegisterBuilders = "register"; // Indicates the AP is starting up and requesting a list of registered builders
// Task modes:
static const char* const s_taskResident = "resident"; // stays up and running indefinitely, accepting jobs via network connection
static const char* const s_taskRegisterBuilder = "register"; // outputs all the builder descriptors
static const char* const s_taskCreateJob = "create"; // runs a builders createJobs function
static const char* const s_taskProcessJob = "process"; // runs processJob function
static const char* const s_taskDebug = "debug"; // runs a one shot job in a fake environment for a specified file.
@@ -204,6 +205,40 @@ void AssetBuilderComponent::Reflect(AZ::ReflectContext* context)
}
}
bool AssetBuilderComponent::DoHelloPing()
{
using namespace AssetBuilder;
BuilderHelloRequest request;
BuilderHelloResponse response;
AZStd::string id;
if (!GetParameter(s_paramId, id))
{
return false;
}
request.m_uuid = AZ::Uuid::CreateString(id.c_str());
AZ_TracePrintf(
"AssetBuilderComponent", "RunInResidentMode: Pinging asset processor with the builder UUID %s\n",
request.m_uuid.ToString<AZStd::string>().c_str());
bool result = AzFramework::AssetSystem::SendRequest(request, response);
AZ_Error("AssetBuilder", result, "Failed to send hello request to Asset Processor");
// This error is only shown if we successfully got a response AND the response explicitly indicates the AP rejected the builder
AZ_Error("AssetBuilder", !result || response.m_accepted, "Asset Processor rejected connection request");
if (result)
{
AZ_TracePrintf("AssetBuilder", "Builder ID: %s\n", response.m_uuid.ToString<AZStd::string>().c_str());
}
return result;
}
bool AssetBuilderComponent::Run()
{
AZ_TracePrintf("AssetBuilderComponent", "Run: Parsing command line.\n");
@@ -217,8 +252,8 @@ bool AssetBuilderComponent::Run()
}
AZStd::string task;
AZStd::string debugFile;
if (GetParameter(s_paramDebug, debugFile, false))
{
task = s_taskDebug;
@@ -256,11 +291,13 @@ bool AssetBuilderComponent::Run()
AZ_TracePrintf("AssetBuilderComponent", "Run: Connecting back to Asset Processor...\n");
bool connectedToAssetProcessor = ConnectToAssetProcessor();
//AP connection is required to access the asset catalog
AZ_Error("AssetBuilder", connectedToAssetProcessor, "Failed to establish a network connection to the AssetProcessor. Use -help for options.");;
AZ_Error("AssetBuilder", connectedToAssetProcessor, "Failed to establish a network connection to the AssetProcessor. Use -help for options.");
bool registerBuilders = commandLine->GetNumSwitchValues(s_paramRegisterBuilders) > 0;
IBuilderApplication* builderApplication = AZ::Interface<IBuilderApplication>::Get();
if(!builderApplication)
if (!builderApplication)
{
AZ_Error("AssetBuilder", false, "Failed to retreive IBuilderApplication interface");
return false;
@@ -274,7 +311,7 @@ bool AssetBuilderComponent::Run()
{
if (task == s_taskResident)
{
result = RunInResidentMode();
result = RunInResidentMode(registerBuilders);
}
else if (task == s_taskDebug)
{
@@ -370,43 +407,46 @@ bool AssetBuilderComponent::ConnectToAssetProcessor()
//////////////////////////////////////////////////////////////////////////
bool AssetBuilderComponent::RunInResidentMode()
bool AssetBuilderComponent::SendRegisteredBuildersToAp()
{
using namespace AssetBuilderSDK;
AssetBuilder::BuilderRegistrationRequest registrationRequest;
for (const auto& [uuid, desc] : m_assetBuilderDescMap)
{
AssetBuilder::BuilderRegistration registration;
registration.m_name = desc->m_name;
registration.m_analysisFingerprint = desc->m_analysisFingerprint;
registration.m_flags = desc->m_flags;
registration.m_flagsByJobKey = desc->m_flagsByJobKey;
registration.m_version = desc->m_version;
registration.m_busId = desc->m_busId;
registration.m_patterns = desc->m_patterns;
registration.m_productsToKeepOnFailure = desc->m_productsToKeepOnFailure;
registrationRequest.m_builders.push_back(AZStd::move(registration));
}
bool result = SendRequest(registrationRequest);
AZ_Error("AssetBuilder", result, "Failed to send builder registration request to Asset Processor");
return result;
}
bool AssetBuilderComponent::RunInResidentMode(bool sendRegistration)
{
using namespace AssetBuilder;
using namespace AZStd::placeholders;
AZ_TracePrintf("AssetBuilderComponent", "RunInResidentMode: Starting resident mode (waiting for commands to arrive)\n");
AZStd::string port, id, builderFolder;
if (!GetParameter(s_paramId, id)
|| !GetParameter(s_paramModule, builderFolder))
{
return false;
}
if (!LoadBuilders(builderFolder))
{
return false;
}
AzFramework::SocketConnection::GetInstance()->AddMessageHandler(CreateJobsNetRequest::MessageType(), AZStd::bind(&AssetBuilderComponent::CreateJobsResidentHandler, this, _1, _2, _3, _4));
AzFramework::SocketConnection::GetInstance()->AddMessageHandler(ProcessJobNetRequest::MessageType(), AZStd::bind(&AssetBuilderComponent::ProcessJobResidentHandler, this, _1, _2, _3, _4));
BuilderHelloRequest request;
BuilderHelloResponse response;
bool result = DoHelloPing() && ((sendRegistration && SendRegisteredBuildersToAp()) || !sendRegistration);
request.m_uuid = AZ::Uuid::CreateString(id.c_str());
AZ_TracePrintf("AssetBuilderComponent", "RunInResidentMode: Pinging asset processor with the builder UUID %s\n", request.m_uuid.ToString<AZStd::string>().c_str());
bool result = AzFramework::AssetSystem::SendRequest(request, response);
AZ_Error("AssetBuilder", result, "Failed to send hello request to Asset Processor");
// This error is only shown if we successfully got a response AND the response explicitly indicates the AP rejected the builder
AZ_Error("AssetBuilder", !result || response.m_accepted, "Asset Processor rejected connection request");
if (result && response.m_accepted)
if (result)
{
m_running = true;
@@ -415,7 +455,6 @@ bool AssetBuilderComponent::RunInResidentMode()
AzFramework::EngineConnectionEvents::Bus::Handler::BusConnect(); // Listen for disconnects
AZ_TracePrintf("AssetBuilder", "Builder ID: %s\n", response.m_uuid.ToString<AZStd::string>().c_str());
AZ_TracePrintf("AssetBuilder", "Resident mode ready\n");
m_mainEvent.acquire();
AZ_TracePrintf("AssetBuilder", "Shutting down\n");
@@ -736,11 +775,7 @@ bool AssetBuilderComponent::RunOneShotTask(const AZStd::string& task)
AZ::StringFunc::Path::Normalize(inputFilePath);
AZ::StringFunc::Path::Normalize(outputFilePath);
if (task == s_taskRegisterBuilder)
{
return HandleRegisterBuilder(inputFilePath, outputFilePath);
}
else if (task == s_taskCreateJob)
if (task == s_taskCreateJob)
{
auto func = [this](const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
{
@@ -896,7 +931,7 @@ void AssetBuilderComponent::JobThread()
{
case JobType::Create:
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
auto* netRequest = azrtti_cast<CreateJobsNetRequest*>(job->m_netRequest.get());
auto* netResponse = azrtti_cast<CreateJobsNetResponse*>(job->m_netResponse.get());
@@ -922,7 +957,7 @@ void AssetBuilderComponent::JobThread()
}
case JobType::Process:
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
AZ_TracePrintf("AssetBuilder", "Running processJob task\n");
@@ -981,14 +1016,14 @@ void AssetBuilderComponent::JobThread()
void AssetBuilderComponent::CreateJobsResidentHandler(AZ::u32 /*typeId*/, AZ::u32 serial, const void* data, AZ::u32 dataLength)
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
ResidentJobHandler<CreateJobsNetRequest, CreateJobsNetResponse>(serial, data, dataLength, JobType::Create);
}
void AssetBuilderComponent::ProcessJobResidentHandler(AZ::u32 /*typeId*/, AZ::u32 serial, const void* data, AZ::u32 dataLength)
{
using namespace AssetBuilderSDK;
using namespace AssetBuilder;
ResidentJobHandler<ProcessJobNetRequest, ProcessJobNetResponse>(serial, data, dataLength, JobType::Process);
}
@@ -1018,18 +1053,6 @@ bool AssetBuilderComponent::HandleTask(const AZStd::string& inputFilePath, const
return true;
}
bool AssetBuilderComponent::HandleRegisterBuilder(const AZStd::string& /*inputFilePath*/, const AZStd::string& outputFilePath) const
{
AssetBuilderSDK::RegisterBuilderResponse response;
for (const auto& pair : m_assetBuilderDescMap)
{
response.m_assetBuilderDescList.push_back(*pair.second);
}
return AZ::Utils::SaveObjectToFile(outputFilePath, AZ::DataStream::ST_XML, &response);
}
void AssetBuilderComponent::UpdateResultCode(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
{
if (request.m_jobDescription.m_failOnError)
@@ -46,6 +46,7 @@ class AssetBuilderComponent
public:
AZ_COMPONENT(AssetBuilderComponent, "{04332899-5d73-4d41-86b7-b1017d349673}")
static void Reflect(AZ::ReflectContext* context);
bool DoHelloPing();
AssetBuilderComponent() = default;
~AssetBuilderComponent() override = default;
@@ -64,7 +65,7 @@ public:
void RegisterBuilderInformation(const AssetBuilderSDK::AssetBuilderDesc& builderDesc) override;
void RegisterComponentDescriptor(AZ::ComponentDescriptor* descriptor) override;
//EngineConnectionEvents Handler
void Disconnected(AzFramework::SocketConnection* connection) override;
@@ -98,12 +99,13 @@ protected:
static const char* GetLibraryExtension();
bool ConnectToAssetProcessor();
bool SendRegisteredBuildersToAp();
bool LoadBuilders(const AZStd::string& builderFolder);
bool LoadBuilder(const AZStd::string& filePath);
void UnloadBuilders();
//! Hooks up net job request handling and keeps the AssetBuilder running indefinitely
bool RunInResidentMode();
bool RunInResidentMode(bool sendRegistration);
bool RunDebugTask(AZStd::string&& debugFile, bool runCreateJobs, bool runProcessJob);
bool RunOneShotTask(const AZStd::string& task);
@@ -120,9 +122,6 @@ protected:
void ProcessJob(const AssetBuilderSDK::ProcessJobFunction& job, const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& outResponse);
//! Handles a builder registration request
bool HandleRegisterBuilder(const AZStd::string& inputFilePath, const AZStd::string& outputFilePath) const;
//! If needed looks at collected data and updates the result code from the job accordingly.
void UpdateResultCode(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
@@ -141,7 +140,7 @@ protected:
//! Currently loading builder
AssetBuilder::ExternalModuleAssetBuilderInfo* m_currentAssetBuilder = nullptr;
//! Thread for running a job, so we don't block the network thread while doing work
AZStd::thread_desc m_jobThreadDesc;
AZStd::thread m_jobThread;
@@ -153,7 +152,7 @@ protected:
AZStd::binary_semaphore m_mainEvent;
//! Use to signal a new job is ready to be processed
AZStd::binary_semaphore m_jobEvent;
//! Lock for m_queuedJob
AZStd::mutex m_jobMutex;
@@ -0,0 +1,182 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AssetBuilderStatic.h>
#include <AzCore/Component/ComponentApplicationBus.h>
namespace AssetBuilder
{
void Reflect(AZ::ReflectContext* context)
{
BuilderRegistrationRequest::Reflect(context);
BuilderHelloRequest::Reflect(context);
BuilderHelloResponse::Reflect(context);
CreateJobsNetRequest::Reflect(context);
CreateJobsNetResponse::Reflect(context);
ProcessJobNetRequest::Reflect(context);
ProcessJobNetResponse::Reflect(context);
}
void InitializeSerializationContext()
{
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZ_Assert(serializeContext, "Unable to retrieve serialize context.");
Reflect(serializeContext);
}
void BuilderHelloRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderHelloRequest>()->Version(1)->Field("UUID", &BuilderHelloRequest::m_uuid);
}
}
unsigned int BuilderHelloRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::BuilderHelloRequest", 0x213a7248);
return messageType;
}
unsigned int BuilderHelloRequest::GetMessageType() const
{
return MessageType();
}
void BuilderHelloResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderHelloResponse>()
->Version(1)
->Field("Accepted", &BuilderHelloResponse::m_accepted)
->Field("UUID", &BuilderHelloResponse::m_uuid);
}
}
unsigned int BuilderHelloResponse::GetMessageType() const
{
return BuilderHelloRequest::MessageType();
}
//////////////////////////////////////////////////////////////////////////
void CreateJobsNetRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<CreateJobsNetRequest>()->Version(1)->Field("Request", &CreateJobsNetRequest::m_request);
}
}
unsigned int CreateJobsNetRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::CreateJobsNetRequest", 0xc48209c0);
return messageType;
}
unsigned int CreateJobsNetRequest::GetMessageType() const
{
return MessageType();
}
void CreateJobsNetResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<CreateJobsNetResponse>()->Version(1)->Field("Response", &CreateJobsNetResponse::m_response);
}
}
unsigned int CreateJobsNetResponse::GetMessageType() const
{
return CreateJobsNetRequest::MessageType();
}
void ProcessJobNetRequest::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<ProcessJobNetRequest>()->Version(1)->Field("Request", &ProcessJobNetRequest::m_request);
}
}
unsigned int ProcessJobNetRequest::MessageType()
{
static unsigned int messageType = AZ_CRC("AssetBuilderSDK::ProcessJobNetRequest", 0x479f340f);
return messageType;
}
unsigned int ProcessJobNetRequest::GetMessageType() const
{
return MessageType();
}
void ProcessJobNetResponse::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<ProcessJobNetResponse>()->Version(1)->Field("Response", &ProcessJobNetResponse::m_response);
}
}
unsigned int ProcessJobNetResponse::GetMessageType() const
{
return ProcessJobNetRequest::MessageType();
}
//---------------------------------------------------------------------
void BuilderRegistration::Reflect(AZ::ReflectContext* context)
{
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderRegistration>()
->Version(1)
->Field("Name", &BuilderRegistration::m_name)
->Field("Patterns", &BuilderRegistration::m_patterns)
->Field("BusId", &BuilderRegistration::m_busId)
->Field("Version", &BuilderRegistration::m_version)
->Field("AnalysisFingerprint", &BuilderRegistration::m_analysisFingerprint)
->Field("Flags", &BuilderRegistration::m_flags)
->Field("FlagsByJobKey", &BuilderRegistration::m_flagsByJobKey)
->Field("ProductsToKeepOnFailure", &BuilderRegistration::m_productsToKeepOnFailure);
}
}
void BuilderRegistrationRequest::Reflect(AZ::ReflectContext* context)
{
BuilderRegistration::Reflect(context);
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<BuilderRegistrationRequest, BaseAssetProcessorMessage>()->Version(1)->Field(
"Builders", &BuilderRegistrationRequest::m_builders);
}
}
unsigned int BuilderRegistrationRequest::GetMessageType() const
{
return BuilderRegistrationRequest::MessageType;
}
} // namespace AssetBuilder

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