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C++

/*****************************************************************************/
// Copyright 2006-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
#include "dng_rect.h"
#include "dng_utils.h"
/*****************************************************************************/
bool dng_rect::operator== (const dng_rect &rect) const
{
return (rect.t == t) &&
(rect.l == l) &&
(rect.b == b) &&
(rect.r == r);
}
/*****************************************************************************/
bool dng_rect::IsZero () const
{
return (t == 0) && (l == 0) && (b == 0) && (r == 0);
}
/*****************************************************************************/
bool dng_rect_real64::operator== (const dng_rect_real64 &rect) const
{
return (rect.t == t) &&
(rect.l == l) &&
(rect.b == b) &&
(rect.r == r);
}
/*****************************************************************************/
bool dng_rect_real64::IsZero () const
{
return (t == 0.0) && (l == 0.0) && (b == 0.0) && (r == 0.0);
}
/*****************************************************************************/
dng_rect operator& (const dng_rect &a,
const dng_rect &b)
{
dng_rect c;
c.t = Max_int32 (a.t, b.t);
c.l = Max_int32 (a.l, b.l);
c.b = Min_int32 (a.b, b.b);
c.r = Min_int32 (a.r, b.r);
if (c.IsEmpty ())
{
c = dng_rect ();
}
return c;
}
/*****************************************************************************/
dng_rect operator| (const dng_rect &a,
const dng_rect &b)
{
if (a.IsEmpty ())
{
return b;
}
if (b.IsEmpty ())
{
return a;
}
dng_rect c;
c.t = Min_int32 (a.t, b.t);
c.l = Min_int32 (a.l, b.l);
c.b = Max_int32 (a.b, b.b);
c.r = Max_int32 (a.r, b.r);
return c;
}
/*****************************************************************************/
dng_rect_real64 operator& (const dng_rect_real64 &a,
const dng_rect_real64 &b)
{
dng_rect_real64 c;
c.t = Max_real64 (a.t, b.t);
c.l = Max_real64 (a.l, b.l);
c.b = Min_real64 (a.b, b.b);
c.r = Min_real64 (a.r, b.r);
if (c.IsEmpty ())
{
c = dng_rect_real64 ();
}
return c;
}
/*****************************************************************************/
dng_rect_real64 operator| (const dng_rect_real64 &a,
const dng_rect_real64 &b)
{
if (a.IsEmpty ())
{
return b;
}
if (b.IsEmpty ())
{
return a;
}
dng_rect_real64 c;
c.t = Min_real64 (a.t, b.t);
c.l = Min_real64 (a.l, b.l);
c.b = Max_real64 (a.b, b.b);
c.r = Max_real64 (a.r, b.r);
return c;
}
/*****************************************************************************/
dng_rect_real64 Bounds (const dng_point_real64 &a,
const dng_point_real64 &b,
const dng_point_real64 &c,
const dng_point_real64 &d)
{
real64 xMin = Min_real64 (a.h, Min_real64 (b.h, Min_real64 (c.h, d.h)));
real64 xMax = Max_real64 (a.h, Max_real64 (b.h, Max_real64 (c.h, d.h)));
real64 yMin = Min_real64 (a.v, Min_real64 (b.v, Min_real64 (c.v, d.v)));
real64 yMax = Max_real64 (a.v, Max_real64 (b.v, Max_real64 (c.v, d.v)));
return dng_rect_real64 (yMin,
xMin,
yMax,
xMax);
}
/*****************************************************************************/