/*****************************************************************************/ // Copyright 2006-2019 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ #include "dng_rect.h" #include "dng_utils.h" /*****************************************************************************/ bool dng_rect::operator== (const dng_rect &rect) const { return (rect.t == t) && (rect.l == l) && (rect.b == b) && (rect.r == r); } /*****************************************************************************/ bool dng_rect::IsZero () const { return (t == 0) && (l == 0) && (b == 0) && (r == 0); } /*****************************************************************************/ bool dng_rect_real64::operator== (const dng_rect_real64 &rect) const { return (rect.t == t) && (rect.l == l) && (rect.b == b) && (rect.r == r); } /*****************************************************************************/ bool dng_rect_real64::IsZero () const { return (t == 0.0) && (l == 0.0) && (b == 0.0) && (r == 0.0); } /*****************************************************************************/ dng_rect operator& (const dng_rect &a, const dng_rect &b) { dng_rect c; c.t = Max_int32 (a.t, b.t); c.l = Max_int32 (a.l, b.l); c.b = Min_int32 (a.b, b.b); c.r = Min_int32 (a.r, b.r); if (c.IsEmpty ()) { c = dng_rect (); } return c; } /*****************************************************************************/ dng_rect operator| (const dng_rect &a, const dng_rect &b) { if (a.IsEmpty ()) { return b; } if (b.IsEmpty ()) { return a; } dng_rect c; c.t = Min_int32 (a.t, b.t); c.l = Min_int32 (a.l, b.l); c.b = Max_int32 (a.b, b.b); c.r = Max_int32 (a.r, b.r); return c; } /*****************************************************************************/ dng_rect_real64 operator& (const dng_rect_real64 &a, const dng_rect_real64 &b) { dng_rect_real64 c; c.t = Max_real64 (a.t, b.t); c.l = Max_real64 (a.l, b.l); c.b = Min_real64 (a.b, b.b); c.r = Min_real64 (a.r, b.r); if (c.IsEmpty ()) { c = dng_rect_real64 (); } return c; } /*****************************************************************************/ dng_rect_real64 operator| (const dng_rect_real64 &a, const dng_rect_real64 &b) { if (a.IsEmpty ()) { return b; } if (b.IsEmpty ()) { return a; } dng_rect_real64 c; c.t = Min_real64 (a.t, b.t); c.l = Min_real64 (a.l, b.l); c.b = Max_real64 (a.b, b.b); c.r = Max_real64 (a.r, b.r); return c; } /*****************************************************************************/ dng_rect_real64 Bounds (const dng_point_real64 &a, const dng_point_real64 &b, const dng_point_real64 &c, const dng_point_real64 &d) { real64 xMin = Min_real64 (a.h, Min_real64 (b.h, Min_real64 (c.h, d.h))); real64 xMax = Max_real64 (a.h, Max_real64 (b.h, Max_real64 (c.h, d.h))); real64 yMin = Min_real64 (a.v, Min_real64 (b.v, Min_real64 (c.v, d.v))); real64 yMax = Max_real64 (a.v, Max_real64 (b.v, Max_real64 (c.v, d.v))); return dng_rect_real64 (yMin, xMin, yMax, xMax); } /*****************************************************************************/