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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <Atom/RHI/CommandList.h>
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#include <Atom/RHI/ScopeProducer.h>
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#include <Atom/RPI.Public/Pass/RenderPass.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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namespace AZ
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{
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namespace RHI
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{
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class PipelineState;
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}
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namespace Render
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{
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//! Compute shader that generates the distance texture from the diffuse probe raytrace.
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class DiffuseProbeGridBlendDistancePass final
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: public RPI::RenderPass
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{
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public:
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AZ_RPI_PASS(DiffuseProbeGridBlendDistancePass);
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AZ_RTTI(AZ::Render::DiffuseProbeGridBlendDistancePass, "{8D57B51E-3432-49F6-83F8-DB6DF2F5A5CA}", RPI::RenderPass);
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AZ_CLASS_ALLOCATOR(DiffuseProbeGridBlendDistancePass, SystemAllocator, 0);
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virtual ~DiffuseProbeGridBlendDistancePass() = default;
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static RPI::Ptr<DiffuseProbeGridBlendDistancePass> Create(const RPI::PassDescriptor& descriptor);
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private:
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DiffuseProbeGridBlendDistancePass(const RPI::PassDescriptor& descriptor);
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void LoadShader();
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// Pass overrides
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void FrameBeginInternal(FramePrepareParams params) override;
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void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
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// shader
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Data::Instance<RPI::Shader> m_shader;
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const RHI::PipelineState* m_pipelineState = nullptr;
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Data::Asset<RPI::ShaderResourceGroupAsset> m_srgAsset;
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RHI::DispatchDirect m_dispatchArgs;
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};
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} // namespace Render
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} // namespace AZ
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