f7d4b8e70f
• Inspector is locked to a specific entity and material assignment ID • All modifications are made via the material component request bus • Removed complicated configuration management in editor material component • Multiple material property inspectors can be opened • Multiple materials across different entities can be edited simultaneously • No longer blocks the viewport or other interactions • Added functions to material component request bus for retrieving material slot labels, default materials, getting and setting property and UV overrides • Added more asset related types to material property value conversion from any • Added support for static heading widget on top of atom tools inspector, currently used for menus and messages WIP: Still investigating intermittent crash because of corrupt asset property Signed-off-by: Guthrie Adams <guthadam@amazon.com>
48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/std/string/wildcard.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AtomLyIntegration/CommonFeatures/Material/EditorMaterialSystemComponentRequestBus.h>
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#include <Material/MaterialBrowserInteractions.h>
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namespace AZ
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{
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namespace Render
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{
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MaterialBrowserInteractions::MaterialBrowserInteractions()
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{
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AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler::BusConnect();
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}
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MaterialBrowserInteractions::~MaterialBrowserInteractions()
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{
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AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler::BusDisconnect();
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}
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void MaterialBrowserInteractions::AddSourceFileOpeners(const char* fullSourceFileName, [[maybe_unused]] const AZ::Uuid& sourceUUID, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers)
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{
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if (HandlesSource(fullSourceFileName))
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{
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openers.push_back({ "Material_Editor", "Open in Material Editor...", QIcon(),
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[&](const char* fullSourceFileNameInCallback, [[maybe_unused]] const AZ::Uuid& sourceUUID)
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{
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EditorMaterialSystemComponentRequestBus::Broadcast(
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&EditorMaterialSystemComponentRequestBus::Events::OpenMaterialEditor,
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fullSourceFileNameInCallback);
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} });
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}
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}
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bool MaterialBrowserInteractions::HandlesSource(AZStd::string_view fileName) const
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{
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return AZStd::wildcard_match("*.material", fileName.data());
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}
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} // namespace Render
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} // namespace AZ
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