ffa9cc3a66
* Benchmarks and tests for Image and Constant GetValues Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Verify GetValues for Perlin and Random Gradients Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Standardized the assert format for GetValues(). Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * More GetValues unit tests and test cleanup Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed typos Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * GetValues() unit tests for surface gradients. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Benchmarks for ShapeAreaFalloff Gradient Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added benchmarks for all remaining gradients and cleaned up the helper methods. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Renamed class for better report formatting. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added missing Mocks dependencies for the Editor tests. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
430 lines
19 KiB
C++
430 lines
19 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/GradientSignalTestFixtures.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <GradientSignal/Components/GradientTransformComponent.h>
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// Base gradient components
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#include <GradientSignal/Components/ConstantGradientComponent.h>
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#include <GradientSignal/Components/ImageGradientComponent.h>
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#include <GradientSignal/Components/PerlinGradientComponent.h>
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#include <GradientSignal/Components/RandomGradientComponent.h>
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#include <GradientSignal/Components/ShapeAreaFalloffGradientComponent.h>
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// Gradient modifier components
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#include <GradientSignal/Components/DitherGradientComponent.h>
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#include <GradientSignal/Components/InvertGradientComponent.h>
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#include <GradientSignal/Components/LevelsGradientComponent.h>
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#include <GradientSignal/Components/MixedGradientComponent.h>
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#include <GradientSignal/Components/PosterizeGradientComponent.h>
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#include <GradientSignal/Components/ReferenceGradientComponent.h>
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#include <GradientSignal/Components/SmoothStepGradientComponent.h>
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#include <GradientSignal/Components/ThresholdGradientComponent.h>
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// Gradient surface data components
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#include <GradientSignal/Components/SurfaceAltitudeGradientComponent.h>
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#include <GradientSignal/Components/SurfaceMaskGradientComponent.h>
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#include <GradientSignal/Components/SurfaceSlopeGradientComponent.h>
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namespace UnitTest
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{
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void GradientSignalBaseFixture::SetupCoreSystems()
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{
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m_app = AZStd::make_unique<AZ::ComponentApplication>();
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ASSERT_TRUE(m_app != nullptr);
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AZ::ComponentApplication::Descriptor componentAppDesc;
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m_systemEntity = m_app->Create(componentAppDesc);
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ASSERT_TRUE(m_systemEntity != nullptr);
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m_app->AddEntity(m_systemEntity);
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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AZ::Data::AssetManager::Descriptor desc;
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AZ::Data::AssetManager::Create(desc);
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m_mockHandler = new ImageAssetMockAssetHandler();
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AZ::Data::AssetManager::Instance().RegisterHandler(m_mockHandler, azrtti_typeid<GradientSignal::ImageAsset>());
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m_mockShapeHandlers = new AZStd::vector<AZStd::unique_ptr<testing::NiceMock<UnitTest::MockShapeComponentRequests>>>();
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}
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void GradientSignalBaseFixture::TearDownCoreSystems()
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{
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// Clear any mock shape handlers that we've created for our test entities.
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delete m_mockShapeHandlers;
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AZ::Data::AssetManager::Instance().UnregisterHandler(m_mockHandler);
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delete m_mockHandler; // delete after removing from the asset manager
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AzFramework::LegacyAssetEventBus::ClearQueuedEvents();
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AZ::Data::AssetManager::Destroy();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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m_app->Destroy();
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m_app.reset();
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m_systemEntity = nullptr;
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}
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AZStd::unique_ptr<testing::NiceMock<UnitTest::MockShapeComponentRequests>> GradientSignalBaseFixture::CreateMockShape(
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const AZ::Aabb& spawnerBox, const AZ::EntityId& shapeEntityId)
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{
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AZStd::unique_ptr<testing::NiceMock<UnitTest::MockShapeComponentRequests>> mockShape =
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AZStd::make_unique<testing::NiceMock<UnitTest::MockShapeComponentRequests>>(shapeEntityId);
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ON_CALL(*mockShape, GetEncompassingAabb).WillByDefault(testing::Return(spawnerBox));
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ON_CALL(*mockShape, GetTransformAndLocalBounds)
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.WillByDefault(
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[spawnerBox](AZ::Transform& transform, AZ::Aabb& bounds)
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{
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transform = AZ::Transform::CreateTranslation(spawnerBox.GetCenter());
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bounds = spawnerBox.GetTranslated(-spawnerBox.GetCenter());
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});
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ON_CALL(*mockShape, IsPointInside)
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.WillByDefault(
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[spawnerBox](const AZ::Vector3& point) -> bool
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{
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return spawnerBox.Contains(point);
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});
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return mockShape;
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}
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AZStd::unique_ptr<MockSurfaceDataSystem> GradientSignalBaseFixture::CreateMockSurfaceDataSystem(const AZ::Aabb& spawnerBox)
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{
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SurfaceData::SurfacePoint point;
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AZStd::unique_ptr<MockSurfaceDataSystem> mockSurfaceDataSystem = AZStd::make_unique<MockSurfaceDataSystem>();
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// Give the mock surface data a bunch of fake point values to return.
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for (float y = spawnerBox.GetMin().GetY(); y < spawnerBox.GetMax().GetY(); y+= 1.0f)
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{
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for (float x = spawnerBox.GetMin().GetX(); x < spawnerBox.GetMax().GetX(); x += 1.0f)
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{
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// Use our x distance into the spawnerBox as an arbitrary percentage value that we'll use to calculate
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// our other arbitrary values below.
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float arbitraryPercentage = AZStd::abs(x / spawnerBox.GetExtents().GetX());
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// Create a position that's between min and max Z of the box.
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point.m_position = AZ::Vector3(x, y, AZ::Lerp(spawnerBox.GetMin().GetZ(), spawnerBox.GetMax().GetZ(), arbitraryPercentage));
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// Create an arbitrary normal value.
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point.m_normal = point.m_position.GetNormalized();
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// Create an arbitrary surface value.
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point.m_masks[AZ_CRC_CE("test_mask")] = arbitraryPercentage;
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mockSurfaceDataSystem->m_GetSurfacePoints[AZStd::make_pair(x, y)] = { { point } };
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}
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}
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return mockSurfaceDataSystem;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::CreateTestEntity(float shapeHalfBounds)
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{
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// Create the base entity
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AZStd::unique_ptr<AZ::Entity> testEntity = CreateEntity();
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// Create a mock Shape component that describes the bounds that we're using to map our gradient into world space.
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CreateComponent<MockShapeComponent>(testEntity.get());
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// Create and keep a reference to a mock shape handler that will respond to shape requests for the mock shape.
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auto mockShapeHandler =
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CreateMockShape(AZ::Aabb::CreateCenterRadius(AZ::Vector3(shapeHalfBounds), shapeHalfBounds), testEntity->GetId());
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m_mockShapeHandlers->push_back(AZStd::move(mockShapeHandler));
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// Create a transform that locates our gradient in the center of our desired mock Shape.
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auto transform = CreateComponent<AzFramework::TransformComponent>(testEntity.get());
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transform->SetLocalTM(AZ::Transform::CreateTranslation(AZ::Vector3(shapeHalfBounds)));
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transform->SetWorldTM(AZ::Transform::CreateTranslation(AZ::Vector3(shapeHalfBounds)));
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return testEntity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestConstantGradient(float shapeHalfBounds)
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{
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// Create a Constant Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::ConstantGradientConfig config;
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config.m_value = 0.75f;
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CreateComponent<GradientSignal::ConstantGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestImageGradient(float shapeHalfBounds)
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{
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// Create an Image Gradient Component with arbitrary sizes and parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::ImageGradientConfig config;
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const uint32_t imageSize = 4096;
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const int32_t imageSeed = 12345;
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config.m_imageAsset = ImageAssetMockAssetHandler::CreateImageAsset(imageSize, imageSize, imageSeed);
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config.m_tilingX = 1.0f;
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config.m_tilingY = 1.0f;
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CreateComponent<GradientSignal::ImageGradientComponent>(entity.get(), config);
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// Create a Gradient Transform Component with arbitrary parameters.
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GradientSignal::GradientTransformConfig gradientTransformConfig;
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gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
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CreateComponent<GradientSignal::GradientTransformComponent>(entity.get(), gradientTransformConfig);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestPerlinGradient(float shapeHalfBounds)
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{
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// Create a Perlin Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::PerlinGradientConfig config;
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config.m_amplitude = 1.0f;
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config.m_frequency = 1.1f;
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config.m_octave = 4;
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config.m_randomSeed = 12345;
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CreateComponent<GradientSignal::PerlinGradientComponent>(entity.get(), config);
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// Create a Gradient Transform Component with arbitrary parameters.
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GradientSignal::GradientTransformConfig gradientTransformConfig;
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gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
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CreateComponent<GradientSignal::GradientTransformComponent>(entity.get(), gradientTransformConfig);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestRandomGradient(float shapeHalfBounds)
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{
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// Create a Random Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::RandomGradientConfig config;
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config.m_randomSeed = 12345;
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CreateComponent<GradientSignal::RandomGradientComponent>(entity.get(), config);
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// Create a Gradient Transform Component with arbitrary parameters.
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GradientSignal::GradientTransformConfig gradientTransformConfig;
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gradientTransformConfig.m_wrappingType = GradientSignal::WrappingType::None;
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CreateComponent<GradientSignal::GradientTransformComponent>(entity.get(), gradientTransformConfig);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestShapeAreaFalloffGradient(float shapeHalfBounds)
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{
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// Create a Shape Area Falloff Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::ShapeAreaFalloffGradientConfig config;
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config.m_shapeEntityId = entity->GetId();
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config.m_falloffWidth = 16.0f;
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config.m_falloffType = GradientSignal::FalloffType::InnerOuter;
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CreateComponent<GradientSignal::ShapeAreaFalloffGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestDitherGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Dither Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::DitherGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_useSystemPointsPerUnit = false;
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config.m_pointsPerUnit = 1.0f;
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config.m_patternOffset = AZ::Vector3::CreateZero();
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config.m_patternType = GradientSignal::DitherGradientConfig::BayerPatternType::PATTERN_SIZE_4x4;
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CreateComponent<GradientSignal::DitherGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestInvertGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create an Invert Gradient Component.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::InvertGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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CreateComponent<GradientSignal::InvertGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestLevelsGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Levels Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::LevelsGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_inputMin = 0.1f;
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config.m_inputMid = 0.3f;
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config.m_inputMax = 0.9f;
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config.m_outputMin = 0.0f;
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config.m_outputMax = 1.0f;
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CreateComponent<GradientSignal::LevelsGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestMixedGradient(
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float shapeHalfBounds, const AZ::EntityId& baseGradientId, const AZ::EntityId& mixedGradientId)
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{
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// Create a Mixed Gradient Component that mixes two input gradients together in arbitrary ways.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::MixedGradientConfig config;
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GradientSignal::MixedGradientLayer layer;
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layer.m_enabled = true;
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layer.m_operation = GradientSignal::MixedGradientLayer::MixingOperation::Initialize;
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layer.m_gradientSampler.m_gradientId = baseGradientId;
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layer.m_gradientSampler.m_opacity = 1.0f;
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config.m_layers.push_back(layer);
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layer.m_operation = GradientSignal::MixedGradientLayer::MixingOperation::Overlay;
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layer.m_gradientSampler.m_gradientId = mixedGradientId;
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layer.m_gradientSampler.m_opacity = 0.75f;
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config.m_layers.push_back(layer);
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CreateComponent<GradientSignal::MixedGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestPosterizeGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Posterize Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::PosterizeGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_mode = GradientSignal::PosterizeGradientConfig::ModeType::Ps;
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config.m_bands = 5;
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CreateComponent<GradientSignal::PosterizeGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestReferenceGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Reference Gradient Component.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::ReferenceGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_gradientSampler.m_ownerEntityId = entity->GetId();
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CreateComponent<GradientSignal::ReferenceGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSmoothStepGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Smooth Step Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::SmoothStepGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_smoothStep.m_falloffMidpoint = 0.75f;
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config.m_smoothStep.m_falloffRange = 0.125f;
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config.m_smoothStep.m_falloffStrength = 0.25f;
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CreateComponent<GradientSignal::SmoothStepGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestThresholdGradient(
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float shapeHalfBounds, const AZ::EntityId& inputGradientId)
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{
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// Create a Threshold Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::ThresholdGradientConfig config;
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config.m_gradientSampler.m_gradientId = inputGradientId;
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config.m_threshold = 0.75f;
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CreateComponent<GradientSignal::ThresholdGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceAltitudeGradient(float shapeHalfBounds)
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{
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// Create a Surface Altitude Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::SurfaceAltitudeGradientConfig config;
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config.m_altitudeMin = -5.0f;
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config.m_altitudeMax = 15.0f;
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CreateComponent<GradientSignal::SurfaceAltitudeGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceMaskGradient(float shapeHalfBounds)
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{
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// Create a Surface Mask Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::SurfaceMaskGradientConfig config;
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config.m_surfaceTagList.push_back(AZ_CRC_CE("test_mask"));
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CreateComponent<GradientSignal::SurfaceMaskGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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AZStd::unique_ptr<AZ::Entity> GradientSignalBaseFixture::BuildTestSurfaceSlopeGradient(float shapeHalfBounds)
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{
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// Create a Surface Slope Gradient Component with arbitrary parameters.
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auto entity = CreateTestEntity(shapeHalfBounds);
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GradientSignal::SurfaceSlopeGradientConfig config;
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config.m_slopeMin = 5.0f;
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config.m_slopeMax = 50.0f;
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config.m_rampType = GradientSignal::SurfaceSlopeGradientConfig::RampType::SMOOTH_STEP;
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config.m_smoothStep.m_falloffMidpoint = 0.75f;
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config.m_smoothStep.m_falloffRange = 0.125f;
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config.m_smoothStep.m_falloffStrength = 0.25f;
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CreateComponent<GradientSignal::SurfaceSlopeGradientComponent>(entity.get(), config);
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ActivateEntity(entity.get());
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return entity;
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}
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void GradientSignalTest::TestFixedDataSampler(const AZStd::vector<float>& expectedOutput, int size, AZ::EntityId gradientEntityId)
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{
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GradientSignal::GradientSampler gradientSampler;
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gradientSampler.m_gradientId = gradientEntityId;
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for (int y = 0; y < size; ++y)
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{
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for (int x = 0; x < size; ++x)
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{
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GradientSignal::GradientSampleParams params;
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params.m_position = AZ::Vector3(static_cast<float>(x), static_cast<float>(y), 0.0f);
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const int index = y * size + x;
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float actualValue = gradientSampler.GetValue(params);
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float expectedValue = expectedOutput[index];
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EXPECT_NEAR(actualValue, expectedValue, 0.01f);
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}
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}
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}
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}
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