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I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Model.cpp | 4 years ago | |
| ModelLod.cpp | 4 years ago | |
| ModelLodUtils.cpp | 4 years ago | |
| ModelSystem.cpp | 4 years ago | |
| UvStreamTangentBitmask.cpp | 4 years ago | |