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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model
Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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MaterialAssetBuilderComponent.cpp Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
MaterialAssetBuilderComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelAssetBuilderComponent.cpp Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
ModelAssetBuilderComponent.h Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
ModelExporterComponent.cpp Fix python fbx tests (#2171) 4 years ago
ModelExporterComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterContexts.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterContexts.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetExporter.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetExporter.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago