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I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| MaterialAssetBuilderComponent.cpp | 4 years ago | |
| MaterialAssetBuilderComponent.h | 4 years ago | |
| ModelAssetBuilderComponent.cpp | 4 years ago | |
| ModelAssetBuilderComponent.h | 4 years ago | |
| ModelExporterComponent.cpp | 4 years ago | |
| ModelExporterComponent.h | 4 years ago | |
| ModelExporterContexts.cpp | 4 years ago | |
| ModelExporterContexts.h | 4 years ago | |
| MorphTargetExporter.cpp | 4 years ago | |
| MorphTargetExporter.h | 4 years ago | |