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This disables WM_INPUT forwarding to the input system while in game mode and makes ImGui listen to the synthetic keyboard events from the viewport instead - these synthetic events go through Qt's event system, so will only show up when the viewport "sees" a home key press. Signed-off-by: nvsickle <nvsickle@amazon.com> |
5 years ago | |
|---|---|---|
| .. | ||
| Tests | 5 years ago | |
| EditorMetricsPlainTextNameRegistration.cpp | 5 years ago | |
| EditorMetricsPlainTextNameRegistration.h | 5 years ago | |
| LevelEditorMenuHandler.cpp | 5 years ago | |
| LevelEditorMenuHandler.h | 5 years ago | |
| QtEditorApplication.cpp | 5 years ago | |
| QtEditorApplication.h | 5 years ago | |
| QtEditorApplication_linux.cpp | 5 years ago | |
| QtEditorApplication_mac.mm | 5 years ago | |