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o3de/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierCompo...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorRotationModifierComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
namespace Vegetation
{
void EditorRotationModifierComponent::Reflect(AZ::ReflectContext* context)
{
ReflectSubClass<DerivedClassType, BaseClassType>(context, 1, &EditorVegetationComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType>);
}
void EditorRotationModifierComponent::Activate()
{
m_configuration.m_gradientSamplerX.m_ownerEntityId = GetEntityId();
m_configuration.m_gradientSamplerY.m_ownerEntityId = GetEntityId();
m_configuration.m_gradientSamplerZ.m_ownerEntityId = GetEntityId();
BaseClassType::Activate();
}
}