/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "EditorRotationModifierComponent.h" #include #include #include namespace Vegetation { void EditorRotationModifierComponent::Reflect(AZ::ReflectContext* context) { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } void EditorRotationModifierComponent::Activate() { m_configuration.m_gradientSamplerX.m_ownerEntityId = GetEntityId(); m_configuration.m_gradientSamplerY.m_ownerEntityId = GetEntityId(); m_configuration.m_gradientSamplerZ.m_ownerEntityId = GetEntityId(); BaseClassType::Activate(); } }