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24 lines
884 B
C++
24 lines
884 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <TerrainRenderer/EditorComponents/EditorTerrainMacroMaterialComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.h>
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namespace Terrain
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{
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void EditorTerrainMacroMaterialComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClassType::ReflectSubClass<EditorTerrainMacroMaterialComponent, BaseClassType>(
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context, 1,
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&LmbrCentral::EditorWrappedComponentBaseVersionConverter<
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typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType, 1>);
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}
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}
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