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o3de/Gems/Terrain/Code/Source/TerrainRenderer
Ken Pruiksma ff4412db7c
Calculating uv transforms for terrain detail materials (#7375)
Calculating uv transforms for terrain detail materials

This adds support for uv transforms in terrain detail materials. To support this work, the code for generating a matrix from material properties was pulled out of the material functor and put into a new MaterialUtils file in Atom Utils.
4 years ago
..
Components LYN-6357 Terrain Macro Material tests 4 years ago
EditorComponents Added missing doc links. (#5841) 4 years ago
Passes LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
Aabb2i.cpp Clipmap bounds class (#7134) 4 years ago
Aabb2i.h Clipmap bounds class (#7134) 4 years ago
BindlessImageArrayHandler.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
BindlessImageArrayHandler.h Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
ClipmapBounds.cpp Clipmap bounds class (#7134) 4 years ago
ClipmapBounds.h TerrainDetailMaterialManager to use ClipmapBounds for its detail mateiral id texture. (#7182) 4 years ago
TerrainAreaMaterialRequestBus.h Detail material Id texture created from surface weights. (#4984) 4 years ago
TerrainDetailMaterialManager.cpp Calculating uv transforms for terrain detail materials (#7375) 4 years ago
TerrainDetailMaterialManager.h Calculating uv transforms for terrain detail materials (#7375) 4 years ago
TerrainFeatureProcessor.cpp LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
TerrainFeatureProcessor.h Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
TerrainMacroMaterialBus.cpp Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
TerrainMacroMaterialBus.h Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
TerrainMacroMaterialManager.cpp Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
TerrainMacroMaterialManager.h Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
TerrainMeshManager.cpp Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
TerrainMeshManager.h Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
Vector2i.cpp Clipmap bounds class (#7134) 4 years ago
Vector2i.h Clipmap bounds class (#7134) 4 years ago