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o3de/Gems/ImGui/Code/Source/ImGuiGem.cpp

49 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "ImGui_precompiled.h"
#include "ImGuiGem.h"
namespace ImGui
{
void ImGuiModule::OnSystemEvent([[maybe_unused]] ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam)
{
#ifdef IMGUI_ENABLED
switch (event)
{
case ESYSTEM_EVENT_GAME_POST_INIT:
{
manager.Initialize();
lyCommonMenu.Initialize();
break;
}
case ESYSTEM_EVENT_FULL_SHUTDOWN:
case ESYSTEM_EVENT_FAST_SHUTDOWN:
manager.Shutdown();
lyCommonMenu.Shutdown();
break;
case ESYSTEM_EVENT_GAME_POST_INIT_DONE:
// Register CVARS after Init is done
manager.RegisterImGuiCVARs();
break;
}
#endif //IMGUI_ENABLED
}
}
#if !defined(IMGUI_GEM_EDITOR)
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_ImGui, ImGui::ImGuiModule)
#endif // IMGUI_GEM_EDITOR